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Nights VS Klonoa

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TheGamingBritShow

TheGamingBritShow

Күн бұрын

Пікірлер: 492
@dusk616
@dusk616 3 ай бұрын
pitting two bad bitches against each other like this. truly we live in a society
@TheRealTHD
@TheRealTHD 3 ай бұрын
Sega DID have a slower paced, atmospheric platformer and character much like Klonoa. The problem is that his name is Ristar and his game was released at the end of the Sega Genesis's life and sold like shit even though it's fantastic.
@anguset
@anguset 3 ай бұрын
There was also Astal for the Sega Saturn; sold even worse I expect
@Cableguy15
@Cableguy15 3 ай бұрын
One of the best soundtracks on the Genesis, too. In an era where everyone was hungry for 3D platformers and Sonic was just too fast for a viable engine on the Saturn, I wonder if a 3D Ristar sequel would have made a dent or if it was just too niche.
@PilloTheStar
@PilloTheStar 3 ай бұрын
Ristar is good for the first 3 or 4 levels
@IlSH2
@IlSH2 3 ай бұрын
i kinda agree with some of his takes. But i'll dislike the video anyways because i think he's a dougebag
@ike804
@ike804 3 ай бұрын
Ristar is easily one of the most underrated games Ive played. Its just really fucking good and has so much soul in it.
@onceyougozach2607
@onceyougozach2607 3 ай бұрын
The ultimate niche video
@Laekith
@Laekith 3 ай бұрын
Next video is gonna be about Treasure
@doclouis4236
@doclouis4236 3 ай бұрын
@@Laekith Can't wait for Brit to compare Ikaruga to DMC.
@iwanttocomplain
@iwanttocomplain 2 ай бұрын
@@Laekith I was thinking about making a video about how I don't have any desire to play any Treasure games despite being fully aware of and able to play any of them. EDIT: Radiant Silvergun is an exception and a holy grail game of all gaming though.
@Laekith
@Laekith 2 ай бұрын
@@iwanttocomplain name checks out
@iwanttocomplain
@iwanttocomplain 2 ай бұрын
@@Laekith check out what? I didn't make a complaint in this thread though
@davebob4973
@davebob4973 2 ай бұрын
I thought this would be a video about comparing nights and klonoas vaguely similar but different takes on worlds made of dreams not comparing two game design philosophies that are completely different in every single way with entirely seperate goals
@davebob4973
@davebob4973 2 ай бұрын
Also your dreams must be way more ordinary compared to mine and many other peoples
@davebob4973
@davebob4973 2 ай бұрын
This video feels very ignorant in general, nights was made with dreams in mind from the get go and the team did an extensive amount of research into dreams as inspiration, meanwhile klonoa only ever found its dreamlike world about halfway through the conceptual phase. This feels like a weird stance for me to take considering door to phantomile is quite literally my favorite game of all time. Its also funny cause once i saw a video criticizing klonoa for its world not feeling surreal and dreamlike enough yet the point here is the exact opposite. My point being they both offer completely different takes on dreams, nights being more abstract and surreal, while klonoas being much more fantastical and storybook esque. One way id describe their worlds is klonoa showcases a world MADE of dreams, while nights showcases a true world OF dreams, showing the true nature of dreams. comparing the gameplay is like comparing a tightly made arcade game to an action adventure rpg. The latter having a longer more well paced adventure that leaves while an unforgettable impact but with little room to improve once you have mastered it, while the former has an ever expanding skill ceiling and a shorter easily replayable experience that gets better the more you play, a trait i think is shared with many of sonic teams sonic games. The game design makes sense coming from a company with a history from the arcade. Comparing the story is like comparing a well made childrens book (fittingly enough there is a nights picture book) with a full fledged movie. Nights features a much more grounded humble story that contrasts with its fantastical dream worlds, a story about everyday kids overcoming their anxieties through the courage within their dreams. Its a story very interwoven with its gameplay, more akin to sonic 3&k than sonic adventure. i really dont see how it could come off as wanting to seem deeper than it is, i think it knows exactly what it is. Admittedly some interesting details about its story are tucked away in the manual, but even at face value it still hits all the emotions and beats eloquently, even without dialogue. but comparing it to the hours of voiced story in klonoa... makes it feel microscopically insignificant, which i dont think is fair at all. i think i understand the premise here was mostly comparing them for their gaming presence itself, but that message didnt feel very well communicated throughout the video
@davebob4973
@davebob4973 2 ай бұрын
Oh my god thats so long
@gfdgdfgdfgdfggfdgdfgdfgdfg9709
@gfdgdfgdfgdfggfdgdfgdfgdfg9709 Ай бұрын
​@@davebob4973 I didn't know you could make such long youtube comments. In anyway, that's exactly it. There is a lot of research in nights into dreams and it's a deeply meaningful game. Something nintendo never accomplished. It's also the best sonic like game I ever played. In sonic games I don't enjoy the speed but in nights it's perfect. I think they nailed the gameplay in nights. Yes the visible area is short, but that keeps the game tight and the courses are short and like in all good classic games it's about training your brain and memorizing important keypoints in the level. And the looping short tracks gameplay serves this perfectly even better than in most racing games. And visually Nights still holds up. The game did and still looks absolutely amazing, the colors are great, it's creative, inspiring and fantastical. It's really baffling to see that someone completely faceplant on the perecption of a great game.
@greatsaiyaguy8868
@greatsaiyaguy8868 3 ай бұрын
Did Nights piss in your cereal or something like gosh dang
@AmericanMephistopheles
@AmericanMephistopheles 2 ай бұрын
Show us on the doll where Nights touched you.
@gfdgdfgdfgdfggfdgdfgdfgdfg9709
@gfdgdfgdfgdfggfdgdfgdfgdfg9709 Ай бұрын
@@AmericanMephistopheles HAHAHAHAAAA!!!!!!!!!!!!!!!! xD
@xvct2661
@xvct2661 3 ай бұрын
The esoteric arc of the gaming britt anime is going in places i never expected and im all here for it
@CT63648
@CT63648 2 ай бұрын
" I do not like this flying jester. Its smug aura mocks me."
@HyperSonicXtreme
@HyperSonicXtreme 2 ай бұрын
Even Shigeru Miyamoto respected Nights.
@JCOdrjones
@JCOdrjones 2 күн бұрын
I know there's a fake quote about how he wished he made NiGHTS, but did he ever openly say anything about NiGHTS ever?
@JammerRammy
@JammerRammy 3 ай бұрын
You know, sometimes a game isn't just for you. This video shows that you prefer more story-based games than arcade-style games that encourage pratice and speedrunning and there's nothing wrong with that. The problem is when you criticize a piece of media because it doens't strict follows your preferences and dismiss it as "bad". Heck, Is super unfair to compare two completelly different core designs and philosofy. You basically comparing apples and oranges and insulting the orange because its too sweet for you
@kholdkhaos64ray11
@kholdkhaos64ray11 3 ай бұрын
I know you mention this in the video but this comparison feels so weird to me because it makes me go "Well yeah of course the experimental arcade game attempting to show off the console's true power might be lacking in some areas compared to the evolution of the tried and true formula of a 2D platformer that came out a year after." I don't wanna diminish Klonoa's quality (I love both) but like, he totally had an easier job to do here than NiGHTS let's be real lol.
@Gamermario-lb3rq
@Gamermario-lb3rq 3 ай бұрын
So would it be better if he compared the Wii remakes of both games to each other or would it still be unfair?
@SnaksiXD
@SnaksiXD 3 ай бұрын
For real
@kholdkhaos64ray11
@kholdkhaos64ray11 3 ай бұрын
NIGHTS doesn't have a remake. Just a sequel but nah. I don't think it'd make it any better tbh since the core designs and the reasons behind those would still echo very strongly. I just personally think this discussion doesn't really work to well once you get past their theming because both these games and even the franchises themselves went completely separate ways and were made for completely different purposes (arcade-y tech demo vs normal full game etc.) that it's just hard to fairly compare them. Probably Kirby or something would probably be a more fair comparison at this point maybe but I digress. He states people in the 90s compare games like that and I get that but I don't really look to 90s gamers that much for intelligent discussions. Some wild and not very thought out opinions decisions were made back then for various reasons, some just for console war reasons lol
@j.halleytang8871
@j.halleytang8871 2 ай бұрын
Very well put, sir or madame!
