I was beyond euphoric when I opened WoT and saw there were new maps. It feels like an eternity since we got some.
@savagehungarian54672 жыл бұрын
Sadly WG is more intrested in producing premium tier 8s. Maps are realy slowly coming, infact we still at a point where we lost more maps than gained over the years and the maps we got are nowhere near as good as the old ones. I hope they bring these recon mission maps in the game as fast as possible. OH we shouldn't forget some balance patches to tune some OP tanks down because they are killing the enjoyment of people and the game with it.
@hebrewhammer40862 жыл бұрын
We got safe haven not to long ago.
@trevorconnatser61612 жыл бұрын
you PC players are so lucky, WoT console just has off-brand remakes of your maps
@infiniti77732 жыл бұрын
All I'm asking for is Dragon Ridge back, it would look glorious and I think the average player skill had risen significantly since it was removed and it won't be as problematic.
@hebrewhammer40862 жыл бұрын
@@infiniti7773 oh my god I miss dragon ridge.
@kazjoe24392 жыл бұрын
One major thing I would change about the map is I would make it look war torn up. Just really weird having tank combat in a pristine environment like that. This would also open up new opportunities with different rubble placements and stuff.
@Niitroxyde2 жыл бұрын
They're early access maps, right ? So it makes sense they wouldn't add much details if they end up being maps they don't add in the game in the end. You add details at the very end, when there's no more major changes to the map itself and that you're confident you'll add it to the game. Otherwise it's a waste of time and resources.
@cosmintirlea70952 жыл бұрын
Fairly big in size, multiple ways of engagement, open enough even though it's a city map.. is... is this map even created by WG?
@Mut4ntG4m3r2 жыл бұрын
technically apart from being smaller, berlin has the same features...or rather had, befoe the change.
@ywoisug88452 жыл бұрын
It's lazely mirrored, so, yes, it was designed by WG.
@martinngalindo2 жыл бұрын
@@Mut4ntG4m3r New berlin is a disaster if you play anything that is not a heavy tank or a well armored medium (430U). Lights are useless now
@phipschi42552 жыл бұрын
@@ywoisug8845 bruh, I'd rather have a mirrored map than unfair and unbalanced map.
@sneakyfildy2 жыл бұрын
Hulldown cupola sniping
@hydralance88372 жыл бұрын
I can imagine a Maus completely blocking that tunnel lol.
@kokoeteantigha3892 жыл бұрын
Speaking of the tunnel, I can picture one team or the other leaving a dead heavy there to render it impassable should that become necessary. But - shrug - that's all part of what we call fair gameplay.
@derekb36532 жыл бұрын
I was think a Tog.... But I'm not certain about QBs idea to open up the tunnel but put in rubble. Make it a risky play, not just another avenue of advance.
@eclairamisu25172 жыл бұрын
The map looks absolutely amazing. I feel that it addresses both problems of open maps and of city maps. It neither lacks ways to "safely" push a camping enemy team (as on Malinovka, Prokhorovka or Highway for example), nor is the map comprised of big areas that are impossible to work without the right kind of tank (as is the case for Ruinberg or Himmelsdorf). I don't think I will ever feel useless in a lightly armored support tank nor in a lumbering armor-clad bruiser. Even arty should have a decent choice of lines of fire without making singular spots entirely unusable for the enemy tanks.
@ANIMshit2 жыл бұрын
most of them feels the same...
@leonschroeder47712 жыл бұрын
The map has a good concept but because they feelt like constricting the open area by placing streets behind playing there as a support is really annoying as you will get spotted and there is always some angle for you to get shot from. On the other hand playing the elc on many of the newmaps just feelt totally broken as the bush and Ridgeline placements allow you to spot everything change flanks and take extremely agressive bushes without ever getting spotted
@MissCelinax32 жыл бұрын
For those of you who are interested in the location of this map. It's the *Staatspark Karlsaue in Kassel, Germany* ❤️ I dunno why they changed the name from Kassel to Klostertal, makes no sense for me.. 🙈
@nikola2142s22 жыл бұрын
Rush (B)erlin
@tupactheory37392 жыл бұрын
@@nikola2142s2 how does it feel being the least funny comment in the whole comment section
@kerenosfrost35922 жыл бұрын
Karlsaue genau... Ich dachte erst Bergpark 👍
@Kharzim692 жыл бұрын
The Klostertal is an alpine valley in Vorarlberg, in Austria.
