Seriously bro keep up the good work man, you're great
@MrOmarniaz3 жыл бұрын
Thanks a lot for these lovely series..keep it up man
@NewPlastic3 жыл бұрын
You're more than welcome! Appreciate you watching. Much more to come.
@MrOmarniaz3 жыл бұрын
@@NewPlastic waiting eagerly to watch more of these well organized & informative tutorials...also clear language there....keep it up man
@dude8s3 жыл бұрын
cached scene but after when right clicking on the mesher and clicking bake as alembic, nothing happens?!
@TheBratscin13 жыл бұрын
You make really great tutorials, keep up the good work friend
@NewPlastic3 жыл бұрын
Thank you so much brother
@3dmonkeybizz3 жыл бұрын
Excellent!!!
@NewPlastic3 жыл бұрын
@thefloydian18763 жыл бұрын
nice bro liked and subbed
@NewPlastic3 жыл бұрын
Appreciate you!
@nia9953 жыл бұрын
AMAZING tutorial man, may i ask something? If i use an image texture on the object that melts, how do you make the texture to stick? It seems like when i use RF and image textures like roughness maps etc it doesnt stick right to the geometry. Thanks!
@NewPlastic3 жыл бұрын
Yup that's a known issue with this kind of generated volume meshes. There's no UVs because the mesh is re-generated every frame. So the texture can't stick to anything since there's no UVs. There's no way to fix it that's known to me and I've been looking for it. So in this cases I just don't use texture maps.
@nia9953 жыл бұрын
@@NewPlastic Good to know! Thanks for the reply man!
@FatmaSadik19953 жыл бұрын
very useful tut >> when I increase the res it does not the defined shape of the brain i reached up to 4000 but it does not look yours >> is the scale of the brain itself has an effect ?? any ideas how to solve the prob.
@NewPlastic3 жыл бұрын
Hey! So yeah in those cases the only way to solve it is to increase the resolution (I've seen people crank up the resolution to 20k, so its not unusual), or scale up the whole scene (try double or tripling the size). Another option is to use the sculpt tools and just slightly inflate the small areas, if possible. You're gonna obviously compromise resolution but you won't have to increase resolution that much and you'll still get that detail to some extent.
@dude8s3 жыл бұрын
I have a very thin object and I've found that adding a volume tag to the object and changing the cell size to 1 really helps in defining the shape of a complex object !
@prettygrotesk2543 жыл бұрын
Wow
@NewPlastic3 жыл бұрын
@rebeka53073 жыл бұрын
Is there any other way you can texture. I do not have octane
@NewPlastic3 жыл бұрын
Yeah absolutely, what render engine are you using?
@rebeka53073 жыл бұрын
@@NewPlastic hi, thanks for replying. I am using the default C4D render. New to C4D so can you suggest something doable for me ? Grateful. Thanks.
@NewPlastic3 жыл бұрын
@@rebeka5307 Yes absolutely, the c4d default render is not far off Octane render. The biggest difference is the node system. In terms of lighting - you can have the same lighting setup. Just make sure you turn on "Shadows" in the lights, use Soft shadows for nice shadows, or even better, Area shadows. In terms of Textures, you can just create simple reflective/diffused textures. The parallel to the "Dirt" node I used here is "Ambient Occlusion" in the c4d shaders. You can use that to get access to the crevices of you model and color it in whatever color you want. Look into how to add Ambient Occlusion in a specific shader (not in the overall render), and look into how to use the lights. Also you can look into SSS in c4d, however SSS is pretty iffy in c4d's default renderer so I would skip that if you're having a hard time with it.
@rebeka53073 жыл бұрын
@@NewPlastic Thank you so much for finding time to help me out in this. You are great. Keep posting such awesome tutorials 🙏👐
@NewPlastic3 жыл бұрын
@@rebeka5307 Absolutely, happy to help. Feel free to ask any other question.
@minahany70913 жыл бұрын
Iam using real flow when i tag the brain it doesn't work nothing happy any help?
@minahany70913 жыл бұрын
I found that i forgot hide the brain but still the particles is too low
@minahany70913 жыл бұрын
How too make it more particles
@NewPlastic3 жыл бұрын
@@minahany7091 To increase the amount of particles you need to go to your Fluid object, and in the "Fluid" tab increase the "Resolution". The default is 2.
@YouAlreadyKnowBabi3 жыл бұрын
Bruh, you're nasty. Do you know Turbulance FD and X particles as well? Would love some lessons from you for both of those.
@NewPlastic3 жыл бұрын
My guy! Yeah I did spend some time with X-Particles, it's too incredible. I currently don't have it as I pay monthly when I need it, but I did have some ideas for tuts with it. Definitely in the works!
@YouAlreadyKnowBabi3 жыл бұрын
@@NewPlastic My guy!!!!! That's whats up. Looking forward to that whenever you're ready. I'm sure you'll come up with something superb to show us. You're a phenomenal instructor and your portfolio on IG is absolutely amazing. Keep up the great work. Peace.
@NewPlastic3 жыл бұрын
@@YouAlreadyKnowBabi Wow thank you, I'm humbled. Gives me a lot of inspiration to keep making more and more content!