Some days you wake up and have to choose violence. But as long as you direct it at the pirates no one seems to mind... there's probably a lesson in here somewhere, but for now let's just crack some bases and see what they're hiding in their juicy insides!
@Petq0112 жыл бұрын
Oh, BTW, the things you use for the larger shields and Ion laser turrets are technically called Diamonds, not Crystals. Edit: Pff, the tooltip is right there. Ofc you'd notice the name. 😅
@KainYusanagi2 жыл бұрын
Don't know if you've fixed it even later in the video (30 minutes in, wanted to make sure that I saw the bulk of it in case you did before commenting), but mining lasers have a blind spot; they aren't 360 degrees! You currently have that blind spot pointing outwards to the side it's on; that's primarily why it stops mining (if you get more than one mining laser, make sure their blind spots face each other! "deck guns" can hit each other). Another thing: Select the ship you're mining with and then right-click the thing set to be mined/salvaged, and it'll actually move forward to continue to salvage as it eats through nearer bits, making the operation overall more effective. This also points the nose of the ship towards the mined/salvaged thing, but in this configuration it has full range to the front, basically, so isn't an issue. EDIT: There's also a targetting option to have weapons only fire at your target, when you have one set, rather than just firing at will when an enemy is selected; might want to set the ion beam to that. EDIT2: There's also the large thruster, forget the name but it's in yellow, that is a very fast-firing large thruster, and not meant for constant thrust; that's the sort of thruster you want for manuevering in combat, rather than the smaller ones. EDIT3: You'll probably want to invert your walkways since your reactor has changed location, so that carrying power up is faster, as that's more important.
@adamdubin12762 жыл бұрын
I knew this was a Dark Aavak game! Tea in that cup? NO! It is most certainly the Devil's Brew!
@whitefalcon6302 жыл бұрын
A private life is Simple! We drink and steal and kill We are always out on questin Searchin for a bigger thrill
@darkdruidsvale2 жыл бұрын
@@adamdubin1276 coffee is life! dark Aavak is inevitable!
@Corbald2 жыл бұрын
Since it's carrying all your shit, the DPR-2 should be the Dung Beetle!
@Aavak2 жыл бұрын
lol XD
@covya2 жыл бұрын
Large shields, unlike engines, CANNOT simply be enclosed within the ship. If their "path" is blocked by anything other than structure, then the shield will not be projected through it.
@Aavak2 жыл бұрын
Oh, now that's very interesting! If only because it marks a line in the sand that the devs expressly won't allow people to cross (in effect, giving implicit approval for burying thrusters inside the ship)
@SulfuricDrop32 жыл бұрын
Ya I read that but didn’t understand until messing around with it it’s best for the large shield to be the farthest forward
@gabarn2 жыл бұрын
if you want to, there's a mod that allows it
@Debbiebabe692 жыл бұрын
What about weapons? Do deep laser cannons for example, shoot through your hull or do they hit your hull and explode?
@covya2 жыл бұрын
@@Debbiebabe69 weapons hit everything, including structure, AFAIK
@redstonebuilder75222 жыл бұрын
Flak Batteries are very, VERY ammo hungry. Just to put it into perspective how hungry flak batteries are, you needed TWO ammo factories to keep flak going down range (albeit this was from Cosmoteer Classic). For future reference, having multiple flak batteries is better then having Point defenses for defense (as Flak Batteries one-shot most small munitions like standard lasers, cannons, and missiles), but PD is better for cost reasons.
@Aavak2 жыл бұрын
Thank you very much for the feedback, I haven't had a chance to really see how power hungry flak can get yet.
@xarm232 жыл бұрын
The mining laser doesn't have a full 360 firing arc. Your current orientation (at the 30 minute mark) means it can shoot at stuff on the far side of the ship better than the near side. Also you can select, then click to grab stuff in the blueprint mode. Edit: you can also grab and move decals the same way you do blueprints Split the dpr-2 down the middle and install a spinal mount railgun.
@Aavak2 жыл бұрын
Ahhh!
