I think Green Sun’s Zenith with dryad arbor in the deck should have been mentioned. It’s probably one of the best if not the best spell that ramps (outside of fast mana) because of the versatility.
@Breviparopus Жыл бұрын
Goes in the treasure map ancient tomb section
@Tspang42 Жыл бұрын
God so many people that play at my lgs would disagree😂 everyone hates dryad arbor
@soulkens2 ай бұрын
@@Tspang42for good reason too, it’s fallen off so hard since board wipes just keep getting better and better even in upcoming set looks like a 3 mana wrath coming
@Tspang422 ай бұрын
@@soulkens it’s sooooo bad
@chadsamuels6512 Жыл бұрын
I think Kodama's Reach and Cultivate are underrated. Yes they are slower. The advantage is that it pulls a land from your deck to your hand to help prevent missing a land drop. I think of them as cards nine or ten to a ramp package.
@sunflowertheog Жыл бұрын
player preference - I'd rather have wood elves or topiary stomper to go get a land and be a body because lategame when i play an overrun, cultivate did nothing but my land finders are bodies
@adamcappella8088 Жыл бұрын
Preference and commander Like aesi would totally want those cause more frequent land drops.
@sunflowertheog Жыл бұрын
@@adamcappella8088 that's fair, with aesi wouldn't you want like three visits, nature's lore, farseek, and then tons of ramp like exploration, explore, growth spiral, oracle of mul daya, dryad, courser of kruphix etc instead?
@adamcappella8088 Жыл бұрын
@@sunflowertheog yes, those all would be good. But also cultivate and reach do allow for more draw pips. Plus with aesi you'd rock more ramp than normal and would have less focus on draw. So you'd probably have room to get those in the deck anyway. That's how I'd see it anyway.
@officeman15 Жыл бұрын
@@sunflowertheog love Topiary Stomper, seems like such a slept on card.
@CDPeyton1 Жыл бұрын
I would be interested to see a video on the overlap of draw, removal, and ramp in your decks. Like, if you run 15 draw, 15 removal, and 15 ramp, what is the actual total count? I often prioritize cards that meet multiple conditions (sad robot) simply to make space for other cards. That approach is especially true when moving from deck building to (commander) cube building.
@elijahbuck6499 Жыл бұрын
I’m a noob but i do have a breakdown if you or anyone cares 8-10 targeted removal, 4-5 board wipes, 35-40 lands, 5-15 ramp, 5-10 draw, and 20-43 cards themed around my commanders ideas I know it’s not the best, but for what I have it’s fun and effective enough
@Sehon13Ultd Жыл бұрын
@@elijahbuck6499 the question was about overlap
@jerryloiselle8507 Жыл бұрын
If solemn simulacrum isn't reanimated a lot or recur in any way, i wouldnt count him as card draw, because its just replacing your card (cantrip)
@CDPeyton1 Жыл бұрын
@@jerryloiselle8507 Fair point. Sad robot was probably not the best example. Replace with pro face-breaker or some such. I am interested to see what the Nerds think about the relative value of some potentially over costed cards that hit two or more of the removal, card draw, and ramp categories. Perhaps a tiered list of multipurpose staples with the world famous shrinky dink move? Just a thought.
@jerryloiselle8507 Жыл бұрын
@@CDPeyton1 pro face breaker is a much better example
@ramuslatsman6944 Жыл бұрын
I average less than 10 ramp pieces per deck for sure. I think I’m usually around 8. I essentially want to hit one piece of ramp per game, but I don’t want to ever be playing ramp in lieu of making a land drop, that feels real bad. Generally I tend to try and lower the curve of my deck so I don’t need so much ramp, then I can replace those ramp slots with interaction/card draw/enabler/pay off pieces that I’m a lot more excited to play than a ramp piece. Whether or not going as low on ramp as I do is correct is definitely debatable, but I think overall people play too much ramp and not enough interaction/card draw.
@jacobjensen7704 Жыл бұрын
I can guarentee that people don't play enough board wipes in EDH nowadays.
