Why you SHOULDN'T switch to Blender

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Boutaib Yassine

Boutaib Yassine

Жыл бұрын

#blender3d
Is it really worth switching to blender from c4d? i don't think so, here is why!
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Пікірлер: 620
@dinisdesigncorner332
@dinisdesigncorner332 Жыл бұрын
picking up blender was the best decision i made throughout my whole career ..cant live without it! ..i love the community ..everywhere u go on the internet and also in real life u meet someone whos doing blender and immediately there is this connection.. no competition between blender users -all like to help one another.. that's very fulfilling. The Application is super snappy, very lightweight and with all the addons super powerful. Blender will become industry standard for sure
@rodolfoxavierneto6667
@rodolfoxavierneto6667 Жыл бұрын
Totally agree, I live in Brazil and most of C4D and 3D groups in general was focused in Publicity agencys, so imagine the toxicity of those guys. Literally a snake nest... Then I moved to Blender and people just play it together, it's fun and challenging to learn a new thing everyday and have the opportunity to share with people that are interested in art
@ym6174
@ym6174 Жыл бұрын
Couldn't have said it any better👌🏼
@shishi-5144
@shishi-5144 Жыл бұрын
EXACTLY 😍😍😍😍 Blender 4 life
@i_am_a_real_cat1443
@i_am_a_real_cat1443 Жыл бұрын
I agree
@SkadoodleOnSteam
@SkadoodleOnSteam Жыл бұрын
so true
@remie07
@remie07 Жыл бұрын
For summary dont switch to either of the software but use them all for your advantage!
@grizjan
@grizjan Жыл бұрын
I started in Blender a couple years back then switched to C4D because I was able to afford it and felt comfortable with it... Now with the Blender updates and C4D crashes, I'm tempted to switching over to Blender especially because of Geo Nodes. Very good vid!!
@lesterlauritzen
@lesterlauritzen Жыл бұрын
Geo Nodes have made a huge difference in capability. It has really boosted my confidence in being able to switch mostly all my professional work over.
@lesterlauritzen
@lesterlauritzen Жыл бұрын
As the growing generation enters the workforce, I believe blender will become the de facto program in a lot more professional realms. Just like the generation that pirated Adobe ended up making it the industry standard, the same will happen with this generation with blender. It will be what they know and are comfortable with because they had access.
@lesterlauritzen
@lesterlauritzen Жыл бұрын
@@jeffhaf1 I'm saying people will learn what they have easy and free access to. Blender indeed lacks much still, but it is catching the professional programs at a very fast rate these days. The pro programs increment very little with each version, because they've mainly flushed out all the professional tools, which has given blender the time to start catching up.
@Thysta
@Thysta Жыл бұрын
You contradict yourself. If pirated PhotoShop became industry standard, it means it is completely unrelated from being open source or not.
@lesterlauritzen
@lesterlauritzen Жыл бұрын
@@Thysta Pirating is way less prevalent for the current generation than it was for mine. Most current software can't be pirated anymore (at least not nearly as easily) because of the subscription models the industry has adopted. Better open source software today is also likely a contributing factor to less pirating. Why incur the inherit risks associated with pirating if you can just use an open source software that can do mostly all the same things?
@Thysta
@Thysta Жыл бұрын
​@@lesterlauritzen We are talking about C4D, which can be easily pirated. Generalizing and diversion is a common defense tactic.
@lesterlauritzen
@lesterlauritzen Жыл бұрын
@@Thysta Okay, so I am defending my stance, that is correct. I think the subject of Blender being a viable option requires a holistic view at the state of open source software, in general, professional creative software, in general, and what the future workforce has access to today, in general. I am only sharing the perceived shift I foresee in the industry. You are entirely justified in having your own opinion. Only time will tell. You are right, the video was focused mainly on C4D vs Blender. My comment was speaking to the future of blender in the industry, going against all other competitors. Blender may never be the best tool for any one specific job, but most people will stick to what they know over investing the time to learn something new (another generalization, yes).
@zackrobat
@zackrobat Жыл бұрын
With blender it's never a question of "whether" but "when". I like this video, and it makes the argument that now is not a good time, because there are still some things that c4d does better. It could very well be true in 2022! But the true bottom line is that the speed of code contributions going into blender is increasing, and is not only coming from community developers but also from major industry players across the board. At some point blender will simply leave all the other options in the dust. It's pretty much happening now, but the proprietary competitors just haven't rolled over yet. Already -- as we see in this video -- the arguments are the that proprietary software is better for niche cases. Each year, it will be more and more obvious that it's time to switch. And as more people do switch to blender, the remaining holdouts will find their position shakier and shakier. There just is no reason to spend all that money, throwing it all into the wind, when the free option does everything if you just choose to learn it. Blender's supremacy has already arrived -- all that remains is to overcome people's inertia against learning a new tool.
@ElvinDude
@ElvinDude Жыл бұрын
Well said!
@carso1500
@carso1500 Жыл бұрын
Yeah, 10 years ago the argument was "blender is good but here is everything that you can do in all the other tools better and faster compared to blender" then 5 years ago it was "blender is good but it's a pain to learn compared to every other software and it's not industry standard and still lacks a lot of tools and functionality" and now the argument this "blender is good for practicaly everything but here are some edge cases un which this tool is better than blender" As time goes on blender catches up very fast Like at this point what does Cinema 4D has over blender? That its user friendly, It's documentation?
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
After Softimage was discontinued I struggled to find a piece of software I felt comfortable with. I've gravitated towards Houdini because of my programming background, and although I respect Blender and use it frequently for sculpting I simply do not feel at home in it. I've tried, repeatedly, to sit down and get comfortable with it's interface but that's really the biggest holdup for me. It feels like a constant process of knowing what I want to create but being unable to find the menu or shortcut key I need. I feel really at home in Houdini.
@SupSupa10
@SupSupa10 Жыл бұрын
With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!
@GooDogProductions
@GooDogProductions 7 ай бұрын
I could not agree more with you, Zack!
@omeralsoma_
@omeralsoma_ Жыл бұрын
I gotta say I started to learn blender 3 months ago and am very surprised by how it's so stable, the learning curve it's the most painful experience but it's worth it
@ProjectAtlasmodling
@ProjectAtlasmodling Жыл бұрын
well when anyone can submit a bug patch and that there is a dedicated part of the development cycal specifically for bugs that tends to happen
@Damian_h
@Damian_h Жыл бұрын
in my case learning blender went smooth after i translate all my shortcuts from previous softwares took me about 2-3 days i did the same with z brush now every software i use is in my confort zone the problem with this method is when im studying at uni and all softwares are by default it drives me insane. So teachers let me produce shit at home because they see results week by week.
@heckensteiner4713
@heckensteiner4713 Жыл бұрын
I've been using Blender professionally for over 3 years now and I am STILL in that learning curve. The UI is so quirky to the point I don't think I'll ever master it completely, but I love the software overall and it's able to do almost everything I've thrown at it.