@rmpll2 жыл бұрын
wie Creepy, war am WE zum ersten mal in Kassel fürs Heroes Festival im Auestadion, und jetzt ne Map die direkt daneben spielt :D
@eclairamisu25172 жыл бұрын
Hey QB, you pronounce "Klostertal" with a long "O" that is pronounced like the "au" in "claustrophobic" or in "Santa Claus". ;) Apart from that you got it right already. Cheers from Berlin
@imperialspacemarine15392 жыл бұрын
It'll be easier to just translate it to monastery valley. Cheers from saarbrücken
@MH-kn4lk2 жыл бұрын
I believe the word "close" does the german pronounciation better justice, but generaly speaking you are right, long o it is. Greetings from Weimar
@GerhardWinkler2 жыл бұрын
Use a little pause between Kloster and Tal, greetings
@anthonyfalteisek6882 жыл бұрын
Same, this is the best new one. I played my lights on it and loved it. What I really love is that there's little pickets you can pop in an out of to minimize risk and also provide opportunities to dig out camping tanks. Great all around!
@BassBanj02 жыл бұрын
This is easily the best of the new maps in my opinion No matter where you are you've got a good chance to do damage, the use of hills and different levels and buildings make for a fun time flanking and defending
@eclairamisu25172 жыл бұрын
@@MrBejkovec I don't think TD's will have any problem on the map. Sneaky TD's will be able to use the elevated locations in the back for long range support or use the plethora of bushes around the map and tanky TD's are easily able to join the sides and use the walls or hills to hide their lower plate. I love TD's but we really don't need another Malinovka where all the TD's can camp in the back the whole game and even get away with a victory.
@ΓιάννηςΚουρουμίδης2 жыл бұрын
When I played this map I was amazed by the layout of the city and the streets. In most city maps it feels like the edge of the map is always there (either with the red line or with buildings) to confine you but here it seemed that streets popped up where I expected the edge of the map to be.
@johnhall96952 жыл бұрын
Yes QB, it’s a good map there is a couple of entrances into the built up areas with mounds , they need altering as only fast lights can get up them, the tunnel defo needs to be opened up and the church area does kind of becomes hull down, all in all a good map
@UberGeek2 жыл бұрын
Love it! The only thing I noticed was two mediums went C0 and we're well concealed. This position enabled them a good shooting position at mid field tanks when they were spotted.
@thepanzerjager17462 жыл бұрын
1:24 come on QB, the tunnel vision on that FV was so unsportsmanlike. Taking shots left and right just so you can farm that FV even though you literally have EVERY tank in the game?
@syahareensharani68692 жыл бұрын
It feels like Wargaming still not readded the Stalingrad map such a shame ...
@cookies23z2 жыл бұрын
that map looks so good... a good mix of areas to play in for different tanks, and looks like you have some mix of cover from arty, and all sorts of areas to have some sneaky stuff
@Coolbusby782 жыл бұрын
Played this map a couple of times and love it there are loads of locations of all tank types even arty
@realbadcorps2 жыл бұрын
"Close ter tal" would be the correct pronunciation. Which literally translates from German to "Monastery Valley". Personally I deem it Kloister. This map definitely has its strengths with being a very decent mix of city and open terrain. The city definitely favour faster heavies that can get into those positions by the fountains or ambush through the tunnel. The WoT mechanics are too forgiving/dumbed down to allow for a much more open and less hulldown favoured city, if WG added a "hardcore" mode with higher experience and credits but gave tanks less HP to spend but the chance to respawn they could make realistic locations feasible. I personally enjoy maps that are closely related to the realistic location and want to see more that are inspired by them, Cologne would be an excellent city map offering many wrecked buildings and numerous angles of fire. I'm not sure why WG has recently taken interest in having more tunnels and "indoor" areas, and the concept is cool but tanks are famously not indoor vehicles. Though if you ever get a chance to pitch a map, I think a map based in a mine would be absolutely awesome and fulfil WG's recent obsession with tunnel areas. There'd be lots of chances for hulldown ditches or cover, weaving corridors and literal pitfalls. Could also offer a chance to include dust as something that limits concealment or make it darker inside, giving muzzle flashes new life.
