NEW Radars!! - 1.2.30 Update - Stormworks

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MrNJersey

MrNJersey

Күн бұрын

Пікірлер: 125
@polarisukyc1204
@polarisukyc1204 3 жыл бұрын
I saw the steam update earlier and immediately searched for this video about 3 hrs ago, I new he’d make a tutorial on this
@Quantum-Bullet
@Quantum-Bullet 3 жыл бұрын
Was a bit more complex or he was just busy so video not 1h after the update^^
@lukepepper7269
@lukepepper7269 3 жыл бұрын
Lol same
@meneerjorrit
@meneerjorrit 3 жыл бұрын
I hope they fix multipalyer before the update
@Erik_coolman
@Erik_coolman 3 жыл бұрын
Multiplayer won't get fixed in 3 days
@meneerjorrit
@meneerjorrit 3 жыл бұрын
@@Erik_coolman I know, but we can hope for the best
@n003lb
@n003lb 3 жыл бұрын
I almost wish they would just drop the analog logic and move everything to composite. It's confusing at first, but so much more powerful and clean when you figure it out. At least put composite IN/OUT on everything in addition to the analog, so we don't have to build massive MCs to break out all the logic every time we use COMP. That way, you could use analog for the simple things, but those of us who are comfortable with composite or when you're building a more complicated scheme can just use exclusively COMP for everything.
@comradecheese6992
@comradecheese6992 3 жыл бұрын
I mean right now you pretty much can, you should just make custom microcontrollers like mine, which is just a composite write on off/number or comp read on off/number. It makes it so that you can swap types of logic whenever you want.
@n003lb
@n003lb 3 жыл бұрын
@@comradecheese6992 except you still have to make a huge MC somewhere (or a bunch of little ones) to convert those COMPs into analog points to send/receive to non-COMP parts. For example, let's say you have an instrument panel with a grid of buttons to control 8 individual lights (or groups of lights) on your vehicle. The IP takes COMP in/out, but the lights all need analog boolean controls. As such, you have to create an MC with at least 9 points (so a 3x3 minimum) to do that (1xCOMP IN, 8xON/OFF OUT). If the lights could accept COMP directly, you could do the same and a lot more with a single MC of size 1x2 using different channels. The issue becomes a lot clearer when you throw in devices that need both in and out signals, and especially when number nodes are added to the mix, too. Look at the size of MrNJ's modular engine controllers. They would simply be 1x2 if you didn't need to break out all of the boolean and numbers for the engine to work. Maybe that's got something to do with why the devs haven't switched over to COMP completely. It would make MCs larger than 1x2 extremely rare and more or less eliminate that aspect of their design.
@Seeker_903
@Seeker_903 3 жыл бұрын
Hey Jersey, can you make a tutorial for the radar at 6:39? I am making a yacht and I need to know how to make a radar for it. Thanks!
@chunkyboi7364
@chunkyboi7364 3 жыл бұрын
all I can imagine is someone building a Phalanx CIWS when the DLC comes out and just immediately just post it to the workshop
@samihookings8241
@samihookings8241 3 жыл бұрын
you were very much correct lol
@chunkyboi7364
@chunkyboi7364 3 жыл бұрын
@@samihookings8241 lol looks like I'm predicting the future what's next someone builds a fully working AC-130?
@samihookings8241
@samihookings8241 3 жыл бұрын
@@chunkyboi7364 I’m fairly sure that’s been done too
@chickenjonte_
@chickenjonte_ 3 жыл бұрын
The ammount of range drop with FOV is just hopeless. Radars were better in the 1940's...
@MrNJersey
@MrNJersey 3 жыл бұрын
I’m sure it would be bug fixed if it’s that bad
@chickenjonte_
@chickenjonte_ 3 жыл бұрын
@@MrNJersey yea i hope so. Missiles really do need 90 deg of fov or something along those lines.
@toast3
@toast3 3 жыл бұрын
@@MrNJersey By using a deprecated radar to find targets and a new phalanx ("10km") to guide my guns in a tight 10° by 10° area, I have 1km range. Put another way, the new radars have slightly more range than the old ones, provided your target is within 1° of where it's pointing.