@sunflowertheog Жыл бұрын
@@jacobjensen7704 i run 3-4 in all my decks, i feel like thats my personal sweetspot because any more and you risk having a game where you cast 2 boardwipes and your opponents cast 2/3, which drags the game for hours, and if you only have 1-2 wipes in the deck you might never see them
@eveninghat8715 Жыл бұрын
If you're going to talk about synergistic 3 mana rocks I really like the Celestus for decks that care about having cards in the graveyard. It basically loots for free a couple of times over the course of the game which I think is worth one additional mana. Only downside is having the mental tax of the Day/Night cycle.
@NeonV01D Жыл бұрын
Celestus is crazy good with dredge cards. One time I had it out along with a Stinkweed Imp and it milled at least a quarter of my deck over a few turns.
@jayjayhooksch1 Жыл бұрын
Celestus is actually just bonkers, definitely worth the extra 1 mana. But totally not worth having to track day/night lol. There are also excellent initiative cards that I just refuse to play because the mechanic sucks to track.
@sunflowertheog Жыл бұрын
@Derrick Paulson it's not too bad to keep track of, lategame most people are double casting spells and if the last person didn't, the person before that likely did
@anthonyplummer8139 Жыл бұрын
I honestly needed this video! Earlier today I was looking up different types of ramp for different color!
@ApexZer0 Жыл бұрын
I think one distinction some people make that you didn't mention is that something like rampant growth is always ramp and ramps up everything in your deck. Then there's something like goblin electromancer that only ramps some of your cards. I usually count stuff like that has a half of a ramp spell some people don't count those as ramp at all
@adamcappella8088 Жыл бұрын
Ahh backup I got worried for a sec cause I didnt get to finish the vid first time around. When I came back it was gone. Started and saw the intro and I knew exactly why you took it down lol. Good to see you both 🤘
@bye1551 Жыл бұрын
Would you consider uploading some of these packages of each type onto moxfield using their package feature? Just think it would be helpful, though the full video with all the context is definitely better
@kitgar Жыл бұрын
Odd, I saw this posted earlier.. am I having a deja Vu moment here? 😂
@lunarlight3131 Жыл бұрын
same. i think they had to reupload it for legal reasons
@Munchie3777 Жыл бұрын
No they had to reload the video as the intro was missing
@lunarlight3131 Жыл бұрын
@@Munchie3777 then why was i thinking legal reasons? who's this?
@Munchie3777 Жыл бұрын
@@lunarlight3131 no nothing illegal happened (im a moderator for the nerds) ^.^
@user4x4w4 Жыл бұрын
@@lunarlight3131word on the streets is beezy is accused of eating a dog
@sylvainlectard7377 Жыл бұрын
I would have insisted more about Into the North. Fetch a snow land untapped for 2 mana is almost as good as Three Visits. Yes, the snow dual will enter tapped but it does not need to be a forest.
@RuudAwakening Жыл бұрын
Into The North says 'put on battlefield tapped' hate to crush your dream 💔
@wookie5959 Жыл бұрын
Hi Nerds, there was some good discussion and explanation about your thought processes behind your choices but I feel like there was one topic I would have loved you to cover. (this question applys to beezy with his god eternal oketra deck) How do create a white ramp package and how do you construct your ramp package when you're playing white catch up ramp or if you go down the solemn simulacrum, kor cartography etb package. The etb package feels more reliable for assuring your lands but these cards shut off your other white catch up ramp cards which makes them worse. While white catch up ramp is consistent if you're at the right table can that be enough of a justification to run that package over etb ramp. As much as green is the most prominent colour in commander I don't know how reliable that is. Cards like path to exile help a little making sure at least one of your opponents has an extra land to help you keep ramping. Can you walk the line and find a balance between the two or is it best to stick to one type of ramp package and exclude the other. Interested to hear your opinions as well as anyone else.