@Hotarg2 жыл бұрын
Spinal mount railgun Space equivalent of artillery support.
@DragonKnightJin2 жыл бұрын
@@Hotarg Along the spine of a LONG ship like the DPR-2? That's gonna be a showcase of Sir Isaac Newton being the deadliest sonuvabish IN SPACE!
@justprivatelywatching02932 жыл бұрын
@@DragonKnightJin MONKE YEET ROCK
@jimmyjohn74892 жыл бұрын
@@DragonKnightJin Sir Isaac Newton disapproves of your shenanigans and sends his regards from lightyears away.
@empressbulby37612 жыл бұрын
One name for the dapper 2 could be the ant. Wince it is a hauler. And one of the defining features of ants is their carrying strength relative to their bodies.
@Aavak2 жыл бұрын
Nice idea!
@PNyka6282 жыл бұрын
I had the same idea
@empressbulby37612 жыл бұрын
I was also thinking maybe millipede or centipede. Since those are long arthropods. And while they aren't insects, they're in the same vein as insects. Millipede specifically cause they're slow and peaceful.
@empressbulby37612 жыл бұрын
But those probably wouldn't fit on the ship's paint job.
@master_macros2 жыл бұрын
Caterpillar. More chunky than a centipede.
@TranceDeuce2 жыл бұрын
Subbed for smooth professional commentary, elegant ship design and your fine treatment of this beloved title.
@Aavak2 жыл бұрын
Very kind of you, welcome to the channel :)
@roadtrain_2 жыл бұрын
You thought you could trick me, but I have mastered the art of 'checking the video progress bar'! Muahahaha! By the way, just gonna point out that your mining laser has a 270 degree arc. ALSO: Factories get a bonus if you put them adjacent to one another, regardless of type. So shifting your ammo factory to be next to the steel factory would get you a 25% production bonus for both.
@sm1ley4162 жыл бұрын
it'd be a 25% speed bonus, which doesn't really matter since you could just put it on 8x speed (unless you're planning on making ammo mid fight instead of stocking up beforehand)
@Debbiebabe692 жыл бұрын
Is there any use for the speed boost? Pretty much all factories can burn through resources faster than you can mine them?
@nickgrout25022 жыл бұрын
@@Debbiebabe69 makes ammo and missile factories more relevant during combat.
@Rathurue2 жыл бұрын
You can configure the weapons to ONLY attack when you locked on (manually) to a part so you can minimalize damages to parts you want to salvage, btw. Also [Larva] or [Snek] for the carrier name? Since it's bound to get bigger.
@Aavak2 жыл бұрын
Oh, the tip about the weapon config will come in very handy, thanks!
@Xelakrats2 жыл бұрын
I was just got to the part where he turned off his crystal and had to come see if anyone told him this LOL
@danielortman25272 жыл бұрын
An ammo factory on the Scarab might make sense, ammo weapons burn through ammo pretty quickly and the sulfer to ammo conversion is incredibly generous with one stack of sulfer producing five stacks of ammo.
@nommy85992 жыл бұрын
Edit: Factories do explode - see below. Also sulfur I don't expect sulfur will destructively explode like stored ammo does - manufacturing on site makes the ship able to take more punishment and still be functional.
@nommy85992 жыл бұрын
I was wrong about factories not exploding. Ammo factories do, worse than full ammo storage of any size. Might be different for HE missiles or something or maybe just changed in the new version, IDK (dunno where I heard yhe opposite). Sorry for misinformation.
@danielhomant28322 жыл бұрын
Additional crew can be gained by hailing NPC ships, or so I've heard. Also, delivery contracts just need the product sold. If a delivery contract calls for 100 plates and you have that much, grab the contract before selling for easy completion.
@Aavak2 жыл бұрын
Ahh, I thought it might work as it does in some RPGs where it only counts acquiring the item after you've taken the quest, that's very useful :D
@david28692 жыл бұрын
However, you can't obtain crew anywhere if you have reached your command limit based on challenge level.
@bioboy18192 жыл бұрын
The bottleneck is crew to fame level... its infuriating me so far. I've done missions in 8 star sectors and only have 76 crews across 3 ships.
