News in Data Pack Version 59 and Resource Pack Version 44 (24w45a)

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slicedlime

slicedlime

Күн бұрын

Пікірлер: 195
@setm7x682
@setm7x682 5 күн бұрын
mojang really feeding datapack creators good
@matt2021_a
@matt2021_a 5 күн бұрын
yea but at the expense of making vanilla overly complex.
@morphious86.
@morphious86. 4 күн бұрын
​@@matt2021_awhat do you mean by this?
@GamesPlatform.
@GamesPlatform. 4 күн бұрын
​​@@matt2021_athe game stays the same it just gives more flexibility 🤦
@kuronya3582
@kuronya3582 2 күн бұрын
@@matt2021_a how it becoming overly complext? Any of this changes are affecting normal gameplay and just giving to resourchepack and datapack makers more freedom
@bl4ckscor3
@bl4ckscor3 5 күн бұрын
8:19 Trimmed sticks are all I ever wanted
@Fikrisirnight
@Fikrisirnight 5 күн бұрын
@@bl4ckscor3 it's tinker's construct at this point 🤣
@slicedlime
@slicedlime 5 күн бұрын
Sorry about the lack of subtitles - KZbin is being very slow at processing today.
@Reg_The_Galah
@Reg_The_Galah 5 күн бұрын
Don’t worry we understand you just fine.
@zperk13
@zperk13 5 күн бұрын
@@Reg_The_Galah not all of us
@curoviyxru
@curoviyxru 5 күн бұрын
Waiting for data-driven blocks, mobs and guis! Also talking head chest model is very funny imo.
@darkfire_ninja
@darkfire_ninja 5 күн бұрын
I agree, it would be amazing to have those features in vannila minecraft.
@MerlinSpace
@MerlinSpace 5 күн бұрын
If data driven blocks were realistically possible they would have been added years before data driven enchantments were a thing. As it stands, all blocks are already registered and frozen before the player even sees the main menu.
@atomic_dreamz
@atomic_dreamz 5 күн бұрын
@@MerlinSpace I don't think so, I think (and hope) Mojang is paving the way by making as many functionalities data driven as possible so that they can add data driven blocks, items and more, more cleanly and without changing all at every versions
@mromg8282
@mromg8282 5 күн бұрын
Data-driven GUI would be wild. Could get quite complex tho, with items slots, fuel, output, and other things. You could basically do all-in-one crafting station.
@rame.
@rame. 5 күн бұрын
this would cook so hard especially data-driven blocks we can hope for 1.21.4 🙏
@itcchiy
@itcchiy 5 күн бұрын
Wow! I can't believe that I've lived to the point where the vanilla model format provides parity in functionality with the Optifine CIT format, and moreover - surpasses it in many ways. Great work!
@Content_Deleted
@Content_Deleted 5 күн бұрын
I'm in love.
@kuronya3582
@kuronya3582 2 күн бұрын
Optifine slovely becoming optinot
@dunkno
@dunkno 5 күн бұрын
We're so close to modding vanilla
@Yarlor840
@Yarlor840 5 күн бұрын
The chest animation thing is so cursed, I love it
@NeunEinser
@NeunEinser 5 күн бұрын
Great video. There are visualizations and examples for almost everything despite the amount of stuff needed. Many things also have a nice tweak to them, like the emerald sword, the apple with the eating animation the bottle without the cork, or the shulker that opens when you rotate. All very neat!
@DryPaperHammerBro
@DryPaperHammerBro 5 күн бұрын
And then you've got the absolutely stupid - and hilarious - chest talking head segments
@nkende
@nkende 5 күн бұрын
Love how everything is becoming fully data driven! These updates really deserve more recognition from the community. Great video slicedlime!
@Alexander01998
@Alexander01998 5 күн бұрын
"Talking chest slicedlime isn't real, he can't hurt you." Talking chest slicedlime:
@frostberry
@frostberry 5 күн бұрын
This is really cool! I'm guessing that the promised Mojang Modding API has morphed into datapacks? It would be great if you updated the ride command to allow positional and rotational offsets for the passenger instead of just the default attach point!