@jerryloiselle8507 Жыл бұрын
I am playing a very similar version of beezy's oketra deck, and to be honest, white catch up ramp never feel bad playing or having in hand. If nobodys playing green, your first catch up ramp like knight of the white orchid is gonna trigger on turn 3 (just dont play your land for turn before). I think that you should have a balance of white catch up ramp and just pure ramp too that could fits your strategy it able (mana rocks, solemn etc) And I feel that white options always come with some stuff even if youre not behind, archaomancer map gets you 2 lands out of your deck to play for future turns, your knight of white orchid is a creature for your creature decks so basically card draw with a lot of other cards (mentor of the meek, welcoming vampire, etc) so to be honest, dont be shy to play them without synergies to sacrifice your own lands or stuff like that.
@michaelnorman2392 Жыл бұрын
Ordeal of Nylea is my favorite ramp spell in my Mazzy, Truesword Paladin deck.
@mjvane46 Жыл бұрын
I did this on tuesday night. Built the deck ages ago, and tookit for a spin. This interactionfelt filthy
@MrNibbs23 Жыл бұрын
So I have a Ghalta deck that I tried making as strong as I could because of the play group I was in. I decided to count up the stuff and I found it has the most ramp out of all my decks at 29(minus maybe my Raggadragga mana dork tribal, I haven't counted it yet) and the card draw/tutors are at 27, removal is at 12, and my lands including MDFC are at 26. Some of the cards pop up in multiple slots and some are repeatable effects. I'll probably be tweaking these numbers a bit as new cards come out for mono green. Edit: forgot to count Boseiju as removal making the total 12. Also decided to calculate avg CMC: 3.9 when having my X spells as my preferred mode so I can flex the avg down when needed
@LouisKing995 Жыл бұрын
Cost reducers are INSANE and underrated. The medallions are annoyingly non budget but they are so so so worth it even in up to 3 colour decks depending on how weighed you are towards certain colours (it won’t always be equal so don’t pretend like it will be). And the cost reducers on creatures like Anarachomancer etc are pretty inexpensive, though less splash-able. Honestly seeing those generic costs just tick down is so game changing. Put them in your decks! DEW IT.
@Mecal00 Жыл бұрын
100% agree. Even Emerald Medallion in my mono green deck is so stinking good
@Winterhe4rt Жыл бұрын
For most non-mono-color decks they are exceptionally worse than just a 2 Mana rock. If you have only like 15 or 20 cards in your whole deck that could be cost reduced, then a Medallion is really not that powerful.
@cwba1rd372 Жыл бұрын
Of the 9 main decks I use, my average mana value is 2.91. And I average around 12 ramp in my decks
@joea2083 Жыл бұрын
Growth spiral into wilderness reclamation in my jank control deck im building.
@wegcremington773 Жыл бұрын
Traverse the Outlands and Harvest Season? Have had some goofy success with those in the right decks. Cracking 6 lands with Harvest Season in a tokens deck on turn 4/5 feels good.
@rosskred1160 Жыл бұрын
Three visits and nature's lore should be played in every green deck imo. Doesn't matter if it doesn't synergize. It's that good.
@chadbauer Жыл бұрын
Suggestion related to my favorite videos of yours..updating grading new stables of each color...so many new cards...great job guys
@WayfarersBauble Жыл бұрын
Never doubted you ❤
@NitpickingNerds Жыл бұрын
Of course not!
@douglassmith8069 Жыл бұрын
So does this not seem like a high number? 12-15, and have like 12-15 draw spells, so if your land is 1/3 of your deck and the 2nd 1/3 is draw and ramp then that only leaves 1/3 for your targeted and mass removal, wincons, and whatever your actual game plan is
@jacobjensen7704 Жыл бұрын
Your card draw, ramp, removal, and win cons should overlap with your actual game plan.
@andrueurbane7361 Жыл бұрын
A Question: I just started using Moxfield and I am still learning my way around. When peoples refer to average mana value, do they typically mean with or without lands?
@jeffherman6459 Жыл бұрын
You forgot about the cold snap 1mana mana dork in the first deck example..... And deathrite....