@ethanthompson41982 жыл бұрын
Finally finished the episode after many many internet issues, I’m glad I caught the sneaky after credits combat too, great episode, until next episode and as always, great episode.
@TheKerbalgames2 жыл бұрын
Ha you think I don't sit through the credits. Where else do I find such great nostalgic music :) great vid as always can't wait for more
@Aavak2 жыл бұрын
Cheers :D
@kholdanstaalstorm68812 жыл бұрын
More Cosmoteer, yayy! Would suggest Ant or Termite for Dpr-2, as it's a hauler. Some species of ants and termites makes specialized individuals for liquid storage. Loving this series, and I don't mind the construction parts also.
@tuxino2 жыл бұрын
For the name of DPR-2, I can see two obvious methods: it derives from either form or function. If form: it's already beginning to look like it should be called Centipede or Caterpillar. If function: it's eating the remains of dead bodies. Maggot (or Maggie) is an obvious option.
@dzello2 жыл бұрын
Large Shields can only go through structure, nothing else; it's mentioned in their description that they need to be external. This means your new design will take severe damage because the shield don't really work due to the armor blocks you added in front of them. you also need more of them because getting hit slightly from the side will smash you. Capacitors convert double batteries into single batteries which means you require more crew to move energy around. You also rely on them way too much and it's highly likely your ship will stop working during an extended fight, especially your shields and weapons. If you put your forward Ion Prism two squares more forward, it will have a massively better firing arc.
@Aavak2 жыл бұрын
It seems you're a bit confused, I don't have large shields in the new design, but thanks for the info about them anyway :)
@dzello2 жыл бұрын
@@Aavak Oups! Yes, you didn't go for the transition, but you were considering them at 19:19 and they would be blocked if you put them where you were hovering.
@TrailRat20002 жыл бұрын
DPR2 could be called the S.C.Ant*, if you're going with the insect theme. *Salvage and Cargo Ant, since ants are known for resource collecting.
@Aavak2 жыл бұрын
Interesting suggestion!
@whitefalcon6302 жыл бұрын
DPR-2 is a modular freighter. you can always add more stowage capacity.
@theone_funyt38782 жыл бұрын
Tip for checking on your energy requirements! You can click on a weapon, (double click to select all of that weapon), and then set fire mode to 'always firing'. For lasers, like the craft you're running, it helps to see if you can maintain those beams for as long as you will need them!
@Ghosty996759852 жыл бұрын
Special bonus scenes! Always welcome! 2 more little "this game should have better tutorials" points: 1) You can tell weapons to only fire if given a target as opposed to blindly in range, it's in the same control group menu panel you were using to toggle the crystal on and off. However I don't actually know how well it works for joined things like beams + crystals if they have different settings. 2) The "In Range" display only seems to check that any part of the enemy ship is in firing range, rather than its centre mass or entire thing, which is why it was behaving oddly when it came to the station, it could target the furthest parts of the arms, but not the control points you were targeting. The game doesn't really tell you when you're in range or not outside of that zoomed out click dragging, at which point you're too zoomed out to aim precisely. Maybe that'll get polished going forwards
@Aavak2 жыл бұрын
Cheers for the awesome tip regarding the firing mode, we'll give it a spin in the next episode :D
@LeeHalford2 жыл бұрын
Love your videos. Glad to watch a KZbinr that reads the descriptions, and the controls and knows what he's doing. Hyper Drives can be used to move around quickly in the systems as well. Might help getting the cargo/mining ship to it's destinations a bit quicker.
@Aavak2 жыл бұрын
Yeah, getting one on the freighter feels like a priority because of that!
@RryhhbfrHhgdHhgd356 Жыл бұрын
25:35 Today I learned from Aavak: “Eat the corpses of your kills.” Good to know I guess. 😂
@InBreadDragon2 жыл бұрын
Crew also walk twice as slow through rooms as they do through hallways. putting the reactor low reduces the travel speed of that hallway. You could get the same effect moving the center crystal up a little.