@rowancarpenter56422 жыл бұрын
dude you are on to something with the mine map idea. that shit sounds awesome
@brickfoot27312 жыл бұрын
I really enjoy the different terrain differences and love the non-stalemate gameplay action. Its really fun to play on and all of the different corners and positions to traverse is awesome. It really does feel like a tank playground. I wish we had more maps like this
@Shryquill2 жыл бұрын
Fantastic breakdown of Cloystertown, appreciate the attention to detail! Looking forward to seeing the rest of the new maps too 😉
@niallmartin40982 жыл бұрын
This map is definitely my favourite of the recon maps so far. I don't have an eligible heavy, but I have loved this map in lights and meds
@jonanderssunde2 жыл бұрын
I have a suggestion for the tunnel. Make the tunnel way, way shorter, so that only light tanks or low riders can get through! i dont know why, but in my head it sounds so cool
@test_nametest_surname17942 жыл бұрын
yeah and make another tunnel just for heavies. sounds great isn't it?
@drag00nek2 жыл бұрын
@@test_nametest_surname1794 and another one for artyllery!
@JWolfB2 жыл бұрын
i love all of these maps because it feels like you can play almost anywhere, and there are so many flanking opportunities
@mattelwood3692 жыл бұрын
Deffo agree this map looks really good with the elevation, small hills and the layout of the buildings. You make an important point about map symmetry, i think its also important because if maps were identical on both sides players would get too good at finding the key locations and just stacking up on opposing corners. Part of map balance is giving opposite sides of a flank different but somewhat equal oppertunities for shots. Also i think they should make 2 connecting tunnels and open up both ends with a couple of linking tunnels between them to avoid getting trapped. This map looks great I want this is the regular game
@seadsejfovic91272 жыл бұрын
I love most all the maps in recon, Klostertal, far east, the desert one too. Its soo good to finally move away from corridor maps. The new maps are soooo much better, they playable for all tank types, all flanks matter and provide advantages if won, soo many more options as far as tactial positioning goes. Only thing left too see is if they will become stale when a meta is developed, i sure hope not.
@jachinluttrell94042 жыл бұрын
From what I've found on google, Klostertal IRL is a small ski village in Austria that seems to have some highway pass through/nearby it. It definitely doesn't look like this, but I'd like to imagine this is some city in Austria just based off of the architecture and environment.
@pirig-gal2 жыл бұрын
Klostertal is German for "Monastery Valley", from what I've found the whole valley is called Klostertal, not the ski village. There once was a monastery there.
@kerenosfrost35922 жыл бұрын
It's Kassel Germany usw Google Maps and you will find it realy easy. (Karlsaue Kassel)
@pirig-gal2 жыл бұрын
@@kerenosfrost3592 Are you sure? I mean the shape looks correct, but there's no Fulda flowing through, or ponds and lakes there. Also it seems flat compared to the hills in the middle. Perhaps only the overall shape comes from Kessel?
@kerenosfrost35922 жыл бұрын
@@pirig-gal i am 80% sure that it's Kassel karlsaue. It also was anounced at Kassel in the pre Test. I think they did a reworke and now it's just based at the Overall map view.
@pirig-gal2 жыл бұрын
@@kerenosfrost3592 The shape, as I said, is very similar. But the architecture and terrain is different. It's still amazing. Most people seeing this map would assume it's made up, because of it's symmetry.
@garyhardison92652 жыл бұрын
Well done WG, new map looks well thought out and probably the best map by the looks of it to date.
@tartan_ninja692 жыл бұрын
Its a good map, been playing Heavies and Big TDs at tier 10, loads of fun, seems pretty balanced, the more aggressive you are pays off.