@jnorthey9 Жыл бұрын
Shoutout to grand arbiter augistine IV because it reduces any azorious spell by 2 mana, also you kind of put yourself ahead in mana by just making everyone else pay more for their spells if you think about it long enough
@jayjayhooksch1 Жыл бұрын
Don't write the 3 mana rocks off completely; If your deck is built such that you're casting your commander on turn 2 like 80%+ of the time, the 3 mana rocks are very appealing. Especially Relic of Legends and Honor-Worn Shaku.
@IshmaelHo Жыл бұрын
Like Giada?
@jayjayhooksch1 Жыл бұрын
@@IshmaelHo No, Giada creates her own mana. You don't need to be tapping her to Relic of Legends.
@frankmagyar5532 Жыл бұрын
Nitpicking Nerds Holy Trinity: Nature’s Lore, Three Visits, Skyshroud Claim
@nickhughes8179 Жыл бұрын
I swear by it as an Aesi player
@NitpickingNerds Жыл бұрын
Literally tho 👌🏻
@energetek661 Жыл бұрын
the moxfield ad was so good even beezie dident see it coming! No amber🥺
@dakodastevens8972 Жыл бұрын
Fun moxfield story. I was brewing a Halana and Alena deck so I decided to check out Joe's deck, and I discovered his Xira deck on there, which was perfect because I have wanted to make a control Xira deck ever since she was spoiled and it has given me so many ideas. The idea of a parasitic wasp is just so cool, but I already have an aristocrats deck and I don't really like the weird tribal decks.
@hanschristopherson8056 Жыл бұрын
I find that the familiars are good in decks that are much heavier in the two colors it’s reducing them the other color
@SWAT6809 Жыл бұрын
Y'all should consider linking the card draw and removal episodes in the description
@Shadowof1ife Жыл бұрын
Biggest ramp spell I use is boundless realm might be a bit under rated
@Marlax-1013 ай бұрын
If you feel up to try something as a template to farther adjust. 37 lands-10 ramp/rocks-12 card draw-1game saving card optional. then 10 support cards that can be pritty much anything. now what i want you to do is out of your 10 ramp/rocks run bitterthorn. you 1 game saving card run sword of animist. out of your draw cards you want 2 strong draw spells but for testing run hedron archive and dreamstone hedron. then in your support cards run mind stone and commander sphere. and any more mana creatures you want. what you will notice is that you will have an absurd amount of ramp and draw options. what is left over is 20 plus main deck cards and 10 or so removal options. you have maybe a little under 20 cards that can thin out your deck or draw. then run the sac lands and you will have another 5 plus lands that thin out the deck. about 1/4 of the deck will be able to thin out the rest of the deck.
@joea2083 Жыл бұрын
What is the best creature i can put in a bant creature deck that kills a creature on etb. Or how do creature decks deal with killing creatures. Also can I put one or 2 most efficient spot removal in a creature deck for things that must die on spot.
@danewirostek1903 Жыл бұрын
@joea2083 Agent of Treachery, Arial Obstructionist, Venser, Reflector Mage, Lyev Skyknight, and Terrastodon, are in my Roon blink deck. Bant doesnt really have kill creature on etb
@joea2083 Жыл бұрын
@@danewirostek1903 do you thinks its ok to run swords to plowshares as spot removal in a creature deck.
@danewirostek1903 Жыл бұрын
@@joea2083I don't have swords in my Roon deck and I almost got hosed by the new Elesh Norn recently so it might be good to have an instant speed answer
@danewirostek1903 Жыл бұрын
I forgot to add Lagrella, the magpie and Kogla for creature removal
@nathananelson Жыл бұрын
Yes. If your creature deck loses too much synergy from having a few non creature spells then that is another problem.
@fatkatboy Жыл бұрын
The moxfield ad played at 12:14 am PST on May 25th 2023. Anyone else find it?
@Shimatzu95 Жыл бұрын
I personaly go for the 2 mana ramp spells (rampant growth, farseek etc) and the 3 mana creatures (woodelves, elish rejuvinator etc) when in green. Edit: I also have two 3mana rocks i go to almost always when outside green, being worn powerstone and coalition relic as both can give you 2 mana the following turn.