@Aavak2 жыл бұрын
No one has any reason to cross that hallway from one side to the other (though, that's very much a 'underestimating the average fool' kinda thing to say XD) that's why I moved it down, so they wouldn't even have to walk through the hallway while carrying energy into the bridge or sensor. I'll try to keep an eye on how people use it, and if need be, restrict where they can work etc.
@sineme2 жыл бұрын
I think your hauler looks like a caterpillar.
@EpsilonRosePersonal2 жыл бұрын
Given how quickly your hauler filled up with plates, it might make sense to designate one storage that CAN'T take plate, so you'll have more room for ammo or more valuable items, without needing dedicated storage for each of them.
@Aavak2 жыл бұрын
I agree, we probably need to restrict some containers to more precious cargo specifically (though I suppose simply limiting plates from going in there works too)
@00impulse002 жыл бұрын
Great episode as always Aavak! Love the paint job on both ships. The redesign of the Scarab has been pretty cool each time. Also Yay for the sitting though ending credits!
@ethanthompson41982 жыл бұрын
Can’t wait to watch the episode, loving the speed these episodes are coming out, thanks Aavak 🙂
@benanddadmechanical65732 жыл бұрын
DRP - 2 needs to be doubled in length. And you may want to flip the mining laser
@ThomasG19712 жыл бұрын
DPR-2 could be named "Millipede" or "Centipede" if you are going keep with insect types
@CopiHuman2 жыл бұрын
You can save loads of time in the editor by learning the hotkeys, by holding Alt you can easily delete parts without having to switch to the delete tool and then back to whatever you had before. It's not strictly necessary or anything, it just saves effort and time when you make a small mistake. Edit, you can also cut and paste paint, thought it must be done layer by layer.
@Aavak2 жыл бұрын
Oh, thank you, this will be helpful during off-camera building, though I intentionally don't use hotkeys on camera as it's basically impossible for a viewer following along to know what I'm pressing unless I call it out (as I did with the map markers in the last episode) Still, it will save lots of time off screen :D
@minecrafter310972 жыл бұрын
hey Aavak there is a nice mod that increases the storage capacity by X10, so instead of a spot holding 20 plates it holds 200, or 5 ore it holds 50.
@PyroDesu2 жыл бұрын
I will admit to being one of those pleased by not having little armor "horns" blocking your forward PD's arc of fire. As for the Dapper-2, how about one of the (classifications of) carrion beetles (to complement the not only insectoid, but beetle name you gave Dapper-1)? Diamesus, Silphini, Nicrophorini... after all, you did build it to harvest materials from the corpses of your enemies. And asteroids, but mostly corpses. Or you could call it Ringo. That's a Beetle too, and the industry does involve percussive action on materials.
@Aavak2 жыл бұрын
While I love the theme, those names are a bit of a mouthful XD
@PyroDesu2 жыл бұрын
@@Aavak That's the pseudo-latin of taxonomy for you. There's variations in and around them. Silpha? Also happens to sound a bit like silver... (I also stand by Ringo, just for the fun of it.)
@nareik80172 жыл бұрын
I wonder if a broadside focused warship would perform better? Especially against multiple opponents. It should be easier to design at least
@Aavak2 жыл бұрын
hmm... that's an interesting idea.
@AtlasNL2 жыл бұрын
I know I’m late, but I think the name Totem would fit the DPR-2 well, since you’re adding “heads” each time you expand :)
@Tabledar2 жыл бұрын
You should probably route most of your power consumption through capacitors wherever possible. A lot of crew members are taking size 3 batteries and using the entire thing to power things that only require 1 or 2 energy at the time. Especially the improved sensor; A crew member is popping out of the sensor room every couple of seconds to fill a 1 power hole with a 3 power battery.
@Aavak2 жыл бұрын
A very valid observation!
@bane8762 жыл бұрын
I think the DPR2 should be called Termite. They are industrious insects and it keeps within theme for the fleet.
