No Camera Angle Cinematic Overdrives

  Рет қаралды 39,846

Chato

Chato

Күн бұрын

Пікірлер: 68
@odavex2848
@odavex2848 10 күн бұрын
Faust just stopping and then purposefully ramming you're shins is hilarious
@Nzargnalphabet
@Nzargnalphabet 10 күн бұрын
Truly, truly hilarious, and probably a joke in the development team
@justanimation2265
@justanimation2265 9 күн бұрын
Its super cartoony too))
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
Wow that's called misdirection 😂😂😂
@springfaux6991
@springfaux6991 7 күн бұрын
*boop*
@tronixchl2004
@tronixchl2004 11 күн бұрын
like how faust pushes the wheelchair on their feet
@trypticon8619
@trypticon8619 10 күн бұрын
That’s so smart to have the effects hand drawn on the screen over the moving models, that’s cool
@thunderstar7682
@thunderstar7682 7 күн бұрын
Aba and Zato having their shading appear due to it being a hand drawn effect is really cool
@discordd4089
@discordd4089 10 күн бұрын
potemkin is just too excited to do ahpb that his whole body is shaking
@Maxler5795
@Maxler5795 3 күн бұрын
"OH BOY OH BOY AN HPB!"
@sodamustdie4372
@sodamustdie4372 7 күн бұрын
I love behind the scenes stuff for animation. Arcsys' understanding of 3D, 2D animation, Sfx, Vfx, and cinematic direction is otherworldly
@gruggedup9083
@gruggedup9083 10 күн бұрын
Slayer hovering in front his opponent was too good
@nickel-ab
@nickel-ab 10 күн бұрын
I like how Sin's flag just stretches fullscreen
@Adu767
@Adu767 11 күн бұрын
Chipp's is one of the most visually interesting even without the camera work.
@Galagashipreal
@Galagashipreal 10 күн бұрын
Honestly I think, except for the latter half, I prefer it without the camera work. It gives a larger sense of chipp’s character being, you know, a fly buzzing all over the place.
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
He doesn't even hit you during the supper no damage should be taken 😂
@Adu767
@Adu767 7 күн бұрын
@@xcreenplay7264 He hits you so fast you can't even see it. If you were a ninja you'd be able to see it. Clearly you need more training.
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
@@Adu767 😂
@HeraldOfOpera
@HeraldOfOpera 6 күн бұрын
Most Supers like Chipp's do indeed not bother trying to do any camera work for the exact reason that actually appreciating the nonsense superspeed is important.
@banbanthebandit4002
@banbanthebandit4002 7 күн бұрын
All this time I thought Aba’s overdrive was drawn but now knowing that that was genuinely the actual model gives me so much more respect for the animators, really goes to show how well strive toes the line between 2D and 3D that I couldn’t tell the difference on a super I’ve seen hundreds of times.
@normalrachael
@normalrachael 10 күн бұрын
so cool! i love watching the characters transition from their gameplay models to the high fidelity models, and also noticing which effects are composited on.
@ShadowNinjaMaster93
@ShadowNinjaMaster93 10 күн бұрын
The hand drawn effects on the screen is a very smart trick
@JefryU
@JefryU 11 күн бұрын
Its really cool how a lot of the effects are pre rendered or hand drawn
@insaiyanfromearth
@insaiyanfromearth 5 күн бұрын
This is actually one of the reasons why ggst characters are so damn expensive. Almost every frame of the animation is hand drawn and it's crazy.
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks
@L1K34PR0
@L1K34PR0 7 күн бұрын
1:53 Potemkin had too much glue and started sticking to air
@haikei888
@haikei888 7 күн бұрын
Potemkin looks like someone is playing with GMod's gravity gun
@NearlyHollow
@NearlyHollow 6 күн бұрын
This just goes to show the care and thought put into each of the cinematic overdrives. I love this game
@MiguelGuillermoSanchez
@MiguelGuillermoSanchez 4 күн бұрын
The amount of camera trickery to make fighting game 3D models cinematic is hilarious.
@Nzargnalphabet
@Nzargnalphabet 10 күн бұрын
I love how slayer is just kinda floating around in his
@HeraldOfOpera