@meatrace Жыл бұрын
Hey Cherries! The scene depicted on your shirt? I've actually BEEN there! So I've BEEN there and DONE that, but you got the t-shirt? Where's the justice.
@blackdoomduck Жыл бұрын
How would you rate cultivate Vs nature's lore in mono green when you primarily run basic forests
@thrillhouse4151 Жыл бұрын
I think it depends on how much the commander costs, if it’s 3-4 mana the Nature’s Lore is hands down better.
@thomasdick6797 Жыл бұрын
5 cmc or higher commander and you want cultivate, less than that and you want the nature lore versions
@FateSealed Жыл бұрын
Skyshroud claim over both, 4 mana two forests in the battlefield.
@roncrawford5013 Жыл бұрын
I don't think you need either of them in a mono green deck with a high enough creature count. You have some many 1 drop elves and BOP, 2 drops like tribe-elder and higher mana stuff like solemn or wood elves and springbloom druid. Plenty of creatures to fill your ramp slots just fine. If you need to choose one I think cultivate is always an easy card to cut. Three mana just doesn't do it anymore for me.
@ospero7681 Жыл бұрын
@@roncrawford5013 Noble/Ignoble aren't playable in monogreen.
@RedCometNurse Жыл бұрын
I think in non-green decks, if you have 5+ Legendary Creatures, *Relic of Legends* is an absolute must-have. While it is a 3-mana rock, it also likely taps for 2-mana right out of the gate.
@kismet8010 Жыл бұрын
Nah
@Malverde888 Жыл бұрын
Absolutely, esp. if your commander doesn’t go into combat.
@PoopinaBucket Жыл бұрын
For Beezy’s fan theory of a black red goblin cycle for Sacomancer, I think he means Necromancer 😂
@ApexZer0 Жыл бұрын
No it's sack not sac
@NitpickingNerds Жыл бұрын
100% Sacomancer
@muddyboy999 Жыл бұрын
Looking forward to the video, my obligatory guess is 17:32
@pilcrowe Жыл бұрын
What about the Mana Myr’s? When should I play these? Especially in non-green creature based decks or artifact decks.
@samdunn5846 Жыл бұрын
I saw this vid earlier but when i went to go look for it when i actually had time to watch it was gone 😭 im glad its back you never know what you have untill its gone 😔 6:44
@cortesdogodoyzera6998 Жыл бұрын
Finally someone speaking about 10 ramps being low.
@leonardoferraro705 Жыл бұрын
My worst nightmare came true: a Cherries’s “BUT” followed by youtube announcements
@adamgarey1318 Жыл бұрын
Cards I didn’t hear mentioned that deserve it: Relic of Legends Seedguide Ash Shadow in the Warp Urza’s Incubator Cloud Key Carpet of Flowers Trace of Abundance Burgeoning Azusa And any cards that bring lands back from the graveyard like Windgrace
@dakillaklown715 Жыл бұрын
Video idea/request. Top 10 ramp/removal for each mono color.
@theansar Жыл бұрын
Video could have done with more non-green content imho.
@61ERock Жыл бұрын
First time guesser. Moxfield add at 13:43
@NitpickingNerds Жыл бұрын
Appreciate your first (wrong) guess!
@egoish6762 Жыл бұрын
I prefer to run less ramp and reduce my cmc, i rarely run cards over 5 mana and normally only a couple of them. I'll normally have 8-10 rocks or rituals though, however my artifact decks has so much treasure creation its 90% ramp 😅 they've really pushed treasures.
@TReis3913 Жыл бұрын
So I have all of the green cards you mentioned (Kodama’s Reach, Cultivate, Nature’s Lore, Skyshroud Claim, and Three Visits) in my Aesi (I know, yawn) deck, along with Wood Elves… predominantly landfall-themed. Are having all of those considered too many/overkill, or is it an appropriate amount for the commander/theme? Thanks - great content as always!
@alexcarroll6299 Жыл бұрын
I'm always looking for good ramp
@aidankeyes5526 Жыл бұрын
I like Yavimaya dryad, forest tapped, but it has forest walk in a deck that cares.
