I used to work with Dave and one time he bought us all doughnuts for Dust 2's birthday. It was a very surreal (and delicious) moment, celebrating a map I had spent a good portion of my teenage life on with the guy who made it. Great work as always.
@tagguh12 ай бұрын
That's such an awesome and wholesome story lol. I was thinking to myself while watching this like, what if I met this dude in a bar by happenstance and he brought up that he made dust 2, I would lose my mind. I'd pay for his tab immediately.
@rs4b72 ай бұрын
crazy story! what a cool guy!
@jameslowe971Ай бұрын
its a stroke of genius for real
@EnhancedAim21410 күн бұрын
Thank you for being a part of my childhood. Im 28 now still playing dust 2 on cs2
@porkwoofles39092 ай бұрын
Back in the Half-Life days, I sent DaveJ a Counter-Strike map I'd made to see if he could give me some feedback. He sent me an essay back, with annotated screenshots, and wireframe images and all sorts of information about optimisation that I'd never found anywhere online. It was so awesome! I try to pay that generosity with my time forward. Thanks DaveJ!
@Moustashmol2 ай бұрын
actual chad wow
@grdfhrghrggrtwqqu2 ай бұрын
A guy making wolfenstein maps in school... Don't tell me made one of his school too. Kid was probably a Columbine wannabe violent social justice vigilante too if I had to guess.
@Tuxfanturnip2 ай бұрын
@@grdfhrghrggrtwqqu doom maps based on schools are practically an entire genre of baby's first map
@Rain12 ай бұрын
Yup@@Tuxfanturnip
@superhetoric2 ай бұрын
the craft of an autist
@droidb332 ай бұрын
I used to work with Dave, he is genuinely the most down to earth (and not to mention talented) individual I have met. We used to say Dave completed Level Design, just straight up completed it, and moved on to become a backend engineer to complete that too.
@nintenjo642 ай бұрын
I also had the pleasure of working with Dave many moons ago he’s a great guy.. and whoever makes the next De_Dust map certainly has big boots to fill (literally, he had like size 16 🦶) 😊
@hunterking5722 ай бұрын
That comes across
@JunkerJames2 ай бұрын
pleasure to work with, yeah.
@gorway68072 ай бұрын
good to hear he's as good a guy as he comes across in this video
@vedaryan3342 ай бұрын
the idea that game design is in some ways an engineering problem that can be solved or be done well , I think that's how valve sees it too .
@hunterking5722 ай бұрын
As somebody that hasn't played counterstrike in maybe 15 years, just hearing the sounds of it while the credits roll was a deep experience
@Akuretaki_Nikolay2 ай бұрын
same
@maxs3512 ай бұрын
Try the new CS2, lots of fun and runs on low/medium specs.
@metroIex2 ай бұрын
Same. And those sounds of OG CS are priceless
@lucassaueressig14112 ай бұрын
Ohg yea
@purpmusix2 ай бұрын
After first loading CS in 2004, can confirm that dust2 is still so fun!
@m3chs_makes2 ай бұрын
Thank you noClip for getting those documentaries out there that make me sort of feel like a teenager again. Easier times, great and nostalgic memories. You made me have a great day today with those 30mins 'ish.
@NoclipDocs2 ай бұрын
Thanks for being an early access patron! We're glad you enjoyed it.
@koldolmen58372 ай бұрын
I’m depressed
@bugtogs93442 ай бұрын
@@koldolmen5837 me too
@motoboy66662 ай бұрын
@@koldolmen5837me 2
@m3chs_makes2 ай бұрын
@@koldolmen5837 why?
@22freedom332 ай бұрын
Imagine being the guy who designed probably THE most recognized FPS PVP map of all time
@Gmouse2 ай бұрын
I'd put it second only to UT's Facing Worlds.
@squeebbb2 ай бұрын
@@Gmouse Nah it's bigger
@rfgnmf-nmesofuehsdjfnrmeowfsdz2 ай бұрын
@@Gmouse nah bro not even close
@tiburc102 ай бұрын
Facing Worlds would be number two because dust2 is the biggest FPS map ever made
@Yes-dr8um2 ай бұрын
Sorry man but it's Nuketown @@Gmouse
@stevelee_gamedev2 ай бұрын
Hey that's my doom level design video at 2:46 :) Cheers for including the credit Jeremy x
@ShapeyFiend2 ай бұрын
It's kind of wild that he created the go to map for Counter Strike not once, but twice.