@johnleighton86052 жыл бұрын
My favorite thing about the new maps I have seen so far are the fact they are not obnoxiously small. With the added speed to the game they need to expand the map size to help with their screw up of speed creep.
@finian22 жыл бұрын
This definitely looks like a Medium/light tanks east and heavy tanks west style of map.
@AMSRocker2 жыл бұрын
This is the first map that I really want to play before I can play it!. I really love the looks of it! I love that there are many city streets that you can move about in. There is no choke points where the heavy tanks have to go to and you know there is going to be a fight there. I can see this map playing very different every game!
@nougan_gamer2 жыл бұрын
Looks like there're a lot of ramps where Clown Cars & other fast vehicles can have fun performing stunt jumps! LOL!
@FOKI58952 жыл бұрын
You know whats good about this map, what makes it feel so much better is that 1.its big unlike a lot of maps we already have in the game, 2. a lot of it is playable, unlike 90% of the maps we already have in the game where half the map is unplayable 3. there is a lot of shit in it, unlike maps we already have in the game where you get 2 or 3 corridors and take your pick. What still sucks about this map is wargaming philosophy of map design, where the maps are all symmetric, designs are unrealistic, for example there are perfectly identical giant rocks on both sides with a single bush next to them, or take a city map for example, there is a bunch of lazy added rubble and identical knocked down houses with a window to shoot through, random balconies with bushes and giant rocks where it makes no sense, a lot of the textures and models are reused, for example there is only a couple trees and bushes copy pasted all around the maps, the houses, cars, fences, rocks, all copy pasted lazy around the maps. Generally maps feel like paintball polygons rather than actual places. Also they are too simple, straightforward and empty.
@kokoeteantigha3892 жыл бұрын
I actually wouldn't mind if they Google mapped a real area of the world whether historically accurate as a tank war zone or not, and then convert it into a wot map. Just that level of realism would be worth it. What's more, if playing from one end is more disadvantageous, then work something into the selection mechanism so a player doesn't rotate into the same map-end battle after battle.
@FOKI58952 жыл бұрын
@@kokoeteantigha389 There are 2 ways of making things balanced: 1.Give everybody the exact same way to win 2.Give both teams many different ways to win Its like football, you can have a game with 0 - 0 result that nobody enjoys, or an exciting 5 - 5 game. Wargaming picks the lazy way and evens the odds by making everything a perfectly symmetrical stalemate. Instead of a dynamic enviroment were each team is trying to do something different to win the game, in WoT both teams are sitting there trying to do the same thing to win the game.
@WhoIsLOK2 жыл бұрын
I would love to see a night/dusk map, could make the game more immersive I think.
@franklinclinton45392 жыл бұрын
I love the fact that there are overlapping fields of fire. This might just be what it takes to ger rid of the Kranvagn meta
@Derploop2 жыл бұрын
Double the width of that tunnel, expanding underneath the church more, and add collapsed rubble from the walls periodically along the sides, I think. Also make it spill at angles rather than perpindicular to the wall, so that side scraping tanks can side scrape off the pieces of the wall that are missing. Or, add some kind of higher vertical terrain as well, so that it's not a hull down only area. Overall, seems like a step forward, with a lot of room for a good player to play dynamically around vision and firing lines to work shots in.
@Nazmulhudrobin2 жыл бұрын
Interesting, my buddy and I also loved this map when we went through all the maps in the training room…
@henkgeenreetaan13742 жыл бұрын
Recon mode is waiting for 8 minutes and not yet getting loaded in. So love to try if I don't have to wait forever to play them. But finally new maps is super.
@svenmilicic68022 жыл бұрын
Ive been playing wot for bout a year now and this is the first major update i've witnessed personally And this might become my 2nd favourite map if it ends up like this (after mines ofc)
@nathanhood24152 жыл бұрын
The mid ridge on that map is so crazily overpowered. You can shoot mid, and down both flanks
@Catflavor2 жыл бұрын
6:46 "Let's have a fly around" - This should be a feature (like in Frontline) for Recon Missions. When you die, you should be able to fly around and check out the map for next time.