@robpates4406 Жыл бұрын
Relic of legends is a pretty good 3 mana rock (IMHO)
@yavivanov6650 Жыл бұрын
Very underrated
@drunkgerbil9962 Жыл бұрын
I'm really struggling with a Sefris Ramp package. Sefris is a esper 3 drop, cares about creatures, but the Signets and Talismans feel so good.
@dirtyfrench2926 Жыл бұрын
It really depends on what the avg. cmc of the deck is. If you're under 3.0, then 32 lands, sol ring, arcane signet, and your 6 Talismans/Signets should serve you well. If you're at about 3.2 then 33 lands and 3.3 would be 34 lands with all the ramp I listed. If you're above 3.3, try lowering your curve.
@Patarach Жыл бұрын
stormscape familiar, ornithopter of paradise and the 2 drop myr dorks might work?
@yavivanov6650 Жыл бұрын
@@dirtyfrench2926 32 lands is too low, are you serious? If you don't draw enough lands you will not have mana for ramp, or will lose half of the game playing artifacts instead of spells
@mattiacamusso7917 Жыл бұрын
Dowsing dagger is amazing if you can reliably hit a player with the equipped creature
@dirtyfrench2926 Жыл бұрын
@@yavivanov6650 I'm dead serious, 32 lands is the MOST I run in any of my decks and I rarely have any issues. Way to offer a solution of your own there hoss instead of just telling me how "wrong" I am!
@peadrianlastname Жыл бұрын
Why do you always choose to ignore faeburrow elder? 1GW for a vigilant 5/5 that taps for 5 blows most of this list out of the water, the only thing you could make a case for being better than it is bloom tender, and then if you care about the creature for anything other than mana elders better
@JadeHex Жыл бұрын
The Moxfield ad will be at 8:88 which is 9:28.
@NitpickingNerds Жыл бұрын
Respectful guess
@wchenful Жыл бұрын
My dragon tribal plays 35 ramp. 10 ritual, 15 lite ramp, 10 heavy ramp. Can never have enough mana! Tempt with Discovery is always an mvp - as soon as one person caves to temptation, it becomes a 4 mana search for any 4 lands untapped.
@doktarr Жыл бұрын
My play group just shakes their heads when I play Tempt with Discovery. I had to pull it from the deck.
@yavivanov6650 Жыл бұрын
@@doktarr what, it's a 4 mana ramp a land lol. It's very bad, if people play correctly and don't use it, which is very obvious decision. So bad card, and/or bad players
@sunflowertheog Жыл бұрын
@@yavivanov6650 if you've missed 2 land drops, you might be tempted with discovery :D
@seththeace6217 Жыл бұрын
Me when I grab a strip mine type of land with the tempting offer :)
@wchenful Жыл бұрын
@@doktarr The trick is to politic it. "I won't kill your commander if you take the land". I guarantee once one person folds, the rest of the table won't want to be behind. :)
@jacksonb4444 Жыл бұрын
I will absolutely strip mine any land with wild growth on it every day
@troybrodeyr Жыл бұрын
In a creature heavy deck, after you’ve slotted in the one drops and natures lore and three visits, would you go to something like far haven elves OVER rampant growth? I’m tempted to pull my two cost spell ramp for three cost creature ramps like yavimaya dryad/ farhaven, springbloom.
@andrewbowser9326 Жыл бұрын
Repeated treasure maker you forgot is Glittermonger
@jameslong5102 Жыл бұрын
Do you have videos for the other aspects of commander? Such as "Spot-Removal, protection, ect."
@YeaItsMeMatt89 Жыл бұрын
Ah. Tony Hawk's favorite subject.
@namvart Жыл бұрын
that was some quality long format content
@NitpickingNerds Жыл бұрын
Thanks for the kind words!
