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One of the most frustrating parts of a game tends to be the beginning. Factors like pacing, characters and story may be the reason for this, but there is one part that stands out the most.
Tutorials
While some games can get by with decent tutorials, many end up suffering because of one reason or another. Whether it be forcing the player to learn controls they already know, breaking the fourth wall or just being bad at their job.
How does Breath of the Wild handle its beginning though? Since it is an open world, does that make the integration of a tutorial more difficult or does it mix well with the freedom aspect? In today's episode of the Documentary of Breath of the Wild we analyze the Great Plateau to see if it truly stands out from other game's tutorials!
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• Setting Out! │ Breath ...
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• The Documentary of Bre...
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