@ClapperSfromMOOEYBUENO
@ClapperSfromMOOEYBUENO 2 ай бұрын
@@kholdkhaos64ray11i mean you should listen to some of us cause we didn’t compare these games back then as they were nothing alike, nights is a highly experimental game and klonoa is slightly more advanced 2.5 platformer
@Tagmon
@Tagmon 3 ай бұрын
Yeah, of course Brit was gunna mention DMC. Lmao
@jondoe7036
@jondoe7036 3 ай бұрын
Specifically DMC2 though; that is actually super rare.
@bioforest6602
@bioforest6602 3 ай бұрын
I feel like you're not giving NiGHTS enough credit. I feel like this is an apples to oranges comparison. Yes. Apples and Oranges are fruit, much like NiGHTS and Klonoa are games about dreams, but they're not the same besides the surface level. I believe NiGHTS is a great game worth a playthrough or two, its an exhilarating score attack game and its kept my attention longer than other simple games because of its unique gameplay and speed. Klonoa is definitely a more meaningful experience, no doubt. But sometimes, its nice to play something a little mindless. Sometimes, a dream is nothing but a choatic romp with little meaning (I should know, I've HAD dreams like those before). But in the end, Sega really wasn't interested in a deep dive into dream logic despite what the FMV's imply, its merely context on why the game is happening and to give the player some motivation. They just wanted to make a fun game with an interesting premise and aesthetic that wasn't Sonic for once. And its fine that way.
@hotconductor4749
@hotconductor4749 3 ай бұрын
Agreed. This is like comparing Panzer Dragoon to Bonk. Two very different games with their own values.
@iwanttocomplain
@iwanttocomplain 3 ай бұрын
I disagree. Sega are all about dreams. For real.
@iwanttocomplain
@iwanttocomplain 3 ай бұрын
Blue, blue skyyyy!
@davebob4973
@davebob4973 2 ай бұрын
Wow this looks like my comment but the person who wrote it had a brain
@iwanttocomplain
@iwanttocomplain 2 ай бұрын
I just want to say Klonoa takes it's desisgn trends from the early 80's and Nights is an original concept, visual spectacle and fluid and simple to play and understand. It is the concept of Sonic. Yuji would have been laughed out of town and felt great shame if he made Klonoa.
@bransomething
@bransomething 3 ай бұрын
Though Nights hasn't aged as gracefully as Klonoa, I think this perspective on the former is a bit surprising. There was so much happening back in 1996 that it felt like ages before Klonoa arrived. Nights was this super abstract, fully-3D, Sonic-adjacent thing we hadn't yet seen from Sega at the time, and it was clearly meant to sell people on the 3D Control Pad. The manual also had some extra context for things not explicitly detailed within the game, like how Nights is canonically genderless. It's a fascinating little time capsule.
@QuintaFeira12
@QuintaFeira12 3 ай бұрын
Yeah, He's giving Nights a trashing for being an arcadey game that wears the dream theming in the most shallow manner possible - but Nights was NOT a game meant to do much more than that. Nights was meant to be a "welcome to 3D gaming!" game made on a budget, so giving people a game that sits right between a rail shooter and a free form flight sim was the right call. Its biggest genre-shift rival was Panzer Dragoon, and we can instantly see how without the shackles of having to figure out the medium too much, that game does the extra stuff seemingly more coherently than nights, except while being tremendously more forgettable for it in return. Klonoa in comparison, has 0% the aspirations. It's singular new-medium gimmick is the backplane thing, which, uh, is the same gimmick we see all over the saturn. Hell, same gimmick as the virtual boy wario. They had time to copy that. And it's pretty uninspired and uncreative, and we know it, because that's the exact thing every 3DS platformer developer did when 3D was in focus again. If we wanted to trash Nights, we could just open the conversation with Mario 64 on the table, because they questioned that game's pace and didn't make any concession toward its 3D nature, unlike nights with the camera and weird bendy plane of movement. But then budget gets in the way again. Now if we wanted to truly put Klonoa on a pedestal against a deserving loser, we can just bring up Kirby 64. You know, the followup to Nintendo's cutesy "dream land" platformer series? Wow, it's the series that should give Klonoa a 99-to-1 score and it.... barely scored 3-to-2. It's kinda baffling how late in the N64 lifespan that game came, and yet, is still not that much better than something like Klonoa by enough of a wide margin.
@davebob4973
@davebob4973 2 ай бұрын
Yknow what maybe not every game has to age gracefully (i say as the #1 klonoa fan in the entire world)
@gavi888
@gavi888 3 ай бұрын
Inb4 the Killzone Vs Metal Slug video on how they each tackle the fictional nazi stand-in paradigm.
@FreakinSweet1987
@FreakinSweet1987 3 ай бұрын
I'd never criticize someone for their opinion on a piece of media, but I do feel like your interpretation of NiGHTS into Dreams misses the mark in a lot of ways. Not necessarily that you're wrong about how you perceived it, but rather that you didn't quite pick up on what the game was trying to be or say to its audience. My friends and I just recently made lists of our top 20 personal favorite video games of all time, and both the first Klonoa and NiGHTS into Dreams happened to be on mine. I bring this up because you and I both seem to share a love of Klonoa and I don't have to sing its praises. We both know it's a masterpiece. But with NiGHTS, there's a lot more going on under the hood than you seemed to realize. For starters, NiGHTS as a character was very specifically made to be the type that someone may really run into while they're dreaming. A purposefully androgynous, mysterious being that can be interpreted however the dreamer feels. This actually plays into his gender too. I've always seen him as a male, but if you consider him too feminine and consider NiGHTS a girl, you're also correct. There's more to his lore, but for the sake of keeping it brief I won't go too in depth. He's not really meant to be "cool" in any sense, but rather this playful and empathetic jester that attempts to help those going through personal turmoil. Even his ability to dualize, which is essentially becoming one with a dream visitor, is less about being cool and more about the connection between them. As for the game world itself, just like NiGHTS as a character, a lot of it was done this way very intentionally. Some of it was obviously a result of hardware limitations, but they structured the world this way on purpose. It's a dream, so the nonsensical, unfitting, unexplained and bizarre things you see while playing are a reflection of that. I agree more of the story could have been explained without outside sources, but I think it adds to the charm. Characters speak in an indecipherable language because, as we've all likely experienced one time or another, you can't always properly interpret what you're hearing while you dream. Obviously there's a lot more than I went into, but I always like to start a dialogue about things like this, especially when it can open someone's eyes to media in a different light. It may truly not be something for you, but I'd say maybe give it another try some day. I fell in love with it for its unique aesthetic and memorable soundtrack, but I found more and more to love every time I replayed it.
@hotconductor4749
@hotconductor4749 3 ай бұрын
Great comment friend.
@Adam-nc6qg
@Adam-nc6qg 3 ай бұрын
Yeah TGB was weirdly dissmisive, even spitefull to the game
@bluudevil4483
@bluudevil4483 3 ай бұрын
This is goofy
@FreakinSweet1987
@FreakinSweet1987 3 ай бұрын
@@bluudevil4483 What's goofy?
@shadowfighter1234567
@shadowfighter1234567 3 ай бұрын
Exactly. I'm trying to figure out whether he was purposely disingenuous in the video, or if he just genuinely failed so miserably at trying to understand NiGHTS.
@nontondo2134
@nontondo2134 2 ай бұрын
Legitimately thought this might have been an april fool’s release with how petty and misread that Nights section was
@user-hq7js2wf7h
@user-hq7js2wf7h 3 ай бұрын
I love both but this very unfair on nights.
@doclouis4236
@doclouis4236 3 ай бұрын
As someone who talks about old games and mentions tutorial levels, I'm surprised you forgot how retro games used to have manuals that you had to open and read to understand the core gameplay mechanics and controls.
@ChiefKenn
@ChiefKenn 3 ай бұрын
hes also openly praised manuals in the past
@ikagura
@ikagura 22 күн бұрын
Nights literally had a tutorial built in? They even gave you advice when you completed levels.