@ix8750 Жыл бұрын
Currently having trouble finding a balance for the ramp cards in my Mono-green Thrun breaker of silence deck because ramp doesn't seem to help very much once I get my commander down but getting him down early is always very very helpful... Also I'm having trouble with the ramp in Graaz the juggernaut but it's really more of a colorless issue and the conundrum of should I use some fast mana since I'm in colorless trying to run a super slow 8 mana commander or run more dorks that will end up being 5/3s later.
@ericcolon4850 Жыл бұрын
In comparison to Sword of the Animist, I think Atalan Jackal should be getting more love. Sure it has to connect to get the land but it's a 3 mv hastey boi, so early in the game there's usually someone you can get through for the trigger. At $1.50, I think it's a really good pick up for your gruul+ lists.
@famousstranger8468 Жыл бұрын
I agree and the stomper from snc wasn't included with wood elves they are the same card but one is a big dinosaur
@famousstranger8468 Жыл бұрын
@Tuchpi look the same to me and because it's green you're going to be at 7 mana anyway s
@22781dave Жыл бұрын
My guess is 19:14 for the moxfield ad. Edit: Nope!
@corsel6911 Жыл бұрын
What do people think of 'Traverse the Ulvenwald' as a fetch spell? I keep reaching for it but never hear it talked of.
@thedark1owns Жыл бұрын
It's color fixing since it doesn't thrown them onto the battlefield. I really like it in three color decks cause it helps get your colors and it has upside in the late game. However, I have had it sit in my hand in the late game. Be prepared for it to sit in your hand especially if you're not playing mill. Delirium is much harder to achieve in EDH.
@corsel6911 Жыл бұрын
@thedark1owns thanks man, I like that I can get any land I like, Beezy Field of the Dead, comes to mind. Also like the creature fetch, but you say you have had it sit in your hand late game, you never used it for creature fetching?
@mekhihernandez4478 Жыл бұрын
Any suggestions on what ramp to put in an anje deck? Most two mana rocks just feel bad
@safertobeanonymous222410 ай бұрын
I used to do solid 10 ramps. Then I realized that except in starting hand a land is often better……
@andrewrockwell1282 Жыл бұрын
Holy crap we can colab on Moxfield?! That's amazing!
@nebnesnah Жыл бұрын
Lies! You do have a sol ring in your Liara deck, I found it in your moxfield deck list. BTW, I was surprised that your moxfield affiliate link isn't at the top! 😁
@rhysdyson2880 Жыл бұрын
I was hoping you guys would help with Boros decks, outside of “use mana rocks”. I’m building my first Boros deck and can’t think of any ramp outside rocks and knights of the white orchid, which doesn’t synergise too well for an equipment deck
@PathOfAltansar Жыл бұрын
Sword of Hearth and Home, Sword of the Animist, and Bitterthorn Nissa's Animus, are all true ramp (meaning you don't need to have less lands than an opponent) attached to equipment cards. Two of them trigger on attack, and one triggers on combat damage to a player (use double strike to trigger it twice). None of these will really help you in the first three or four turns due to costs (that's what the mana rocks are for), but they will keep your land count increasing as the game goes into the later turns. Bonus to The Irencrag for being a mana rock that can become an equipment later in the game if you no longer need the mana.
@SimpleVisionVideos Жыл бұрын
Dockside isn't ramp because you want to ramp early to get ahead and dockside requires a board state.
@hayateshi5331 Жыл бұрын
When you guys says average mana value is the with land or without land?
@famousstranger8468 Жыл бұрын
So in my jetmir deck which doesn't need to ramp into big stuff because everything is small and it's making 1/1 tokens I should run all the relevant elves - birds of paradise - blood tender ?
@NitpickingNerds Жыл бұрын
Depends on the average mana value, but even cEDH decks with an average mana value of like 1.5 run dorks
@famousstranger8468 Жыл бұрын
@Nitpicking Nerds 3.7 (RWG) Currently running Farseek Bloom tender Three visits Elvish mystic B.O.P Findhorn elves Llanowar elves Nature lore Cryptolith Wood elves Avacyn's Pilgrim Awaken the woods
@johnidlas3980 Жыл бұрын
When you calculate avg mana value are you including lands or just spells?
