Make ANYTHING With a Single Simple Modular BLUEPRINT | 02 | Dyson Sphere Program | Let Play

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Nilaus

Nilaus

Күн бұрын

Пікірлер: 257
@summonsays2610
@summonsays2610 Жыл бұрын
FYI Blueprints used here: Shared with me/Blueprint/Dark Fog/ Start HUB Storage Shared with me/Blueprint/Dark Fog/ Start HUB Module
@NWChickenDad
@NWChickenDad Жыл бұрын
Thank you. Tearing my hair out trying to find these.
@iagolisboa7827
@iagolisboa7827 11 ай бұрын
thanks, was lost on sea of blueprints on his drive lol
@ayushagarwal5125
@ayushagarwal5125 8 ай бұрын
Thank you sooo much. I was trying to find this for a hour now TT~TT
@Giannis_Krimitzas
@Giannis_Krimitzas 4 ай бұрын
Thank you lots
@Ishimuro
@Ishimuro Ай бұрын
Thank you so much! XD
@MeHdi.fz28
@MeHdi.fz28 Жыл бұрын
I love that Nilaus calls every enemy in other games "the biters"😂
@jordanmacavoy4089
@jordanmacavoy4089 Жыл бұрын
he also calls circuit boards "green circuits" even though the distinction is not as useful in dsp
@MeHdi.fz28
@MeHdi.fz28 Жыл бұрын
@@jordanmacavoy4089 i call them green circuits in both games too 😂
@Alexandragon1
@Alexandragon1 Жыл бұрын
xD Yeah)
@jac62905
@jac62905 Жыл бұрын
Been watching your content for a few years now. I just wanted to give you a holiday gift to show my thanks for your quality content. Stay effective!
@nathanav1634
@nathanav1634 Жыл бұрын
Factorio, Satisfactory and Dyson Sphere Program are so amazing, so much so they've basically broken my ability to enjoy more simple games. Really hope more factory games come out. Love your channel, followed you for several years now, top quality content
@Guido181
@Guido181 Жыл бұрын
I can only play factorio cuz i have potato laptop. but have over 300 hours in the game rn. but dsp and satisfactory i would love to play
@liesdamnlies3372
@liesdamnlies3372 Жыл бұрын
Try Captain of Industry. You’ll probably enjoy how much more complex it all is. Oh dear god. So many items…so many recipes. So many…pipes. SO many pipes. If you ever thought oil refining in Factorio was complex…Ho boy.
@cybermouse8
@cybermouse8 Жыл бұрын
If you're into Tower Defense, try Mob Factory. It's the first ever mashup between Factory games and Tower Defense and it looks cool. I bought it the day it became available but haven't had time to try it yet. Basically you're setting up a tiny factory for each "level" and once you get it running, it continues killing the level 1 creeps or mobs (spawned enemies) to make more stuff, and then you move on to level 2 but you can use and even redesign your factory from level 1 still (sometimes there is a legitimate need to do so). Like, you can have your level 1 factory direct some of its output to the level 2 factory. I thought it was a really interesting idea.
@DartNoobo
@DartNoobo Жыл бұрын
​@@cybermouse8first ever? Have you ever played Mindustry?
@nathanav1634
@nathanav1634 Жыл бұрын
@@liesdamnlies3372 cheers will give it a go
@CaptKahler
@CaptKahler Жыл бұрын
When I first started this my reaction was "that's it? that's all I get?" Getting entitled in my old age haha. Then I realized the brilliance of it. One of the things that made me stop playing the first time around was beyond getting bored once I had 2-3 spheres up, was that I was using blueprints and it made things too easy, I didn't have to put in any work. With this blueprint I'm still doing a lot of work. Not ALL the boring belt work but there's still stuff to be done. It becomes MY plan, my set-up, and that's what makes it great for me. It makes things easier, sure, but it doesn't do it for me. I also may have umm.... gone wild with it in ways similar to you mentioned, right now I'm at 21 lines of product and I left room for 24 total, adding PLS on the back end of the storage module to feed it all LOL. TL;DR great tool to help with a HUB/Mall without doing all the work for you, and it's early game friendly but also very upgradable. What's not to like? Thanks Nilaus!!