@1882osr2 ай бұрын
Casually dropping that he also designed Cobble too
@madelaki2 ай бұрын
@@1882osr Such a brutally underrated map. It's got its own little cult following like some obscure indie movie. Sure maybe it's not the most balanced map in the game, especially in 1.6/Source, but it has such great atmosphere.
@tylernichols67682 ай бұрын
@@madelaki I loved cobble so much, I used to stack the bots up to 32 players and just enjoy the mayhem. I mean i did the same thing with dust as well XD it was fun in office too lol
@placeholdername32062 ай бұрын
@@1882osr de_cbble was my favorite map in 1.6 and Source
@GARBAGE_MUSIC4 күн бұрын
@@placeholdername3206 cbble & prodigy were my favs. bangers
@aslaksockcraft2 ай бұрын
Just listening to him explain his process it's obvious he's a complete savant at map design. To actually use your emotional/stress response to evaluate the strength/disadvantages of certain positions is incredible.
@mewc0re2 ай бұрын
Absolute legend. You may not legally own these maps any more, but they will ALWAYS be your maps! Thank you for the contributions to an amazing game.
@Machtyn2 ай бұрын
Could you imagine if he got paid in residuals? Wow!
@LordSchnoz2 ай бұрын
@@Machtyn He deserves it imo. I'm not saying they're the only good maps, far from it, but Cobble and Dust II especially have both done an insane amount of heavy lifting for Counter-Strike and its legacy.
@HappyBirthdayMrPresident2 ай бұрын
@@LordSchnoz without Dust 2 CS wont be CS, atleast 60% of its playebase depends on this map. In all game modes
@fredericoo2 ай бұрын
@@HappyBirthdayMrPresident 100%. Till these days.
@HappyBirthdayMrPresident2 ай бұрын
@@fredericoo Totally but what I meant there are dust 2 only community who only plays dust and nothing else. Thats why valve made DUST2 having a seperate que in Casual mode and Deathmatch. The only map in CS who have this status.
@chrisevans62932 ай бұрын
I hope David really understands what a legend he is. He seems like a nice, humble man and I wish him the best. Thanks for all the great memories you made for us.
@kosmoplod2 ай бұрын
Noclip docs are awesome today, but they will be absolutely invaluable in a decade or two. Great stuff, as always.
@orchid92 ай бұрын
Dude's so chill about it, holy crap. de_dust2 is the most iconic map EVER CREATED. He made the map that's the first thing that gets made for any other game with an editor. It exist in every single game with a map editor - it's the first thing people try to remake. It's THE map. de_dust2 is probably the greatest multiplayer map ever made.
@Astfgl2 ай бұрын
Crazy to think it's been 23 years since de_dust2 was released. The hype for it was immense at the time, being the sequel to THE Counter-Strike map, and not only did it deliver but it well exceeded the popularity of any other CS map. I have my own little history with this map; not to delve into it too deeply, but I made a small mark on the community that grew into something well beyond my expectations, got in touch with DaveJ because of it and befriended him for a while, and somehow that ended up getting my nickname (at the time) immortalized in the secret credits easter egg in de_dust2. It's still there in CS 1.6 to this day. I know it's just a small thing and it probably didn't mean much to him, but I am forever grateful to Dave for doing that.
@lowoctane2 ай бұрын
no way, the name in the white box...Justin De-something....
@fractal_aura2 ай бұрын
The "special mentions"?
@joel63762 ай бұрын
>being the sequel to THE Counter-Strike map I think he downplayed how important this was to CS. I didn't play CS but know dust. Dust was pivotal to the success of CS originally. A lot of the older maps were not very good. Would CS have fared as well as it did without dust? Perhaps not.
@AstfglАй бұрын
@@fractal_aura Yep, the special mentions. Again it didn't really mean very much, I'm sure Dave just listed a bunch of his friends there at the time, and I didn't contribute to the map itself in any way. But it's kind of crazy to look back at it now, knowing what an impactful and downright _historical_ map de_dust2 is, and seeing your past nickname in there.
@AstfglАй бұрын
@@joel6376 Hard to say. When I entered the Counter-Strike fray the game was on Beta 6.5 and de_dust was already one of the most popular maps. It did have a bunch of other quality maps at the time, including Dave's own de_cbble, and the gameplay loop was fun and addictive no matter which map you played, but none of those maps had the sheer staying power that Dust did.
@0xNines2 ай бұрын
This is da Vinci painting Mona Lisa gaming equivalent.
@DigitalEndeavors2 ай бұрын
fax
@Hackke2 ай бұрын
100%
@SalemTechsperts2 ай бұрын
Man, this brought back so many memories. This map was more like a chill spot when I was growing up. Where everyone would hop on Ventrilo and we'd all hang out for hours just playing d2. What an awesome video. Cheers to you and cheers to Dave!
@rfgnmf-nmesofuehsdjfnrmeowfsdz2 ай бұрын
>woke up one day >saw a tf2 screenshot >decided to make a map for cs based on it >changed history gives me hope fr
@P3RF3CTD3ATH2 ай бұрын
And then did it again but better.
@telefrag.2 ай бұрын
I think the "woke up one day" is kinda downplaying all the practice he has put in making maps for Wolf3D, Doom and Quake. It's not like he made dust2 out of the blue, he had experience to build upon by that time.
@pastelkass2 ай бұрын
@@telefrag. Can't get that experience if you never take that first step. That's the important lesson to take from that comment.
@brel_2 ай бұрын
"Im 12 and this is deep"
@rfgnmf-nmesofuehsdjfnrmeowfsdz2 ай бұрын
@@brel_ ok
@r4microds2 ай бұрын
He gave us a home we lived in, during beaks in school, and at home afterschool. We brought our friends over, we changed the gravity, we bonded, and to this day, sometimes return... To dust 2.
@gtabro13372 ай бұрын
When the CS clones clone de_dust every time, you know it’s one stone cold classic of a map.
@HappyBirthdayMrPresident2 ай бұрын
If a game supports community mapping. There will be DUST 2 😂
@Acidity012 ай бұрын
Its not even just cs clones. Almost every multiplayer fps game that has some sort of level editor will have dust 2
@ThePhoenix1072 ай бұрын
@@Acidity01 Not just FPS games. I played Dust 2 in Golf with your friends.
@stonemedinaaaАй бұрын
de_dust2_2007
@sumanthmoole2 ай бұрын
dope ass documentary wtf did not expect this level of quality as a first-time viewer, just subbed
@orbitaljunkie2 ай бұрын
Pretty wild how influential this dudes teenage work was to thousands upon thousands of us. I can draw a map right now of dust or dus2 from memory and I haven't played since Source. The fights I used to have with my clan on how best to defend B...
@valenj.93072 ай бұрын
Millions of us
@deltav864Ай бұрын
We used to haul our PC towers and huge crt monitors in two trips to the attic of a friend every weekend and spend countless hours hunched over printed out maps discussing positioning & tactics before hopping into scrimmages and putting it into practice. We started doing pretty well on Clanbase and then this friendgroup clan fell apart, because one of us got poached by a "pro" team and went on to compete in international tournaments.
@FlatThumb2 ай бұрын
I hope Valve has retroactively gave Dave Johnston a huge stack of cash in good faith. If not, the community should start a petition to do so. Thanks Dave!
@swgdsm2 ай бұрын
I was a texture artist along with a few others that worked on it back in the day as a volunteer basis. Once they packaged and sold on shelves, I asked them to at least put my name on the list of contributors. They took my textures out of the game instead. So there you go.
@FlatThumb2 ай бұрын
@@swgdsm Sorry to hear that. Thankyou for your contributions to perhaps the best MP map of all time!
@frankt.139110 күн бұрын
@@swgdsm doing textures back then would have been wow to everyone, how sad that Valve did this
@joewatson70692 ай бұрын
I googled Dave Johnstone's name and the first prediction was 'Dave Johnstone OBE' and for a second I thought perhaps it was him. Then I realised it is a former Tory MP of the same name. I unironically think Dave should be given an OBE for his contribution to world culture.
@nintenjo642 ай бұрын
You know it’s Dave Johnston (no E) 😂
@GerinoMorn2 ай бұрын
And he should refuse it on the grounds of monarchy being undemocratic money waste xDDD
@LordSchnoz2 ай бұрын
I'm surprised *why* Dust II is so popular and beloved, as well as its legacy wasn't really explored in this. Its layout is a masterclass in complexity vs simplicity and balance, and there are innumerable popular multiplayer shooter maps whose design philosophies can be traced back to it or directly attributed to it. People study it and strive to create maps as good as it for their games to this day. This was achieved by a teenager on a family computer in the 90s.