@ceselb2 жыл бұрын
Thank you. You're like an order of magnitude more competent at this than the other lets play people I follow. It's been a joy seeing it (something I unfortunately can't say about the others for this particular game. )
@marley78682 жыл бұрын
you know what energon cube is a valid comparison it's a ton of energy compressed into a glow object you can carry around
@LugborG2 жыл бұрын
I’m still in favor of giving classification names to your blueprints, if you’re going to grow your fleet. Keeping things standardized helps with organization down the line.
@Aavak2 жыл бұрын
Agreed, once I have more than two classes of ship :)
@edijs992 жыл бұрын
The nice thing about the "Hyper-Jump Beacons" is that you can move them with a "Tractor Beam Emitter" to any place you like. Like next to a station for a quick travel option.
@edijs992 жыл бұрын
And there is always an option to push ships and stations into the sun with the "Tractor Beam Emitter". It could be good for faction war missions because you push them without them getting mad. However, the resources stay in the sun's danger zone.
@Aavak2 жыл бұрын
That's awesome!
@adamdubin12762 жыл бұрын
25:04 Dark Aavak playthrough confirmed!
@NexusTrimean2 жыл бұрын
One small downside to capacitors, they re-convert your batteries back to 1 power each. So it takes more crew.
@Redicule_research._ridiculous2 жыл бұрын
Aka feed your ion beams directly from the reactor
@BalthazarB22 жыл бұрын
Ah, another wonderful series, Aavak! I must shamefuly admit, it's been a *very* long time since I've watched your content, and have realized how dearly I have missed it. It's very entertaining, plus soothing, your voice is relaxing. I look forward to seeing more of Cosmoteer and what designs you come up with, will definitely have to check the game out myself.
@Aavak2 жыл бұрын
Now there's a name I haven't read in a while! Welcome back mate, it's lovely to see you about in the comments section again :D
@TheToasty942 жыл бұрын
Do we need names for the DPR-2? I mean there is the obvious, since it is now manufacturing goods, “the forge”. Not exactly insect themed however. Maybe “the brood” or something along those lines? And of course, loving this series!
@Aavak2 жыл бұрын
Always looking for more names!
@master_macros2 жыл бұрын
Would be lovely to get a blueprint of your Scarab. Such a nice boat.
@dragerk1212 жыл бұрын
Thank you for always being so cheerful and the amazing videos! Hugs to all.
@Aavak2 жыл бұрын
Helps to have such a wonderful community that keep my spirits high all the time :)
@TheFluorescentNinja2 жыл бұрын
Well, the DPR-2 has point defence weapons and it's a workhorse, so maybe Rocinante?
@DRave3112 жыл бұрын
Call the Dapper 2 the Larva, because it looks like the larval stages of a beetle lol
@Hotarg2 жыл бұрын
35:05 "The target is a small thermal exhaust port, just below the main port. It's ray shielded, so you'll have to use proton torpedoes."
@Lord_Kazzak2 жыл бұрын
You are very very lucky with your enemy's space stations. I played the demo and oh boy i got 3 stations with heavy long range missiles... my ship was about 6-8 times as large as your cargo hauler and also had an dual ion cannon. 8 PD cannons on each side and heavy shielding where required to keep my alive while the ion cannon took them down.
@cainy2 жыл бұрын
The Build is amazing, I would love to see the dapper 2 get a cool name, continue with the insect theme
@felixchun19952 жыл бұрын
I just got my 2nd ship to join the fleet, my main mothership got an ion laser and my little have a ion crystal to rediract it from behide of the static station to only take down their thruster to maxiam the loot.
@DemonKing199512 жыл бұрын
The OCD in me wishes the dapper 2 had at least one more row so the mining laser could sit in the center of it. Though I'm not sure if you can unlock another level of industry to fill in that slot at the moment. Oh, and you know it'd honestly be kind of fun if you had an additional set of fighters that basically only use the flak batteries/cannons as weapons. (Reduces any battery drain, and you're already producing your own ammunition now.) Since I could easily foresee your ship's ever increasing loss of speed and mobility resulting it being unable to deal with multiple attacker at once. Having a compliment of fighters that act both as further point defense and capable ships themselves would probably nip that problem in the butt immediately. Since you could use draw enemies attention away from your main laser boat while it deals with something bigger and scarier. Additionally the tactical advantage of a being able to get an enemy ship to turn would mean you could kill these enemy ships way faster in some cases. Perhaps tractor beams that regard would be quite useful? Would be beyond expensive to build up a whole extra set of two effective combat ships though, particularly considering you're already running into problems with staffing just these two. I'm also pretty sure as your 'tanks' you'd probably want to make sure they can tank a hit without having to retreat quite as much as your laser boat does.