@Mirality
@Mirality Жыл бұрын
One thing you seem to have skipped over in this video is the whole input section of how you feed items onto the bus in the first place, and perhaps if you want to introduce a new bus line partway down.
@dicerson9976
@dicerson9976 Жыл бұрын
The true beauty of this design is in its simplicity. You don't even need a blueprint- you can very clearly see exactly how this functions and find all sorts of ways to expand upon it or modulate it for whatever your specific purpose is. For example you don't usually start the game even being able to make steel (or alot of things, for that matter)- but adding a new belt to the bus would be easy. Need alot of different things in one place? Well those splitters don't actually need to be lined up like that! You could add them in different spots to suit the specific needs of a line- in fact, you could add more than 1 if you really need the bulk of a belt's output. Obviously you can use this to very quickly transition to higher tier items once you have access, and mass produce T2 or even T3 belts basically the moment the tech gets researched (instead of needing to rejigger several old lines just to get old outputs to move to new inputers- all that space makes easy work!) and then upgrade the bus. Need more than 1 T3 belt worth of mats? Easy- add another identical line! Don't want all of those lines all at once because of space reasons? Easy again- just redirect some lines or simply don't continue them and replace them with other ones. Add in PLS or IPLS to haul in more resources and add them to the bus! It's so incredibly simple a design that it really takes no effort at all. If you need larger storage buffers for certain resources, you can even upgrade the chests. Stack them higher, use the bigger chests (sideways, of course!), or even use PLS/IPLS directly stitched onto the bus from the side when needing to offworld stuff (Such as the most commonly needed logistics and assembly structures). You can get your bus started extremely early- basically just research Logistics to get the splitter and wham, you've got all you need to make the first line. Truly, this is elegance in simplicity. Less is more! Highly optimized in the best possible fashion. Absolutely stellar work!
@dicerson9976
@dicerson9976 Жыл бұрын
As an addendum, I think I'm gonna restarted my first run since dark fog now that I've seen this. It makes the nightmare spaghetti I've been using seem even more a headache than before XD
@IsmeGenius
@IsmeGenius 10 ай бұрын
You cannot just add a splitter to the belt without cursing all the existance. This game went a long way, but it still has a long way to go to straighten and polish tons of little interactions.
@FerociousMoOoO
@FerociousMoOoO Жыл бұрын
One thing Nilaus forgot to mention in this video, you will need a decent amount of foundations before you set this up.
@triggerunhappy.
@triggerunhappy. Жыл бұрын
I don’t recall the starting planet having so much water
@BreakingBad13
@BreakingBad13 Жыл бұрын
Foundations and soil !
@Steev42
@Steev42 Жыл бұрын
From what I remember from the last time I played, that's pretty much always the case.
@CD-vb9fi
@CD-vb9fi Жыл бұрын
@@BreakingBad13 you can get lots of "Pile/Soil" by setting up a turret kill zone then aggro some units and as they fly in let the turrets and your mecha slaughter them. It's actually a good way to get some mats like Titanium bars that are difficult to get in early play. Just make sure you are in "combat mode" and use the reticle to pick up the stuff the Fog ships drop when they pop! The Pile is gathered automagically but not the mats.
@Failypso
@Failypso Жыл бұрын
Foundations, Soil, Belts, Splitters, and quite a bit of mining up and running. It's a clean design, but not really a way I see myself setting up an early game mall.
@Ivmr
@Ivmr Жыл бұрын
Thanks!
@commanderpower79
@commanderpower79 Жыл бұрын
MY GOD...... this is fantastic!!! I love it!
@VoxolMystic
@VoxolMystic Жыл бұрын
Yeah, I am genuinely blown away with how incredible this is.