@ProjectAtlasmodling
@ProjectAtlasmodling Жыл бұрын
@@heckensteiner4713 I don't think is so much the UI and more of there's always something to learn
@SmallerLives
@SmallerLives Жыл бұрын
I hope you are sticking with it. Blender was the first 3D software I ever used, so I had to learn all the techniques and terminology from scratch. I can't say it was easy, or always enjoyable, but every single day I learned something new until I got to where I wanted to be with it (although six years in I am still learning!). As frustrating as it might be at times, day by day you are building the ability to make films of objects that do not exist. Who ever thought that would be easy? If you stick with it, in my experience, you will have the most unimaginably rewarding hobby you could ever possibly imagine. Wishing you all the best!
@aidansamuel7676
@aidansamuel7676 Жыл бұрын
Great video. I personally use blender in the industry working as a VfX artist and ive over time needed to learn Maya aswell and for me it wasnt a matter of im switching to this software or that software. For me it was that both softwares did something better then the other in certain fields. Yes i use blender for the majority of my 3d work but i often find myself switching to do certain things. Overall using more tools made me a better artist. Anthoer thing to tell the community is that when working in the industry for big game or vfx studios. They use multiple diffrent softwares to get the final shot. Its very commen for a shot to go through 4 to 6 softwares b4 getting the composting stage so never be closed minded to working in other 3d/texturing/simulation suits
@imiy
@imiy Жыл бұрын
I was new to 3d, didn't have experience in any software - so i was unbiased. Started to learn c4d but i found blender actually more user friendly. Even the simplest - to figure out what to put inside what (green and purple modifiers stuff)... That's cumbersome. Maybe if you're already used to it that's obvious to you. But that's not user friendly. Also, there must be a reason c4d steals blender's Interface in the newest updates :)
@koulikdas8133
@koulikdas8133 Жыл бұрын
absolutely 💯
@md.nur-e-riyadsharon9835
@md.nur-e-riyadsharon9835 Жыл бұрын
I agree with u
@Villager_U
@Villager_U Жыл бұрын
I remember looking at new c4d ui and be like "damn, this looks like blender"
@kendarr
@kendarr Жыл бұрын
You'll always need to learn to use anything you touch, blender having that community is absolutely a must for this. I have been using it since 2.62, it has grown much more since then, but I'm used to it, I know how to make stuff, you'll only learn once, and apply forever.
@GaryParris
@GaryParris Жыл бұрын
exactly
@DavidLGood
@DavidLGood Жыл бұрын
It really just comes down to what you get used to... what you have experience in. If you have to "ask the community" on how to do something, it's simply because you haven't done it before. You likely have to ask questions whenever you're starting out with anything -- that's how you learn. Electric Image Animation System was one of the first 3D applications I got started on to any real success. Loved it. I know it. I tried Blender, got frustrated... but with the recent versions over the past couple years they changed a lot of the beginner frustrations. I have C4D... and it now just sits mostly being unused. After spending a few years in Blender I'm pretty confident at knowing how they lay things out and where things are -- so my ignorant searches for answers are less and less. If I now wanted to do the same thing in Cinema 4D I'd be asking the community a lot of questions. That doesn't mean C4D is hard to learn or that everything is hidden... it just means I've fallen behind the curve on experience with it. It's as simple as that. Love them both... but if I had to choose only one, Blender would it without hesitation.
@omarspiderahmed
@omarspiderahmed Жыл бұрын
Exactly my thoughts. Very well said!
@artekal3d
@artekal3d 11 ай бұрын
Precisely. If you don't ask or learn from the community, you remain in your own bubble. And ignorance is bliss for a while, until you step out in the real world and you realize how little you know and can't do everything on your own.
@legacylee
@legacylee Жыл бұрын
My first attempt at learning 3D was with 3DS Max and Maya, but this was way below tutorials existed and I was way too inexperienced to use either. I also tried c4d, again I was far too inexperienced to use it. A couple years ago I got into vfx and learned about blender when I was watching Corridor Digital, I found BlenderGuru's donut tutorial and haven't looked back since. Blender being free and having such a wife range of available tutorials and large community has helped me to understand 3d so much so that now I can learn the other software and actually understand them better. Blender has been a huge help! Thanks for your video, nice to hear what stone of the differences are, as someone who is starting out these videos are such a great help!
@KrazyIndeed
@KrazyIndeed Жыл бұрын
All depends on what your goals are.. I use Blender A LOT. But, I use it to model and texture my game assets. I don't use it for animation or video projects.. But, I did try them out. And, I was HIGHLY impressed with the results. I have no experience editing CGI video and I made a jet land in my driveway that looked AWESOME. Being able to model a jet in an hour, put it into a video in about an hour (learning) and having the result I got was amazing! I have zero complaints with Blender. It's a learning curve, like every other software.
@antonioruizmonteagudo1281
@antonioruizmonteagudo1281 Жыл бұрын
You are in the path of the light and wisdom, and blender is your candle.
@desainekosjaya5745
@desainekosjaya5745 6 ай бұрын
This also happened to me when I had been using Corel Draw for a long time and then a client suddenly sent me Adobe Illustrator files, in the end I mastered both and it was very useful for dealing with many different situations in graphic design. By knowing the advantages and disadvantages of each software, they can complement each other.
@BoutaibYassine
@BoutaibYassine Жыл бұрын
PS: i am not reading from a script, thats just how i speak my mind ( i look somehwere for a long time) 😂
@holgi3115
@holgi3115 Жыл бұрын
Bro, you are very charismatic, thanks for the video)
@yohannesJas
@yohannesJas 2 ай бұрын
Do you have a way of exporting c4d animations to Blender while keeping the link, like after I adjust sth in blender, if i change sth in c4d ty animation updates in blender?
@Ruan3D
@Ruan3D Жыл бұрын
I honestly don't understand why people say Blender is not user friendly. Once you know the basic shortcuts, it's super easy, fast and user friendly. And free - and powerful. I've used most major 3D applications from 3dsmax, Modo, Maya, C43 to even Fusion 360, and Blender is by far the most user friendly one, once you learn just the basic shortcuts.
@sychuan3729
@sychuan3729 Жыл бұрын
Yes I also don't understand it. You can't use any 3d soft without some tutorials , and after that they are very similar. Also 3dMax is definitely LESS user fiendly than Blender
@77wolfblade
@77wolfblade Жыл бұрын
I think it's people just being impatient that don't have the heart to learn the basics, and want to learn everything in one go.
@hirkdeknirk1
@hirkdeknirk1 Жыл бұрын
Having worked with MAX for 20 years, it is unfortunately impossible for me to consider Blender user-friendly. I've made several attempts to learn Blender and I just don't get the mindset.