@Sure_Ruse_User2 жыл бұрын
Since the prism gets less effective the more laser sources they bundle up it might be better to design the ship to have two "maws" instead of just one and then place the bigger shield in between the two "maws" rather then add two larger shields? (Unless of course you have the resources to go BIG.) Sat through, enjoyed, and booped all the buttons.
@Aavak2 жыл бұрын
St Algorithmus approves!
@ImAdonai2 жыл бұрын
Two diagonal barrels leading away from the central emitter core have additional benefit of allowing you to heavily armor up middle of your ship, and those barrels are next to impossible to get stray shot into. I also found that prisms placed away from the center of the ship rarely tend to be targeted, as if they have less priority the further away they are from the middle. That could be due to the placement of other internals like generators and cockpits though.
@Gentlemangamer852 жыл бұрын
Love the little extra u gave us
@Peppe_012 жыл бұрын
Making the d2's ammo factory move ammo to the storage will fill it leaving less storage for looting. That one stack in the factory will be enough place for the little ammo needed to refill d1.
@MrHamof2 жыл бұрын
While I agree, that one stack in the factory is 20 rounds, or about 5 seconds of sustained fire from one of the flak cannons.
@Peppe_012 жыл бұрын
@@MrHamof that is true. Although I would agree that would have an impact if the factory was on the ship with the canons. Waiting a cupple of more seconds might not matter if it is during the typically calm minutes of transferring between the ships.
@bigangryscotsman2 жыл бұрын
You need to put more crew in the DPR 2 as it's not got enough crew to salvage bigger wrecks in a timely manner, it also should be bigger storage-wise.
@KainYusanagi2 жыл бұрын
Dapper-2 should be the Pillbug, continuing the insect theme!
@razzybewolf65682 жыл бұрын
@ Aavak why not build a hauling trailer of storage at the end of dapper 2. I Would think each haul will be more efficient. Dapper 2 name (caterpillar)
@Zeratul75592 жыл бұрын
Can the tractor beam emitter be used to bring in resources instead of sending crew out? Wiki says that it can be used to pull objects as well as ships.
@_mwk2 жыл бұрын
You can bind your ships to control groups with ctrl+f1 and ctrl+f2, then swap to them immediately by double pressing f1/f2
@ehow56782 жыл бұрын
Quick tip: The mining laser doesn't have a 360° firing arc
@Aavak2 жыл бұрын
Thanks for the tip!
@mrhax47412 жыл бұрын
DPR-2 could be named "Diatom" because it resembles one and it has no weapons which would make sense for a diatom as they photosynthesize rather than hunting other microbes. It also produces things like ammunition just like a diatom producing its own food etc. making the name even more fitting! TLDR: DPR-2 could be named "Diatom" because it fits perfectly!
@eyetooth2 жыл бұрын
I saw someone else suggest Locust as a name for the DPR-2, and I'd like to second that! It's fitting given the ship's role and sort of thematically similar to the Scarab.
@thegreatpeanuts28172 жыл бұрын
25:10 Aavak going with the logic of "if you kill me you must eat me" I see
@LeeHalford2 жыл бұрын
Widen the Scarab by 2, and you could add two more diamonds down the middle, for two beams and increase the efficiency by 50x for just some plates and 2x diamonds?
@jackmattciz2 жыл бұрын
howed you get all the options on the bottum right, I only have mining? Also how did you angle your cristals?