@micalheminger6699
@micalheminger6699 Жыл бұрын
Nilaus, started playing DSP yesterday. I tried it when it was free a couple years ago. Great work - one bit of advice if you are making this part of the master class. It took me entirely too long to figure out TAB changed the splitter configurations. I searched the tech tree for 20 minutes looking for double stacked splitters.
@draggidoo
@draggidoo Жыл бұрын
I admit, OP could improve on keybind use descriptions; maybe a on screen key and mouse showing his button presses?
@Zkullz69
@Zkullz69 Жыл бұрын
This is the comment i was looking for. I was doing that same thing, scratching my head looking for these double high splitters. Thanks for the tip.
@jetah50
@jetah50 Жыл бұрын
The right side of the screen has plenty of options for nearly everything you do.
@lordoftheundergrowth439
@lordoftheundergrowth439 Жыл бұрын
genuinly what i was looking for thx
@lithiusdialumini
@lithiusdialumini 11 ай бұрын
This is the information I was searching for. Thank you!
@goliathfox
@goliathfox 6 ай бұрын
This by far is the best bus/hub/storage system I have seen. It is simple and can be done early game. Thanks!
@GikamesShadow
@GikamesShadow Жыл бұрын
These splitters work so genuinly great, its insane. Thanks for the tip Nilaus!
@relaxxaxa
@relaxxaxa Жыл бұрын
Nilaus sounds like a kid before Christmas! I love it!I also love the factorio approach in DSP!
@fmenguy
@fmenguy 10 ай бұрын
Whoua really hats off to you for this tip, I saved hours with it, thank you a thousand times over!
@maliticus7474
@maliticus7474 Жыл бұрын
Your designs are always super helpful. On my own I only have two modes, super organized and utter chaos. I tend to lean towards the second.
@QuestionableObject
@QuestionableObject Жыл бұрын
Trying to be super organized and fumbling it ending up with spaghetti anyway
@KuntaKinteToby
@KuntaKinteToby 10 ай бұрын
I like the chaos its funny that somehow my mess of a base still produces stuff lol
@rybiryj
@rybiryj Жыл бұрын
Space is full of space, great hint!
@darrensmith245
@darrensmith245 Жыл бұрын
There’s actually a lot of options those multi level splitters allow with a main belts including the ability to add lines down the path of new or same resources. Thanks again, this video really helped, look forward to more of your live streams on twitch.😊
@dougdaniels7848
@dougdaniels7848 Жыл бұрын
Kudos, love the new bus design! It allows for more engagement with the players that are using your blueprints!
@starbreeze7249
@starbreeze7249 Жыл бұрын
Your blueprints never disappoint and I'm honestly so glad to use them when I can, and it's really cool to get the community involved as well when you do. Really look forward to how you redo some in the future with IPL or hopefully some proliferating since that was lacking a lot previously. Also so happy you're enjoying the game so much, I think we've all been waiting forever to hop back into some DSP
@Julian-br7wb
@Julian-br7wb Жыл бұрын
Raised belts splitting to the ground for the bus is brilliant
@BramWarrick
@BramWarrick 11 ай бұрын
I don't know that this is helpful to anyone, but I've tweaked the blueprint and it works even better for me. The change is simple and not very expensive. I place the 2-tall, 2-way splitter under the storage. This allows: * Easier to patch into a Logistics Station * More consistent flow of items * Easier to produce an item (e.g., engines) and send them to a nearby assembler. * How: * Determine the desired ratio of items to finished products (e.g., 2 engines, one ship) * Set the recipe on as many contiguous assemblers as necessary * Set the spliltters for THOSE assemblers to filter the output to the right or left (based on where you're building the final product). * Where you're buiding the final product, use a splitter to feed the items to the side of the assembler(s). * This scales well, and I've gone as high as five assemblers for a single item - and tied the line into other assemblers with low difficulty or spaghetti.