@makemap2 жыл бұрын
If TDs can flank and it is not a scout one sided spotting map. It is definitely balance. I say this map is as good a Pearl River. Many ways to flank without it being a triple choke point where players are forced to camp due to being spotted as there are enough barriers to move forward sneakily. This map is better than the Paris map.
@chrisschulte16182 жыл бұрын
They should add the mechanic that the tunnel opens after like 3 minutes of the game so players have to play around it first but there is another opportunity to dig the campers out later
@L0RDSH0CK3W4V3GamingAdvice2 жыл бұрын
Bring back Dragon's Ridge. But this one look interestedly nice ... the size on it and the different paths gives you more options and I kind of agree with the Tunnel underneath the church .. those Ballors should be removed to give you more options . Nice video Qb Hope there's more on the newer maps .
@marceltanzer41262 жыл бұрын
Hey Qb the pronounciation of this map is: Klo-ster-tal Its something like abbey village Like a city for monks
@jforden782 жыл бұрын
This particular map hasn't shown up in my rotation yet, but it does look really good. I'm excited to play it.
@Kharzim692 жыл бұрын
The Klostertal is an alpine valley in Vorarlberg, in Austria.
@robinhood14882 жыл бұрын
I like this map, and the others as well. A very nice change I believe - and long overdue.
@nexpolaris95152 жыл бұрын
This map feels really good, one thing however is the useless tunnel. Its just more annoying rather than useful. Either delete it or make it passable.
@kokoeteantigha3892 жыл бұрын
One can always be spotted and shot through it.
@garydarrah26862 жыл бұрын
Complex map that promotes movement and provides cover. I love it.
@utpalsen3382 жыл бұрын
I'm a new player. This is the 1st time I can join the recon mission with my T8 tanks. All 6 recon maps are beautiful, fresh and competitive. Will WG add any of these into the main modes? Wish they do, replace some maps like widepark.
@nait53402 жыл бұрын
FYI Klostertal (kloster + tal) essentially means monastery valley
@tomsule2 жыл бұрын
After many years I can say: Good job WarGaming!
@korbell10892 жыл бұрын
Players:"Look at all the hull down positions." WG:"Think of all the gold ammo that will get spammed!"
@jakreu2 жыл бұрын
Klostertal is basically "Abbey Valley", that's the translation. Similar to the Abbey map, which is called Kloster in German..
@dennisw642 жыл бұрын
All the new maps seem to be pretty huge. It's an improvement over some of the tiny maps like Mines. I'm like this particular map. It's not so much a corridor map.
@derekb36532 жыл бұрын
I like this map a lot, and maybe that avenue can be opened, but as I said in a reply to a comment, not with rubble. Make it a very risky manoeuvre, otherwise a bunch of heavies will just go there. You can only get hit from the front (unless they're behind you, which is a whole other problem).
@raggstukov2 жыл бұрын
Quicky baby maybe the heavy tanks like the IS7 can be targets of artillery if they try to camp there
@NetherPrime2 жыл бұрын
the left side is more than just the 1 line, I took my E100 over the right side of the church and ruined the day for 2 IS-7's, which showed me you can do things on the left side other than side on the 1 line.
@McFigNewton2 жыл бұрын
I think this is your favorite because it caters to your play style. Fast moving and aggressive. If a player sits in a spot, they will be flanked on this map. Period. There are outside loops to every position so there is no TD camping. No slow tank positions that would be safe to play. This map pushes WG's new meta of faster game play.
@akagi95372 жыл бұрын
Thank god. Screw campers in their tds and their hulldown tanks.
@justafriend7342 жыл бұрын
This is exciting map, thank you for the review. I enjoy so much your videos
@gmayo7772 жыл бұрын
It's finally a well designed map, it feels like a map from wot blitz, made larger imo, it's not a corridor based map, it's got mini engagement zones inside bigger areas. Well played WG for a map that breaks the mold.
@adam662027 күн бұрын
HOW did this map not get voted the best?