@HeraldOfOpera 6 күн бұрын
It even makes sense, given that that's established as a power he has and will use just to flex on the opponent.
@v1lkins
@v1lkins 4 күн бұрын
This really made me appreciate the camera angles, i don't always notice it in the game but those animations are so nuanced and beatiful
@The_FrozenFox
@The_FrozenFox 9 күн бұрын
Stuff like this is so fun and interesting to me it's like a little sweet treat behind the scenes
@InternetAddict069
@InternetAddict069 10 күн бұрын
Ky's RTL without the cinematic angles feels normal
@elijah0208
@elijah0208 11 күн бұрын
Aba move is my fav, so badass and so creative
@memorableman3709
@memorableman3709 10 күн бұрын
7:12 ASUKA WHAT HAPPENED TO YOUR NECK (Watch frame by frame if you don't see him)
@thunderstar7682
@thunderstar7682 7 күн бұрын
I SEE IT LOL Perspective is so funny with 3D models
@GenericUsername997
@GenericUsername997 10 күн бұрын
I bet with a couple touch ups this could be a neat option in-game
@sleepi8454
@sleepi8454 7 күн бұрын
8:09 CREEPY PARACELSUS FACE ON THE BOTTOM LEFT???????
@dracosol4415
@dracosol4415 10 күн бұрын
Zato looks cooler without the camera angle 😮
@Niccotheducklover
@Niccotheducklover 5 күн бұрын
i love how johnny teleports forward and backward again for no reason (makes him cooler)
@manicbeyond
@manicbeyond 9 күн бұрын
Zato's looks cool as fuck, I want that to be in the game.
@bittersweetpepper2482
@bittersweetpepper2482 6 күн бұрын
It shows how much effort they put into this.
@caseyogden9268
@caseyogden9268 9 күн бұрын
god i love this game
@af2547
@af2547 6 күн бұрын
I like how most of them look like normal attacks? Like, outside of the camera angles
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
8:41 😂😂 the person getting bit is fully rendered. Wow
@Maxler5795
@Maxler5795 7 күн бұрын
Ive seen these so many times thats its nice to see them like this. Where tyrant rave tho
@oddyssi
@oddyssi 10 күн бұрын
this is so fuckin funny
@omegashenron4241
@omegashenron4241 5 күн бұрын
Ride the lighting still looks dope
@desperado3347
@desperado3347 5 күн бұрын
HEAVENLY! POTEMKIN! BUST!
@h2hydro
@h2hydro 6 күн бұрын
FAUST HOLY SHIY
@tommysuiza8148
@tommysuiza8148 10 күн бұрын
Feels like the good old days. From guilty gear to accent core
@yurareigiryu
@yurareigiryu 5 күн бұрын
Surprised to see the lack of squash and stretch of models like in DBFZ. Is this a superior animation style for a more desirable product?
@sincostanman
@sincostanman 4 күн бұрын
it's moreso exaggerated curves than squash and stretch I see. It's more likely a difference in direction than anything
@YetAnotherLowPopularityChannel
@YetAnotherLowPopularityChannel 6 күн бұрын
It's so weird hearing HPB in English. The japanese version is just so much more hilariously over the top.
@a_shrxydud
@a_shrxydud Күн бұрын
wouldve been cool to see tyrant raves startup non cinematic
@sylorrin7298
@sylorrin7298 7 күн бұрын
how the hell they model the aba's weapon, it shifted so crazy
@atunalamarinera
@atunalamarinera 7 күн бұрын
When the intros?
@rfchimzyyt2760
@rfchimzyyt2760 7 күн бұрын
Why does chipps overdrive remind me of vegas ultra combo from SF4? Bloody high claw
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
0:40, so Kyle DI transformation is pre-rendered, but his RTL is not cool 😂
@Lato-1
@Lato-1 Күн бұрын
Millia floating💀
@maizakame689
@maizakame689 7 күн бұрын
DBFZ with no camera: LOOK WHAT THEY HAVE TO DO TO MIMIC A FRACTION OF OUR POWER
@papajohn6249
@papajohn6249 2 күн бұрын
I need this as a mod please
@qduyhn97
@qduyhn97 9 күн бұрын
Millia look so rough
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
That's the point of closeups. You can get away with less animation 😂
@sandwich4916
@sandwich4916 5 күн бұрын
Holy hell English dub sounds dead as hell
@xcreenplay7264
@xcreenplay7264 7 күн бұрын
I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks
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