@Seyuzlaun
@Seyuzlaun 14 күн бұрын
I wish I could see it, otherwise I personally don’t really understand
@Gonanda
@Gonanda Жыл бұрын
OUTSTANDING! Simple and geniusly! That why I love watch Nilaus's twitch and youtube! Cose he genius!
@BTG412
@BTG412 Жыл бұрын
You have an amazing walkthrough play style! Keep it up
@sorbpen
@sorbpen Жыл бұрын
I played along with your previous play-through and must say managing the belts on the ground is so much less messy, great job Herr Direktör
@WildSeven19
@WildSeven19 Жыл бұрын
Every time I think I'm finished with this game, I see your stuff and have an overwhelming urge to start a new file and do it "properly this time". My pb is a Dyson Swarm
@IraRomfh
@IraRomfh Жыл бұрын
I bought the game because of his videos and I too walk away shortly after the Dyson swarm. Maybe this time will be different…
@WildSeven19
@WildSeven19 Жыл бұрын
I don't know, it always gets really exhausting to play at that point. Good luck this time...@@IraRomfh
@Pr0zart
@Pr0zart Жыл бұрын
Great video as always, thanks Nilaus! I have about 400 hours into Factorio but I just started DSP so your videos have been very helpful in getting me started.
@Enigmaxxable
@Enigmaxxable Жыл бұрын
"short video", 17 mins. Love the content as always!
@CilantroGamer
@CilantroGamer Жыл бұрын
I love this design! So satisfying - it reminds me of good cable management! :D I've actually been using a box-based bus - make a stack of small boxes and use blue sorters to pass the items one to the other. So on the bottom box you might store gears, iron, and copper, and the one above you might store circuits, magnetic coils, and processors, etc. The nice thing is that if you convey the items this way, all you have to do to add a new product to the bus is put an assembler on the side of your box bus, attach three blue sorters to it, and you're done! It doesn't matter what products they need, as long as they're on the bus. There's definitely some limitations with this design but it is ultra compact and very cool. One big downside is tech - you really do need blue sorters and a decent stack size to make it work, so the design in this video will be much better for the very early game for sure. I think in my next run though I'll try something like this in the video, there's something just so nice about a long line of belts making products.
@stevenape377
@stevenape377 Жыл бұрын
I like it. The early game is always tradeoffs; this allows you to get to mid-game tech without too many headaches. It can also gradually morph into a bot mall as you get to the higher tier buildings. The one hesitation I have is that I might prefer to wait just a little longer and then build a mall that can produce literally everything in one go.
@bobbodaskank
@bobbodaskank Жыл бұрын
I always have the dark urge to have too much production dedicated to end products. "I need eight assemblers on precision drones, STAT." Your designs help me manage these urges.
@johanlarsson9805
@johanlarsson9805 Жыл бұрын
Yeah this is litterally what i tried to do during my first week of playing back when it first release. Couldnt get it to work good though, but this looks awsome! I need to try this out again :)
@zazuch
@zazuch Жыл бұрын
Wont lie I was pretty late game when this update came out. So starting out and not being able to use all my blueprints as I just didnt have the tech way was a bit overwhelming to try and make things work. This is a genius idea that will make that so much easier thank you!
@danilooliveira6580
@danilooliveira6580 Жыл бұрын
I'm actually continuing my last playthrough, I'll use it to make as much metadata as I can before I start a darkfog run.
@zazuch
@zazuch Жыл бұрын
@@danilooliveira6580 Ohh once i knew you would have to start over I just pumpped up my data making to get some meta data but it goes surprisingly fast. Also since due to the settings I choose on my original playthrough i got a fraction of my science as meta data. so I took what i needed to get some basics. Also I think even if you start a new game you can go back and pump out some extra meta data as it takes into affect ALL your saves and they all pull from the same meta data. But I could be wrong on how that works.