@Ruan3D
@Ruan3D Жыл бұрын
@@hirkdeknirk1 You should try - I started with Max for DOS, then moved to Max for Windows, then Maya, Modo, C4D, then back to Maya. Finally I decided to give Blender another try. Everything I do in 3D is so much quicker and much more fun.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
I learned on Softimage in high-school in like 2005 and really struggled to migrate to something else after it was discontinued. My fingers still occasionally go to it's shortcut buttons if I'm not paying attention. I tried in earnest with Blender for several months pretty recently, and I just couldn't. I'm not trying to knock Blender, I actually use it pretty frequently for sculpting, just trying to explain what I went through trying to learn to do any serious hard-surface modeling. I even had a printed-out list of shortcut keys on my desk at one point. I feel like I gave it a serious effort and I can't quite put my finger on why, but I just couldn't feel "at home" with it. I think one evening I need to transform some selected points and needed to move their pivot point to one of the points in the corner instead of the center of the selection and spent like 20 minutes looking up how to move a pivot point. I'm sure it's easy for someone who's been using Blender for a long time, but there were so many little operations like that which felt connected to arbitrary UI elements or keypresses. I began to loose track of what I was trying to create and got pretty frustrated at spending more time learning the UI than creating anything cool.
@wolvenfx45
@wolvenfx45 Жыл бұрын
Great video, I'm a huge Blender fan (Switched from Maya) and a lot of the issues you mention about Blender, can be said about Maya. In my opinion, C4D and Blender/Maya are completely different tools, despite being able to do about everything in both. All the user friendly options in C4D are good for motion design and quick/effective concept, and I think that's where C4D is good at. The learning curve for Blender is steeper but eventually you won't ask that much, so keeping all the tools in your belt is good advice. Keep working with the tools you're comfortable with, while learning new ones. But for doing VFX shots for example, Blender might be an overall better tool. Just like doing compositing in Nuke is probably a better idea than doing it in After Effects, even if AE can do VFX compositing.
@CinemaZiggy
@CinemaZiggy 8 ай бұрын
I’ve been learning Houdini and I do feel I’ve been making constant progress and starting to get a bit of the hang of it. Is there any reason to put it down and pick up C4D or Blender? Price isn’t an issue seeing I’m able to get student discounts I’m more concerned with possible limitations down the line. I know I can always learn multiple but for right now I only have the time to devote to one software. I’m also already a zbrush power user and can do sculpting and hard surface. For a bit more context I want to do environment design, motion graphics and vfx. If anyone could help give me a bit more certain in my decision I truly appreciate it!
@gavinhalm3016
@gavinhalm3016 2 ай бұрын
Houdini does not have the modeling and scene animation capabilities that Maya/C4D/3dsMax/Blender has, though they are improving them...Houdini is more (if not all) about VFX (applied to your model and/or scene), so it's really a separate tool entirely, and I wouldn't "put it down" (!) if you are (very) interested in VFX. Personally, I'm a long time fan of Maya (not so much Autodesk, but their platform), and it was the first 3D animation program I learned, and modeling/animating in it is very rewarding (also, I should mention that I don't do commercial work anymore, so the "speed" of creating models in a platform like C4D doesn't matter to me, though I know commercial industry peeps love it precisely because it's fast at comping, especially on the MoGraph side)... Anyway, if you still have student status, pick up either Maya, 3dsMax, or C4D for free while you can and learn one of them while learning Houdini! Of course, Blender is great as well, but if you are wanting to work at a medium-to-large studio or VFX shop, Maya and/or 3dsMax is the way to go, with C4D rounding out for "third place", IMHO. Smaller shops and individual peeps are more and more moving to Blender it seems, largely because of cost, but at bigger shops (especially ones with render farms and networked workstations) they still need the enterprise-level support and capabilities that Autodesk, Maxon, SideFX, etc, can provide, so those pipelines are where it's at, and which Blender simply can't compete with at this time (or likely into the conceivable future)
@zentriceggofficial
@zentriceggofficial Жыл бұрын
Good insight. I wanted to escape C4d for many years because of the cost of the software and how incomplete it was (requiring many plugins). Also I saw the C4d plugin scene fade away. I saw how healthy the Blender scene was and how Blender has so many features missing from C4d. But I agree with the positives you list for Maxon's software as well. I forced myself to learn blender last December. I find the UV mapping/editing far more intuitive with the latter although the endless shortcuts were daunting at first.
@Rivental
@Rivental Жыл бұрын
What features blender has that c4d dosen't?
@zentriceggofficial
@zentriceggofficial Жыл бұрын
@@Rivental Built in fire and fluid simulation, better UV editing, better node system including geometry nodes, massive plugin market with affordable plugins. Many other features I prefer since switching to Blender. I find it easier to complete projects.
@GaryParris
@GaryParris Жыл бұрын
all software takes focused time and energy to make it work for you, learn the tool, find a way to achieve with that tool is normal to any software no matter if paid or free
@irrerknaller5085
@irrerknaller5085 Жыл бұрын
@@Rivental it's free
@emotedeeeznuts
@emotedeeeznuts 5 ай бұрын
Dude it's the opposite, Blender needs a lot of plugins to be even close to Cinema 4D
@MoonieGlare
@MoonieGlare Жыл бұрын
I've been using Cinema 4D for 4 years and my overall experience with it is that it is really useful at making good renders and pretty much composing in the software is really easy. But at a cost of how DIFFICULT it is to model, rig and texture. I used to download alot of plugins for so it would be easier to model and stuff but things like needing to apply all modifiers in an specific order and making sure that you need to do it on a specific way was just too stressing for me. Not only that, when I tried to get into working with doing UVs and making textures they didn't even work properly! They somehow always got their UVs messed up and it was a paint working on it. That might be most of my fault there but still. Blender is a much friendlier way to model and not only that, is that is really friendly to people like me that are looking for modelling complex characters and want to add as most detail as posible. Not only that is friendlier with the user but with other programs. If you try to export a .fbx from C4D to Blender you will see that most of the times is messed up and it barely works properly.
@dm.b7560
@dm.b7560 7 ай бұрын
So if you get c4D for free cracked that means all issues are solved? and then is worthy?
@xpez9694
@xpez9694 Жыл бұрын
older versions of c4d like R16,R18 have TP presets in the interface to assign particles to a surface and many other things. If you have them you can just set it up and save oUT A file.
@miniminimalist
@miniminimalist Жыл бұрын
- Why you SHOULDN'T switch to Blender? - Because i don't know, how to use it. Yeah, sure.