@As1anCr4ck3r
@As1anCr4ck3r 5 күн бұрын
We finally have an easy vanilla way to make items with a different model in the GUI compared to the hand. This is the single best update for the datapack/resource pack community so far. We almost have a way to mod in vanilla its crazy
@Peastable
@Peastable 5 күн бұрын
7:36 oh my gosh I’ve wanted this for so long. The ability to have an item that shows a 2d sprite in the inventory but a 3d model in the hand, like the spyglass or trident do, is huge.
@skytasul
@skytasul 4 күн бұрын
I think it was already possible with old format
@XYZ_youtube
@XYZ_youtube 4 күн бұрын
I am pretty sure that it wasn't. I tried to do this once but didn't find a way to do this.
@kuronya3582
@kuronya3582 2 күн бұрын
@@skytasul no it wasnt
@pesegolsson
@pesegolsson 5 күн бұрын
lol, that chest head, now we need a simple voice chat addon so the lid flaps only when we talk! 😉(or better yet a vanilla voice chat.)
@eduardobugia
@eduardobugia 5 күн бұрын
Wow those shields looked amazing
@MINECRAFTLOVER4000
@MINECRAFTLOVER4000 5 күн бұрын
they are from incendium (an incredibly cool nether overhaul datapack)
@reithegoat6453
@reithegoat6453 5 күн бұрын
You should check it out(Not biased)
@XYZ_youtube
@XYZ_youtube 4 күн бұрын
7:18 not sure why you'd need this but it's funny to have items look differently when sneaking.
@MichaelMythblade
@MichaelMythblade 5 күн бұрын
Man, these changes are awesome. Can't wait to make custom cosmetics with this. On another note, thank you for making these videos! They are always super informative.
@johatho1122
@johatho1122 5 күн бұрын
been hoping for a lot of these changes for years now. i always hated you couldnt have seperate handheld models and in slot models, this fixes that and its beautiful.
@졸지마
@졸지마 5 күн бұрын
you know it's gonna be a massive update when slicedlime takes so long. definitly worth to wait!
@jd-dev
@jd-dev 5 күн бұрын
That’s a lot of cool stuff! Can’t wait for custom entity models :)
@NitFlickwick
@NitFlickwick 5 күн бұрын
I’m really excited to see where Mojang is going with these changes. I feel like they are really working to turn Minecraft into an actual development platform, where we may not see Minecraft v2, but, instead, some totally new games based on the entire game engine, allowing experimentation into new concepts without “breaking” Minecraft. I wonder if that is going to be opened in a commercial sense, so third party devs can build actual for-profit games on the engine, or if it will just be for internal development (and modding, of course).
@Paint_The_Future
@Paint_The_Future 5 күн бұрын
"Chest Head SlicedLime isn't real. Chest Head SlicedLime can't hurt you." Chest Head SlicedLime:
@ASKern_
@ASKern_ 5 күн бұрын
I love you got new chest modifier function and had the intrusive thought of 'Yo I need to use new chest animation as my head"
@minetomek
@minetomek 5 күн бұрын
So the eating animations mod can now be a vanilla resourcepack?
@REMDRIFT
@REMDRIFT 5 күн бұрын
It would be great if in the future the model of an item could be changed based on the information in their components (so you could use different models based on specific enchantments, item names, etc)
@thepatriotsfan6520
@thepatriotsfan6520 5 күн бұрын
Due to the big changes to how powerful datapacks are becoming, is there any potential future for a keystroke detection scoreboard or execute field. Probably a long shot, but I’d love to hear your thoughts. Thanks!
@444aidan
@444aidan 5 күн бұрын
@@thepatriotsfan6520 input predicate?
@psuedonym9999
@psuedonym9999 5 күн бұрын
This is the only thing preventing me from making a Z-targeting data pack. As it is now, I'd either have to use the sneaking predicate to trigger targeting, or some item in the offhand with a component
@NeunEinser
@NeunEinser 4 күн бұрын
This exists as part of the entity_properties player type_specific input sub predicate.