@frankmc8355
@frankmc8355 Жыл бұрын
I've had a blueprint almost just like this one since they released blueprints (except mine has profilerator in it, and I only carry raw iron and stone instead of glass and plates), but it never occurred to me to space it so you can have ILS in exactly the right spot. That's clever!
@be_cracked8212
@be_cracked8212 Жыл бұрын
I was also working on that bus idea of yours for a bit, but moving the splitters to inbetween the factories is very smart.
@tapiopuranen88
@tapiopuranen88 Жыл бұрын
for bit of increased ease of use, the blueprint could contain a couple pieces of belts + inserters taking stuff into the constructor. so you'd just have to draw the belt from splitter to the end of a ready existing belt. No need to manually add all those inserters when stamping them down.
@AbsoluteHuman
@AbsoluteHuman Жыл бұрын
That's a neat idea, the caveat is that sometimes you will need to delete some of them.
@kavitiko335
@kavitiko335 Жыл бұрын
@@AbsoluteHuman While true, I would rather delete a thing than build a thing. Far quicker and fewer clicks.
@RikKeeris1
@RikKeeris1 Жыл бұрын
It will probably go over the building limit of your first blueprint unlock
@kavitiko335
@kavitiko335 Жыл бұрын
@@RikKeeris1 It already is at ~170 items. Adding another 10 or so isn't going to change much.
@Emilis2023
@Emilis2023 Жыл бұрын
Man this reminds me so much of the typical Factorio style bus's you'd set up. I really like it. So much more organized and easy to handle than the spaghetti I usually come up with.
@SEVEER81
@SEVEER81 Жыл бұрын
This is somewhat similar but better than what I was doing for my matrix's before the dark fog update. I love it Most certainly going to start using these blueprints next time around.
@Easy2own
@Easy2own Жыл бұрын
Didnt play the game , but thx for your support/guides for the community ;)
@xerkerias
@xerkerias Жыл бұрын
This is a great design! A personal modification I'm doing is to build engines and stuff on the opposite side of the bus and belt them across to keep the finished goods side looking clean
@austinpowers7361
@austinpowers7361 Жыл бұрын
Belts look great. But they take a lot of space, and don't have everything. If production is slow, you can't prioritize what to build first. You can have the same modular hub, without main bus. Just add 2 to 5 boxes with belts as input for one side of the constructor, and one box as output. In the beginning put resources in the boxes manually, and add bots later.
@jac62905
@jac62905 Жыл бұрын
When i first came over to DSP from Factorio over a year ago, I tried and failed a few times to set up a main bus. Here, it looks like you've finally perfected it! Def excited to start a new universe and try out the dark swarm with your bus design.
@shawnp6653
@shawnp6653 Жыл бұрын
Makes me want to play Dyson again!
@Ferenc-Racz
@Ferenc-Racz Жыл бұрын
I love this gameplyas, much-much more than factorio. :)
@slimpwarrior
@slimpwarrior Жыл бұрын
Btw, you can stream on KZbin since twitch allows multistreaming now. I'd watch the stream more often that way
@sinanuygur5273
@sinanuygur5273 Жыл бұрын
Ofc we gonna like your content. I wouldnt be able to "finish" Factorio without your videos. Man I hate pipes...
@SaintRegime
@SaintRegime Жыл бұрын
Beauty in simplicity.
@hermes6969
@hermes6969 10 ай бұрын
I added proliferator sprayers at the input and also as first item on the hub that goes to the production, so everything can be sprayed and give extra items or boost production
@Heffling1
@Heffling1 7 ай бұрын
If you don't mind a bit of waste, you can add sorters to your assemblers to save clicks later.
@andvor93
@andvor93 Жыл бұрын
Okay, i dont usually do this, since i kinda wanna figure things out myself but... Im definitely Yoinking that idea
@samfisch5988
@samfisch5988 Жыл бұрын
As allways nice and clean. Thanks for your work for us.
