I REALLY appreciate the font and page layout. Clear, room for side panels, great titles, oh, and flavourful descriptors.
@JediNiyte2 ай бұрын
This is INCREDIBLE! I'm really eager to see what you guys have done with skills. In 5E they were not very well fleshed out. I wonder if Nimble gives us DC tables and rules to keep things moving at the table, as well as keeping DMs from having to do game design to figure out what skills actually DO. Keep up the great work!!!
@92Benat2 ай бұрын
Feedback on the Commander class. I like the idea about Commanders having the ability to allow another character to cast non offense spells with Zephyr's strike. It increases the options and the players that play Commander and their party will enjoy the increased tactical decisions that non offensive spells allow. I would go further in giving the Commander options to inspire the other characters. I think the Commander should be able spend thier resources to give the other characters the ability to do certain actions like, dodge, disengage (with movement included to get out of melee range of opponent), medicine check, grapple. I was thinking movement, but upon more consideration I worry that may seriously reduce the occurrence of chase scenes. This could be balanced by having the Commander have to spend action points to give another character the movement action. Really exciting concept!
@primafacie5029Ай бұрын
I gotta say, you're onto something good here!
@92Benat2 ай бұрын
For the kid version of Nimble, or Nibble as someone in the comments suggested, I have a few thoughts. I would strongly advise against subclasses, the player should only need to focus on the type of character they wish to play. Subclasses would lead to confusion, particularly if they played a second character of the same class in another game. Classes should not be customizable. Each class should have defined abilities that aren't switchable. That way if a player chooses the same class in the next game, they will be able to use the same abilities that they already know. If the player wishes to have different abilities, they can choose another class. No level ups: Similar to my other concerns, a player who plays a higher level character in one game would likely be confused if they don't have access to the same abilities in the next game. Rewards should be commonly 1, possibly two use magic consumables. The items can be used once or twice and then they are consumed. Class Idea: Horseman. A class of character who rides a animal. This allows them to have double movement and the ability to shove or knock an enemy prone when they charge an enemy. The animal might have attacks like bite or kick and the character may not. This class the animal and the player have the same character sheet and move and act together, unless the player roleplays that they dismount. No opportunity attacks: Opportunity attacks are hard for adults or beginners to learn. Also tends to result in static combat where characters and monsters don't move which I think children will be disappointed with.
@mortegutt2 ай бұрын
I agree that you use shadowsummons as a source of power to spells. The idea to summon shadows from slain enemies is also cool
@xanianjamfalcon2 ай бұрын
Backed today! Small projects like this are always a joy to see succeed. The marketing paired with the fantastic artwork really pushed it over the top for me. I was planning on simply adopting the rule changes from v1, but this sort of thing is braincrack for me.
@JAH7112 ай бұрын
It would be cool if one of the goals included a free PDF version of the Nimble Ruleset, for smaller games it’s a great way to gain exposure. Maybe only include 4 core classes up to lvl 3? But I don’t run a business, just thinking of Shadowdark, Worlds Without Number and Mothership.
@nimbleCo2 ай бұрын
Yep, there will be a free quickstart PDF for people who want to just try it out.
@ksspang2 ай бұрын
Potential for flavoring/structuring the shadowreaver (SR) - instead of getting their magic from their patron anymore, maybe the shadow minions are spirits that "haven't gotten the memo" and still are at the shadowreaver's beck and call, and therefore the SR can sac them and leech their magic to regain mana, so they get their magic at a trickle from these uninformed subordinates, since the fountain of magic from the patron has been shut off (gotta take advantage of the bureaucracy and boss around the little guys, they don't know your nametag doesn't work on the security door anymore, they'll hold the door open for you :) )
@nimbleCo2 ай бұрын
haha! love it :D
@vigilantgamesllc2 ай бұрын
1:07:37 You may want to consider removing opportunity attacks, or any other similar "interrupt", from the game entirely. Reactions, like your Defend or Interpose, work with the flow of combat just fine because they don't disrupt or add anything new to the turn they are reacting on. Defend simply reduces the damage and Interpose just changes the target, no additional rolling required. When it comes to reactions like Opportunity Attacks, however, now your actually disrupting the flow of combat. You're basically saying, "Wait! Stop doing your thing, because I'm going to do my thing that I now have to roll for, then you can go back to doing your thing." Removing the attack roll in your system helps this problem, but doesn't eliminate it. It's disruptive and annoying. The juice isn't worth the squeeze, if you know what I mean. Just axe these kinds of reactions all together.
