Check Out My Multiplayer Survival Game Course: smartpoly.teachable.com
@mrvizier77882 ай бұрын
@@MahamatGhandihey I want to buy the course. Do you recommend? It is too expensive. I can't afford it. I am waiting for black friday. If he makes a sale.
@OnTR42 ай бұрын
@@mrvizier7788 Its good to be honest, the way how he teaches is clear and everything is obvious. replication is great. didn't finish it but I am happy so far.
@HealthE_WealthE2 ай бұрын
I just spent $1300 on a ue5 game design course. I have very little experience with ue. I’m seriously considering getting a refund to take your course. The one I paid for is a 7 week course with live instruction but costs 4x as much do you offer live support?
@gorylek1982 ай бұрын
Is it possible to see how this could be integrated with newly introduced game-optimized metahumans? MH have detached head and that's a small problem. Also while this workflow is nice, the problem starts when we want way more switchable assets. That being said there is probably clean solution for it but I'm just starting with UE so I'm still in discovery phase.
@Yggdrasil7772 ай бұрын
You are the FIRST I have seen to being to conquer this topic since 5.5 has been released. Congratulations!
@SmartPoly2 ай бұрын
yep, no other videos on it
@Josh_AlfaroАй бұрын
@@SmartPolythanks man! Pioneering this topic. Any chance we could get a tutorial on how to integrate this with inventory system? Like with meshes that populate our inventory slots in our UI?
@SatvaMoliyaАй бұрын
yeah 😅
@SOFFtv2 ай бұрын
Yes! Been trying to find documentation on the mutable plugin and how it works, thankyou!
@H.O.P.E-hellonplanetearth2 ай бұрын
Same!!
@UnrealMadeEasyАй бұрын
Honestly I have been tinkering with this plug in for awhile. This video was the key to helping me complete my channel's Mutable tutorial. Thanks again SP!
@thomasjkhuntington2 ай бұрын
Ooh Mutable Population sound intriguing. I’m love the idea of being able to autogenerate custom background characters to populate scenes, I know the City Sample has something like that but dunno how to customize it
@Tenchinu28 күн бұрын
yes, extraordinarily interested!!! gonna leave a comment on each of this vid in hopes the mighty algorithm picks them up. pls make a tutorial on how to import your own blender files to use this. This is only useful if we can use our own meshes and characters :)
@LOL1423derp922 ай бұрын
finally a tutorial on mutable!!
@bruceoberleitner30312 ай бұрын
Please continue making some more tutorials on this topic. One question I have for you, can you select between different materials on say a shirt or a mask?
@iceddz2 ай бұрын
Highly likely, it's going to be part of the Mesh Section node, and then the Material Table pin. There will be a Switch in there to allow you to determine which material you want applied.
@Antwan_Jones3102 ай бұрын
this is huge for indie devs wanting to add some customization to their games!
@OnTR42 ай бұрын
would love to see how to communicate with the blueprient_character as changing the clothes in the game directly> it would be cool if you do that in the survival project :) ty
@intrepidoak2618Ай бұрын
I would love to use this for my skeletal modular mesh characters!
@markopolo2224Ай бұрын
thanks for the video are you planning to make a tutorial series on unreal engine materials?
@grand3dgames2 ай бұрын
Thanks for the video, I'm waiting for more work with the plugin, don't stop:)
@SmartPoly2 ай бұрын
More to come!
@Lit716Ай бұрын
I did all the steps and it works great but when I try to drag and drop the mutable object into my scene it doesn't let me. What am I missing? There's no option to make it a blueprint that I see.
@georgekendjiya1013Ай бұрын
Amazing! That’s exactly what I need for my project 🎉
@RideFixRepeat2 күн бұрын
I hope you add this to the new course! I can't get the body parts to stop clipping through the clothing.
@Napoleon25132 ай бұрын
What was the asset pack used for the military helmet at 0:02
@charli78YАй бұрын
Hi is it possible to use this new system (Mutable Plugin) to pick up things such as weapons or other items? For example Pirate character who has sword and weapon.
@DimitryArsenev11 күн бұрын
My character cloth have some holes. Possible fix it with mutable? I need draw cloth over character - its fix holes. What i need check?