@ShredST2 ай бұрын
Well this video is mostly Dave Johnston telling his story and you can't very much expect him to call his own map a masterclass in design.
@Salihe-br9xeАй бұрын
He really balanced things out in dust2 as he said and that's what makes it amazing. Because in casual gaming, you really need balanced map for 20vs20 games etc. Not competitive games. Because you win CT more but other side plays CT too so it doesn't matter in matches. But for casual playing ,balance is most important thing and that's why D2 is awesome.
@launders2 ай бұрын
cant put a price on our history! thanks for this
@bgbd1822 ай бұрын
lau pog
@Szwagi2 ай бұрын
lau bing
@Mephitz2 ай бұрын
You better shout out this gem of a video next Blast cast
@DirtSchlurpy2 ай бұрын
my favorite racist
@virtue6662 ай бұрын
@launders hi racism
@leftblank2 ай бұрын
The maker of one of the most played videogame maps ever makes a very interesting point at 11:54 He talks about making maps of his home and school, Something I as an artist have done with my own art. Its a very universal thing to make the thing you know again HOWEVER this has been used against people to imply intent to do all sorts of nasty things by people who don't understand creativity. Someone re-making their school in a videogame is seen as a sign they will go on to hurt others when thats not the case. This video and the quote by Dave Johnston at 11:54 should be clipped and kept other places online so people can use it in their defense in future against people who only want to see evil in others
@johnathanmcdoe2 ай бұрын
Yep, most of my friends growing up dabbled in mapping for various games and virtually everyone did this. As you said, it's the obvious thing to do, because these are spaces you can walk in your mind.
@ellebarron71122 ай бұрын
I was thinking the same thing
@nofmxc2 ай бұрын
So true, some of the first maps I made were my house and my school. Because they were the places I knew like the back of my hand. I was surprised when people suggested it wasn't okay
@1thevm12 ай бұрын
Same. You're usually very familiar with your own school because you've been in it for years, and they tend to have pretty intricate layouts, so it's very beneficial for building skills and experience when you try to recreate them.
@ricekeks2 ай бұрын
You've made me yearn back for my mapping journey back in those times. Man, those where nice times with lots of creativity.
@GR8SALAD2 ай бұрын
Mapping is so much different now. Back in the day it was simpler, it took less to master a mapping program and from there it was all exercising creativity. The best maps going into the biggest games getting made by less than a dozen people, sometimes just a single high school kid. These days there's an endless number of boxes to check to just make a map before really exercising creativity. Sure you can also be more creative, but with such a high barrier of entry it's no wonder why "Teenagers making maps after school" is a much smaller crowd now
@fridaycaliforniaa2362 ай бұрын
Dave Johnston, you were a part of what made me happy as a kid. Thanks a lot for your service. De_Dust truly was amazing
@CamiloLascoutx2 ай бұрын
i think is important to share this in a documentary about the most iconic map in FPS: WarOwl's First rule of Counter Strike: If a game allows its players to use mapping tools, there IS a Dust 2
@Flashv282 ай бұрын
still waiting for warowl to continue de_amigo
@Moji55a2 ай бұрын
Just like fps in general, gave them a mapping tool and E1M1 is always there.
@NakeyJakey2 ай бұрын
I’m pushing like button and planting for comments
@Soniti13242 ай бұрын
I was there for this process. Counter-Strike Beta 7 came on a PCGamer demo disc, and 12 year old me was never the same. Watching this, today, the 25th anniversary of the Dreamcast's launch, has me feeling like it's 9/9/99 all over again. Thank you NoClip for telling the stories that truly connect with core gamers.
@Ozzianman2 ай бұрын
My cousin gave me access to CS:GO Beta, and 12 year old me was never the same.
@sitkinator2 ай бұрын
Kinda hilarious that he feels bad about trying to replicate those TF2 screenshots, even though that version of the game got scrapped and those maps are either completely lost or just rotting on some old computer in a basement/attic.
@cholst12 ай бұрын
Plottwist, it got scrapped because of dust2
@salchipapa58432 ай бұрын
I always assumed that Dust and Dust2 would've been created by Valve themselves. This is incredible.
@Acidity012 ай бұрын
The only Valve original competitive maps in CS2 rn are Overpass, Vertigo, and Ancient.
@P3RF3CTD3ATH2 ай бұрын
@@Acidity01 it really goes to show just how important the community is when it comes to making good competitive maps that stand the test of time. Valve is good at making games, good and balanced competitive maps, not so much.
