Faust just stopping and then purposefully ramming you're shins is hilarious
@Nzargnalphabet10 күн бұрын
Truly, truly hilarious, and probably a joke in the development team
@justanimation22659 күн бұрын
Its super cartoony too))
@xcreenplay72647 күн бұрын
Wow that's called misdirection 😂😂😂
@springfaux69917 күн бұрын
*boop*
@tronixchl200411 күн бұрын
like how faust pushes the wheelchair on their feet
@trypticon861910 күн бұрын
That’s so smart to have the effects hand drawn on the screen over the moving models, that’s cool
@thunderstar76827 күн бұрын
Aba and Zato having their shading appear due to it being a hand drawn effect is really cool
@discordd408910 күн бұрын
potemkin is just too excited to do ahpb that his whole body is shaking
@Maxler57953 күн бұрын
"OH BOY OH BOY AN HPB!"
@sodamustdie43727 күн бұрын
I love behind the scenes stuff for animation. Arcsys' understanding of 3D, 2D animation, Sfx, Vfx, and cinematic direction is otherworldly
@gruggedup908310 күн бұрын
Slayer hovering in front his opponent was too good
@nickel-ab10 күн бұрын
I like how Sin's flag just stretches fullscreen
@Adu76711 күн бұрын
Chipp's is one of the most visually interesting even without the camera work.
@Galagashipreal10 күн бұрын
Honestly I think, except for the latter half, I prefer it without the camera work. It gives a larger sense of chipp’s character being, you know, a fly buzzing all over the place.
@xcreenplay72647 күн бұрын
He doesn't even hit you during the supper no damage should be taken 😂
@Adu7677 күн бұрын
@@xcreenplay7264 He hits you so fast you can't even see it. If you were a ninja you'd be able to see it. Clearly you need more training.
@xcreenplay72647 күн бұрын
@@Adu767 😂
@HeraldOfOpera6 күн бұрын
Most Supers like Chipp's do indeed not bother trying to do any camera work for the exact reason that actually appreciating the nonsense superspeed is important.
@banbanthebandit40027 күн бұрын
All this time I thought Aba’s overdrive was drawn but now knowing that that was genuinely the actual model gives me so much more respect for the animators, really goes to show how well strive toes the line between 2D and 3D that I couldn’t tell the difference on a super I’ve seen hundreds of times.
@normalrachael10 күн бұрын
so cool! i love watching the characters transition from their gameplay models to the high fidelity models, and also noticing which effects are composited on.
@ShadowNinjaMaster9310 күн бұрын
The hand drawn effects on the screen is a very smart trick
@JefryU11 күн бұрын
Its really cool how a lot of the effects are pre rendered or hand drawn
@insaiyanfromearth5 күн бұрын
This is actually one of the reasons why ggst characters are so damn expensive. Almost every frame of the animation is hand drawn and it's crazy.
@xcreenplay72647 күн бұрын
I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks
@L1K34PR07 күн бұрын
1:53 Potemkin had too much glue and started sticking to air
@haikei8887 күн бұрын
Potemkin looks like someone is playing with GMod's gravity gun
@NearlyHollow6 күн бұрын
This just goes to show the care and thought put into each of the cinematic overdrives. I love this game
@MiguelGuillermoSanchez4 күн бұрын
The amount of camera trickery to make fighting game 3D models cinematic is hilarious.
@Nzargnalphabet10 күн бұрын
I love how slayer is just kinda floating around in his
@HeraldOfOpera6 күн бұрын
It even makes sense, given that that's established as a power he has and will use just to flex on the opponent.
@v1lkins4 күн бұрын
This really made me appreciate the camera angles, i don't always notice it in the game but those animations are so nuanced and beatiful
@The_FrozenFox9 күн бұрын
Stuff like this is so fun and interesting to me it's like a little sweet treat behind the scenes
@InternetAddict06910 күн бұрын
Ky's RTL without the cinematic angles feels normal
@elijah020811 күн бұрын
Aba move is my fav, so badass and so creative
@memorableman370910 күн бұрын
7:12 ASUKA WHAT HAPPENED TO YOUR NECK (Watch frame by frame if you don't see him)
@thunderstar76827 күн бұрын
I SEE IT LOL Perspective is so funny with 3D models
@GenericUsername99710 күн бұрын
I bet with a couple touch ups this could be a neat option in-game
@sleepi84547 күн бұрын
8:09 CREEPY PARACELSUS FACE ON THE BOTTOM LEFT???????
@dracosol441510 күн бұрын
Zato looks cooler without the camera angle 😮
@Niccotheducklover5 күн бұрын
i love how johnny teleports forward and backward again for no reason (makes him cooler)
@manicbeyond9 күн бұрын
Zato's looks cool as fuck, I want that to be in the game.
@bittersweetpepper24826 күн бұрын
It shows how much effort they put into this.
@caseyogden92689 күн бұрын
god i love this game
@af25476 күн бұрын
I like how most of them look like normal attacks? Like, outside of the camera angles
@xcreenplay72647 күн бұрын
8:41 😂😂 the person getting bit is fully rendered. Wow
@Maxler57957 күн бұрын
Ive seen these so many times thats its nice to see them like this. Where tyrant rave tho
@oddyssi10 күн бұрын
this is so fuckin funny
@omegashenron42415 күн бұрын
Ride the lighting still looks dope
@desperado33475 күн бұрын
HEAVENLY! POTEMKIN! BUST!
@h2hydro6 күн бұрын
FAUST HOLY SHIY
@tommysuiza814810 күн бұрын
Feels like the good old days. From guilty gear to accent core
@yurareigiryu5 күн бұрын
Surprised to see the lack of squash and stretch of models like in DBFZ. Is this a superior animation style for a more desirable product?
@sincostanman4 күн бұрын
it's moreso exaggerated curves than squash and stretch I see. It's more likely a difference in direction than anything
@YetAnotherLowPopularityChannel6 күн бұрын
It's so weird hearing HPB in English. The japanese version is just so much more hilariously over the top.
@a_shrxydudКүн бұрын
wouldve been cool to see tyrant raves startup non cinematic
@sylorrin72987 күн бұрын
how the hell they model the aba's weapon, it shifted so crazy
@atunalamarinera7 күн бұрын
When the intros?
@rfchimzyyt27607 күн бұрын
Why does chipps overdrive remind me of vegas ultra combo from SF4? Bloody high claw
@xcreenplay72647 күн бұрын
0:40, so Kyle DI transformation is pre-rendered, but his RTL is not cool 😂
@Lato-1Күн бұрын
Millia floating💀
@maizakame6897 күн бұрын
DBFZ with no camera: LOOK WHAT THEY HAVE TO DO TO MIMIC A FRACTION OF OUR POWER
@papajohn62492 күн бұрын
I need this as a mod please
@qduyhn979 күн бұрын
Millia look so rough
@xcreenplay72647 күн бұрын
That's the point of closeups. You can get away with less animation 😂
@sandwich49165 күн бұрын
Holy hell English dub sounds dead as hell
@xcreenplay72647 күн бұрын
I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks