Support our work and watch an hour long version of the interview here: www.patreon.com/posts/weird-west-uncut-70882870 - and let us know what other games you'd like to see highlighted on Developer Breakdown!
@raidenslicingwatermelon2 жыл бұрын
This was timely. I decided to go back to Weirdwest last week and finish the first playthrough I started. It was a blast and I’m looking forward to the next phase, but I noticed there’s something no one has talked about. I love the map design in Weirdwest. The impression that you’re wandering around the topographical overlay of an actual map, complete with the curls, cracks and frayed edges you’d see on paper, always gives me a little smile as I rode away to the next town or mission. Hearing about the thought processes of anyone whose touched an immersive sim is always a highlight. Thanks for all the incredible docs Danny and crew!
@ksb7938 Жыл бұрын
Respect to Raphael for having the balls to make an isometric imm sim. Creative, talented, ballsy people like him are what we need in the industry
@PunchFaceChamp92 жыл бұрын
I love the way Raphaël loves that corn. Distilled his whole philosophy right there!
@peezieforestem50782 жыл бұрын
Raphaël is one corny developer.
@HeroicGameHobbyist2 күн бұрын
Raphaël Colantonio in the description is all i need to watch.
@DRAYN02 жыл бұрын
I commented, made a BLT, called my mom told her I loved her and asked her to watch my dog later. Thanks Jeremy!
@RU46N22 жыл бұрын
Yeah More from Wolfeye studio and more RAF. MY FAVE. Thanks @noclip
@MaxIronsThird2 жыл бұрын
I wish Raphael could've stayed at Arkane Austin and made this game there with a small team, just like how Josh Sawyer is doing at Obsidian, now that they're under Xbox, he can focus on small games like Pentiment. He would've had way more support that way, too bad no one knew about the deal at the time. It could've worked out better for both Raphael and Arkane.
@u0000-u2x4 ай бұрын
Arkane is gone. Like everything Bethesda touches, it died.
@MaxIronsThird4 ай бұрын
@@u0000-u2x have you heard of Arkane Lyon?
@OrangeGenerator2 жыл бұрын
I've had Weird West on my steam wishlist since before it released but for various reasons I wasn't drawn enough to buy it. I think it's time now to give it a go. EDIT 03/10/22: Just finished Weird West, bought it during the sale, got the soundtrack too just to support the devs. Was really really good had me addicted for 4 days straight. It's not perfect and is limited in depth in some areas but really scratches a certain itch. Love it!
@leouxdesign Жыл бұрын
WW is one if the best game I played in 2022
@UNMERILLY2 жыл бұрын
Everything Colantonio touch is gold What he said about inventory was really interesting
@R3TR0J4N2 жыл бұрын
Immersive sim genre is like the path for devs w/ balls of steel and sheer will.
@Deadforge2 жыл бұрын
Absolutely love this video and this game. Been a huge fan of Raphael and Arkane since Dishonored. I love learning more about great games. I gotta watch Alanah Pearces interview on the writing of this game.
@jackjac2 жыл бұрын
Very nice and intimate insight into the devs world. Keep up the series!
@jackpaice2 жыл бұрын
Super interesting. Started playing this game recently, and it's super cool to have this in depth view into the creation of it
@BorrisChan2 жыл бұрын
Super happy this is finally out! Been avidly waiting for this for a while. It’s funny, though, cause the promise of this video is what got me subscribed to NC Crew in the first place, but it’s turned out to be some of my favorite NC content ever!! All these videos have been amazing. Keep rockin it out
@pugway2 жыл бұрын
Weird West didn't super click with me, unfortunately, though I've yet to uninstall it because I'm hoping to get back to it someday. Especially with all the recent patches. However, I really respect a lot of things the game does well and hope it is successful because I would love to check out a sequel or another game of its type from Wolf Eye. Great breakdown as always, hopefully goes some way to cutting through the noise and showing people how unique and interesting this game really is. It's on Game Pass so there really isn't a good reason not to check it out if you're a subscriber already.
@jeanfouche39042 жыл бұрын
what a pleasure, good work noclip, always happy to have insights on imsims !
@EnricLlonch2 жыл бұрын
Incredible video. Thank you!
@lancergt10002 жыл бұрын
On the topic of immersion, would you rather convey stats using relative terms like "Fast" or "A" in order to maintain suspension of disbelief, or truthfully tell the players the true stats of things at the cost of suspension of disbelief
@ViniciusFigueiredo192 жыл бұрын
Never heard of the game before, but considering some of the other works mentioned I'm definitely checking out
@u0000-u2x4 ай бұрын
He is a legend and this is a very, very good first game from his studio. The game has its issues but it is very underated. A must play for immsim fans
@DeadWhiteButterflies2 жыл бұрын
Talk to the Devs who did Cult of the lamb.
@crazyleaves2 жыл бұрын
Great vid as always guys!
@mattcy65912 жыл бұрын
Digging up the bones of your dead son to sell to a merchant is such a RimWorld thing to do.
@jjforcebreaker2 жыл бұрын
Such a fun game. I hope it will receive a sequel. It would also be interesting to see Original Sin 3 or a brand new game like that from this studio.