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
@@chickenjonte_ thats a little extreme on the fov bud
@chrisl461
@chrisl461 3 жыл бұрын
I expect it will need some tuning, but I can see how it would keep the game balanced when combat is more developed. A small fire-control radar should be very limited and require intelligence to keep the narrow beam on the target. You could combine that with a large search radar on a warship, but the weight and power requirements should make that infeasible on a fighter, as is the case in real life.
@sovietsheep5051
@sovietsheep5051 3 жыл бұрын
I really dislike that the missile radar must be mounted with the dome facing upwards, it even fits the SRB form factor ffs
@Silverware09
@Silverware09 3 жыл бұрын
Fairly sure these are still missing bits, the update actually states you can change the pitch, but there's no method for that. We might have to wait for the dlc for it to be any good.
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
@@Silverware09 honestly the new radars are booty in general
@Silverware09
@Silverware09 3 жыл бұрын
@@mobgoblin9023 I do agree. I like the 8 contacts thing, I hate that it remembers the contacts. I don't mind preprocessing contact data before I send it to my screen writer, that's just a bit of fun. I don't like that I just give it power and it "works". Make me have to point it in the right direction with pivots myself. Then I can control the speed. I also don't like how small the detection ranges are when you have any fov at all. Have it provide no direction data from the fov instead, and provide only distance and some value for size. Then I have to point the bloody thing at a target and keep it on target with pivots. Grr.
@matthewwilson5019
@matthewwilson5019 3 жыл бұрын
@@Silverware09 but what if you put the radar on a rotating pivet then it should work right?
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
@@Silverware09 same i liked the manual inputes so much more. Facing yaw and pitch were great. Why get rid of them!?!?
@trucksarenoisy
@trucksarenoisy 3 жыл бұрын
The radars are super scuffed
@cosmii
@cosmii 3 жыл бұрын
Ye i just hope you can bounce radar waves with wedges
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
@@cosmii that wont be necessary bc they dont really work well enough to find you
@cosmii
@cosmii 3 жыл бұрын
@@mobgoblin9023 yup. Made a test yesterday, doesnt work pretty good
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
@@cosmii i heard the fixed them and the change notes sound promising :D
@sebastiaomendonca1477
@sebastiaomendonca1477 3 жыл бұрын
Almost glad they didn't update sonar with this update because this feels so rushed its more of a downgrade than an upgrade
@TheBubbarox
@TheBubbarox 3 жыл бұрын
When weapon arrives this game will turn from great into epic.. 😎 even though i will be in chance of havin no kills at all beside death from my future new numerous crashes..
@QuadroVF
@QuadroVF 3 жыл бұрын
Just set FOV to be max range and then place the whole radar on a rotating pivot -> profit
@matthewwilson5019
@matthewwilson5019 3 жыл бұрын
exactly that will fix that issuse
@safety_doggo2
@safety_doggo2 3 жыл бұрын
***Big Brain Time***
@QuadroVF
@QuadroVF 3 жыл бұрын
@@safety_doggo2 The biggest brain time is fucking infinite engine using 0.3 clutch at booster, coz physics xD
@dudewithloadsofantibodies
@dudewithloadsofantibodies 3 жыл бұрын
The new radars use composite which is confusing for me at first, but after watching this I can finally make a radar, thanks. Also sonars are forgotten.
@subjectc7505
@subjectc7505 3 жыл бұрын
Aah making recon planes are going to be fun
@Intensc7
@Intensc7 3 жыл бұрын
New update = anxiety
@paceysgameplay
@paceysgameplay 3 жыл бұрын
So the old radars are like complicated radars and are now unavailable to add new ones without importing blueprints like the old gearboxes and winches?
@august6625
@august6625 3 жыл бұрын
So they removed signal strength?? How can you determine what you're looking at? I guess there's no target discrimination now?
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
They want the servers to be caos at this point
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
Gets them more sales lol
@falkreinecke
@falkreinecke 3 жыл бұрын
Please make a Tutorial on the radars
@sierrafox1779
@sierrafox1779 3 жыл бұрын
Those new radars are so broken, my game won’t stop crashing after this update, and their range is just ridiculous. Definitely deserves a hotfix, because right now, they’re nothing but another deco block.