@diorme
@diorme 10 ай бұрын
Pure genius
@liquid7698
@liquid7698 Жыл бұрын
nice and clean, love your designs
@Giannis_Krimitzas
@Giannis_Krimitzas 4 ай бұрын
Thank you
@neoasdrubaul
@neoasdrubaul Жыл бұрын
Love your new design. Will implement it in my new world aswell.
@TheNierka211
@TheNierka211 Жыл бұрын
I needed this Yesterday :D so good.
@sonalita_
@sonalita_ Жыл бұрын
main bus finally viable in DSP! Love it
@Vitalabyss
@Vitalabyss Жыл бұрын
I did not know you could stack storage onto splitters. Is that new? That is amazing. This is gonna save me so much room. Thanks for the blueprint Nilaus and Chat.
@zazuch
@zazuch Жыл бұрын
I didnt either and that makes making buffers so much cheaper an easier. I would just have a strip come up to a storage box with 3 inserters, then a line going out with 3. Just run it through a splitter is much easier and cleaner.
@nrudy
@nrudy Жыл бұрын
Okay, I'm glad it's not just me. If only I had known this 400 hours ago...
@danilooliveira6580
@danilooliveira6580 Жыл бұрын
its actually pretty old LOL. I think it there since before the logistic drones.
@nrudy
@nrudy Жыл бұрын
@@danilooliveira6580 You know, I played it a long time, but I can't say I played it well...
@TaoistYang
@TaoistYang Жыл бұрын
I've been doing this style for years now... I'm just revisiting my blueprints, after the update, but basically I have 'world' belts and I put strip factories (thin factories that fit within the equztor zone) as I need for each item (so I can fit the most arount the planet). All my raw materials feed to the belts & all my factories work from those raw materials.. I also have a small module that stacks the belt contents and another to spray them. :-D
@aRandomFox00
@aRandomFox00 Жыл бұрын
You effectively adapted the Main Bus technique from Factorio into DSP in a way that's so simple, modular and indefinitely expandable. I don't know how I didn't manage to think of this sooner. I came close to designing something similar but it always just ended up devolving into spaghetti. It never occurred to me to just... use splitters to put the main bus on the 2nd floor so that branches can be placed on the 1st. (facepalm) Well done.
@randeknight
@randeknight Жыл бұрын
I did a entire run just using the main bus technique. (Not a speed run technique though - took me 20 hours for game complete) You can stack the splitters so the bus isn't so wide.
@aRandomFox00
@aRandomFox00 Жыл бұрын
@@randeknight The key thing was that I didn't know items fed into splitters could output at a different level from the input. I thought like each level was its own closed system. This bit of knowledge changes everything and makes me want to get back into this game.
@BigDuckBG
@BigDuckBG Жыл бұрын
I think you can place sorters at both sides, if you look from assemblers, so you can make it more thin. And, you can make a different blueprints for all that can mace from components of the bus, and slightly another version, for everything that cannot be made from the same components directly.
@daniellobo8813
@daniellobo8813 Жыл бұрын
now thats a nice looking bus!
@bclarkca9113
@bclarkca9113 Жыл бұрын
Very cool!
@ozimandia
@ozimandia Жыл бұрын
Love it!!!! Thank you!
@fangoroth6600
@fangoroth6600 Жыл бұрын
Me in early DSP: Main bus spaghetti time KZbinrs: Ratiod compact malls good Me: -Does that - DSP Updates and adds a bunch of new stuff Me: How do I make all of this compact and efficient... Nilaus: Do you have a moment to talk about our lord and savior the main bus? At least with the splitter alt modes it's WAY easier than it was when I had to manually knit all the belts together
@fpsmarcus
@fpsmarcus Жыл бұрын
Love the content!
@DavidWMiller
@DavidWMiller Жыл бұрын
Really hoping that someday logistics bots can be multi-item. With the addition of per-slot storage filters in the last update, a single storage box could be the input and output for all the items the assembler needs.
@plastictouch6796
@plastictouch6796 Жыл бұрын
Maybe they could upgrade the big box so it can have two hats on it instead of just 1. Would give more specialized utility to the big boxes other than just being a bigger box that takes up more space.