@thepatriotsfan6520
@thepatriotsfan6520 4 күн бұрын
@@NeunEinser that only works for certain keys, I was asking more generally, such as pressing any key (r) on the keyboard to execute a function
@NeunEinser
@NeunEinser 4 күн бұрын
@@thepatriotsfan6520 Yes, that's true. A general input predicate that would work for at least any bound key, maybe even any keycode would definitely be nice!
@un_pogaz
@un_pogaz 5 күн бұрын
This latest update is insane. The number of mechanics that are becoming increasingly customizable thanks to resource packs and datapacks is incredible and increasingly revolutionary. Déjà que le Component "item_model" permetait d'est choses incroyable, ce system de "Item state" est encore plus incroyable. And all this acceleration of advanced feature thanks to Components. Clearly an idea that has completely revolutionized the game in depth, just as "the Flatering" did in 1.13.
@Illvidri
@Illvidri 5 күн бұрын
I should probably put this in the minecraft suggestions section, and maybe this is something this snapshot fixes, but, as a server developer, one thing I would really like to see would be an item component which provides a backup texture for minecraft:item_model and minecraft:equippable if a player opts to not use the provided resource pack (I feel like using custom model data (at least as it was before) is a bit clunky).
@ElysiaSakura
@ElysiaSakura 5 күн бұрын
sooo.... RIP MCPatcher/Optifine format resource packs? this snapshot is a huge gamechanger
@Grafii2198
@Grafii2198 5 күн бұрын
CIT will still be useful for server stuff, unless the server takes advantage of these new stuff ofc, but the bigger ones will take some time for them to adapt if they gonna ever use it at all. CIT is like a layer that works above the normal minecraft stuff, if you gonna change stuff the vanilla way then it would overwrite COMPLETELY that part of server rp, while with CIT you let the server rp do its stuff always unless the specific case is made, then your overwrites in this specific case will happen. Ofc if the server uses these new formats with item components then it won't be an issue, as everything would be its own separate and independent thing anyway
@sva3338
@sva3338 5 күн бұрын
The only thing Minecraft Java needs left is a custom entity model system. The bedrock edition has a custom entity model system, while the Java edition has none. We have to rely on Optifine, which nobody uses anymore.
@XYZ_youtube
@XYZ_youtube 4 күн бұрын
Would be really cool to have this and render different entity models depending on the NBT data. Could be used to make sheared sheep have different textures depending on the color like on bedrock.
@Velocifyer
@Velocifyer 3 күн бұрын
Or Entity Model Features and Entity Texture Features (fabric mods that reimplement MCpatcher/optifine format CEM) (make sure you have both)
@usainsrht
@usainsrht 5 күн бұрын
the bottle, apple and ender pearl animations should be in the game
@RoarkCats
@RoarkCats 5 күн бұрын
Really don't like that the block entity data warning is unhidable, that shouldn't be forced on all situations, maybe a server setting for it or a way to disable it in components, I get the intent but I feel like in most cases it's unnecessary and hurts immersion
@MrAmazingAwesomeness
@MrAmazingAwesomeness 5 күн бұрын
Desperate for Mojang to unlock custom colormaps next. I don't like needing optifine for what should just be resource packs.
@404maxnotfound
@404maxnotfound 5 күн бұрын
Great work now all we need is a way to check for item enchantments/potion effects.
@redvortex_p
@redvortex_p 5 күн бұрын
14:50 Wweapon
@ciecz
@ciecz 5 күн бұрын
That chest head made me remember Chester from Etho's modded series ❤
@FelixBittermann
@FelixBittermann 5 күн бұрын
Dang that's so cool! Looking forward to using the resource pack stuff
@Borapaws
@Borapaws 5 күн бұрын
ETHO AND EVBO?
@discotechgaming
@discotechgaming 5 күн бұрын
With all of these new features which work best when using both a data pack and a resource pack together, it would be great to eventually see some sort of combined pack introduced allowing us to bundle both types of resources together. It wouldn't be as versatile as Bedrock's add-on system, but could serve a similar function.
@nellalovescookiess
@nellalovescookiess 5 күн бұрын
the chest head is gonna give me nightmares.