@trucksarenoisy
@trucksarenoisy 3 жыл бұрын
scuffedworks
@ShaddyWoohooMan
@ShaddyWoohooMan 3 жыл бұрын
They are nice but they really need to add the ability to change FOV outside of the workbench. The fact that it affects the range now is a big deal and would be hugely beneficial to change the FOV for more view but less range or less view for more range. Also don't like how jittery it is, even when spotting your static plane you can see it spazzing out
@nightgamerender240
@nightgamerender240 2 жыл бұрын
someone know in what channels are storage the x and y coordinate in the second composite output of the missile radar ?
@mangoman7455
@mangoman7455 2 жыл бұрын
Channel 1 number: target 1 distance Channel 2 number: target 1 azimuth angle (yaw) Channel 3 number: target 1 pitch angle Channel 4: target 1 time since last detected.
@mangoman7455
@mangoman7455 2 жыл бұрын
If we are talking about the missile radar output then: Channel 1 number: x Channel 2 number: y
@TheBlackAnomaly
@TheBlackAnomaly 3 жыл бұрын
I don't understand one thing, for the small missile radar you still need a big microcontroller for each missile?
@masterofthelag8414
@masterofthelag8414 3 жыл бұрын
That's something I've been wondering too. Theoretically, you could use an antenna to send data to and from the missile but even then you'd need to de-composite the data coming through and so far I can't see guided missiles being smaller than 3x3 wide. Maybe slightly janky looking 2x2 or a very ugly, not connected looking 1x1 if you had some long microcontrolers on them.
@TheBlackAnomaly
@TheBlackAnomaly 3 жыл бұрын
@@masterofthelag8414 This makes no sense, why a 1x1 piece then if i can't make a real compact missile? I think i'll never going to understand these devs.
@RazerTheDuck
@RazerTheDuck 3 жыл бұрын
@@masterofthelag8414 *cough*
@Hockeybro42
@Hockeybro42 3 жыл бұрын
This really helped me! Amazing Video! Love your videos! :)
@Faolon-dx2ft
@Faolon-dx2ft 3 жыл бұрын
Hey NJ. When the DLC comes out can you do a tutorial on a ciws using the radar
@philippeguerin9373
@philippeguerin9373 3 жыл бұрын
WARning ! The radar settings at 4:20 are already changed, FOV values are different, its between 0 and 1.00 now ! Damn its already very complicated XD
@jimybobjim
@jimybobjim 3 жыл бұрын
I literally just saw the update button lol
@toast3
@toast3 3 жыл бұрын
So, they removed the ability to detect signal strength in exchange for being able to detect up to 8 blips in a tick, but then the range/FOV calculation means it won't be scanning a big enough space for 8 targets? Am I missing something? Also, has anyone gotten the "Time Since Detection" field to work? I just get 0. I'm not trying to be too much of a downer, but if non-scripters wanted to configure the old radar, they just needed basic functions (modulus and pingpong) and keypads. If I want to both scan and sweep, I need 2+ radars, or to use pivots.
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
Right, and the missile radar is more of a proximity sensor than an actual radar at 20' fov. Ill just stick to my old radars.
@secretslayer1234
@secretslayer1234 3 жыл бұрын
I still can’t figure out how to use radars, oh well back to try and figure them out…
@nicholasdiehl7368
@nicholasdiehl7368 3 жыл бұрын
This actually was as cool as I thought I wish messed with it before this video
@The_Duggler25
@The_Duggler25 3 жыл бұрын
I cant believe there are no videos on changing old radars to new ones anywhere on KZbin
@rush_17
@rush_17 3 жыл бұрын
3 more days till weapons how hyped are you guys!?
@Grillkol
@Grillkol 3 жыл бұрын
Big
@cosmii
@cosmii 3 жыл бұрын
Cant wait to be shot down
@littlegamer00
@littlegamer00 3 жыл бұрын
The game is meeting its doom
@dragonator64
@dragonator64 3 жыл бұрын
Mrnjersey i know i'm late but it's My grandmothers birthday. 🎉
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
Congratulations dragonator
@Synezky
@Synezky 3 жыл бұрын
We need tube shape battery like kerbal space if we should design missile and torpedo by ourself. If the weapon already built on inventory, then its fine.