@Aavak2 жыл бұрын
The options are "advanced Ship Commands" and you can turn them on by going into the game settings (main menu, and probably in game too) and then going to the gameplay tab, and turning on "Show Advanced Ship Commands" :) As for aiming the prisms, just click on one (make sure you're NOT in the build mode for this) and then click the "Aim Ion Prism" button, or use the hotkey Ctrl+P and then click on another prism to link them. Hope that help!
@jackmattciz2 жыл бұрын
@@Aavak awesome, thx!!!
@Periapsys2 жыл бұрын
I don't have any advice, but I have been enjoying these videos very much. Thankyou for sharing this game with us!
@russelltroxel4682 жыл бұрын
Putting factories so they touch each (even mismatched factories)other gives them each a bonus to efficiency, similar to engine rooms
@justarams456210 ай бұрын
Great bonus content that you add! Love it very clever. Respect to those of us who dig the whole production and the creator.
@Petq0112 жыл бұрын
30:30 Just to clear up a possible misunderstanding, the game had the blueprint system 5 years ago too. I am unsure if you are implying that you just noticed it or not, however. But I feel like it is just that you noticed that just now, and aren't implying that it's a recent addition to the game, like some tend to say for the multiplayer.
@Aavak2 жыл бұрын
Oh I was just elated to have seen that it existed, I wasn't commenting on how long it's been there for at all :)
@Petq0112 жыл бұрын
@@Aavak Ah, cool. Sorry about that. 😆
@demos74dxs2 жыл бұрын
Another great episode, enjoying watching your fleet grow, Commadore.
@DAFearen2 жыл бұрын
I love long range ships with enough reverse thrust everything melts before it can damage you.
@jonathanlanglois27422 жыл бұрын
My own carrier / industrial ship always seems to be full of plate, and yet, it seems that I rarely ever have enough plates to build what I want. It went from something about that size to double that in just a few hours and it still ends up not being enough.
@Titanblade172 жыл бұрын
Dapper 2 name idea: the centipede, because it can elongate in order to store more resources and has a segmented look.
@TheL0vecake2 жыл бұрын
If you put your weapon on shoot at my target you can click on a ship and it will move into position but will not shoot till you click on a ship part, saves you having to turn the weapon on and off.
@Aavak2 жыл бұрын
That's super useful!
@garagamel12332 жыл бұрын
The freighter should be named the rolly-Polly
@garagamel12332 жыл бұрын
The freighter should be named the roly-poly or the millipede
@hoabinh5552 жыл бұрын
Sneaky Aavak. Did not fool me ... this time. Always fun to watch, please, some more.
@Aavak2 жыл бұрын
On its way :)
@iothelizard32632 жыл бұрын
The DPR-1 looks a lot like the Mantis Cruiser from Faster Than Light
@Aavak2 жыл бұрын
Now that you mention it...
@WolfySnowy2 жыл бұрын
Large shields cannot be enclosed. Need to have open space, they even get blocked by armor and then the shield arc doesn't work. There was less energy flowing to the second pair of the lasers. For the second part of combat they were mostly offline. Batteries might not be big enough to supply enough energy for the prolonged combat. Might be good idea to reprioritize the midship batteries to also supplement the beam weapons. Personal opinion, the defense lasers on the side, two might be enough. Lowering priority in carrying the ammo might be advisable. There should be enough ammo in the room of the flak cannon for short to mid engagement, however I saw crew carrying it already from storage to designated storage to gun crew. In mid battle where the carrying of energy might be priority, not a great look. Love the videos, hope they're useful suggestions. Have fun.
@belial00772 жыл бұрын
Lovely to see another episode! Cheers Aavak! Edit: Nice surgical strike on the base. Edit2: DPR2 could be named Bullet Farm al la Fury Road ;D
@Aavak2 жыл бұрын
LOL! Love the film reference!
@IndustrialFaith2 жыл бұрын
Call the Dapper 2 "The Handbag."
@sneakysnowman51502 жыл бұрын
if you move the reactors to the back you could slap 2 rail guns in and become the ultimate arti vessel
@bastischmidt99762 жыл бұрын
it really is worth to put a small reactor next to the mining laser
@bioboy18192 жыл бұрын
Instead of a large reactor building smaller reactors dotted around your ship, I've always found to be far more efficient.