@tyler-xo3rb
@tyler-xo3rb 3 ай бұрын
excited for the next video where you compare luigi's mansion and alan wake i don't know anything about either of these games and i can still tell this video, more particularly your perspective on nights is off videos like this actually inspire me because if someone can misunderstand, misinterpret and talk around a subject without saying anything while being this successful, what's stopping me from making something at least equally as trite
@thatcat_
@thatcat_ 3 ай бұрын
I never really know what you'll talk about next lol, but seeing you talking about Klonoa is nice, definitely a franchise that deserves more appreciation.
@jaystev
@jaystev 2 ай бұрын
This seems like the most backlash he's gotten for a vid in a while
@ChiefKenn
@ChiefKenn 2 ай бұрын
and for once its a lot more justified in my opinion; like i 100% agree with the just action games video and in a lot of ways i agree with the ratchet 3 video too altho i still like 3 more than 2 at the end of the day
@jaystev
@jaystev 2 ай бұрын
@@ChiefKenn fr, NiGHTS is one of my favourite franchises and I don’t even understand why he discussed it in this video because not only does he clearly not like it, there aren’t enough relevant comparisons to make it an effective means to highlight Klonoa’s strengths other than the fact Klonoa is just a different game.
@ChiefKenn
@ChiefKenn 2 ай бұрын
@@jaystev yeah its especially bizarre considering the entire ethos surrounding his god of war 2018 review, and his "regret" towards making the order 1886 review 🤔
@diska231
@diska231 Ай бұрын
"Nights doesn't seem to be about much of anything" An embarrassing and revealing statement. An 8 year old can understand it, but you can't?
@superbro6413
@superbro6413 3 ай бұрын
It's interesting how with two decades past the era that Nights and Klonoa come from, these characters and their worlds have laid dormant long enough that unearthing the debut games from which they originate can be seen as an "obscure pick" or a "deep cut" Back in the day (as mentioned later on in the vid) Nights and Klonoa were a big deal, mascots from their respective publishers with no doubt large marketing pushes. The end result of all that effort resulting in nothing but a footnote in the greater landscape of gaming Much dreams, they whisk away into the aether, easily forgotten
@hollowman7168
@hollowman7168 3 ай бұрын
Dam....
@mariokarter13
@mariokarter13 2 ай бұрын
"Klonoa is about coming to terms with loss." Like how we'll never get an actual sequel and just a remake/port every 10 years.
@HyperSonicXtreme
@HyperSonicXtreme 2 ай бұрын
Too bad the Wii remake was a flop, and the 2 remasters from 2 years ago, the sales were a slight improvement but still didn’t do well.
@SonicKick
@SonicKick 3 ай бұрын
As much I like ya TGBS, I feel like you're discrediting NiGHTS in this comparison without really trying to dive deeper into it. Even when it comes to the story and how its told. Things are left simple and without dialogue because its up to the player to dissect from what is given to them, and its ties with jungian psychology. The story is shown rather than told. In the case with the symbol of NiGHTS, the jester grants Elliot and Claire their power to overcome adversity, a Persona if you will. Hell even our Persona has a shadow with Reala. But during Twin Peaks when Wizeman takes away that Persona, and the player has to jump, they have to take a leap of faith to progress. Its a cool moment, but also what the game has been building up to the moment the player stepped into the game where you "get bitched" and have to dualize with NiGHTS. Without NiGHTS, the player is powerless, but in that moment they realize that they had the power of flight themselves. And in the real world, Claire and Elliot now aware of that power are able to overcome their fears that originally were nightmares to them. I love both games, but the video comes acrossed very biased towards Klonoa with throwing NiGHTS as just another game that was dreamlike and wasn't special when there was more to talk about/discuss in the former.
@DestroyerTriple
@DestroyerTriple 3 ай бұрын
I think this video is really unfair to nights and presumptuous about the development of it. I'm not sure why Nights needs to follow these specific guidelines that Klonoa does. Dreams are very maleable and Nights is very dreamlike in it's own way.
@andrewdeanda4956
@andrewdeanda4956 3 ай бұрын
Fr. I was listening to this thinking "what the he'll is this Night's slander."
@andrewdeanda4956
@andrewdeanda4956 3 ай бұрын
*hell
@DeepWeeb
@DeepWeeb 2 ай бұрын
I do think it's really unfair how he goes about saying the dev team really just phoned it in because of their position when I'm sure the issues might have stemmed from the opposite: they were so up their own ass (no offense) after getting captivated by the hypnotic aesthetic of the Cirque Du Soliel and trying to relate that feeling to Carl Jung's dream psychology to make it seem more avant-garde and got so caught up on very abstract concepts that they ended up creating a deeply esoteric game filled with faux symbolism where the players are forced to fill-in the gaps for about everything (there have been games that have done that better years later, like Yume Nikki spawning countless up-to-interpretation theories about protagonist Madotsuki's past based on her dreams) I also think Charlie's judgement was clearly biased by his attachment to Klonoa: despite of what he said about how he decided to pit a niche game against other niche game because NiGHTS already lost the first-party 5th gen mascot competition to Mario and Crash (and lending credence to the idea that the Saturn was doomed without a true 3D Sonic game), *he has already decided who would be the winner from the very beginning*
@johnmoser1889
@johnmoser1889 3 ай бұрын
I legitimately love both of these games. Though if I had to pick, I'd pick Klonoa just cause I feel the story was more impact full to me.
@darlingyouidiot
@darlingyouidiot 3 ай бұрын
yeah, same honestly. NiGHTS's appeal is just... being hot. you can't really relate to them as they're mainly doing their own thing from the impression that i have, while using our help. whereas klonoa was specifically made to be an avatar for us, the player. HOWEVER. i still love the colorful dreamcore aesthetics of both worlds and am willing to sell my soul to see a crossover of these two
@SnaksiXD
@SnaksiXD 3 ай бұрын
There are two minutes left on the video and i'm just now realizing that this is just a video about Klonoa isn't it? What? An attempt to innovate, create and redefine what it means for a game to be a platformer with a "platformer without platforms" is worse on it's first outing than a game that while admittedly still innovating with a new gameplay gimmick and doing Kirby's suck mechanic slightly differently, still only sticks to a tried and true platformer formula?!? Why I had no idea, thanks for telling me, TGB. You know what's funny? This video reminds me of the Gaming In The Clinton Years video where they put Super Mario 64 and Resident Evil against one another. It really does. Gaming In The Wilson Years
@samuelsolomon7330
@samuelsolomon7330 3 ай бұрын
Watching you go over Nights with a fine toothed comb, I realize Balan never had a chance.
@NintendanGX
@NintendanGX 3 ай бұрын
This isn't a fine-toothed comb, it's probably the most disingenuous, poorly-substantiated assessment of NiGHTS I've ever seen on KZbin. Not his best work, and I say that as someone who's enjoyed most his videos for 11 years.
@DeepWeeb
@DeepWeeb 3 ай бұрын
Comparisons to Balan and NiGHTS never seemed coherent all that outside of the obvious surface-level connection: same creators; same aesthetic; same (themes?), unless the platforming in Balan is meant to evoke the feeling of playing NiGHTS as the on-foot kid who isn't even meant to be played for long before a game over. That and the untextured narrative Ironically, had they made Balan into a score-attack flight side-scroller instead of a 3D platformer it would have fared much better if only because of the lack of competition lmao (back in the day NiGHTS flopped for not being like Mario or Crash, Balan instead flopped for being *worse* than Mario and a variety of indie platformers)
@whatever-im5hi
@whatever-im5hi 3 ай бұрын
​@@DeepWeeb One could also argue that they are very similar on every level except surface-level. I see Balan as a conceptual iteration of NIGHTS, with the most obvious difference being gameplay mechanics.
@QuintaFeira12
@QuintaFeira12 3 ай бұрын
You know, of all the criticisms towards Nights, the weirdest one is the tutorialization. Because not just was that not the style for any singular game back in the day, no one really did tutorials and when they did, they did it in a kind of disgruntled, okay "fine here's a sandbox at the start" way that mostly explained key inputs rather than mechanics. Like, not everyone can be Dynamite Headdy. It's also the ultimate blowoff to try and compare a game whose genre is and was "wtf???" back when Nights came out - to a game which is a very basic platformer pretty much aping on Kirby's basic mechanics. The real problem here being that both of these games had manuals. And yes, Manuals were intended to be read. Not everyone did, but that's their fault, which is why I'll continue being smug as hell that people didn't instantly understand the Braille puzzles in Pokemon Gen 3 and came to me for help. Not that Nights' manual was anywhere close to phenomenal or anything. Honestly, it was a typical sega manual, kinda boring, and it did zero effort into explaining the nightopians or the A-life stuff, the actual content that is probably gated behind a legitimate knowledge check, as you can beat the game without being aware of it. It did very little to characterize the world - which is where it should have if not in the game. But that just illustrates how one could put a notch onto Nights' introduction if one so wanted without it feeling like a weird anachronistic take.
