Tip: to move pieces to center you can also use "Match Size" SOP inside to For-Each.
@AlenHR3 жыл бұрын
thanks, that "attrib from pieces" is really helpful. 4:52 - you can replace "bound" and "wrangle" nodes with "match size" node.
@KevRyanCG4 жыл бұрын
I found this tutorial as I was painstakingly trying to put ash on top of and around an object with a simulation. I was able to extract my ash pieces from a fractured cube and give them a class attribute before feeding them into the copy to points. Works incredibly well!
@MONEYVAL93 жыл бұрын
These are some key low level concepts that going a long way
@panosdimi47134 жыл бұрын
very top skill thank you i learning houdini evrithinks is helpul god bless you my frients
@ros279224 жыл бұрын
7:50 - I can see the snow on the mountains
@BenniK884 жыл бұрын
Sooo good 😊🙏🏾 as always thanks a lot for that helpful knowledge.
@dan3236093 жыл бұрын
But how scatter sequence obj ($F) in file node?
@feelthefears2 жыл бұрын
To move connected geo to origin i just assemble and pack the geo and set @P to 0; No need for - loops.
@fran.fernandez3 жыл бұрын
how do u get the random leaf inside the copytopoints? its look for the class name to pick a leaf?
@junglingmitapfel29024 жыл бұрын
What if I need to pack and instance the leaves? I can't find a solution for getting the material on my geometry...
@ModelWhatYouSee4 жыл бұрын
How do you add the name attribute to your original geo? Is it just a wrangle or something?
@Entagma4 жыл бұрын
Connectivity SOP + one line of VEX. Cheers, Mo
@ModelWhatYouSee4 жыл бұрын
@@Entagma great thanks!
@Bizarro694 жыл бұрын
Funny, houdini 17 and early 18 constantly crashed on my system. 18.5 is purring on the same system 🤔 What gives?
@Entagma4 жыл бұрын
Are you running a Mac?
@ikbo4 жыл бұрын
is solaris production ready in this release?
@Entagma4 жыл бұрын
You decide - I personally have a hard time giving a definitive answer. Cheers, Mo
@GaseousApe4 жыл бұрын
I've seen solaris being used on some jobs using renderman, I do think karma has a bit of catching up to do when it comes to speed.
@ReinaldoFuregato4 жыл бұрын
IMHO... As a USD management tool. It's great! There is no better tool to visually manage USD anywhere. Not even close... But as a lighting environment, it still needs improvements and better integration with other render engines.