@lavers_12 жыл бұрын
I love weird west .. thank you for this game
@timsnyder84312 жыл бұрын
Just curious if you guys thought about putting this stuff on 4k blu rays
@henseltbrumbleburg37522 жыл бұрын
I really enjoy WW it's been fun retuning after each patch and messing around. I'm excited to see where they take things next. I hope they stick around with WW for a while because it's got an amazing base. I want more side-quests, more dialogue options, customization and a sandbox mode. This game oozes so many amazing details and features, I just wish there was more. Same with the companions, this game flirts with the idea of something great, but never pushes it further, I hope they can make it more of what they want it to be. It's a real fun game that's for sure.
@danieldalton2 жыл бұрын
I made a sarnie plus left a comment :) great video as usual!!
@CatDribble2 жыл бұрын
I saw this game might not be worth playing, but after seeing this I'm gonna download it and try it out
@HadesTimer2 жыл бұрын
No talk about the stealth... Mmmm... OK. I'm glad they are aware of the combat and working on it. I've played a lot of twin stick shooters. But moving, aiming, and actually hitting things in Weird West is much harder than that. So I'm glad they are, or have addressed it.
@HowBoutDemBoyzz2 жыл бұрын
The new aiming system they patched in works so much better for me on kbm
@GoldeneyeDoubleO72 жыл бұрын
I love weird west. Some of the character stories weren't the best but overall it was a great western adventure. I wish the gameplay was turned based to really take advantage of the status effects but real-time still worked
@tylereikenberg96512 жыл бұрын
Definitely buying this game now
@maltsutty2 жыл бұрын
Hell yes , love these videos
@smithwillnot2 жыл бұрын
I wonder what made them decide to not go with first person perspective, feels like it may have been Fallout influenced? Also interesting they didn't pick bit slower paced type of gameplay. I guess faster pace encourages more emergent gameplay.
@Nikelaos_Khristianos2 жыл бұрын
Short answer: It's way more work and way more resources. Isometric games are generally less taxing than FP perspective games. It wasn't made by Arkane with Bethesda money backing it or Obsidian with Microsoft money. Despite Raph's pedigree as the founder of Arkane, WolfEye are an indie studio and there are unavoidable constraints like the budget and team size. Hence why Supergiant's games are all isometric, plus why all of Obsidian's games were also isometric when they were independent. Art-style is also a really big factor.
@MaxIronsThird2 жыл бұрын
@@Nikelaos_Khristianos I wish he could had made this game at Arkane instead.
@Nikelaos_Khristianos2 жыл бұрын
@@MaxIronsThird Oddly, I don't share that wish. He was done with AAA development, after 18 years of it I don't blame him. I think the early half of Arkane's life where it lost three big in-development projects, nearly having his company go under, and having to take on contract work, still really hurt him. Managing a large creative team and trying to run a company is pure stress! Despite the success of Dishonored, the cult following around Prey, those games had their fair share of hardships. And Deathloop sadly still proves just how savage AAA development can be. I think it's also worth mentioning that Raph himself is a creative dev, and for most of Arkane's life he wasn't being creative, he was being a boss. Prey was actually the first time where he really got to be a writer, not just a director. (For me, it really shows! That game is so systems driven it's astonishing. The player is completely responsible for creating the gameplay, it's fab.)
@MaxIronsThird2 жыл бұрын
@@Nikelaos_Khristianos He could be like Josh Sawyer at Obsidian, MS would 100% have allowed him to make this type of game at Arkane.
@Nikelaos_Khristianos2 жыл бұрын
@@MaxIronsThird It's not that simple though. Plus, I think you're really underestimating how difficult AAA development is and why Raph walked away from it in order to pursue more creative freedom. Plus, Obsidian and Arkane are not equal studios as far as capacity goes. Look at the trouble Avowed is in for perspective. Sure, MS would have been more open than other big publishers to allowing the Austin studio to make a smaller game, like Weird West, while the Lyon studio worked on another big title. BUT! That doesn't work with what Arkane does, disregard Raph as an individual for this. Arkane's two studios work independently, they only collabed for the original Dishonored. Aside from Arkane's own ethos, within Bethesda (the publisher), Arkane was one of the big names that MS was proud to get. They wouldn't have let them work on such a small project without a massive fight, regardless if there were two studios available. Quite aside from the fact that what Raph wanted to design didn't directly equal what everyone else at Arkane wanted to do. Part of being a creative director is listening to your team and understanding what kind of game your people want to make and then building your vision from there. Raph, and Harvey Smith for that matter, weren't all of Arkane by themselves, just like the fact that Josh Sawyer isn't all of Obsidian by himself.
@christophernoble7008 Жыл бұрын
I made a sandwich , called my mom and left a comment and subscribed and left a like
@smithwillnot2 жыл бұрын
Anyone knows what's the game at 0:34
@OverlordNader2 жыл бұрын
Prey (2017)
@smithwillnot2 жыл бұрын
@@OverlordNader Thanks. I really gotta play it soon, if only I had time.
@GregkotGaming2 жыл бұрын
It's definitely worth playing. Great game and the DLC is brilliant.
@whiitehead2 жыл бұрын
You actually reminded me that I needed to call my mom
@nognaught2 жыл бұрын
i already called my mum this morning :), but i will make myself a sandwich - thanks for the reminder
@andinuruljihad29122 жыл бұрын
subscribed. commented. made sandwich. called mom. now i'm back.
@vitsavicky2 жыл бұрын
I wish I could play this game, but the gameplay is just not for me... The aiming is just so janky... I kinda wish it was an over the shoulder 3rd person or a first person view...