I agree with your analysis on the game system. Seems to have been put together specifically to model Waterloo. It gives Wellington the opportunity to react to French initiatives.
@Aquadoc196216 күн бұрын
Thanks for the memories! The Allied skirmish line is perhaps a bit too far forward in places, but OK if they keep falling back. I wouldn't want to be out in the open in skirmish formation with all that French cavalry coming for breakfast!
@calandale16 күн бұрын
For lulz, I decided to post what youtube's suggestion was - they used to just be simple little one-liners, but now are using fun AI: It's a *bit* of a chicken and egg, with the french wanting to go after them, but needing to clear out that skirmish line to do so...
@chrisgoddard185517 күн бұрын
I have this in my loft somewhere Will be an interesting watch
@ck1tanthomas17 күн бұрын
I was about to say exactly the same thing but you beat me to it. It's up there in a plastic box with a load of other old magazine games.
@Conflict_Boardgaming17 күн бұрын
Nice!
@seanhejnal24615 күн бұрын
Hi, kind of late on suggestions but... Stay in column as French while moving behind a solid line of skirmish. Morale stays higher, casualties will fewer n both skirmish lines will need to roll 6 s. When close enough charge your columns in mass and with greater movement rates you hit those Dutch Belgians, they lose and your gaurd light cav n divisional can follow up next turn. The routs on and you must get to the cross roads go on line and struggle with Wellingtons bits and Brunswick troops. Hard for French to win but can't if the Dutch Belgians are not crushed. Thanks for video!!! Getting ready for Wellys Victory.
@calandale15 күн бұрын
Heh - yeah, that's what I'd think one should do. I'm not convinced the system encourages it though - because of the movement issues. Nothing matters much until range 2 (in this scenario) and then those skirmishers end up kinda in the way. I hope to be able to do more standard napoleonic strategy in WV.
@brundebrauc519817 күн бұрын
I love that map. Now, where's my pipe...
@rsavage-r2v17 күн бұрын
I think I'm somewhat partial to a cleaner look like this with a high signal-to-noise ratio.
@ajpyyz17 күн бұрын
SPI were masters with their maps and color schemes. Especially given the times.
@calandale16 күн бұрын
Just remember, Sorcerer was a Simonsen map as well. :D
@jonathantownsend37248 күн бұрын
I am playing this game now (whilst waiting for the recent iteration of the system ‘Winter’s Victory) and enjoying your play through. I dont quite get your complaint about when to check LOS. The rules say, apart from the obvious same level blocks, if units are at different elevations there are only two cases to check, which amount to one since a troop automatically adds a height level, and that is the last hex in line from higher unit to lower unit that is higher than the lower unit’s one. So you don’t need to check every such hex along the line…
@calandale8 күн бұрын
I misread (missing the 'same level' part)
@tommcdermott1116 күн бұрын
55:39 Gotta comment on this - I'm one of those guys that can't stand ambiguities in game rules, and I hate even more the suggestion that I should just "go with it and make up your own rule and have fun with it!" Uh, no. Part of the vibe in playing games - for me - is discovering how the game system works, how the designer put all these things together to create this simulation, how well do the rules mesh, etc. If I'm patching it together with my own rules, it makes me doubt the whole thing, it's like "Well, what am I playing here?" OK rant done. EDIT: I'm glad you point this stuff out is my point, lol
@simovoutilainen971616 күн бұрын
Have you tried the hexasim the eagles series? I could send you the Austerlitz one.
@simovoutilainen971616 күн бұрын
If we split the postage😅
@calandale16 күн бұрын
Not yet - I think I have one of the series though.
@PaulTaylor-sl4fk16 күн бұрын
One problem with the skirmish rule is that it allows skirmishes to retain their advantageous target status when stacked. This annoyed us so much we house rules that stacked skirmishes changed target category.
@calandale16 күн бұрын
That's not going to help on offense - because they are disallowed from entering infantry min range fire zones, where the stacks can have an impact. I'm trying to decide on defense - but the allies don't seem to need it. It does feel incredibly wrong that they can mass the same firepower as formed units by doing so.
@marchhare22-lm9on17 күн бұрын
Didn’t someone come up with an improved combat system for OSG?
@calandale16 күн бұрын
Yes - but not a fire and movement design that exposes the details I desire. I'm actually fine with the flavor of the core design for what it is - but that may simply be me being poorly informed about the critiques of it.
@PaulTaylor-sl4fk16 күн бұрын
I think you do have to be able to see a target unit to declare a charge attempt.
@calandale16 күн бұрын
Yes - in order to place the counters, but as far as I can tell, you can actually charge units that you cannot see.