@poisonsnivy6439
@poisonsnivy6439 3 ай бұрын
As someone who only got around to playing NiGHTS for the first time this year, i came off disagreeing with the video somewhat. It’s mostly down to wether or not the core gameplay loops clicks with you or not, as the game incorporating a ranking system that first ranks you by lap the bosses acting as a score multiplier by how fast you can beat them and the game giving you a final overall score at the end , hell accessing the final level doesn’t become available until you’ve met a C rank in all of the previous stages so the game pushes you to get into that gameplay loop in your own. This gameplay loop where you try to earn the highest rank possible is not too disimilar to DMC as you’re trying to keep up a combo while being cool in the process, and it’s that gameplay loop that personally clicked with me and what has me firing up the game again occasionally since.
@adamunown
@adamunown 2 ай бұрын
I've bearly played Nights and absolutely love Klonoa, and even I can tell that this comparison is very biased. You seem to give all the praise you possibly can to Klonoa but refuse to give Nights anything. I could be wrong but it seems you went into the scripting process with the idea that Klonoa is the "superior dream game" and therefore made all your arguements lead to that conclusion whether it made sense or not. Klonoa didn't need you putting down another series to show people how great it is, your other videos on it already did the trick. Your videos are usually way more thought out than this and I hope this is just a small mistake and not an omen of things to come for the channel.
@sinobuz2580
@sinobuz2580 3 ай бұрын
tgbs nights hate video im honestly impressed by the audacity
@superskeetospro
@superskeetospro 3 ай бұрын
He's always been a contrarian tho
@gavi888
@gavi888 3 ай бұрын
He hasn't been this venomous and spiteful since, like, ratchet 2016, only now with an unnerving, clinical detachment as he picks apart it's fundamental failings.
@superskeetospro
@superskeetospro 3 ай бұрын
@gavi888 they're not fundamental failings the guy just has his own takes on the game. Which would be fine but he tries passing them off as fact. It's insincere, bitter, and just shitty to write off a game as passionate and fun as NiGHTS as some pretentious directionless mess when it isnt that at all. Honestly made me unsub because there's this undercurrent of pompous condescending douchiness to the whole video and I don't need that energy in my life lol.
@RootVegetabIe
@RootVegetabIe 3 ай бұрын
​@@superskeetosproNights isn't popular. It's not contrarian to dislike it.
@ChiefKenn
@ChiefKenn 3 ай бұрын
@@superskeetospro theres maybe 3 reviews before this one where you could make this claim and all of them were well researched and well argued; this one in particular is truly strange man idk
@RedSnake0ne
@RedSnake0ne 3 ай бұрын
It's okay to prefer Klonoa, but your disregard for arcade game design or "score attack" as you call it is kind of silly for a gaming channel that prides itself in its recognition of hardcore action games
@quilceus6090
@quilceus6090 3 ай бұрын
Actually insane that that kind of design was compared to DMC2
@Artersa
@Artersa 3 ай бұрын
I didn’t hear him disregard it, rather that it was repetitive compared to other Sega games and likely looked down on by fans for that reason.
@NintendanGX
@NintendanGX 3 ай бұрын
@@Artersa I can't think of a single time where I saw fans "look down" on this game. If we're going to start calling NiGHTS of all things repetitive, then I guess we can apply that same exact logic to Jumping Flash, Starfox 64, Ghost in the Shell, Sin & Punishment and any other game that borrows heavily from arcade design tropes. It's okay to admit that this one of Charlie's weaker videos. If his head isn't too far up his own arse yet, he'll learn from it and do better with the next one.
@M4Dbrat
@M4Dbrat 3 ай бұрын
@@NintendanGX You don't see people looking down on it because we're not showing it. We're not super-hating it, it's just meh, but some people really love it, and it's charming enough for us to not want to ruin their parade The point of the DMC2 comparison is to say that arcade roots alone don't make a good game, you have to build meaningfully on top of them
@etymonlegomenon931
@etymonlegomenon931 3 ай бұрын
​​@@M4DbratIf you're not "raining on the parade," why are people making 20 minute videos complaining that it's not as good as (check notes) a tonally opposite console-style atmospheric platformer? Nights is a game that deserves a legitimate review, not smiling dismissals. "Arcade-style games" and "score-attack" design deserve legitimate consideration even if it's not what you like. Calling this game "repetitive" just suggests a failure to properly engage with it.
@Fellipe2k5
@Fellipe2k5 3 ай бұрын
Nights' biggest barrier is understanding how the points system works. But when you understand, the game has infinite replayability. It's a lot of fun, but it's flawed like all Sonic Team games. The problem is that Sonic Teams always wants to innovate, but never has the time and resources. And they waste time on obscure aspects like A-life
@shrimbloMale2
@shrimbloMale2 3 ай бұрын
I don't think this video had much research done since nights was compared to other competitors and was recieved incredibly well earning several game of the year awards and being placed on several best of all time lists and it seems practically no research went into development. I also think that both of these games have little to no similarities as nights is so different and esoteric when compared to any game ever made and nights world don't feel random, they feel like they had a lot of thought and consideration put into them and so does klonoa but they are inheritly different games and the overall thesis that sega failed in the console business was because of the arcade philosophy is a complete nothing burger as there were many sega that weren't like this. This video is complete nothing burger made in complete bad faith. At least that what it feels like.
@endplanets
@endplanets 3 ай бұрын
Just noticed how similar Klanoa is to Kirby. Cute enemies except for bosses who are biblical angel abominations, you 'grab' and throw enemies, a dreamworld.
@j.halleytang8871
@j.halleytang8871 2 ай бұрын
I honestly don't see the point of comparing these two games. I love them both for completely different reasons. They're two completely different genres. So why the comparison? Because they both deal with dreams? Why not throw Alundra and Dual Hearts in there, for good measure? Also, if we're making pointless comparisons: I'd take Nights over Crash Bandicoot and Kingdom Hearts anyday. Hell, I'd take that Wii Nights over Crahs and Kingdom; I'd take Rodea over them too.
@FranK-tg7ou
@FranK-tg7ou 3 ай бұрын
klonoa is def a better game by a large margin but like I really dont get the idea that the player is "expected" to think nights is cool because they are a powerful jester
@poisonsnivy6439
@poisonsnivy6439 3 ай бұрын
Honestly that aspect of NiGHTS isn’t very apparent when you get to the game itself, with NiGHTS trapped in the ideya palace everytime you start a level, them calling for your attention to try and dualize with you, and even bumping themselves on the head if you walk away from the ideya palace as they’re trying to bargain with you
@SurAuvers
@SurAuvers 3 ай бұрын
I think its silly to compare NiGHTS and Klonoa as characters, The kids are the real protagonists, and NiGHTS is there to be a guide and inspiration to them. The main story is them gathering back their virtues with the one they're able to hold onto in each stage is courage, which is what allows them to free NiGHTS from imprisonment. In the end, they remember their adventuers in Nightopia and are able to face their fears of their real-world problems thanks to NiGHTS. It's really not that different from Sonic. Hes always been a character designed to be a role model and a force of change for everyone around him including the player (check the japanese covers for their english mantras and the lyrics to several of the songs in the series) I guess for me, relatability doesn't matter. The character just needs to be interesting.
@darlingyouidiot
@darlingyouidiot 3 ай бұрын
nights does allat like the true hottie they are
@quilceus6090
@quilceus6090 3 ай бұрын
I don't understand how one of the most documented like 250%+ over "we made this game to make kids smile and that's it, that's the whole thing" can be described as somehow uber pretentious but wow well done
@FunkySpaceAlien
@FunkySpaceAlien 3 ай бұрын
Those assumptions about the developer's intentions was very weird to me, lol. Just seem like arguing in bad faith when I feel most of his other points were understandable in some way.