@mtarek2005
@mtarek2005 5 күн бұрын
I need one
@mtarek2005
@mtarek2005 5 күн бұрын
cool pfp btw
@SporeHarvest
@SporeHarvest 5 күн бұрын
With all of this I think Item bound can now be remade in full vanila with added features!! This is awesome.
@Feranogame
@Feranogame 5 күн бұрын
Would be nice if instead of an xmas property we had a date property
@Borapaws
@Borapaws 5 күн бұрын
@@Feranogame this would actually be awesome, imagine a resource pack for cakes that change depending on a set birthday
@DryPaperHammerBro
@DryPaperHammerBro 5 күн бұрын
@@Borapaws Or something special for Star Wars Day!
@minecraftjohn727
@minecraftjohn727 5 күн бұрын
indeed
@rententee
@rententee 5 күн бұрын
@@Borapaws Or leaves that change color according to the time of year irl
@kuronya3582
@kuronya3582 2 күн бұрын
Your wish was granted
@psuedonym9999
@psuedonym9999 5 күн бұрын
13:04 Ah yes, the third sibling to Bobby Tables and Help I'm trapped in a license plate factor
@quintencabo
@quintencabo 5 күн бұрын
The compass numeric property is super cool
@lixun7390
@lixun7390 5 күн бұрын
5:00 wild evbo caught
@celdaemon
@celdaemon 4 күн бұрын
Now we just need the ability to register custom items from the server side!
@vegguid
@vegguid 5 күн бұрын
0:10 I could have definitely gone through this day just fine not seeing that :P
@mtarek2005
@mtarek2005 5 күн бұрын
therapist: chest head slicedlime isn't real and can't hurt you chest head slicedlime:
@willabuilder2137
@willabuilder2137 5 күн бұрын
add custom entity models with resource packs
@the10ofdiamondscard
@the10ofdiamondscard 5 күн бұрын
5:01 parkour civilization?
@mtarek2005
@mtarek2005 5 күн бұрын
just evbo, and also etho
@wj11jam78
@wj11jam78 5 күн бұрын
I like "select item model type" a lot. Minecraft swords are all very small and stubby, itd be nice to keep them the same in the inventory, but longer in the hand.
@Fishysalmon02
@Fishysalmon02 5 күн бұрын
15:06 IS THAT A FUNCTIONAL ELVEN BLADE FROM LOTR???? did that require a datapack? Or just the resource pack
@slicedlime
@slicedlime 5 күн бұрын
That’s a resource and data pack combo. Also quite janky since you get the “item” replaced animation every time the light level of the blade changes. But getting there!
@ZacharyC2000
@ZacharyC2000 5 күн бұрын
one step closer to custom blocks 🙏
@craftyblue8576
@craftyblue8576 5 күн бұрын
Amazing stuff, but it would be even better if we could override the armor model instead of just the texture with datapacks
@TheStardustHeadmates
@TheStardustHeadmates 3 күн бұрын
I'm in love, this is big news for resource pack creators, its fantastic!
@4jayXD
@4jayXD 5 күн бұрын
at least I don't have to write any java to make the item 3d in first person anymore! Amazing update!
@Recruit_Zer0
@Recruit_Zer0 5 күн бұрын
FINALLY THIS VIDEO IS OUT!!
@m.k.outlaw3198
@m.k.outlaw3198 4 күн бұрын
11:15 i think it looks strange how the enderpeal is cut off at the top when using (on the hand render modell) but besides that, again a huge W for everyone using commands to create in minecraft. :)
@jupitersky
@jupitersky 3 күн бұрын
I am so absolutely excited about the work y'all have been doing to get all this stuff working. I have a request, if I may be so bold... It would super cool to have the creeper fuse progress. I'd like to do some things with the mob, but there's no way to know if it is trying to explode of its own volition, since we can only detect if it has been ignited manually.
2 күн бұрын
Everything in this video is so cursed, amazing! :D
@mauzen_
@mauzen_ 5 күн бұрын
The shift down property is neat and all but what if you have alternate keybindings?