@omarspiderahmed
@omarspiderahmed Жыл бұрын
Here is why I think the video's title is a little too out there: I think User-friendliness mostly effects learning speeds of beginners. Once you get proficient enough at using most 3D software packages, user-friendliness in my opinion because much less valuable, since you know how to use the tools you need regardless. I started using blender back in version 2.76, and while it was anything but user-friendly and certainly lacked a lot of features at the time, I fell in love with it above programs like C4D, Maya, and 3DS Max (after trying them, ofcourse). Yes, it was a free alternative to the rest and had a good and growing community, but that wasn't what hooked me. I really liked the quick and smooth workflow + the ergonomics blender offers (to me at least). Price and communities are a factor when choosing a 3D software package to stick to, but I think the most important reason people need to follow is just their own personal preferences. Most 3D software is capable of nearly everything we need (some are better than others in some features, but it's irrelevant to an extent here for most of us), and so people should just look at the user-experience and the tools each piece of software offers and pick what they need. If people prefer C4D, go for it. Blender? Sure! 3DS Max or Maya? All the power to you! It doesn't matter in the end. People have different tastes - the user-friendliness, as well as being theoretical and objective in a lot of manners, is also subjective, and some people don't mind trading off some user-friendliness for a workflow and experience they prefer in general. User-friendliness really drops off in the long-run, so it shouldn't be *all* you're basing your argument on. It's not a very strong point to make at all, in my opinion at least. Maya and 3DS Max aren't that great regarding user-friendliness either. Does that mean people shouldn't switch to them? *No!* People can try the software out and dictate to themselves whether or not the user-experience and workflow of said software suits them or not, and whether they're willing to put time into learning it. A lot of people love Maya and 3DS Max just because they prefer it over other software. You also don't have to ask the community for most things if you're generally proficient in blender. Learning blender is the same as learning C4D and other software - lots of research, reading, and experimenting. I do agree that C4D is great for accessing a lot of effects very quickly though. This is why I think this video's title (and the content to an extent) isn't really great. You're saying people *shouldn't* switch to blender because of an issue that has a big subjective element, and shouldn't have a massive effect on most users in the longterm. By discouraging people from switching to blender, you're lessening the chance of some people who may prefer blender as a program from switching to it. I'm not pro-C4D or pro-blender here. I'm not saying you should switch from one to the other. I'm saying that the program you choose to switch/stick to is entirely up to you, and that this video (especially with the very subjective take) should not greatly influence that. Try the diverse selection of 3D software yourself, and pick what you like! This is not just the ramblings of a blender fanboy - I love all 3D software regardless. I'm just highlighting the fact that the major point he was making in this video just wasn't very good.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
I'm a Softimage refugee, and a few years back had to evaluate what I was gonna switch to. I agree that user interface is mostly a learning curve issue. I like Blender, especially that it's opened so many industry doors for people, but the main reason I chose to not switch to Blender as my primary tool was the sheer amount of functionality hidden behind keyboard shortcuts and menus that didn't feel logically grouped together by function. My learning method is generally to start with menu items, then adopt the shortcut if I use that function frequently enough. I felt like with Blender I was having to start with memorizing arbitrary shortcut keys that took up a lot of brainspace when I wanted to be creating cool stuff. I really tried, but just couldn't feel "at home" the way I did with Softimage. I'd want to add edge loops or weld vertices or something and there was like a weird 15 second delay as I remembered what sequence of keys to press. After a month or so of using Blender frequently it wasn't getting easier. I'm sure it eventually would have gotten automatic, and I do use Blender's sculpting tools frequently though, they're great!
@nrdkraft
@nrdkraft Жыл бұрын
This video was reverse clickbait; as a Blinder user I thought this video would make me sad but the conclusion was actually satisfying.😆 I think asking what’s the best software is it like asking what the best language is. People could give you an answer, but even if one is better than the others, that won’t be so for everyone who uses their own. The one you grew up using is the best for you. But that doesn’t mean we can’t find good points in others or even learning them given the choice if we find doing so worth it.
@welt_der_tutorials
@welt_der_tutorials Жыл бұрын
I bought CD4 twenty-five years ago, and I love the software. As a amateur, I would like to purchase an old version for a reduced prize (for exemple Version R10). But there are only subscriptions-models ... I have to say, that Blender forces me to work harder for the same result.
@miriades
@miriades 5 ай бұрын
Is it frustrating on the long run?
@welt_der_tutorials
@welt_der_tutorials 5 ай бұрын
@@miriades Blender is great, so it's no better way to get a free ticket in the world of 3D-Design.
@miriades
@miriades 5 ай бұрын
@@welt_der_tutorials ok I see thanks 😊
@hellayeahhella4014
@hellayeahhella4014 10 ай бұрын
I worked with c4d for 5 years straight and then its been two years that i switched to blender.. I don't regret it you can do everything in blender easier than in cinema... Geo nodes are amazing as well the software is completely free it has millions of features as well as millions of plugins. it really amazing and i will never switch back into c4d the only thing that i miss is the arnold render for the accuracy of the renders and light transportation algorithms but for the rest i am happy in Blender
@Mynkkk1717
@Mynkkk1717 4 ай бұрын
Bro what about the render engine 😢 I think blender's cycle is nowhere close to octane. Correct me if i was wrong!
@jotten8587
@jotten8587 3 ай бұрын
new evee is coming soon@@Mynkkk1717
@DaddyMouse
@DaddyMouse Жыл бұрын
"Frustration is the biggest issue for any software" I felt that. As a content creator myself, frustration made me lose my creative drive for months. My final straw was when I spent a week editing a video, and then another week trying to make the software render said video. After that I was adamant about switching editing programs. I don't care about the features of a software if at the end of the day, I can't get to use it.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
I get so annoyed having to use Adobe premiere because it's what the company I work for uses and I don't really have the option to not use it.
@artekal3d
@artekal3d 11 ай бұрын
@@TheLizardKing752 I totally agree, Premiere Pro is very annoying! Even after effects feels better to use as a video editor haha And i really wish the blender video editor gets better in future because then i won't have to rely on a lot of softwares for video editing
@shiharadilshan4058
@shiharadilshan4058 Жыл бұрын
This is very important perspective which people need to understand and no one is talking about. At the end of the day its all about the final result and satisfaction. Great videos keep it up🥳
@41X14Dhana
@41X14Dhana Жыл бұрын
Thanks for the video...I love how you actually address the topic on monopoly and as an artist I think all artists should be dynamic in their craft and learn multiple tools rather than sticking to one.
@GaryParris
@GaryParris Жыл бұрын
You can decide to learn one free tool; than pay as an artist for many tools you would need to spend time also learning, there is nothing wrong with learning one tool to create everything you want to, that can bring you joy or save money, the artist can be free with many tools, but as an artist you can also learn and stick to one tool that's free that you know and create anyway. Artists are often the least well paid people, so paying for things you can do for free can free up your mind and concentrate on the art.
@Zakky_07
@Zakky_07 Жыл бұрын
To all the 3DCG professionals in the comments section, I would appreciate your answers to my question! As a beginner planning to learn 3DCG as a side job, I'm wondering whether I should choose Cinema 4D or Blender as my software. The types of projects I'd like to create include product commercials similar to Apple ads and animations where objects move in sync with music. Excluding budgetary concerns, I'd be grateful if you could provide specific advice on which software would be better for me to learn.
@jonnybail_2
@jonnybail_2 Жыл бұрын
Sounds like you are into Motion Graphics. So I'd say choose Cinema 4D. All Motion Graphics studios I've worked for so far use it.
@PowerWildMetal
@PowerWildMetal Жыл бұрын
Blender is good enough to make amazing video production despite some defaults but at least it doesn't have absolutly busted thief prices to be able to work with...
@BoutaibYassine
@BoutaibYassine Жыл бұрын
100% agree
@rodolfoxavierneto6667
@rodolfoxavierneto6667 Жыл бұрын
The good thing about doing things on your own is that although things can get messy, when you really understand what you're doing you're in complete control. You won't need to wait for the devs to develop a button for you to press... even more Devs who rarely listen to their customers (see the forum for big programs like C4D and Maya)
@jenkem4464
@jenkem4464 Жыл бұрын
Yeah Maya is hot garbage. Thing hardly works out of the box.