@sebastianstarke6668
@sebastianstarke6668 Жыл бұрын
Hah nilaus raising the bar as usual 😂awesome idea and execution thanks for doing the heavy lifting for us
@2amzicholas501
@2amzicholas501 Жыл бұрын
part of the blueprint could include small belts leading to the assemblers so that the sorters are part of the blueprint and it's faster
@Keldrath
@Keldrath Жыл бұрын
He wanted to make it modular so you can put it in whatever order you want.
@veikkokunkel1266
@veikkokunkel1266 Жыл бұрын
I was waiting for this update to the hub 😁
@hectatusbreakfastus6106
@hectatusbreakfastus6106 Жыл бұрын
The problem with this build is that it makes me realize how stupid I am for not thinking of it hahahaha. Absolutely brilliant distribution hub. I love how easy it is to set up sprayers on everything too.
@SpaceGamesChill
@SpaceGamesChill Жыл бұрын
Looks great, my start is such a mess haha! Nice to see DSP videos back on the menu.
@Deathwish026
@Deathwish026 Жыл бұрын
how is this better than the older bus. this takes up soooooo much more space for no real benefit than looks.
@davids182
@davids182 6 ай бұрын
It's also simple and easy to understand and easy to build. And it's easily expandable.
@TheMilouzeb52
@TheMilouzeb52 Жыл бұрын
So simple and clean
@lepilip
@lepilip 5 ай бұрын
awesome!!! thanks for all the videos where is the first part of the video, where you produce all the ingrédients? cant find the |01| of this one...
@kristof9497
@kristof9497 Жыл бұрын
Thanks.
@ribaldc3998
@ribaldc3998 Жыл бұрын
Cool construction!
@showjaymayhem
@showjaymayhem Жыл бұрын
They allow turret right on the belt but not a splitter...
@DarkPhoenix1515
@DarkPhoenix1515 Жыл бұрын
isn't it better to feed the side assemblers with the in-line component(e.g. motors) from the single output chest, instead of having three outputs for a single assembler? assembler => belt => chest => split in two belts for the side assemblers
@lieschenmuller2391
@lieschenmuller2391 Жыл бұрын
Great Idea, but I could not find the BP on the google-drive, is it there? Am I blind?
@lieschenmuller2391
@lieschenmuller2391 Жыл бұрын
Found in in the Dark Fog folder. Thx!
@Holo2608
@Holo2608 Жыл бұрын
Briliant! ❤❤❤
@GamerRiddly
@GamerRiddly Жыл бұрын
There are a lot of blueprints on the drive. Which one is the one featured in the video?
@Nilaus
@Nilaus Жыл бұрын
"Starter HUB Module" (until I clean it up and put it in a dedicated folder)
@KristoferHoffman
@KristoferHoffman Жыл бұрын
any chance we get to see how you feed that beast?
@notyepenyar
@notyepenyar 9 ай бұрын
Are these hub blueprints still part of the pack? I can't find them.
@Cellidor
@Cellidor 6 ай бұрын
I really like this style of bus, though I've tweaked it in my game to be a little more compact. By just offsetting the splitters by a single space in a checker pattern, you can have each of the conveyors right next to each other and take up half the width. I'm curious why he didn't do it that way (Unless he mentioned it in the video and I missed it).
@danilooliveira6580
@danilooliveira6580 Жыл бұрын
for late game I think I'll stick with sushi belts, they are more compact, but for early game this mall looks great. the only problem is the size, I usually run out of a space in the first planet.
@ZM-dm3jg
@ZM-dm3jg Жыл бұрын
Yeah and space is more important than ever now since you gotta spend ages dealing with the dark fog on every new planet you expand to.
@talltrea
@talltrea Жыл бұрын
Ages? I wipe them in minutes the moment I have 6 missle turrets and 1 sensor tower. Get 12 of the missles down and blast the relays before they deploy + take no hit from the Hive. Space is not an issue for me fortunately... i need to use more as opposed to less...