@Satwr
@Satwr 5 күн бұрын
What would that change? This property checks for the player sneaking... If you now sneak on "z" that doesn't change anything
@mauzen_
@mauzen_ 5 күн бұрын
@@Satwr property references the shift key specifically. minecraft:shift_down which is the issue
@bl4ckscor3
@bl4ckscor3 4 күн бұрын
It will only work with shift. Does what it says on the tin. Key bindings have no effect on it.
@4epbrk_6rk_6rk
@4epbrk_6rk_6rk 5 күн бұрын
This is one of the best updates I've seen.
@LatvianModder
@LatvianModder 4 күн бұрын
Can we get a component or a property in custom color/model component to prevent item bobbing on visual changes? At 1:34 it bobs on any small change and it would be nice to be able to prevent that. Also would be nice to get a "minecraft:fuel": component instead of hardcoded fuel values for items
@Radar_of_the_Stars
@Radar_of_the_Stars 5 күн бұрын
mmmm waiter, more data driven features please!
@Uloncl
@Uloncl 5 күн бұрын
that intro was horrific i loved it
@TheStardustHeadmates
@TheStardustHeadmates 3 күн бұрын
Whether intentional or not the tag that makes bees attracted to flowers being "bee_attractive" is an amazing pun
@quintencabo
@quintencabo 5 күн бұрын
This is just beautiful
@cjremingtonhype
@cjremingtonhype 5 күн бұрын
5:09 what that's cool
@johnny4560
@johnny4560 5 күн бұрын
Is there any way to change the colour of the sun? Just changing the texture doesn't work because there's still a bright shine on it
@tyronorxy5646
@tyronorxy5646 3 күн бұрын
Imagine randomized resource packs now that you can make the item appear differently based on rendering context.
@albynton
@albynton 5 күн бұрын
The Lime talking head is so cursed
@Fishysalmon02
@Fishysalmon02 5 күн бұрын
Why was the broken elytra renamed??
@jd-dev
@jd-dev 5 күн бұрын
Maybe because it’s more useful to have elytra and elytra_broken right next to each other when sorting alphabetically. Note that only the internal name has changed, and that the item’s name is still “broken elytra”
@slicedlime
@slicedlime 5 күн бұрын
Because everything else is named according to that pattern.
@BryanLu0
@BryanLu0 5 күн бұрын
Wow, no mods required anymore for these fancy texture packs!
@Fikrisirnight
@Fikrisirnight 5 күн бұрын
7:40 : Decart ai be like 😅
@mtarek2005
@mtarek2005 5 күн бұрын
yeah 😂
@DudeInADinoOnesie
@DudeInADinoOnesie 5 күн бұрын
10/10 Lord of the Rings reference
@gabi.216
@gabi.216 5 күн бұрын
why is there a specific condition for xmas? way not just make it check for date.. (than rp could be used for calendar).. maybe even add condition for time of day (from clients comp).. i have a lot of ideas on how this could be used and im sure others do as well :)
@Will_-it3mh
@Will_-it3mh 5 күн бұрын
probably becuase regular chests already have that functionality.(they turn into gifts on xmas)
@XYZ_youtube
@XYZ_youtube 4 күн бұрын
But being able to check for date would give more options of what you can make. Then we could give items different textures on other special events such as halloween. Being able to check for the date server side with commands or data packs would also be handy.
@An_Alias
@An_Alias 5 күн бұрын
By the gods this update is HUGE for datapackers
@AHNIALATOR-sb6ux
@AHNIALATOR-sb6ux 5 күн бұрын
Don't know what any of this means but it sounds cool
@psuedonym9999
@psuedonym9999 5 күн бұрын
New slicedlime vtuber avatar just dropped
@slicedlime
@slicedlime 5 күн бұрын
Haha, oh no!
@NeunEinser
@NeunEinser 4 күн бұрын
That's a great idea!
@colda.f.238
@colda.f.238 4 күн бұрын
how could one make it so that items that are normally 3d renders in default, become 2d item sprites in a resource pack? (for example, a resource pack that gives bed items a 2d texture) My resource pack has a lot of that and it all got broken in this snapshot, can't figure out how to fix it
@Adam_zg
@Adam_zg 5 күн бұрын
These datapack updates, are not for my head. We are getting way to much of it. (In a good way of course.)