@GooDogProductions
@GooDogProductions 7 ай бұрын
You read my mind here! I was dumped by Keyshot after needing support for a purchased $400 version KS to ZBrush bridge. Of course, they encouraged me to buy an $800 (discount version) of KS, and that was not worth it for me. So I was pushed into Blender. But that was the best thing that ever happened to me. I dug deep into the vast world of Blender and the nodes. My jewelry renders improved dramatically. As in KS, I didn't venture too far because the presets look stunning, so we get lazy.
@treadingtheboards2875
@treadingtheboards2875 8 ай бұрын
This is such an informative video, I have been on the edge trying to decide which way to go. I have been using C4D R11 since 2014, then R14 since 2018 (both gifts from a nephew when he upgraded to newer versions.) Prior to that, I had been using POVray and its modeller, Moray, since the late 90's. I have tried using Blender on and off, since around 2010, but as you said, it is not user friendly. Now my version of C4D is so old, and I cannot afford to upgrade, hence I am going to try Blender again. Thank you.
@sebastianmurra
@sebastianmurra Жыл бұрын
Moved to blender from c4d. One of the best decisions in my 3d career. I miss though, the ease of use of some mograph stuff and also specific things like a single spline wrap for multiple objects. Thats just details, everything else has been advantages and faster workflow.
@SupSupa10
@SupSupa10 Жыл бұрын
With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, when I find out the secret power inside C4D, and how it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!
@GyanPrakash
@GyanPrakash Жыл бұрын
Blender is the door to the world of 3D Graphics, it's where you can make your dream world, and the only limit is your imagination. It's that first step you take toward your incredible journey 🤗
@SupSupa10
@SupSupa10 Жыл бұрын
With my best projects, Cinema 4D for sure is best software on the Universe. Not only easy and effecient, but when I find out the secret power inside C4D and it helped for my best projects, I think I fall in love with C4D from that momment :)). Blender cannot do it, and Houdini cannot do it without hard coding. But anyway, I still use Blender for modelling, sometimes its nodebase is helpful, and I still use Houdini for some heavy water simulation. Now I have Tyflow more and my workflow is added more power ! But C4D is still the best for sure !!! The feeling of accomplishing extraordinary things with the ease of understanding is such a blissful climax !!!
@clausbohm9807
@clausbohm9807 Жыл бұрын
What do you think of RealFlow for your water sims, yeh I know its old but seems to be all you need.
@AutodidactAnimotions
@AutodidactAnimotions Жыл бұрын
Show me a feature length Character driven, animated film made with Maxon Cinema4D. Show me a C4D option (even paid, third party), that enables me to grab a character from Sketch fab etc. rig it in minutes and retarget mocap to the human IK control rig from my PN suit ,Mixamo,UE skeleton or from Iclone. similar to what I can do with my $40 USD auto rig pro addon Show me a NATIVE fluid sim in C4D that can match a Blender manta flow fluid simulation. And BTW if I have a mission critical third party plugin for C4D that gets broken by an update ,what are my options for acquiring an older version from Maxon?
@adiiiiii1
@adiiiiii1 10 күн бұрын
You're on point but look from different perspective as well. Try to find product animations made in Blender that are on the same level as lots of C4d one's. I also use Blender and I love it, but it's not as good in that field just yet. It's probably just a matter of time though.
@AutodidactAnimotions
@AutodidactAnimotions 9 күн бұрын
@@adiiiiii1 I used Maxon C4D for over 10 years , I still have an R26 perpetual installed. I don’t really do any Motion graphics these days but if someone commissioned me at proper $rate$ for some 3D Motion graphics then ....Yes I would probably fire up my “old” C4D and do it proper before tooling around with Blenders Geonodes even with the “Animax” addon that does 90 percent of what mograph can do. However C4D Mograph has far better 3D text creation tools as well as import of spline curves from Adobe illustrator for 3D logos etc.
@bazibada
@bazibada 7 ай бұрын
From my 5 years experience with C4D professionnalyn the thing is that yes, it's user friendly and very fast to do simple things or basic mograph, but when you want to do more complex setups it becomes really painful and buggy as some modules or tags don't play weel with each other. Also and as you stated for particules or simulation you need external plugins (and X-Particles licencing system is almost a scam). So many things don't work as expected when mixing fields, vertex maps, effector colors, etc. Blender has its quirks but also a lot of strengths, Houdini too. And I feel C4D is becoming a whole Adobe like mess with each new update. But well, to anyone's their favourite tools :)
@kfirlubko5139
@kfirlubko5139 7 ай бұрын
which is better for motion graphics?
@yorivisuals
@yorivisuals Жыл бұрын
Salam alaykum. Subbed a week ago because of the HUD tutorials (and we share the same name :D) and really enjoying the high quality video's you are putting out. As far as this video I think most people use Blender because it is free, they stick to it and find out that most of the extra power C4D offers is not needed for what they want to achieve. It is the same reason why Blender is getting popular under the sculpters. Simply because the Zbrush limits far exceeds what an average to most sculptors need. It is cool to have be able to sculpt on a 50m polygon mesh, but those are either very high detailed or big models. I think unless you are doing something very niche related that one software excels at very well, blender offers most of the bases to average for free. Another reason I think Blender is getting popular is that its open source. If you want to change or add anything to the software itself, that option is available. You do need to learn Python for it, but you can compile scripts/addons to speed your workflow with some basic knowledge of python. You don't have to rely on addons or any other 3rd party software to fix an option that is already there or add a function to the software. That does mean you have to learn it yourself, but it also means you have the freedom to do as you like. The knowledge is in 99% of the cases free to find on youtube or the different forums online. Lastly it feels like most of the paid software's have some kind of deal going on with each other to stay and exceed in their own lane. This way a company has to basically buy nearly all of them for an "efficient" workflow. Zbrush excels at sculpting, substance package for texturing, houdini for simulation etc etc. Blender tries to do all of these things as best as they can and it tries to become better at al those things with each update. Nearly every update fixes or adds something to each function. Con is that you have more updates. Al in al like you said, it is mostly a user preference. All these software's do most of the things you need, in most cases it is just a matter of doing research on how to do it. However I think Blender for now exceeds most of them because of the simple fact of price in these times where people have it even worse than before as far as money goes.
@felipevece
@felipevece Жыл бұрын
what you could do is reach to blender foundation and talk about better enhancement for the interface, the foundation soon or later will do it or do something similar
@allexrain
@allexrain Жыл бұрын
Oh man, I agree with you 100%. I worked in Blender, for a half a year, it's sooo great, but damn, cinema 4D, feels so comfortable.
@onurnidayi5785
@onurnidayi5785 9 ай бұрын
I switched from Cinema 4D to Blender. Firstly because of cost but also because i found I wasnt able to get me ideas down quickly in C4D. However, the Mograph tools are great. But I'm going to be getting into Geometry nodes in Blender which is supposed to be closer to the way Houdini works
@ArturGustavo
@ArturGustavo Жыл бұрын
foi um fiel utilizador do Cinema 4d desde a versão 12 e parei na 19, enquanto paralelamente utilizada o Blender, hoje vendi a minha licença do C4D e sou um feliz utilizado do Blender.
