COMPONENTS - As mentioned at the end, things seem to vary in the expansions. I had some minor bowing of tiles, and the cards from expansions didn't all match the original game's cards, so consider sleeving. 0:00 - Introduction 0:38 - Game Overview 2:42 - Round 1 10:08 - Rounds 2-4 19:20 - Rounds 5-8 29:02 - Rounds 9-11 37:43 - Review
@luisbrueh6 ай бұрын
Thank you for your review!
@OneStopCoopShop6 ай бұрын
Great job on the design
@danielschaublin6 ай бұрын
The review you gave at the end was great. I'll say that there are some games that are better with 4 people and others with 2 people, and you might be spot on with this game being good at max player count since you have to deal with all opponents. As for this game, I think I did hear that the designer finished expansions on it awhile ago, and is just getting started to get the game and some of its expensions into retail this year or something. He has made other games in the past (remembering checking Board Game Geek once that said Luis made over 30+ games in the last 6+ years between base games and expensions for them) and despite Keep the Heroes Boss Battles at the pledge manager stage, I'm sure it won't be the last game he'll be making once it ships out. Anyway, I look forward to seeing you play other games from him as they are released. P.S. Also, congrats on Flame and Fang also moving into the production stages after seeing an update that the pledge manager is up and might be shipping in the spring. Hopefully, if all goes well and you get your copy in the next few months, I love if you'll be able to show the entire campaign through livestreams or something done the line, or show the first scenario again with the finished product. It will be nice to see what it looks like on camera once copies are out in the wild at people's homes.
@OneStopCoopShop6 ай бұрын
I can’t wait for the boss expansion to ship. I went all in on that one. And thanks for the kind words for F&F. Can’t wait for people to get their copies!
@nRNight6 ай бұрын
For some games it is better to play with 2 automas. Is there a material limit that would prevent you from just throw in two automas? One example is Scythe which is elelvated hugely when you play against two automas.
@OneStopCoopShop6 ай бұрын
Definitely no material limit to stop this. You’d just have to figure out how they interact with each other, I suppose, which probably wouldn’t be too hard