@hunormagyar1843
@hunormagyar1843 3 жыл бұрын
Ikr we need way more cylindrical parts in general
@friday9250
@friday9250 3 жыл бұрын
The missle and normal radar radar is wayyyy too low it’s absolutely absurd gonna be completely useless
@cosmii
@cosmii 3 жыл бұрын
AIM-120A Missile range is about 55 KM so we gonna have to put a crap ton of awacs radars on missiles lmao
@joost1120
@joost1120 3 жыл бұрын
@@cosmii The missile range is not the same as the radar range though. The aim-120 doesn't activate it's own seeker until the last few km.
@yackson4804
@yackson4804 3 жыл бұрын
The range lost is to much like maybe it should half it at the most
@EnderMalcolm
@EnderMalcolm 3 жыл бұрын
HARM missiles will be a fun build. Also, I forget if they have been talked about or not, but ECM pods would be very useful for jamming radar locks, at the steep cost of electricity and weight.
@mykeh3155
@mykeh3155 3 жыл бұрын
I wish the devs would put more features into different components, they often feel half-baked. Props have a setting that enables a variable input, but radars don't? Why? They usually say it's for simplicity but that doesn't explain why it cant be an option. We have a vanilla piece that converts composite data into a string of code, effectively compressing an absurd amount of channels into 1, yet very few things in the game use basic composite, let alone this feature I have never seen used by anyone.
@toast3
@toast3 3 жыл бұрын
Seconding this. If I make a pretty reasonable 1x1 missile with 4 fins on the front and back, 2 meters of the missile will be number nodes. Contrast this to: I write the 8 different fin values to a composite, which I wire to each fin, and tell each fin which channel to read.
@matys1212
@matys1212 7 ай бұрын
will you make a tutorial on how to make the radar that you showcased
@masterjohn3126
@masterjohn3126 3 жыл бұрын
why did you not mention bugs? do you get paid?
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
I wonder that too, devs kidnapped his family
@lukec2826
@lukec2826 2 жыл бұрын
Hey man @MrNJersey could you post a guide for the updated radar you did? I'm trying to get mine to work, but I've been struggling. Much appreciated!
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
The missle radar isnt gana be very good for air-air purposes
@hunormagyar1843
@hunormagyar1843 3 жыл бұрын
Really? Why?
@toast3
@toast3 3 жыл бұрын
@@hunormagyar1843 If you mount it sideways (dome up) and set both FOVs to 20° you get \*checks math\* 100m radar range.
@jamesscalzo3033
@jamesscalzo3033 3 жыл бұрын
Loved the video @MrNJersey! Could you use the new Radar parts to build something like the British Type 280 series Radars or their foreign contemporaries from The Second World War? Because building something like the S-class Destroyer HMS Saumarez, The Crown Colony-class, Fiji-group Light Cruiser HMS Jamaica, The Town-class, Edinburgh-Group Light Cruiser HMS Belfast (Which is still part of the Imperial War Museum, a role she has performed since 1971) or even the King George V-class Battleships like HMS Duke of York in Stormworks would be Awesome! Funny how I named the more famous Ships of the Royal Navy that were at the Battle of North Cape as examples LMAO!
@beeb-the-nardo
@beeb-the-nardo 3 жыл бұрын
is his mc on the worksshop for the new radars?
@MrNJersey
@MrNJersey 3 жыл бұрын
Yea I have updated my lua radar example
@beeb-the-nardo
@beeb-the-nardo 3 жыл бұрын
@@MrNJersey may have i link?
@VtolVRClips
@VtolVRClips 2 жыл бұрын
can you show how to make it work
@marschbefehl2665
@marschbefehl2665 3 жыл бұрын
not an perfect example? its works, so its good
@tomasgm155
@tomasgm155 3 жыл бұрын
Hi! I'm assuming you'll end up doing a tutorial on these things, but in the meantime, could you upload the controllers with for the radar and the HUD pls? I've been trying to do the HUD, and I´m really close, but it's really shaky, way more than your's
@MrNJersey
@MrNJersey 3 жыл бұрын
on workshop already, search nj radar
@tomasgm155
@tomasgm155 3 жыл бұрын
@@MrNJersey Hi! I know about your previous radars, I've coded mines based on them, but I'm struggling with the HUD "target" you showed in the video. Could you upload those examples to the workshop? (Maybe you did but I couldn't find them, so could you reply this comment with the link?) Thanks!!