@quilceus6090
@quilceus6090 3 ай бұрын
Another thing that bothers me about this whole video is how intellectually incurious it is about everything. There’s a shocking lack of research, with myth busted assumptions and common baseline staples like how Nights is nonbinary and not a guy lol. This could’ve been a 5 minute video on why you’re not a fan of Nights (which sure valid) but instead it’s a comparison of two completely different types of games that is afforded some kind of bizarre equivalence
@FreakinSweet1987
@FreakinSweet1987 3 ай бұрын
@@quilceus6090 NiGHTS isn't exactly non-binary, but his gender is more interpretive. I consider him male, but if you saw the character as female, we'd both be correct. The idea was supposed to be that he's what the dreamer (or player) perceives him as.
@NintendanGX
@NintendanGX 3 ай бұрын
@@FreakinSweet1987 I thought he was the opposite gender of the person who dualises with him.
@SharpieSkunk
@SharpieSkunk 3 ай бұрын
​@NintendanGX Nights is explicitly genderless but is often referred to with he/him or they/them pronouns
@yourfavoritepersonjust
@yourfavoritepersonjust 2 ай бұрын
Both games are fantastic. Not sure why NiGHTS is getting so much hate on here.
@LOP4795
@LOP4795 3 ай бұрын
So let me get this straight... These two games are compared because they both deal with dreams and are 2.5D? TGBS just wanted an excuse to use that quip at the end about choosing the king over the jester.
@cinnamonnoir2487
@cinnamonnoir2487 3 ай бұрын
He made the right choice, that quip was great. Although anyone who's listened to Return To Forever knows that the jester is much better than the tyrant.
@SharpieSkunk
@SharpieSkunk 3 ай бұрын
to be fair it is a VERY good quip so I can understand making an entire video to use it even if I disagree with a lot of the points made about nights
@HyperSonicXtreme
@HyperSonicXtreme 3 ай бұрын
I mean NiGHTS into Dreams for the Sega Saturn still outsold more copies than both Klonoa 1 & 2. The Klonoa Wii remake was a flop, and the 2 remasters did slightly better but still the sales are still low to Namco Bandai. There was a reason why it was only released to Japan and Europe and not the U.S. Nights & Klonoa are both underrated, but in the end, Klonoa is more underrated than Nights is. Still, they're both great dream games.
@Hoopryfien
@Hoopryfien 3 ай бұрын
Before watching this i want to say that as a kid i made up a theory that Wizeman and Ghadius were brothers or something because they reminded me of each other in many ways
@darlingyouidiot
@darlingyouidiot 3 ай бұрын
i bet they'd be besties with sailor moon's nehelenia too
@ghhn4505
@ghhn4505 3 ай бұрын
the virgin nights/klonoa divider vs the chad universe uniter
@darlingyouidiot
@darlingyouidiot 3 ай бұрын
@@ghhn4505 frrrr
@shoogles_
@shoogles_ 3 ай бұрын
Tell me you haven't read the complete oeuvre of Karl Yung without telling me, smh 😔
@bytewizerd2712
@bytewizerd2712 3 ай бұрын
I one time read someone refer to Sonic Team as "artists, not so much programmers" and I think NiGHTS is an excellent illustration of that. Flawed as it may be, I still think its excellent, and I'm not sure I understand the argument against it being an arcadey score-attack game with not much content. Sega has tons of games like this (Crazy Taxi, Monkey Ball). NiGHTS doesn't need a complicated story or compelling characters. It is an experimental action game with beautiful visuals/music and that is all its trying to be.
@davidfaisca3967
@davidfaisca3967 Ай бұрын
In this video i learned that a non generic meaning in a game about dreams equals a children losing loved ones multiple times and moving on.
@davidfaisca3967
@davidfaisca3967 Ай бұрын
And dreams are all like that
@Sparkys_World-0
@Sparkys_World-0 3 ай бұрын
As always props for capturing footage from original hardware. NiGHTS has a distinctly dreamy, low-poly aesthetic that I feel was really lost in translation for the HD remaster. Also fun-fact: NiGHTS on Saturn has an anamorphic widescreen option, one of the first console games with actual 16:9! These are two of my favourite games but I’ve gotta give the W to NiGHTS for its lighting fast pace and infinitely higher skill ceiling. I also think it’s more subtle and symbolic approach to storytelling makes it fascinating to think about, but in a different way to a more conventional story like Klonoa
@kitterbug
@kitterbug 2 ай бұрын
What a lovely video this is! Immediately starting it off with immature bashing to the game without even giving it credit for anything! You are a fun person to be around!
@BugLondon
@BugLondon 3 ай бұрын
This is like a weird attempt at a virgin vs chad meme in video form.
@Poyostar
@Poyostar 3 ай бұрын
Jeez, that line about choosing the king over the jester at the end went harder than it needed to. Like, damn. But that aside, here's my take on this video: I am a massive fan of the Klonoa series, so of course I agree with you that Klonoa: Door To Phantomile is the better game between the two, but I also really like NiGHTS Into Dreams as well; it too is among my top twenty five favorite games of all time, as well as my favorite Sega Saturn game. I do feel that you were a little harsh on NiGHTS throughout this, because while it and Klonoa share so many parallels to the point where an official crossover between the two series would be perfect, both games set out to do different things entirely; Klonoa refined the 2.5D puzzle platformer while delivering a story unlike any other platformer at the time, while the more score attack arcade-like NiGHTS was Sonic Team's bold first attempt to break away from the Sonic The Hedgehog series and told its story through a show don't tell approach, with the much more surreal and nonsensical vibe lining up quite well with how... well, let's face it, we've experienced a ton of incoherent dreams over the course of our lives. Heck, the two games were even influenced by the concept of dreaming in different ways if you really think about it. Klonoa: Door To Phantomile started off in development as an adaptation of the manga series Spriggan, but when Namco lost the license to use the IP, they turned the game into something original and more cutesy and colorful in comparison to alot of the new PSX games being released at the time. When the theme of dreams finally came into play during development, they specifically focused on the dreams we can't remember when we wake up in the morning when creating the world of Phantomile, which is fueled by those same forgotten dreams. Meanwhile with NiGHTS, Sonic Team had actually done a whole bunch of research into how dreams work when the game was in development, with Takeshi Iizuka being especially notable for having studied dreams and theories about them during this time. NiGHTS themselves are inspired by psychoanalyst Carl Jung's shadow theory as an example, and as another example, Claris and Elliot, the two human children, were inspired by Jung's animus and anima. All in all though, it's totally fine if NiGHTS Into Dreams isn't your thing. At the end of the day, Klonoa and NiGHTS are both legendary albeit oft overlooked gaming icons with great games, music, characters and stories, and I'm glad that in spite of everything, the fan communities of the two series have stuck by them and will continue to no matter what. I mean, I know I will! Oh, and if there's one thing we can all agree on here, it's that Klonoa: Door To Phantomile got the better sequel; Klonoa 2: Lunatea's Veil is a textbook example on how to do a sequel right, while NiGHTS: Journey Of Dreams, comparatively speaking... well, it's still an okay game, but I won't lie, it certainly missed the mark in a bunch of areas. Ah well, I still have hopes that we'll get a third NiGHTS game at some point, especially given Sega's recent interest in revitalizing its older IPs with new games and merch...
@FailingDuke64
@FailingDuke64 Ай бұрын
The big joke about the Angry Video Game Nerd was he was this spiteful loser who was getting so enraged about a game no one thought about in twenty years. Like why is someone getting so steamed about Dr. Jekyll and Mr. Hyde a game people haven’t thought about in almost 20 years? Thats what this video feels like except maybe The Gaming Brit is being serious?
@RavenRoo
@RavenRoo 3 ай бұрын
two games w the same concept explored differently but this just feels like an excuse to prop this up to nights and I just don’t see any meaningful purpose fulfilled by this video
@jayfolk
@jayfolk 3 ай бұрын
Put me down for $50 on klonoa.
@BensyBens
@BensyBens 2 ай бұрын
Fun Fact: Both Games got ported to the PS2… only in japan. Klonoa is available via the namcollection Nights got a standalone physical release and the ps2 version is actually the base for the hd version.
