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Compiler-Driven Development in Rust, including TDD, CDD, and the Typestate Pattern.
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When I write a new Rust program, I don't start with functions or methods or any runtime code. I start with the model of my application, expressed with Rust's rich type system.
Interacting with the real-world, on disk or through the network is too slow for me, at first, I need to iterate faster than that, to sketch out my ideas, unconstrained by the outside world.
This compile-checked whiteboarding I call Compiler-Driven Development.
❤️ If you would like to support what I do, I have set up a patreon here: / noboilerplate - Thank you!
📄 All my videos are built in compile-checked markdown, transcript sourcecode available here github.com/0at... this is also where you'll find links to everything mentioned.
🖊️ Corrections are in the pinned ERRATA comment.
🦀 Start your Rust journey here: • How to Learn Rust
👕 Bad shirts available here www.teepublic....
🙏🏻 CREDITS & PROMO
Many thanks to Andrew for the English subtitles!
My name is Tris Oaten and I produce fast, technical videos.
Follow me here tech.lgbt/deck...
Website for the show: noboilerplate.org
Come chat to me on my discord server: / discord
If you like sci-fi, I also produce a hopepunk podcast narrated by a little AI, videos written in Rust! www.losttermin...
If urban fantasy is more your thing, I also produce a podcast of wonderful modern folktales www.modemprome...
👏🏻 Special thanks to my patreon sponsors:
Jaycee,
Gregory Taylor,
Ything LLC
And to all my patrons!