@davidecarucci1073
@davidecarucci1073 3 жыл бұрын
Do you think the game is gonna go on sale when the dlc comes out?
@lompehvelen5293
@lompehvelen5293 3 жыл бұрын
They'll probably jack the price up.
@davidecarucci1073
@davidecarucci1073 3 жыл бұрын
@@mrhotdogs7623 do you some reading disfunction? I know the game is already released and the dlc is coming out but usuallu when some games release dlc the game goes on sale
@gelomik8425
@gelomik8425 3 жыл бұрын
I am just disappointed, that now radars are extremely short range, and there is nothing that you can do with it. Even change it's FOV during the process. Hope they will change radars a bit, cause at speeds 600km/h 200m is nothing, and it is just 10x10deg FOV for small radar. And it is no reason to launch Air-to-air missile in 200m to your target, am I wrong? When they told, that they'd change radars, I hoped, that they will increase it's efficiency, 'cause even last radars were extremely huge for funny distance, but now we've a real degradation in distance. We have 3x3 radar for example, for searching air targets, and I want to have 1deg FOV hotlrizontally, and 45deg FOV vertically, and from 10km there only 1500m will be left. WTF
@juntingiee2602
@juntingiee2602 3 жыл бұрын
its more effective to just use a korean war plane and gun them down lol
@mobgoblin9023
@mobgoblin9023 3 жыл бұрын
Honestly man i really hope that they at least rebalance the fov drop off but remembering the whole modular engine crisis i wouldnt doubt they leave them the way they are :(
@gelomik8425
@gelomik8425 3 жыл бұрын
@@mobgoblin9023 Fully agreed
@Buffeyra
@Buffeyra 3 жыл бұрын
Noticed before this got released
@LoneWolf0648
@LoneWolf0648 3 жыл бұрын
They should have left the old radar as civilian boat radar then added this new radar as the military stuff. I'm tired of seeing more and more stuff that forces you to have to rebuild your micro controllers... can't wait to see the sonar get screwed up next...
@nicholasdiehl7368
@nicholasdiehl7368 3 жыл бұрын
Hey it me from the steam site I love you brother you are amazing 👏 this is such great info I wanted to know how they worked before I messed with it
@888kx
@888kx 3 жыл бұрын
OMG SO COOL
@littlegamer00
@littlegamer00 3 жыл бұрын
We can't even see the hanger / mountains. And the radars are not even that realistic.
@mrmunchkin2181
@mrmunchkin2181 3 жыл бұрын
You would use LIDAR for that purpose? How would the radar be able to see a mountain?
@littlegamer00
@littlegamer00 3 жыл бұрын
@@mrmunchkin2181 it should detect both creations and terrain.
@mrmunchkin2181
@mrmunchkin2181 3 жыл бұрын
@@littlegamer00 Why should it detect terrain? Radar in real life cannot do that. Plus, we have a map that can be displayed onto a screen AND for what you want, you would use lidar not radar.
@JohnJCB
@JohnJCB 3 жыл бұрын
Help I have i disk write error and we've tried everything 2 Its for stormworks btw
@olssong7941
@olssong7941 3 жыл бұрын
Only 2 days........
@littlegamer00
@littlegamer00 3 жыл бұрын
Till the game is done for
@olssong7941
@olssong7941 3 жыл бұрын
@@littlegamer00 No
@littlegamer00
@littlegamer00 3 жыл бұрын
@@olssong7941 trolls
@Y0rked
@Y0rked 3 жыл бұрын
Hi
@lukiboi3454
@lukiboi3454 3 жыл бұрын
It's still laggy
@TijsVsN
@TijsVsN 3 жыл бұрын
Claim you within an hour ticket here!
@scrawn9721
@scrawn9721 3 жыл бұрын
Yes.
@soddencas
@soddencas 3 жыл бұрын
Please MrNJersey, for the third time, its "specifically designed" not "pacifically designed"
@refrigeratedpc3633
@refrigeratedpc3633 3 жыл бұрын
lol
@bubbleman0794
@bubbleman0794 3 жыл бұрын
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