@dinhero21
@dinhero21 5 күн бұрын
5:00 here in parkour civilization, heads are data-driven
@TheRCvie
@TheRCvie 5 күн бұрын
Fun times ahead
@Ciubix8513
@Ciubix8513 5 күн бұрын
The rendering code must be such a nightmare now
@mtarek2005
@mtarek2005 5 күн бұрын
all of these seem like pre-existing ways of rendering but now exposed, kinda surprised though that they added arbitrary if, switch and range conditionals and time based loops
@Ciubix8513
@Ciubix8513 5 күн бұрын
@@mtarek2005 I mean yea, but i imagine having to account for all of THAT, would be messy
@mtarek2005
@mtarek2005 5 күн бұрын
@@Ciubix8513 yeah, their code is very complicated, probably because of the amount of items that do unique stuff like a brush, bows, armor, chests changing on Christmas, leather armor coloring, etc...
@maralnor02
@maralnor02 5 күн бұрын
Great video. Now I just need to find examples of how to make use of these features. I work on resource packs often, but I cannot write Json straight from my head even if I can understand Json when reading. I am completely reliant on copy-pasting existing code found somewhere and editing it. So I will need to wait to learn from packs made from others anyway for the things not made use of by the vanilla resources.
@NeunEinser
@NeunEinser 4 күн бұрын
You can Google for Misode's generators. It's essentially a GUI were you can create definitions and then copy the resulting JSON.
@maralnor02
@maralnor02 4 күн бұрын
@@NeunEinser Interesting. I have known of that site from before, but didn't know it now have tools outside of datapack. I have now explored the generators, and they are very nice. But I still get just as confused of how and when and why the use of property, tint, cases, entry, base, scale, entries is right as when I had to look through examples of the uses to be able to use them myself.
@NeunEinser
@NeunEinser 4 күн бұрын
@@maralnor02 I'm not quite sure what you mean. Those do different things and you use them when you want to do the thing they do :D
@maralnor02
@maralnor02 3 күн бұрын
​@@NeunEinser Yes, I know all that. But the confusing comes when I have an idea, and I don't know which of those I should use to get what want. I don't see the difference between these new definitions, and why one is used and not another. Like, which of "condition" and "select" should I use? What definition is the right to use to get what I want? Why should I use "list, and not "string"? What am I supposed to write to get what I want in a specific field? How should I format a string to make it work? How can I use multiple blockstates in items files, if I even can? To have the work done in a graphical interface rater than in notepad++ doesn't help me with knowing what parts is needed to end up with the result I want. But at least the syntax will be correct with those generators. I am familiar with how things are done with blocks, but I will still totally use Blockbench if I do anything with actual models. The best I can do myself today without looking at a reference is to duplicate existing elements, tweaking some numbers, switch between true/false, and change out a file reference as long as any file is already referenced there. I do know just about where each definition is placed for the system for blocks, but it is far from enough for me to be able to just write out the syntax. To know when and how to use #, :, "": ( ), and [ ] is completely out of the picture for me. And this new syntax for items is new and therefore even more confusing just now.
@NeunEinser
@NeunEinser 2 күн бұрын
@@maralnor02 condition is checking a boolean, so when you want to test something that can either be true or false, and apply a different model based on that. Select is similar to condition but is used for properties that can have different value types than simply true or false, so you could have a nuneric property and have a model for when it's 1, one for 2, and another one for 3. There are some places that allow either a list of values (like strings) or a single value. The single value is just shorthand for a list of length 1, both do the same thing, but it spares you from using square brackets. You should be able to specify multiple blockstates that have to match at the same time by nesting another select into the "when" case of the outer one, or if you want to render multiple models on top of each other, you could use composite.
@Fishysalmon02
@Fishysalmon02 5 күн бұрын
Mister lime, is there anywhere I can download the resource packs you used in the video for study?
@slicedlime
@slicedlime 5 күн бұрын
At the moment, no.