@onurnidayi5785
@onurnidayi5785 Жыл бұрын
You got it right with Cinema 4d, I ended up switching to Blender as at one point I found myself paying top dollar and not even being able to use the program. I know Blenders limitations and am really enjoying using it at the moment. However, I think it's better to use programs that are used in the studios for larger projects as the you have support if something goes wrong
@kamillatocha
@kamillatocha Жыл бұрын
same goes for archviz with 3ds max and blender sure u can make both and use Corona render on both but editing meshes will always give u dif feeling sometimes its better to do it in 3ds max and sometimes blender
@MrMargaretScratcher
@MrMargaretScratcher Жыл бұрын
Did you purposefully use the same background music that Blender uses in their weekly "Blender Today" update streams?
@safwanm3377
@safwanm3377 Жыл бұрын
Cinema4d gansta till blender introduces GeoNodes
@DManimations1
@DManimations1 Жыл бұрын
Youre just used to c4d, but no one needs c4d. The learning curve is the price for a premium software thats nothing less then a swiss army knife made for excellence.
@ThePizza28
@ThePizza28 Жыл бұрын
The video is titled "Why you SHOULDN'T switch to Blender", contains 7 minutes C4D issues with a rapid mention of Blender's lack of in depth documentation, yet the dislike ratio is massive. You could switch the title to a Pro-Blender one and you'd be praised all around, it really shows the cult mentality.
@MirkoMancini
@MirkoMancini Жыл бұрын
Interesting considerations, thanks for the video. Liked and subscribed, ciao
@SSShingetsu
@SSShingetsu Жыл бұрын
I've been using c4d since 2018. Your video is very on point and address the exact problem with switching to Blender. Not a biased videos and points are made and explained very clearly.
@hectorescobar9450
@hectorescobar9450 6 ай бұрын
Crazy how Blender use to be the joke of the 3D industry and now is the most popular tool not only for hobbyist but also for the majority of 3D artist working in games.
@3dtouch424
@3dtouch424 Жыл бұрын
True sir, i am now learning blender but i am getting stuck as there hardly any tutorial based on rigging,compositing, environment creation it's only limited to low poly modelling so for now i have to go with geo node 😆 haha and you are 👍▶️ right
@airpilot018
@airpilot018 Жыл бұрын
I agree with you so much. There are so many tutorials/resources for blender, but most of them are just for beginner. Most youtuber are just there creating their content, but not really helping, since their tutorial has been made thousand of times already by other content creator. This is why I decided to learn Houdini. The only KZbin Channel that helped me a lot is Crossmind Studio to really get started.
@3dtouch424
@3dtouch424 Жыл бұрын
@@airpilot018 same sir cross mind studio was the first channel for me to learn blender and the reason i wanted to learn 3d animation is because it's the best way to express ones beautiful imagination ☺️ thanks for the reply
@sezerturan4371
@sezerturan4371 Жыл бұрын
I agree with all you said! i was Cinema 4d users for many years and started 3d with it! the problem is with cinema 4d (my personal experience). They don't have strong community as Blender, Tutorials or an particular thing you want to do but looking on tutorials on youtube or forum not allowed everytime! cuz i guess its a expensive software and people doesnt especially share or wast time to create tutorial. I was struggling with rigging for a longtime and cannot find tutorials about like attach object to the hands and move it etc.. thats why yes Blender is not especially friendly at beginning but it becomes your best friend with time cuz everything is available online for anything and thats powerful for progressing! definetely Blender for my part!!!
@stultuses
@stultuses 2 ай бұрын
Everyone loves to back the under dog, there is something good about beating the top dog. I remember when people would scoff at Blender taking on Maya but then over time, it improved so much that the scoffing stopped. However, there is a danger when the under dog grows up and becomes so good it starts to force it's ways of doing things onto the world, it becomes conceited and slowly loses the ability to really listen to what people want and more importantly, starts to cater to immediate needs instead of breaking new grounds and new ways of thinking and doing things. Look at ios and now Android, innovation has slowed, it's just polishing existing concepts now, there has not been revolutionary changes on those two os's for a while now. Blender needs to stay always vigilant, always looking to take the product into the future, even experiment with radical concepts that might even fail, it cannot just take the path of meeting immediate needs or it will be overtaken by others. Innovation is exactly that, it unfamiliar, it's trying, it's sometimes painful and awkward, let's hope Blender always keeps an aspect of this in it's nature.
@csmemarketing
@csmemarketing Жыл бұрын
Everyone really needs to watch this video until the end.
@jollycheese5382
@jollycheese5382 Жыл бұрын
I used to solely use blender, but now I mainly use Houdini for simulations and 3D motion graphics. The quality of Houdini simulations and their procedural nature makes my life so much easier. The only thing that sucks about Houdini is the fact that modeling workflow is a pain which is why I still use blender.
@alexmajewski9235
@alexmajewski9235 Жыл бұрын
Same. Seeing how Houdini tackled various workflows opened my eyes to Blender's flaws and missing functionality. Now I use Houdini for everything, including modelling.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
@@alexmajewski9235 I'll occasionally rough something out in Houdini and then use Blender for it's sculpting tools and bring it back to Houdini. Blender's sim tools are nice if you're trying to create the specific thing the tool was intended for, e.g. cloth for a flag that's flapping in the wind. But if you're trying to think bigger it really starts to show it's limitations and Houdini really starts to shine.
@kudjo24
@kudjo24 Жыл бұрын
Talking the real shit over here, very true. Theres a giant Blender / C4D squabble and meanwhile Houdini / Unreal are the future of 3D pipelines. If Blender nails down a true real time renderer then it'll stick around, but 10 years from now, clients and corporations are looking to nuke rendering cost to $0 on their sheets, so something to think about.
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
@@kudjo24 Procedural workflows are definitely the future, they also reduce development time/cost drastically. The way both Houdini and UE5 are engineered is also extremely forward-thinking. With Houdini, new features can be incorporated into their nodes workflow in a way that doesn't clutter up the main UI, whereas with a lot of other software I've used, Especially Adobe products but also with Blender, new features feel tacked on, with a ballooning of UI buttons, menus and panels over time. A lot of people laud Blender for having vast numbers of people participating in it's development, which is great, but it suffers from too many cooks syndrome. There's a huge benefit to having a smaller team with a cohesive vision for how the software evolves. I don't want to sound like I'm on a high horse, but a lot of people get into Blender and have this weird allegiance to it, which is fine, but they'll say things about doing particle or fluid sims in Blender like it's equivalent to Houdini's sims and it's like, oh, my sweet summer child... you just don't understand.
@yacwac
@yacwac Жыл бұрын
I wish you could also cover rendering engines, I'm new to this and one of my concerns is working with render engines especially having a free one, I've heard Blender has Cycles and Eevee.
@jirehla-ab1671
@jirehla-ab1671 Ай бұрын
Is it true that redshift on C4D has more features than redshift on blender?