@toffeenut1336
@toffeenut1336 3 ай бұрын
NIGHTS was a great game man. I’m just guessing you couldn’t get past the first level. Just clout chasing.
@TectonicImprov
@TectonicImprov 3 ай бұрын
NiGHTS is just such a one of a kind game to me I can't really vibe with a lot of your criticisms of it. Definitely didn't get the same read on the character as you did either. I've never played the PSX Klonoa (only one of the GBA games) but even if I had I don't think I would have thought to compare it to NiGHTS outside of the dream aesthetics.
@pobccc2683
@pobccc2683 2 ай бұрын
Admittedly this is one of the few cases where I think your assessment of a title’s worth is more unfair. I will agree that Night’s is rather abstract and janky at times, but looking into its development reveals that at the time, Sonic team wanted to make it based on a specific vision. I have no doubt that Klonoa is a more polished and cohesive experience, but that doesn’t means an abstract score attack game lacks quality just because they’re both themed around dreams. You’re the guy who recommends incredibly janky and strange classic horror games because they have an interesting aesthetic or something unique to offer. Does Night’s not fit the criteria in a different way? It may have been positioned as a major competitor in the market, but that doesn’t diminish the work or quality that did go into it, even if it didn’t live up to that level of marketing. Anyway I appreciate how well-worded your explanation was. Still a well-made video, even though I disagree to an extent.
@DarkAura19
@DarkAura19 3 ай бұрын
OK, hell no, this is the most Apples to Oranges comparison I've ever seen you debate. NiGHTS is not trying to do what Klonoa is doing, nor is Klonoa trying to do what NiGHTS is doing. Yuji Naka might be a hack and a half, but that doesn't take away from the brilliance of NiGHTS or it's world. What you see as showboating and overzealous confidence I see as showing and not telling. NiGHTS isn't a coherent interconnected world and story because that's not what dreams are for most people. It's surrealism that was done with genuine research and passion for that backing it, and presents itself in a way that doesn't take you out of the experience. It gives more ample room for interpretation, and yes, relatability for Elliot and Claris. It wouldn't be any better if it had Claris turning to the camera to say "I am SO nervous about my upcoming performance!". Journey of Dreams did that, and I wouldn't say it panned out. They're kids having a bad day and being worried about things to come, and how the dream world is an escape to that, despite reality coming to face them eventually. They're gaining the strength to face their fears and take on a new day with confidence. I would much rather take that then a game whose narrative is constantly delivered by what is, frankly, childish and slow exchanges of dialouge for a story that literally just decides to throw one cool curveball at the very end and call itself deep for it. Two can play at the "full of itself" angle if that's the card you're going to play here. And comparing the gameplay is... no, there is no comparison. I completely agree that the game likely could have been something greater had Sega not been so insistent on their arcade roots. Klonoa is absolutely the better and more full, rich game. That doesn't mean what NiGHTS has isn't something all its own that doesn't have its own merit and audience. This one ain't it, man.
@tatsky9967
@tatsky9967 3 ай бұрын
Naka at least wasn't even the director or the main idea behind Nights aesthetically or gameplay-wise, he was mostly behind programming and pushing the idea of "can we not do Sonic for a second". Exclusively an Ohshima and Iizuka joint
@DarkAura19
@DarkAura19 3 ай бұрын
​@@tatsky9967 110%, just feels like with Naka's obvious fall from grace makes people think he never did anything good. Obviously this was as much if not more their baby than his in the same way Sonic is.
@chibichao
@chibichao Ай бұрын
And the thing is, neither Klonoa nor NiGHTS are "full of themselves." Neither one pretends to have an arthouse-caliber story, they just present their plots in an earnest fashion. NiGHTS tells a story with no dialogue and explains it's characters through not just the cutscenes, but the imagery in the levels. It might *feel* pointless initially because they don't say what they mean, but if you think about it even a little bit you'll at least start to realize that there's supposed to be meaning in them. You could argue it's too hard to figure out or something, but when the alternative is JOD spelling out what the themes of each level are I'll take it. Maybe a third game could find a decent middle ground? Klonoa tells a typical fantasy story that starts off cutesy before taking a huge tone shift with a scene that, while not out of nowhere, still surprises you. As for the ending, Hideo Yoshizawa explained it was meant to be a meta commentary on Klonoa's status as the player's self insert (which, I guess you could argue NiGHTS is, too. That would honestly make for a more interesting comparison video than whatever this is.) It's only Klonoa 2 that expands on the themes learning to not repress traumatic memories and embrace sadness. And it's done in a way so that only people who played the first game and really analyze small details can piece together Klonoa's connection to the King of Sorrow and the world of Lunatea as a whole. It's same kind of energy you need to use to piece together how Claris and Elliot's mental states. They're both simple and they're both good in their own ways, imo. Trying to paint either of them as shallow or full of themselves, gameplay or storywise is stupid. Videos like this are just gonna turn off NiGHTS/Sonic/Sega fans who've never tried Klonoa. And, and someone who's favorite game series of all time is Klonoa, that just pisses me off beyond belief. Let the two kings coexist.
@tobiasarevalo9929
@tobiasarevalo9929 3 ай бұрын
11:24 does it? This whole video sounds so unfair to nights
@jaystev
@jaystev 2 ай бұрын
yeah like how is Klonoa's motives any more genuine/authentic than NiGHTS? Like
@josciety5579
@josciety5579 3 ай бұрын
Wasn’t expecting to see Brit roast one of my favorite games today
@trex23d
@trex23d 3 ай бұрын
Oddly nitpicky beef with Nights.
@ink1931
@ink1931 4 күн бұрын
seems pretty counterintuitive to compare two entirely different games with different end goals in mind over the loose theme of ethereal dreams in both, while completely ignoring/dismissing the creative intent behind the former.
@hyperfixatedd
@hyperfixatedd 2 ай бұрын
Very weird video i haven't played either of those 2 games and yet i feel like this is a disservice to both
@jacktwelve1710
@jacktwelve1710 3 ай бұрын
Such a random comparison. There both amazing games but they also fit into completely different genres 0:48
@Adamwinters
@Adamwinters 3 ай бұрын
I played Klonoa once on the Wii remaster. Had fun… never went back. I fire up NiGHTS in some format almost once every month.
@Adamwinters
@Adamwinters 3 ай бұрын
And to clarify, I did 100% Klonoa Wii. Becoming even marginally better at NiGHTS feels like a real accomplishment when that score begins to improve.
@davebob4973
@davebob4973 2 ай бұрын
The ps1 original is my personal favorite way to experience the game, the aesthetic and emotions hit perfectly on that version for me. But i can see how klonoa isnt the most replayable game in the world
@Prophecyx01
@Prophecyx01 2 ай бұрын
The Wii version is awful.
@CornishCreamtea07
@CornishCreamtea07 3 ай бұрын
Hey, I love Klonoa as well, one of my favourite games. But come on, NiGHTS is amazing, it has a solid core gameplay loop that it experiments with in each stage, the stages (canyon excluded) are visually pleasuring and have charming music. The plots simple, but that's fine as it's not a narrative driven game, it's just there for there to be a reason for what's happening. I love replaying stages, working out the best method to rank up points and seeing how many times I can loop the stage before time runs out. Also, Sonic X-Treme was supposed to be the big Saturn game, but that fell through, and since development on NiGHTS had gone smoothly, it got pushed as the next big thing.
@TheElectricUnderground
@TheElectricUnderground 3 ай бұрын
In summary Nights has a bad story, should be less punishing (Brit wants checkpoints before boss fights), the camera should be zoomed out to remove memorization, it should remove it's arcade influence and scoring, have a slower pace, and generally be more like Crash Bandicoot and Super Mario 64. I completely disagree with all of these critiques. Changing all of this would make the game easier, sure, but it would also remove its dynamic feel. Isn't the game you're arguing for essentially Sonic Adventure? It's true that Sega's bold and creative design probably really hurt them in the sales department, but retrospectively I really respect that direction vs just making more bland generic platformers which you seem to prefer. This era of SEGA games are messy in some ways, but I think the simple addition of some practice mode options and features like that is a much better direction than turning the game into Klonoa.