@alexandersen13722 жыл бұрын
Dapper 2 is the Chrysalis. we don't know what the cocoon is going to spit out but its still evolving.
@kluuvien82042 жыл бұрын
Maybe assign 4 or so slots on the hauler for each of the valuable materials, that way you always grab them if available and can more easier decide if returning is worth it, knowing all that is left is steel and coils. Like wise, right click the salvage tool and toggle off ammo/missiles, they sell for nothing and take a lot of time and space and you can just toggle it on if it gets low
@fade2dblack2 жыл бұрын
DPR-02 Looks like a centipede to me. Gets a theme going as well.
@Muziek374142 жыл бұрын
you can set the laser to only fire when you specified a target. so you can get in position and then click the bridge, that way you do not have to turn it off manually
@Voron_Aggrav2 жыл бұрын
I Really like how you absolutely buried the Bridge, It's a pet peeve of mine to see them at the fore, and basically Scream "HERE I AM SHOOT ME!" like most Sci-Fi tends to do whilst realistically they'd be buried Deep within the Citadel ensuring they'd be pretty much the Last people to be exposed to the hard vacuum of space, you don't need windows in a Warship it's just a structural weakness, if you can See anything to shoot I can tell you'd be feeling it far in advance of that,
@Aavak2 жыл бұрын
Yuuurp! Windows in a space craft are crazy outside of some very specific edge cases, flying by sight, especially at the sort of speeds you'd be pulling if you were realistically trying to travel any practical distance in space, would be the worst idea ever. It would all be radar or cameras with significantly better range and resolution than the human eye.
@Voron_Aggrav2 жыл бұрын
@@Aavak it's one of the reasons I Love the "Lost Fleet" book series, absolute proper thinking went into that from design descriptions to battles, and no silly Bridge locations or the luxury of Windows
@TheWyvernsNest2 жыл бұрын
Yet another fantastic video, Aavak!
@Aavak2 жыл бұрын
Many thanks :)
@soborki2 жыл бұрын
if DPR1 is a scarab then DPR 2 is a grub ?
@Voron_Aggrav2 жыл бұрын
25:00 well didn't take that much to bring Dark Aavak to the fore
@codemaster28612 жыл бұрын
I think fueling the beam weapons from the reactor directly will be more efficient since they burn through the capacitors so fast and after that they go to the reactor anyway but then break the triple batteries into single batteries at the capacitor THEN put them into the gun in three trips. I think its that break up of the big battery that kills the consistent fire
@Aavak2 жыл бұрын
Yeah, agreed, we'll try just running from the reactor for the big power consumers.
@codemaster28612 жыл бұрын
@@Aavak you could run the guns from both in creative and see which keeps it going the longest. You are fighting threat 3 enemies with a higher threat vessel once you fight something bigger you might find that it cant keep firing at full blast for the full fight, not that itll be an issue in the moment
@ivan_prime2 жыл бұрын
If they carried energon cubes that would have been even better! 🙂
@CarlGorn2 жыл бұрын
It seems to me that it would be more efficient to have large-use modules such as the shields and ion beams to be fueled directly from the reactor, since large reactor batteries are triple, whereas capacitor batteries are single. Right now, I noticed your power distribution among these systems is mixed.
@drchaos43572 жыл бұрын
Maybe you should have a second Dapper Two. And a name suggestion for it is Dung Beetle as it hauls stuff around and keeps with an insect naming theme. Each of the Dapper Two type of ships could focus on a different type of industry. Next episode you should probably have a look at the hyperdrive, as your quickly emptying your current system.
@samalderman27212 жыл бұрын
28:15 ; me thinking about command and conquer Red Alert… “ACKNOWLEDGED”
@The_Ashling2 жыл бұрын
It'd be nice to see a twin to the Dapper II, to double the speed of resource collection.
@crazywespe78042 жыл бұрын
I think frehja would suit the freighter if. Maybe even get her some blue accents