@sundaylee91
@sundaylee91 Жыл бұрын
you forgot about addon bro, for example the dome light, you can just use an add-on called Easy HDRI in Blender, and you don't have to deal with world nodes, and it is really user friendly and free too. All the Motion Graphics fx in C4d can be done with Geometry nodes, yes it is really hard to do, not as easy in C4d, but you can use addon like ANIMAX(10 or 20 dollars I remember , really cheap) in Blender, again really easy, basically it does all the noding for you, you just need to tweak some settings and you have what you want just like in C4d. Not mention that geometry nodes can be shared, I believe someone I saw on KZbin already try to transfer all C4d motion Graphics tools to Blender using geo nodes long ago.
@BoutaibYassine
@BoutaibYassine Жыл бұрын
Awesome, will try to look up these addons. I do agree, i am loving geometry node so far and dont think i can go back to doing it in c4d. (personal take as of 19/12/2022)
@kuromiLayfe
@kuromiLayfe Жыл бұрын
Sadly a huge trend with professional graded software .. pay to use it ..pay more the use it better and pay even more to make sure it keeps working better
@dekonstrukcija
@dekonstrukcija Жыл бұрын
I switched to Blender from Cinema 4D, and man, I won't return back to that program again. The possibilities of Blender and the knowledge around it are immense. Let's not talk about the how fluid Blender feels and works compared to that old C4D code. Anyways, propaganda like this is desperate, tragic and funny at the same time.
@Madloco491
@Madloco491 Жыл бұрын
thanks for the advice mr popo i was literally thinking about this last two days. 😔😔
@acethejester
@acethejester Жыл бұрын
Ima stick with blender as it is easy for me to make models due to the shorcuts I have learned, I have tried C4D yes but it just took a long while for me to get use to it that I just don't think I can handle it. I only did the free trial so ja- it was fun to use but I feel more comfortable with Blender. but hey your choice on what software fits you not my place to say which is best or not, I'm a animator/modeler not a software expert.
@naonvl3399
@naonvl3399 Жыл бұрын
I've used blender for many years and i really love it. i also tried C4D, but uninstall it after a few clicks. For me C4D was overwhelming for me at first, and then couple years ago, i found courses, reference that i really like. I decided to try C4D again actually i love it. So for me, if I'm just a seasonal 3d artist sticking to blender is really worth it, it's free and bunch of assets are free. But if become a full-time 3d Artist, I definitely will use C4D since all of good reference and course used C4D it'll be easier for me just do that on C4D as well
@yinon_tal
@yinon_tal Жыл бұрын
Thanks man! You solved my doubts.
@odiagam5755
@odiagam5755 Жыл бұрын
Its good to have multiple software when the easiest approach is available in others ... as C4D user my self i use blender just for exporting assets from blender massive add on library and plugin back to C4D ... and use houdini for complex simulation ... and 3ds max for massive environment / archviz rendering LOL ...
@PeterRobieArt
@PeterRobieArt 3 ай бұрын
You hit on the biggest thing "Use the tool that works for you." I think that's where a lot of people get stuck is they become tied to one software package. I was told once "We don't care what software you used. We care if you got the end result you wanted."
@jeffbb22
@jeffbb22 Жыл бұрын
I use Cinema 4D and Blender. I love them both. I love Cinema 4D's mograph and Xpresso and Blender's character animation and geometry nodes.
@GillMestari
@GillMestari Жыл бұрын
I believe you have to use whatever works for you. I swapped to Blender and I left Both Mac Os and Windows environment for Linux. It just works for me, it gets the job done and I don't mint to ask for things in the community because I've done that for ages with Cinema 4D since version 8. In blender I've got everything I need and if I need to pay for an add-on it wont cost me a fortune like all the Cinema 4D plugins I've bought through the years.
@basspig
@basspig Жыл бұрын
I'm a 20 plus year Maya user who 3 years ago I decided to start learning blender. All I can say is that despite all the pretty bells and whistles trying to do anything in blender of any serious nature is always met with frustration. I always end up going back to Maya to get real work done.
@Maarten-Nauta
@Maarten-Nauta Жыл бұрын
Just wondering, what type of scenes do you struggle with on blender. Im looking to try some other softwares next to blender as an environment artist so would like to hear from a maya veteran.
@basspig
@basspig Жыл бұрын
@@Maarten-Nauta anything not involving simple boxes. Basically any complex shape. I have both modeling headaches and UV headaches. But the thing I did easily in Maya, which was make a camera follow a path and bank around the turns, I could not accomplish in Blender after hours of experimentation. Takes me 30 seconds to set that up in Maya. With Blender, there is too much "inside knowledge" required to do anything beyond modeling with box shapes.
@Rairun
@Rairun Жыл бұрын
Can it be also because you used Maya 20 and Blender 3 years? (:
@basspig
@basspig Жыл бұрын
@@Rairun No, I don't think so, because I was productive in Maya after about a year of study and practice. I think it may be that my brain is too aged now and learning is no longer possible for me.
@covakoma1064
@covakoma1064 Жыл бұрын
I was waiting somebody to tell me this, UI of blender scares me. 3ds max is still better if you ask me, but i think also future is blender
@kamudo999
@kamudo999 7 ай бұрын
why not use both?
@vuk8550
@vuk8550 6 ай бұрын
I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, simulation zone, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc. Future is bright for Blender!
@xanzuls
@xanzuls Жыл бұрын
So that fact for Blender you have to google things out when you're getting started even tho we live in the age of internet and we can search and learn about anything at anytime, that's your reason to not use Blender?
@user-ce1vf1wu6z
@user-ce1vf1wu6z Жыл бұрын
thank you 🙂
@baril3d
@baril3d Жыл бұрын
Great video and arguments!
@Pestodmd
@Pestodmd Жыл бұрын
As a user of both, this is one of best videos I have seen on this subject. Nice job!
@thenout
@thenout Жыл бұрын
Yeah man, i found Blender's learning curve not a curve but a brick wall. But you'll get around to it - after a loooot of consulting and research. But the community's got your back. It used to bum me out big time that in _every_ tutorial they mention the Node Wrangler. I was luck "d'uh, we get it by now!" but now I understand why it's so important to get the message out. Still don't get why it's not just ON by default. D'uh!
@vaporamavision3d
@vaporamavision3d 3 ай бұрын
I started with Blender a year ago pretty much by accident, just to make quick vaporwave aesthetics. Now this is has become my profession 🥰
@ThatElfNerd
@ThatElfNerd Жыл бұрын
I think the issue of what keeps me from getting software like Cinema 4D is specifically pricing. I don't like subscriptionware, and the perpetual license isn't worth it because after some time, the newer version will have features that the old version doesn't, and then you'll have to pay for a new license. As someone fresh out of college and with no stable income, there's no way the price would ever be worth it, even if it is more user-friendly. Even if it takes more time, Blender's always going to be available, and I never have to pay for updates. But I also think what helps make that decision for me is that my teachers didn't make Cinema4D, nor 3DS Max, nor Maya the main tool to teach us 3D in. We started with Blender, so we already have that familiarity, which makes trying to sell the other products that much harder. So I get not wanting to make the shift, because at the end of the day, you're more familiar with one product than another. But in my case as a beginner, who used Blender more, Cinema4D's the harder sell for me.