@NitpickingNerds Жыл бұрын
We don’t include lands 👍🏻
@yavivanov6650 Жыл бұрын
What about ramp in dimir, like Wilhelt? I don't think you could find that many synergistic ramp
@egoish6762 Жыл бұрын
I use strixhaven stadium to have a token wincon on a ramp card, crowded crypt is often removed before i get to use it's effect but is amazing. Ashnods or phyrexian altar are great with zombie aristocrats and phyrexian goes infinite with gravecrawler. Bontu's monument is technically ramp with a great effect stapled to it as long as you are mostly black dimir and not heavy on blue (i think i run 2 or 3 pure blue creatures in zombies). There are a lot more card draw synergies but zombies do have some mana stuff to play with.
@yavivanov6650 Жыл бұрын
@@egoish6762 hi, thanks for the ideas. I have bontus monument, and was just contemplating if it's good enough, since it ramps only when you have creatures to cast..have to test it and see
@egoish6762 Жыл бұрын
@@yavivanov6650 don't forget it applies to stuff from your yard as well, gotta have some graveyard in zombies 😁
@szylaj Жыл бұрын
builds omnath, the big green mana batery commaner deck GIVE ME EVERYTHING!!!
@eriklarson6362 Жыл бұрын
Best mono green ramp? Have a Gargos Hydra deck that I wish could be a bit faster
@alexanderparker9421 Жыл бұрын
Cant go wrong with three visits and natures lore. Both basically the same card and allows you to cast a 1 drop spell the same turn. 3visits into llanowar elf feels sooo good
@martinithechobit Жыл бұрын
Thank you. I am upset youtube ain't showign me your videos. REEEEEEE.
@NitpickingNerds Жыл бұрын
Maybe if we reply to your comment they will!
@zionepix5 ай бұрын
Take a shot every time they said "ramp"
@mophl Жыл бұрын
Is Terramorph a good ramp spell?
@giancarlozambello5291 Жыл бұрын
What was the commander for the Jund deck?
@NitpickingNerds Жыл бұрын
Joe’s creature deck is Henzie and the control deck is Xira
@Malverde888 Жыл бұрын
Relic of Legends is a good one too
@Chaoslorden Жыл бұрын
There's an overgrowth type of aura in shadows over innistrad set that makes two mana of any color and gives you a clue token. For the same mana cost. I found it in my binder yesterday and I was like.. Why do I not use this..?
@mymarshlands Жыл бұрын
do you remember what its called?
@Jupue Жыл бұрын
Why is there no etherium sculptor in brudiclad?
@DevouringKing Жыл бұрын
I play commander since 2016 and winned a ton of games. I never had ramp in my decks. No mana ramp, no land search no rituals, just normal land drops. I dont understand why every one plays ramp.
@jovismarshall Жыл бұрын
so when you showed your ramp pieces for henzie 7:00 you didnt show Atsushi, the Blazing Sky whitch caught me so i checked, you have Atsushi, the Blazing Sk aswell as a, Ruthless Technomancer , Ancient Copper Dragon and Old Gnawbone in your henzie deck. I would also count commanders and companions towards deck stats so thats 21 ramp pieces not 15, thats not crazy number either my henzie deck runs 19 pieces
@aa-tr9xt Жыл бұрын
I am new to edh, if I plan a deck is there any place to get it reviewed?
@nathananelson Жыл бұрын
Discord or friends who play and or trial and error is fun despite how it sounds. You learn a lot about what cards you like and don’t like just from that
@mufasafalldown8401 Жыл бұрын
Average mana value with or without lands?
@NitpickingNerds Жыл бұрын
Without 👍🏻
@Chidon0 Жыл бұрын
most greendecks only need 3-4 ramp cards
@sxychtulhu2425 Жыл бұрын
You forgot Into the North ;)
@MrSocrates_ Жыл бұрын
Cultivate and Kodama's Reach should be junked already. Even on budget, this game now have so, sooo many greater options, often direct upgrades to what these two do. Even some green Pauper EDH decks do not run these anymore.