@StainlessHelena2 ай бұрын
Love Shadowmancer so far! Will there be more subclasses in the future or maybe a guide to homebrew your own?
@OldOneTooth2 ай бұрын
One thing I feel should happen in a world where classes exist, there should be understandings as to how the class propagates new members, how it evolved and how the existence of that class impacts society. So if you have mages, how do new mages emerge, what role do they play in society and how did mages come to be.
@SuperFrostyice2 ай бұрын
Shadowmancer reminds of shadow lord from Solo Leveling with the shadow summons... Or the binder from heroes of shadow the book in 4th edition. It's really cool stuff. I hope the final art for the mage changes the old man is very cliche... Maybe a Elf
@larsbuch2 ай бұрын
Shadow reaver could get some of the powers from the patron to explain the different abilities perhaps having always attending minions
@sakariasswartling91952 ай бұрын
Where do I get ahold of those kinds of nice dice?
@OldOneTooth2 ай бұрын
Might need to have a mule/retainer card to carry stuff for you. I miss social class as a stat that reflect the inherent earnings of your wealth. (Traveller)
@hectamus_2 ай бұрын
This system seems amazing, and I love the classes. Based on play-tests, how does the balance at higher levels seem? And do spell-casters become world-altering gods while martials still feel mundane?
@nimbleCo2 ай бұрын
Balance is much improved at high levels between martials & spellcasters!
@androsh90392 ай бұрын
Sweet.
@3AIEM2 ай бұрын
I don’t know if anyone else would like this idea and I heard Evan said in one of the videos that he prefers the A5 size. But would it be possible to do the A4 size and combine all 3 books into it?
@nimbleCo2 ай бұрын
Having 3 separate books is handier for use at the table. the GM can have/use the GM book, the players can look through the Hero and Rules rook if they wanted.
@3AIEM2 ай бұрын
@@nimbleCo thank you! That makes a lot of sense. My players rarely reference books at the table so I guess I was thinking just for me lol Can’t wait to receive my copies and speed up combat!
@OldOneTooth2 ай бұрын
Jump on back coordinate and similar cool things should just be actions anyone can do. Again why classes and subclasses annoy me as they limit play.
@OldOneTooth2 ай бұрын
Kinda want to dump fixed classes and subclasses and just pick an ability each level. How would that affect balance?
@nimbleCo2 ай бұрын
You could certainly try it!
@thestoneshow20012 ай бұрын
I sooooo want to back this, but i wont get paid until after the campaign ends 😭 will pdfs be available to buy at some point soon after the campaign?
@nimbleCo2 ай бұрын
yep, you should be able to preorder after it ends
@kahlinwhatley86402 ай бұрын
Is Nimble designed specifically for use with grid play or does it work with zone based combat like Fate? or rough distances like ICRPG or Shadowdark?
@nimbleCo2 ай бұрын
it can work just fine w/o the grid.
@Jescribano12 ай бұрын
Coordinated strike sounds like a lot of fun! Pls don't make it a once per long rest kind of ability, it's sad to only get to do your cool thing once every 2-3 sessions :(
@nimbleCo2 ай бұрын
The commander gets more of them as they level up, and it'll recharge whenever they roll initiative. 💪
@m8trxspydr4rl752 ай бұрын
Would like to make NPC and monster builder with the character builder for GMs.