@marc0matic
@marc0matic 10 ай бұрын
Watched this video. Switched to Blender. Win.
@scale8125
@scale8125 7 ай бұрын
He makes good points. Though I started on Cinema 4d, I took a break from 3d/CG and came back because of Blender videos popping up on my feed. I now love Blender, even with its problems.
@nosirve9458
@nosirve9458 Жыл бұрын
i've tried c4d some years ago, and i didn't like it. Then i went with maya, and again, the crashes, the few information to learn (even tho my career was 3d and 2d production). Then i went with blender and i can't be more happy to be honest; now i love 3d again thanks to this software, and the community is super friendly and helpfull
@user-jp8bh4op2l
@user-jp8bh4op2l 3 ай бұрын
Guys, my big advice it's not limit yourself by one software. With my expirience I use a lot of softwares, and all of them has pros cons.
@Marcelmikael
@Marcelmikael Жыл бұрын
We need to ask when making use of any software, Any software at all. That's how we learn, isn't it? i mean, i don't know anyone who just downloaded a software, read the doc/manual, and had everything under control by doing just that. That why tutorials are available and the blender community is just AMAZING. Not everyone has the time and patience to practice blender, i do believe it becomes user-friendly with a few trials, just look up what you are interested in doing, probably on youtube first, and start from there. the major problem i have with using blender is that it is not considered industry standard, which sucks. But it's a matter of time, it's difficult to switch to a whole new software when the majority of projects done in a company was done with another software. Also, blender may lead to saturation of 3d artists generally because it is free, so, being specialized in the "industry standard software" will reduce job surge in the market. Hence, blender users will be labeled not qualified for strongly rooted industries (for now). Outside this, blender has no other reason to be seen as "not good enough" software. it's every 3d artist's dream to have everything in on LIGHT software, a powerhouse software if you like, that is what blender offers. Professionals in software like Zbrush can testify that it is more user friendly than Zbrush in som sense. It gets better with every update. I don't know much about Cinema 4d but from your explanation here, the major concern is the complexity of blender, which is debatable. Outside this, it is a better software and it's free. Good Video sir, the best-of-both worlds option when creating is a plus to any artist. 💯 instagram.com/marcelmikael/ here's what i've learnt in blender, i started using it Match 2022.
@zachhall5061
@zachhall5061 3 ай бұрын
I ended up switching to Blender about 8 years ago from c4d. Had push back but I kept pushing. Now im a wizard.
@offthecufff
@offthecufff 8 ай бұрын
i do agree that blender is not as user friendly as other softwares and you may need a tutorial to figure something out but you can make really great looking projects really quickly once you get the hang out of it! and if you just grab an add on either free or paid it will change your experience drastically. certain add ons ae literally one click and you have whole animated crowds. or one click and you have cars or amazing realistic materials that just get applied with a click of a button and there's so many work arounds you can do to accomplish a single task that would make it like not everyone has the same result when doing a similar project because you may have gone a different direction. but at the end of the day, blender and C4D are just tools to get something done. and it's about how you use those tools to your advantage. i like how easy it is to integrate C4D into after effects it's literally like pretty much automatically linked and you can composite so easily but blender has so many great tools that make it so fun to work with. and i also feel like the C4D community truly isn't as nice. they arent as helpful. it's HARD to find tutorials of things. people seem tight lipped about it. octane render was like impossible to install lmfao like there's so many issues but it's all about what your preference is! both can get great results!
@offthecufff
@offthecufff 8 ай бұрын
i also like that blender is free. i think thats HUGE. more companies need to adopt this model. da vinci resolve is there too! we need more companies to create great free options or else everyone will be switching over to these competitors that do and adobe and others will be left in the dust unfortunately
@istayhighi1540
@istayhighi1540 Жыл бұрын
I haven’t had cinema crash on me at all. I also just started using it a few weeks ago but so far all good.
@NytroDesigns
@NytroDesigns Жыл бұрын
I like this attitude, not having to choose only one thing. I know 3DS Max, more or less. I'm not amazing with it, but I know enough at least. And then I moved to Blender cause I was using student licenses over and over, and they changed how those work so off to Blender I went. I'm glad I learned how, I was using ZModeler 1x, but goddamn. Low poly models, and the most tedious UV mapping ever.
@nubnubbud
@nubnubbud Жыл бұрын
please, PLEASE, if you have these criticisms, take part in the devchat! are things about the UI contradictory? we want to know! it's always under ongoing development! (also yeah that whole prodecural animation thing is like, next on the list. think a month or two. we're getting some preset geometry node groups in there so those with less math-y brains can just throw a "shrink by proximity" or "grow on" or "random drift" group!)
@raxlyy6416
@raxlyy6416 Жыл бұрын
I work at Moving Picture Company and we use Blender here as well alongside Maya. Entering the future boys!
@BambangSuhendra
@BambangSuhendra Жыл бұрын
Totally agree with your opinion. Thanks.
@yarugatyger1603
@yarugatyger1603 9 ай бұрын
Honestly when I apply to a job in the VFX industry, they don't ask for Blender and the don't ask for C4D either, they ask for Maya and Houdini. Both Industry Standard.
@ShallotHare
@ShallotHare Жыл бұрын
My first 3D software I actually had used was Autodesk 3DS Max, but that's mostly due to it being a necessity for my college course. I had actually moved to Blender and mastered that better for several reasons, I don't have to pay $150 a month, It's easier to change around the mesh inside modifying it to your heart's content, while with 3DS Max you have to manually go outside and adjust the settings of your mesh which is a huge time waster, and in my personal opinion, the colors rendered using 3DS Max's default render engines are pretty outdated. Blender's colors are more accurate and less saturated to fit my vision of what I'm trying to go for. While I understand it's a hassle asking the community, watching the right tutorials can really come a long way.
@Ciprian-Amarandei
@Ciprian-Amarandei Жыл бұрын
The old school mentality of living in denial when a competitor appears. People in general are reticent on change, especially blind ones
@princessunicorn9267
@princessunicorn9267 Жыл бұрын
Honestly, Blender has a lot of stuff going for it hence why it's not as demanding as other programs (cuz who wants to pay for others for outrageous prices or download more stuff for a computer at home you even have to make/buy to use the programs). I think Blender as a tool for beginners in 3D is great (I know it's not user friendly BUT even so, that's the same with other programs, I'm still learning about Maya to this day). Using it as a hobby or to develop your work can help you be able to show off what you can do. The transition then to the other programs would be adaptable. C4D DEFINITELY is something for higher demand clients (unless they specified they don't care what you use). However, I do wish still there were better pricing options, especially in a community where we're always competing against each other to land a job or get a client.
@Denomote
@Denomote 10 ай бұрын
not knowing how to use software doesn't make it bad
@jacquese.pretorius8825
@jacquese.pretorius8825 Жыл бұрын
👍🏼 Great video
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