@CiscoStu2 ай бұрын
It would be awesome if you could make the meshes be driven by data instead of hardcoded in the component, not sure if its currently possible
@SmartPoly2 ай бұрын
its likely possible. I just haven’t gotten that far yet. There is no current documentation
@RobinDale502 ай бұрын
For the various components (shirt, etc) couldn't you also/or make a table with all the components and use that to add the components to the customizer? Seems like it would be less messy than having 400 skelmesh nodes in the graph. 😀
@SmartPoly2 ай бұрын
yeah, there is no doubt a way to add it externally. I just haven't gotten that far yet
@BACO10292 ай бұрын
Thanks for the vid, in the future you could maybe do a vid with metahuman (i think the creator of mutable plugin has a sample project on his git) ... i wish Epic updates metahumans with more clothes/customization options, and now that they've included optimized versions its going in the right direction...
@SmartPoly2 ай бұрын
legend comment! just found the docs
@BACO10292 ай бұрын
@@SmartPoly have you seen the git repo for the sample project of the mutable creator? I ve seen it few days ago, i can look it up for you, but i didnt have time to download it and see inside :(
@ahrenmorris6053Ай бұрын
I'm having no end of dramas trying to apply animations to mutable characters. It doesn't look like you can just apply an animation asset. Does this sound right?
@acsventures80107 күн бұрын
wont let me add Adventure Character to a 5.5 project. Says its only avaialbe upto 5.4
@DANIELCORRERАй бұрын
I would like a tutorial like this, but teaching with models from Daz Studio G8, G9 would be wonderful.
@Kylee77KyleКүн бұрын
did u course have updates? when did upload? im very interested
@becomeplayer12 ай бұрын
THANK YOU! We need to see more
@SmartPoly2 ай бұрын
ill upload more tutorials
@kunstoverijsselАй бұрын
It does not work by me with other skeletons. You get a list of all meshes
@theguy40842 ай бұрын
so now how to use this mutable charcater in game play hird person for example and change everything at run time within umg?
@SmartPoly2 ай бұрын
you can add it as a component in a blueprint, and interface through that
@istealpixel73712 ай бұрын
this is very cool!
@thomasjkhuntington2 ай бұрын
Interested to see if this can be manipulated within the sequencer
@blumagmaАй бұрын
how do I load the 5.4 Adventure character into Unreal 5.5 where I have loaded the mutable plugin?
@kenreedcellАй бұрын
okay, now how do you get it to use 2 differents sets of characters that are modular? Male and female for instance with no base body just all parts.
@eldany_uy2 ай бұрын
I am very interested into two features: 1) logic for each part (I know some blinking led can be a material but I think on stuff like flapping wings on movement, etc) and 2) incompatible assets handling for example using glasses with some earphones or a helmet with some headset. I want to mark those as incompatible and remove one when the other is set. is it possible? Thanks!
@nu-beings6 күн бұрын
Does Mutable work with character being used as Sequencer animated characters?
@pilgrimidleandwalkon8192Ай бұрын
Hello, very interesting video. The plugin you are presenting is exactly what I have been looking for and missing in the Unreal Engine for years. I don't think I would ever have had the nerve, and until UE 5.4 and 5.5 there were never the resources to program it myself. I've been working on a character creator with morph targets for character creation for a while now. I use Character creator 4 as the basis for this. I'm trying to export the morphs given here by sliders to UE, but at the moment I don't really have the time to work on it more intensively. It looks like the plugin presented here could make my work a lot easier. How good is the documentation for this plugin, and could you perhaps make a video series that shows from the ground up how character generation works with the plugin, as this plugin probably already takes into account things like tattoos and scars, and creates a gismo to be able to move them.
@TheSebledingue2 ай бұрын
Nice, thank you very much. Please, more videos about this plugin and the other at the beginning of this video
@SmartPoly2 ай бұрын
Will do!
@TheSebledingue2 ай бұрын
@@SmartPoly Thanks man
@eldany_uy2 ай бұрын
Looks great! does it includes something to add logic to parts? for example: having a hat with an helix that rotates depending on the character movement speed.
@skeletonking4119Ай бұрын
GOOD GOD!!!!!!! This is awesome!
@Josh_AlfaroАй бұрын
Also, when importing new mesh asset like armors and such, they still need to be rigged to the base mesh right?
@samuelenslin18502 ай бұрын
Does anybody know if this uses "lead pose component" for the skinning under the hood? Because I´ve been tryin to figure out why that is crashing every project of mine, if I use it in a blueprint, when I try to enable "support GPU skin cache", which is required for hardware raytracing...