@MaksLangerd
@MaksLangerd 5 күн бұрын
Wait that means we can change Tridents,Shields models? Or we can only retexture them?
@Satwr
@Satwr 5 күн бұрын
You can change the models, yes... But for the Trident you can only change the held model not the thrown one
@kuronya3582
@kuronya3582 2 күн бұрын
@@Satwr entity models, we need changable entity models
@cameronfoster5838
@cameronfoster5838 5 күн бұрын
looking forward to this. You are a legend. ❤
@reithegoat6453
@reithegoat6453 5 күн бұрын
Huh, who’s that stranger
@playbabethebookshelf6249
@playbabethebookshelf6249 5 күн бұрын
PLEASE item data support for crafting ingredients
@Endmir26
@Endmir26 Күн бұрын
Excuse me, how is an example of the code of the items? It is complicated to understand how to put it for bundle full, fallback, on_true and on_false with tint and other examples. Since several of the examples do not have an item in the game to guide you better.
@CookieMage27
@CookieMage27 5 күн бұрын
Hmm, apparently evbo has gotten popular lol
@TheRedBrain
@TheRedBrain 5 күн бұрын
Thank you!
@VuNam_MCVN
@VuNam_MCVN 5 күн бұрын
plugin are growing
@krisztianhodossy8848
@krisztianhodossy8848 5 күн бұрын
Holy shirt balls....
@Decodeish1
@Decodeish1 4 күн бұрын
what in the world does downfall even mean. heavy rain I suppose. but shouldn't it be "precipitation"? (are you thinking nederbörd (swedish))
@theforsakenfurby
@theforsakenfurby 3 күн бұрын
Lorewise it is refering to how much precipitation there is, but in game the downfall field only affects grass and foliage color in each biome. Precipitation is already referenced in an unrelated field which determines whether a biome actually has rain/snow or just a cloudy sky during storms. Maybe they chose downfall here so that people wouldn't confuse the fields 🤷‍♂️
@Timongcraft
@Timongcraft 5 күн бұрын
Very cool! Also nice music
@As1anCr4ck3r
@As1anCr4ck3r 3 күн бұрын
Does anyone know how the display_context property is formatted at 9:10? I really want to have a 3D custom model in the mainhand and have a 2D pixel icon in the Inventory GUI (kinda like the trident or spyglass). PLEASE HELP THIS IS THE BEST THING I COULD EVER ASK FOR AND I DONT KNOW HOW IT WORKS!!
@bl4ckscor3
@bl4ckscor3 2 күн бұрын
Here's an example: { "model": { "type": "minecraft:select", "cases": [ { "model": { "type": "minecraft:model", "model": "minecraft:item/redstone" }, "when": "thirdperson_lefthand" }, { "model": { "type": "minecraft:model", "model": "minecraft:item/iron_nugget" }, "when": "thirdperson_righthand" } ], "fallback": { "type": "minecraft:model", "model": "minecraft:item/coal" }, "property": "minecraft:display_context" } }
@As1anCr4ck3r
@As1anCr4ck3r 2 күн бұрын
@@bl4ckscor3 and this would be in one .json text file for the custom item, like say "custom_sword.json"? Also which folder is that file stored? Im tryna have a custom stick with a custom texture in both the Inventory GUI and mainhand. If this question is too confusing is there any resource packs that already have it formatted like this so i can see how it would look?
@bl4ckscor3
@bl4ckscor3 2 күн бұрын
@@As1anCr4ck3r Yes to the .json text file. It will be stored in assets/your_namespace/items and you can reference that with the item_model component like this: /give @s stick[item_model="your_namespace:custom_sword"]
@As1anCr4ck3r
@As1anCr4ck3r 2 күн бұрын
@@bl4ckscor3 tysm!
@ьффь
@ьффь 2 күн бұрын
can you do this with item names though i wanna make my netherite sword the royal guardian sword (i alr made the model + texture for vanilla, i just want a non-modded way to select it 🤑)
@rame.
@rame. 5 күн бұрын
we are so up 🐦🐦🐦🐦
@Netsuki
@Netsuki 5 күн бұрын
I will save you from the factory!
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