@CostelloDamian
@CostelloDamian Жыл бұрын
I did almost identical set-up when I first started the game and didn't know what is going to be needed for what. If it was a building I just stored it and if it was an item I put it back onto the bus for later potential use. Although I have used different splitters and it was more difficult to connect. I didn't realize you can use different type of splitters like that o.O
@photepsjourney
@photepsjourney Жыл бұрын
Hi Nilaus, can you make a video, how you sync your blueprints with google drive?
@ndchunter5516
@ndchunter5516 Жыл бұрын
seems a bit space hungry, but i guess its a good transition from entry mall to planetary mall?
@JaiLeeroy
@JaiLeeroy Жыл бұрын
😮 you said the four letter m-word
@UNSSC01
@UNSSC01 Жыл бұрын
This is actually kinda genius
@michawojciechowski8104
@michawojciechowski8104 Жыл бұрын
its genius as usual
@salemprompthous3820
@salemprompthous3820 Жыл бұрын
Already at the first BP placement, I'm thinking of a small improvement to it. At the assemblers, have three/four belt tiles with sorters into the assembler in the BP, that way, you'd only need to connect belts from the splitter to the already placed belts. I am a bit behind on this series, so maybe it'll have a similar update later. Will definately utilize this BP concept once I get into DSP again
@plastictouch6796
@plastictouch6796 Жыл бұрын
Early game blueprints have a cap on the number of facilities. He specified in the video that that blueprint already has the maximum number of facilities for that level of science. If you build it before red science you will have even fewer facilities per blueprint so if you build it earlier it will have to be even smaller.
@salemprompthous3820
@salemprompthous3820 Жыл бұрын
@@plastictouch6796 which wouldn't really be an issue, considering my first build (copied Nilaus' BP off google.docs), I had 4 belts that weren't in use for a long time. Cut down on belts, set up another BP with just belts and splitters, and the 150 cap on items is easily bypassed
@humvee2ooi
@humvee2ooi Жыл бұрын
I build my bus like this but i had the bus on the ground. This is so much better! I'm about to rebuild my whole bus lol
@gammaphil
@gammaphil Жыл бұрын
I really like this build, i was starting something similar but I think I might switch to this design. Can I add one suggestion? Maybe add into the blueprint 3 belts, about 3 spaces long, and sorters going from them into the assemblers. That will make adding sorters a little less irritating. You can just drag the belts you need and connect them from the splitters to the belt stubs. No sorters to click
@TurboAchiever
@TurboAchiever Жыл бұрын
Watching your videos makes me want to get back to Dyson Sphere...
@jimdiroffii
@jimdiroffii Жыл бұрын
Damn that is a beautiful hub.
@vooooooooooooo
@vooooooooooooo Жыл бұрын
What about proliferators?
@Official_Dominatus
@Official_Dominatus Жыл бұрын
instead of having the engines/motors go onto a belt from the source assembler, I would make a belt from storage to the destination assembler. You can see it splits them to storage/production. Going from storage to the next assembler would produce better results.
@slimpwarrior
@slimpwarrior Жыл бұрын
But then it looks shit, which Nilaus requirements do not allow
@Official_Dominatus
@Official_Dominatus Жыл бұрын
thats a @@slimpwarrior problem
@slimpwarrior
@slimpwarrior Жыл бұрын
@@Official_Dominatus Nilaus as well, no? He speaks about it during the video. Do not take it to heart
@MichaelGloger
@MichaelGloger 11 ай бұрын
How would you scale up your production using this system if you need lets say N assemblers to make certain item? You would put them directly to the bus or would you move the assemblers below each other and merge the items from them before putting them on the bus?
@whwhywhywhywhywhywhy
@whwhywhywhywhywhywhy Жыл бұрын
looks really useful! what are the blueprints called tho? can't find it in the google drive
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