@UnrealAndersonАй бұрын
After customizing the character from the menu, does it work like a skeletal mesh merge, to reduce draw calls?
@chasiekcorb42092 ай бұрын
Can you change the transform of the skeletal meshes in the editor?
@davidnestico2 ай бұрын
Will it work with MetaHumans, heard some people having issues with them and this new plugin
@kunstoverijsselАй бұрын
and there is no mesh section
@MCbyGracjan2 ай бұрын
How is it for the chest of men and women? Do such clothes adjust automatically? Do you have to put the clothes in a blender and remake them to fit men's and women's chests?
@SmartPoly2 ай бұрын
I haven’t seen anything addressing this issue yet in the plugin
@steventate9058Ай бұрын
Hey SP. Not completely relevant but has anyone seen or worked with animations that deal with actually equipping or putting on the clothes? So many games just pop stuff on and would be cool to make it a bit more real. I guess it should be easy to create them with new rig tools?
@asharacrauwelsАй бұрын
Thanks!!!
@Murderface6662 ай бұрын
Is it able to pose characters in different positions?
@sanjipun2 ай бұрын
Could you make tutorial using Metahuman as well?
@SmartPoly2 ай бұрын
if I could find clothing meshes
@boymotion01Ай бұрын
Can we use this on metahumans?
@Jamen19702 ай бұрын
I've bought your survival course awhile ago, wondering if you are going to implement this into the new course?
@SmartPoly2 ай бұрын
probably wont, since this is a new experimental plugin
@zeon3d7552 ай бұрын
Could this be done during runtime of the game? Lets say player finds a jacket and puts it on.
@SmartPoly2 ай бұрын
yep, thats the goal
@Cutlass24362 ай бұрын
Can this prevent hair clipping through hats/helmets?
@SmartPoly2 ай бұрын
yep, it can do that
@demonitgamesАй бұрын
Nice nice and how do we implementing it in to the game and actually use it
@EagleSpirit882 ай бұрын
Does this work for outfits that aren't fitted to that metahuman (for instance, putting female clothing on a male metahuman), or do you still need to use an external program for them to conform to the skeletal mesh?
@UnrealQWАй бұрын
I'm sure, the meshes should be using the same (or compatible) skeleton.
@EditWithNaman2 ай бұрын
can i use my own models?
@SmartPoly2 ай бұрын
yes, as long as you have modular clothing
@0x_AnakinАй бұрын
Awesome video! One question that comes in mind is how do you replicate this? I doubt this is replicated automatically.
@itsMBWAAA2 ай бұрын
love ittttt
@felixg2062Ай бұрын
Omg now I need to make it with metahuman
@carlkenner45812 ай бұрын
Will it work with metahumans?
@SmartPoly2 ай бұрын
probably
@OriginRow2 ай бұрын
Will it work on runtime ?
@SmartPoly2 ай бұрын
yes
@frankensmann2 ай бұрын
I like it.
@gigasoftgaming2 ай бұрын
That's good for creating characters in engine, but how to we add it to our game?
@SmartPoly2 ай бұрын
It can be added as a component in a blueprint.
@gigasoftgaming2 ай бұрын
@@SmartPoly Awesome, thanks
@AdventurererАй бұрын
Christmas came early this year
@SmartPolyАй бұрын
it sure did
@lebronthegoat35092 ай бұрын
What are your thoughts on this compared to other customization options?
@SmartPoly2 ай бұрын
still early, but it has lots of potential to optimize your game character mesh
@lil.shaman63842 ай бұрын
Man I was about to pay someone to set something like this up
@evolutionaer21612 ай бұрын
YES
@felixg2062Ай бұрын
Well I can scrap so many half-working systems and rewrite half of my project 😅😢
@Kinos1412 ай бұрын
I honestly don't see how this is easier than a data table and swap with code.
@SmartPoly2 ай бұрын
depends on how complex your game is
@petercague17222 ай бұрын
Be nice to see how we build a character with this plugin, Epic has a habit of dropping stuff with nothing to learn from, not everybody is skilled at reverse engineering or reading 5000 page doc's to try find what the DON'T know is relevant
@SmartPoly2 ай бұрын
Yeah, it is a bit of a learning curve.
@BangBang-fd7de2 ай бұрын
jai tous mis en place cependant jaimerais que vous nous montrer comment l utiliser sa serais vraiment super
@Soheil20302 ай бұрын
Thank you so much for this good tutorial, can you make a course like csgo?