@cartersmith96322 жыл бұрын
To me, it looks like a better Minsk. On that note, I would love to see Minsk and Kharkov back. The tunnel on this one looks like it needs to be crossable. I say leave the tunnel clear or rubble and other obstacles. This way, the gameplay meta on the map will shift around more.
@duvagr0072 жыл бұрын
I too immediately decided to call this map Cholesterol
@Alexandrexxxxxx2 жыл бұрын
This map is really funny to play, you have many choices, old maps have almost a procedural way to play, this one have a lot of flanks and so on, very good job wg
@ericandi2 жыл бұрын
I like the fact that tanks on the far right can support tanks on the far left and vice versa. I like this better than maps that are very siloed into 3 completely separate corridors that offer little to know ability to support tanks in the other corridors, like Pearl River. When you’re on the Northeast side of the map, you have no ability to support tanks in the middle or Southwest parts of the map.
@crisisgear2 жыл бұрын
I really enjoyed the map far east in my heavies, need to try it out in my mediums though.
@kerenosfrost35922 жыл бұрын
I might be wrong but isn't the map losely based on Kassel (Bergpark) from Germany? I think it was anounced as Kassel in early Test. 🤔
@kerenosfrost35922 жыл бұрын
Sorry it's more Like karlsaue but without ponds and River. Maybe a combination of Bergpark with its Hills and karlsaue by top View 🤔
@robinkhn25472 жыл бұрын
QBs pronounciation of german words is always hilarious :D In the word "Klostertal" the "o" is a long vowel, not a short one. But I guess a non-native speaker can't know that.
@animalyze71202 жыл бұрын
I know, much in the same way Germans amuse me when they pronounce W's as V's and vice versa. I guess it goes to show how different nations use sounds in different ways. Who woulda thought?
@thomaskamp93652 жыл бұрын
I played all 50 games yesterday on the new maps. Most of the time I always had exactly this card....about 20 times. I've always played the map to a GSOR as a light. Most of the time on E-F 3, 4, 5. My gunmark is down about 8% even though I have a 2nd gunmark on almost all light. The reason is the TD positions, because they can only shoot at the lights and nothing else. Unfortunately, this is the case on all new maps. So it's no longer worth mocking. Lights are the new artillery that is simply destroyed with the maps.
@RedXlV2 жыл бұрын
Look at the minimap, there's a face on the far right side. Also, regarding that tunnel under the monetary that Wargaming blocked off? I wonder, would an EVEN 90 be small enough to slip between the barriers?
@darkogradic23222 жыл бұрын
It seems like a mix of Paris and Minsk Looks interesting
@dominikvidovic89862 жыл бұрын
Finally some new map I'm excited 😁
@keikoZB2 жыл бұрын
In my opinion as long as a map is balanced from both sides, it doesn't need to be symmetrical
@MANCOS_DE_ACERO2 жыл бұрын
Finally came new maps!!!! Hope some stay for random batlles.....greetings from Argentina my friend.
@lilwank96022 жыл бұрын
yes, really do love this map. first game in it did 7k in the udes15/16 lmao
@wilhelmhetrick89482 жыл бұрын
I want to live in this city, it looks so damn amazing. Also I really like all these maps, I want all of them going into the game.
@bigfistosmashem17912 жыл бұрын
I didn't love this one when i was on it. Maybe it will get better once people are used to it but the tank playground was more of a meat grinder for both teams each time with one or two remaining from the winning team. The problem was with how busy it all was. Unless you're on the very edge of it all you're getting shot from all sides. The bushes are nice, but there's not enough space anywhere in there for them to be really effective. I like new maps, the new batch has been good in general i think. But the formula is certainly obvious with most of them.
@taikaji14492 жыл бұрын
It's a fun map, even though I have gotten caught out a few times while playing it. Personally I think I liked Aquila the best, purely for the scenery. I enjoy that they put in a waterfall and everything. Truly wish both these maps could go in.
@Derploop2 жыл бұрын
What appears to be fantastic about this map, is that Wargaming are starting to figure out that if they want to counter hull down always best meta, it starts with map design; specifically having fields/hull down areas as low ground, not high ground. As long as hull down points of engagement are also the highest/most firing line providing points on the map, hull down will always be best.