@Voltrix77
@Voltrix77 2 ай бұрын
THIS VIDEO IS FIRE 🔥🔥🔥🔥🔥🔥 PUT IT OUT
@HyperSonicXtreme
@HyperSonicXtreme 2 ай бұрын
Too bad the fire is burning this video to the ground on how terrible it is. 😂
@r123456789rei123
@r123456789rei123 3 ай бұрын
Both Nights and Klonoa made me cry. Nights mostly due to the music, but Klonoa due to the ending.
@Howardpower679
@Howardpower679 3 ай бұрын
Downplay in nights is kinda insane Love both games btw
@Chrono86
@Chrono86 3 ай бұрын
This might be one of the worst takes I’ve ever seen on KZbin
@MrDorkbot
@MrDorkbot 3 ай бұрын
The description of Nights really reminded me of Balans wonderworld. Now I cannot help but wonder if balan was the creator trying to make Nights again.
@davebob4973
@davebob4973 2 ай бұрын
Well yeah, it does have its own plethora of differences tho
@inkchariot6147
@inkchariot6147 3 ай бұрын
Nights helps children in their dreams, maybe she helped Klonoa one time, but he was too young to remember her.
@yojo8667
@yojo8667 3 ай бұрын
Having watch this video, and I mean this in the less rude way possible, I had thought this was a joke. A very casual or surface level view of NiGHTs while being too cynical to see the basic naunces in its ideas and how they really compare to the way Klonoa handles them. I think my disagreement can be boiled down to the ideas of dreams and they're handled in both games and touched upon in this video. Obviously, Klonoa has the advantage when it comes to its story and presenting its themes, but it can also be argued that in its format, as representation of dreams, it's not the most effective if you wanted people to feel like they're in one. You said dreams are worlds that come and go and that could never be yours, but Klonoa is a game that takes its time and puts you on an adventure. You say dreams aren't a total random chaotic nonsense, but how many dreams have you had, that you can remember, made sense and was cohesive with rules you understood and how it even started? While Klonoa has the looks and sound of a "dream" world, it still ends up feeling like a fantasy that has a clear end to it, which isn't indicative to a dream that often end up feeling abrupt and brief. NiGHTs on the other hand takes the approach to the opposite direction. Obviously this comes at the cost of it feeling unintuitive, hard to follow, and a lot shorter. It's hard to argue for a game that tries its very best to be vague and whimsical, but that in itself helps give it its dream like qualities and there are some key things that I feel are missed despite it being quite clear if you're paying attention. The two main characters that act as the center of the story, for those who haven't played the game, have intro cutscenes and endings that show exactly who they are, what they want, and what their conflict is. Even if you look at it as it is, it's not that hard to understand and you can relatively assume the final moments is part of their character arc, when they start believing in themselves so they could save a friend. A story within a game that takes relatively less time to complete and yet, to see it completely misinterpretted like this. I guess since these cutscenes have no dialogue in them and the characters aren't telling you exactly how they feel, the story doesn't really matter, it's all made up like a dream. Again, this video feels like a joke and I'm being fucked with. I didn't want to go on about a lot of the subtext and ludonarratives I'm sure people will bring up in response, cause to me, it feels like I'm going to be put on the spot for it. This long ass comment is going to be posted and will immediately feel the dread of being put on reality TV for assuming I was going to get a decent comparison piece of the games I enjoy and their themes. The two games also give me overlapping feelings that the video mentions and has some very fun ideas with its interpretation of dreams that I would've liked to see covered, NiGHTs with its attempt to make its experience to feel like one and Klonoa giving you the look of it, but it's not here and I feel like a fool believing it would be.
@bluudevil4483
@bluudevil4483 3 ай бұрын
Lmaoooo weird fans bro I swear
@HyperSonicXtreme
@HyperSonicXtreme 3 ай бұрын
I mean NiGHTS into Dreams still had better sales numbers than both Klonoa 1 & 2. The Wii remake was a flop, and the remasters did slightly better but still the sales are still low to Namco Bandai. There was a reason why it was only released to Japan and Europe and not the U.S. Still Klonoa & Nights are both great dream games.
@IfOUGHTpIRANHAz
@IfOUGHTpIRANHAz 3 ай бұрын
4:29 bro, wut?
@IfOUGHTpIRANHAz
@IfOUGHTpIRANHAz 3 ай бұрын
Do we need a completely different game when we already have Sonic? Uh..yes?!
@Cool30Comics
@Cool30Comics 3 ай бұрын
Wait…why are we comparing a platformer to a score attack game? Cuz theyre both 2.5D and have dreams as themes? You don’t have to like NiGHTS, but comparing it to klonoa is like comparing Mario [NES] to pac man.
@inkchariot6147
@inkchariot6147 3 ай бұрын
They both travel through dreams They both live in an ethereal, dream like world They both help people with their issues and then leave at the end The comparison is in the characters, not the gameplay.
@FreakinSweet1987
@FreakinSweet1987 3 ай бұрын
​@@inkchariot6147Except in the video he spends most of the time making direct comparisons to the gameplay and games themselves. This was about comparing two extremely different games that just so happen to share a common theme.
@GenghisConnThr333
@GenghisConnThr333 3 ай бұрын
Never cook again.
@mansreallysaid
@mansreallysaid 3 ай бұрын
Bro sounded like the game got him in his feelings for this review
@ghhn4505
@ghhn4505 3 ай бұрын
Hey wait a sec I actually played both of these finally, now *I* get to enjoy the niche obscure video for once Edit: Alright I'm not the best at putting my thoughts into words but I gotta say, I think you were a little unfair to NiGHTS. Though understandably from what I've watched you have more of a connection with Klonoa so I understand why you'd lean towards that game, but I have more of a connection to NiGHTS. I don't think the game "expects you to be in awe of NiGHTS" like you said and I think you might have unfairly judged the game and the setting. NiGHTS was one of the first games to really touch on matters of anxiety in children, so I think the main characters being average kids with average problems was actually pretty fitting, especially considering this game was made to connect with children. Likewise, Klonoa is a more story focused game that's upfront about itself, where as NiGHTS always felt more vague and interpretive story wise, which is fitting as gameplay wise it's closer to old arcade titles that focused on score first and story third, yet NiGHTS still has plenty of interesting themes and imagery, such as NiGHTS being representative of a psychological concept known as "the shadow," which if I recall correctly is along the lines of a man's feminine side and a woman's masculine side, or like I mentioned and as basic as it may sound, just touching on the feelings of anxiety in children and showing them that it's okay to have those feelings. I think the levels might be a touch more down to Earth than expected in a dream setting, but in a way I actually find that fits better to me that Klonoa staying closer to the "wild fantasy" side of Dreams, something I've rarely if ever felt in my own dreams. Levels like the soft museum and scrapyard actually feel quite fitting to a dream in the sense that they're something you might encounter in your real life, and yet in your dream there's just something slightly off about them. I also find that saying "well Sega already had a fast paced 2D game, what'd they need NiGHTS for" is very reductive considering NiGHTS and Sonic control nothing alike and, as said before, NiGHTS is a score attack game where Sonic is a standard level based platformer. It feels like saying "Why does Nintendo need Metroid when they already have Mario?" I think it's fine that you prefer Klonoa or its method of storytelling but I wish you would have given NiGHTS more of a fair shot. Heck, I like Klonoa but personally I only found myself invested in a few moments: the death in the middle and the very end, so personally I don't find the story as a whole as great as others do but I can still appreciate the themes the game puts forward about Escapism. Maybe give NiGHTS another shot one day with a different perspective, I don't see why one has to be propped up and the other torn down to do so.
@theamazingpuggsy387
@theamazingpuggsy387 3 ай бұрын
Nights Into Dreams makes me feel like I have a good dream during the day. I came to appreciate this game the more I come back to it during stressful days The gameplay and the visuals really creates something relaxing and that is why I love coming back to this game. It the same reason peoples play animal crossing Also you need to play on widescreen mode as intended, the sega saturn came with that option, then you don't need to memorize the level.
@RamChop451
@RamChop451 3 ай бұрын
I love Klonoa with all my heart. He's my son and I will protect him But I've always thought Nights was a pretty sick fast paced game. One who's style and vibe I've never experienced in any other since
@HeroesLeftInMan
@HeroesLeftInMan 3 ай бұрын
Did you play Klonoa with your pants around your ankles though?
@Pzafrk
@Pzafrk 3 ай бұрын
The parallels between Nights and Balan Wonderworld are honestly fascinating
@Kriss_ch.
@Kriss_ch. Ай бұрын
Where are all the jokers defending Balan at? Should do a Klonoa VS Balan for the next video and see if that one goes over better.
@poncut5074
@poncut5074 3 ай бұрын
It’s interesting that you mention all the things you do in this video, given the generally shoddy reputation of Naoto Oshima (Artoon, Arzest) and Yuji Naka’s design work in general, culminating in Balan. Also, while Namco may have been a 3rd party dev and pub, they were very much Sega’s biggest rival in the arcades and one of the most vital supporters of the playstation, which went up against Sega’s offerings. In that way, the similarities and comparisons between the two are fitting.
@poncut5074
@poncut5074 3 ай бұрын
Also goes to show how Sega failed in part by stretching themselves too thin by not only being an arcade giant that also made consoles, developed and published games for that console , and made handhelds (when other companies mainly did just one or two of those things), but also made their own answers to games that would mostly be passed down to 2nd or 3rd parties at Sony (Phantasy Star being an answer to Dragon Quest, Sonic being an answer to Mario, Virtua Fighter being an answer to Street Fighter II, Deep Fear being an answer to Resident Evil, or Space Channel 5 being an answer to rhythm games on the ps1)
@NintendanGX
@NintendanGX 3 ай бұрын
Is this what TGBS has become now? Pseudo-intellectual naval-gazing where we downplay the merits and accomplishments of one good game, and villify it, just to prop up another? NiGHTS Into Dreams is so much better than he's willing to give it credit for. While I do agree the on-foot portion of the game is garish and poorly-explained, it doesn't take much time at all to naturally intuit what you have to do and how to properly play the game. The proper gameplay of NiGHTS, performing laps around dreamscapes while creating as high a link combo as possible to get a good rank by the end, is simple yet fantastic, demanding mastery of a level for an overall A-rank. NiGHTS controls like a dream, and even taking the Saturn out of the equation, the game is a fun, approachable and immensely-replayable experience on its own merits. Don't get me wrong, I love Klonoa as well, and anyone who's played both will have no doubt drawn parallels between it, Nights and Kirby long before this video was even a twinkle in Charlie's eye (they even share similar villains in Nightmare, Wizeman and Ghadius). But all this other fluff, all this conjecture, about NiGHTS somehow embodying "arrogance" and "EXPECTING players to be in awe without earning it"? Really? At no point when playing this game did I ever get that impression. Nothing within the game itself, ignoring all outside sources, ever lead me to that conclusion, and even after watching this video, I'm still not convinced. It's also ironic that Charlie, of all people, is calling someone or something arrogant, with his intense displays of smugness and narcissism even in his better videos in the past. This is where problems arise, when people can't differentiate their personal opinion from a game's objective qualities/flaws. Yes, NiGHTS has flaws, but are they really as severe when compared to its qualities? Are reviewers nowadays just not capable of weighing the pros with the cons? Is DMC3 a shit game because it has annoying angel enemies that constantly phase through geometry, regardless of everything else the game does right??
@SnaksiXD
@SnaksiXD 3 ай бұрын
Preach!!
@ChiefKenn
@ChiefKenn 3 ай бұрын
fantastic argument
@shane7103
@shane7103 2 ай бұрын
Finally, what everyone on youtube has been waiting for; A Nights Vs Klonoa comparison. And not a moment too soon
@HyperSonicXtreme
@HyperSonicXtreme 2 ай бұрын
And it ended up being terrible.
@JohnnyBurnes
@JohnnyBurnes 3 ай бұрын
Hey, Nights and the 360 controller blew my mind at that 90s Target endcap!
@inika3
@inika3 3 ай бұрын
Hell yeah I love both. I think I prefer Klonoa a bit more, but NiGHTS has the superior soundtrack. So many great songs edit: oh wait you're shitting on it :(
@ghhn4505
@ghhn4505 3 ай бұрын
This was my exact reaction in real time lmao, I love how you can pinpoint the moment in every comment when they realize this video is a one sided way to prop up Klonoa and tear NiGHTS down instead of an actual comparison
@NintendanGX
@NintendanGX 3 ай бұрын
@@ghhn4505 It'd be one thing if NiGHTS actually deserved it, but it really doesn't. If he was more honest about weighing the pros with the cons, he'd realise it's still a great game that holds up where it counts, but obviously he's tackling this from a disingenuous angle, rigidly adhering to his pseudo-intellectual thesis. I love both games, by the way, but this is easily one of Charlie's weakest videos. I hope it's not a sign of things to come, because he's gradually been getting more naval-gazy and superficial with his videos. Maybe the comments on this one will be the wake-up call he needs, because I've been enjoying most of his stuff for 11 years now.
@MrExnihlo
@MrExnihlo 3 ай бұрын
Part of what made the story in klonoa so amazing is that for a good portion of it, it comes across as just a cute, but entertaining plot to move the action along. And then you cry.
@FunkySpaceAlien
@FunkySpaceAlien 3 ай бұрын
Idunno how I feel about the comparsion going on. I agree with most things you say about Nights but in comparison to Klonoa? It doesn't add up to me because I find that they're going for different things in terms of gameplay. I enjoy both of them for separate reasons.
@ctdxii8007
@ctdxii8007 3 ай бұрын
I'm still thumbing up this video because I enjoyed the topics and musings you bring, but I find myself agreeing with a lot of the comments that there's a strong sense of bias colouring these comparisons, but I don't think those are worth damning the entire video either. Either way, if this leads to reanalysis or more dives into the fondly remembered and dreamlike games from the fifth gen then I'm fully onboard! Looking forward to more, Brit!
@jaykelley103
@jaykelley103 2 ай бұрын
Its so common these days for game critics to use the term "arcadey" as a derogatory term, and i find that to be a shame. Yes, Nights is made to be played multiple times and mastered through "memorizing"(learning) the levels in order to get better and enjoy the game more. The sense of fluidity that comes from flying gracefully and quickly through the levels in Nights has no parallel to be found in klonoa, which is a more plodding, slow paced game. Nights has a much higher skill ceiling, and thats okay. The comparison of Nights to DMC 2 of all things is the most disengenuous thing ive ever heard you say. Dmc2 has a low skill ceiling and Nights a very high one. Dmc2 catered to the wishes of fans who didnt know what they wanted, while Nights was bold, and different, and self assured. In summary, skill issue.
@theceoofbasedandlitswagger2456
@theceoofbasedandlitswagger2456 3 ай бұрын
WHO WON?! YOU DECIDE!!!
@davebob4973
@davebob4973 2 ай бұрын
love wins.
@Ashtonyss
@Ashtonyss 3 ай бұрын
Nights flew so Balan could fall.
@sneeze4100
@sneeze4100 3 ай бұрын
he just doesn't get it.
@AFarCryAway
@AFarCryAway 3 ай бұрын
Played Klonoa for the first time through the remaster collection, and the song that plays towards the end is so trance inducing. They nailed the "dream world" vibe.
@carlosguzman17
@carlosguzman17 2 ай бұрын
How NiGHTS presented ANXIETY in 1996 by DiGi Valentine I really recommend you watch this video gaming brit.
@genyakozlov1316
@genyakozlov1316 3 ай бұрын
I hate this video for a lot of reasons, from attacks on the creators from the perceived flaws in the art, to the entire premise being about comparing apples to oranges. But most of that falls under subjective opinion. One thing which doesn't is the fact Nights isn't a he, canonically Nights is a they, because they are meant to embody both kids, a boy and a girl, so they are androgynous. Heck, the sequel gives them a female voice actor, so why you settled for Nights being male I have no idea. Just based on vibes alone maybe? That's far from the worst thing you said here, the entire video is garbage and I'm disappointed in you for making it, but it's the only thing I can correct without just harping on your opinions.
@ChiefKenn
@ChiefKenn 2 ай бұрын
commented this before but the character has been explicitly stated to be whatever gender you interpret them as, they are all pronouns, not specifically they/them
@deebee5378
@deebee5378 2 ай бұрын
I get the sense that you might not like Nights very much
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