@leonschroeder47712 жыл бұрын
Omg yes this is why the light tanks feel so much better on these maps as well because the meds in hull downs cant spot for themselves on the new map on most positions. Thanks man you showed me why the scout mode is so much fun in lights
@robinkhn25472 жыл бұрын
What I would really love to see are the maps from Steel Hunter used in the Random Queue. Because those are really good maps, which do not prescribe how the game is played. Currently, all the maps in WoT have the same common basics, there are just 2-3 corridors with camping locations at the ends and the rest is just more or less open useless terrain which is basically a deadzone since you can get shot from anywhere. This is not the case with the maps in Steel Hunter. No symmetry and much bigger maps and you have so many different ways to attack.
@justmgm2 жыл бұрын
One thing I would like to add. All the new maps are far from their final state, visually and gameplay wise. What we got right now is mostly placeholder buildings and stuff, once they decide which maps will join the roster they will surely beautify them. What I want to see is less gloomy skies, it doesn't have to be gray just because we're fighting.
@SiriusMined2 жыл бұрын
The Klostertal is an alpine valley in Vorarlberg, Austria Probably not a real town in there, though.
@noah86592 жыл бұрын
Played 1 game on this map in ebr. 5k dmg and nearly got a kolobanov issue I found with it is that base resets are going to be hard
@drmutilated59342 жыл бұрын
Just a FYI, this place is a real place. It sits in an alpine valley in Vorarlberg in Austria.
@kazorikumo97652 жыл бұрын
Klostertal would be Monastery valley in English pretty much. But I do prefer Cholesterol, and the Map looks really fun.
@Chromodar2 жыл бұрын
It kind of looks to me like an Even 90 would be able to fit between the bollards.
@postical2 жыл бұрын
They need to make new random maps. But non historic and that are variable where the terrain and structures change every time. Like there are set places and use a RNG for them to get placed every game. Then you lose the "heavies must always go here" kind of stuff
@mattk23082 жыл бұрын
All war battles are required to be played on mirror maps. Such exciting gameplay!
@UberGeek2 жыл бұрын
Another KEY point is actually HOLDING the CHURCH in the middle, east of the map. Having a tank or two on the church platform appears, to me, to be a strong point.
@rustedniddleslinger94752 жыл бұрын
These new maps are good. Gameplay flows smoothly unlike maps like fisherman's bay or prokhorovka. But I hope they don't get rid of the old maps.
@pirig-gal2 жыл бұрын
I saw an Emil I fall in the same place as the FV in the beginning. The map should be named "Clumsyfall", of "Youretootall" XD. I fell over in the middle when I was jumping off one of these "hulldown hills" in ShPTK. Really weird map. The LTs near the church aren't nearly as covered as it would seem to them. I was sniping them with HE, almost snapping at times, it's a risky position.
@keldlaursen46752 жыл бұрын
All the maps are pretty great, been in several games on all of them, they are pretty nice to all types of vehicles, but not scouts, i think they have a very hard time to preform well.
@azartymarine2 жыл бұрын
Will an elc or EBR fit thru that tunnel?
@maximnelen79592 жыл бұрын
They should test a map based on the Belgian Ardens. The area has so much historical importance
@sniperloic29042 жыл бұрын
Yep, with Bastogne as city for Heavy tank fighting and plain with edges for meds/td/lights
@petervoyt242 жыл бұрын
Three new maps ? WOW, only took TEN YEARS. Maybe by the 22nd century we'll get three more.
@timberwolfe16452 жыл бұрын
These maps are bigger and for the fast creeping. You'll HATE being a 20 mph tank
@johanfedlund752 жыл бұрын
I have play it, in my Strv 103B, I got up to one of the half circle with a stair up, I love it too, but I almost play TD:s
@cpt.mystic_stirling2 жыл бұрын
Might disagree on the church that was blocked. Maus or other heavy armor can just camp it. Plus tanks can get trapped especially if they are dead. Or dunno Overall, love the fact that there is a test map!