@mfaizsyahmi2 ай бұрын
Dates you as being born too late for the golden age of modding, and in the age of giant game studios and publishers maximizing profit over everything that we're currently in. TF, CS, DoD all started as community mods, and their early [later iconic] maps were community made.
@salchipapa58432 ай бұрын
@@mfaizsyahmi I'm 40. I moved to the US in 2000, however, so that might affect things.
@s0meRand0m1292 ай бұрын
@@Acidity01 they made Vertigo? I thought it was made by someone else and they decided to added it into the map pool in 2019
@KiafryKyle2 ай бұрын
It's crazy how most maps these days are made by an entire team of industry-leading designers, artists and playtesters yet won't see a quarter of the playtime and long-lasting reverence as this one map made by one teenager in his free time. Hell, the maps in Concord weren't played on more than just a few weeks before they disappeared.
@samsungs21ultra972 ай бұрын
I have spent so many hours on dust2 from cs 1.3 to cs2. Thanks for all the hours and years of fun (and frustration) Dave.
@RickOShay2 ай бұрын
Great groudbreaking story. I used to make Doom / Doom2 / HL and CS maps with my own wads. In Doom2 maps I used make hidden rooms and doors where I would keep my stash of BFG 9000's and other weapons, ammo etc. At the time I was working for an ad agency - a group of friends and I would play on the lan after work. Such great memories - I miss those days.
@carfo2 ай бұрын
wow didn't expect this. i started CS legit a couple days before 1.6 came out. dust and dust 2 were by far the most popular maps. dust 2 was just so well balanced too
@Sicbay1382 ай бұрын
Oh awesome! I remember when Dust2 first was added to Counter-Strike, lol. Can't believe it's been 23 years.
@Soniti13242 ай бұрын
For the longest time I confused Dust2 with de_aztec when I was remembering what it was. And then I saw this video and it alllllll came flooding back.
@israeldavila272 ай бұрын
The cat is having a lovely little nap.
@arnox45542 ай бұрын
That is such a floofy cat. I wanna pet it so bad!
@triadilemsАй бұрын
a nap-designer?
@pawel83652 ай бұрын
This guy just has " I made de_dust" in his CV.
@airyowo7 күн бұрын
Best resume ever
@--Zook--2 ай бұрын
I was a Day of Defeat guy, But I absolutely LOVE hearing these stories!
@fractal_aura2 ай бұрын
Day of Defeat was incredibly fun back in the day!!
@skelbagz2 ай бұрын
Jave Donston's CounterFuck mod is still my fav to this day.
@Bobio2 ай бұрын
lol classic Jave
@wainerkorven2 ай бұрын
Great story! As a 36 year old I have to thank you Dave for designing a map that makes me very nostalgic about my younger days :) Also funny at 3:14, I said to myself "that monster on top is gonna shoot a fireball" just before it did, although i havent played Doom for almost 30 years. All the little pieces of entertainment that was all you required back then is still sharp in my memory.
@vaan_2 ай бұрын
as someone who dabbled in hammer back in my teens, this whole interview is phenomenal, really insightful retelling
@DippyCS1.62 ай бұрын
Most of the d2 footage is from Topfrag Chicago server. This public server is still thriving today ❤
@jeohist2 ай бұрын
Rushing to a new noclip video faster than I rush mid A
@semiramisubw48642 ай бұрын
P90 RUSh B NO STOP BLYAAAAAAAAAAAAAAAAAAAAT
@RiccardoMargiotta2 ай бұрын
Go go go Fire in the hole Fire in the hole Fire in the hole ... Those voice clips are burned into my brain forever.
@SeazonHDx2 ай бұрын
rip cbble
@peterhaynes49912 ай бұрын
WinDEU posse here. Those days were just spent creating. The process was slow, painstaking, and incredibly rewarding. Kudos to this guy.
@TheBrokenEclipse2 ай бұрын
This really was the golden areas of the internet and game development
@lemagreengreen2 ай бұрын
There was definitely a lot of opportunity to make your name, I'm not sure we even realised it at the time but yeah, a small team could come together and produce something huge.
@zf84962 ай бұрын
hearing the term BBS brought so much joy! i miss that ERA a lot!
@tylernichols67682 ай бұрын
That part about jumping in and playing your map, recreating things you imagined in your head really resonated with me. I also got into mapping because I loved seeing my dad play Wolfenstein, Quake, HL, then I got into mapping for HL, and eventually made maps for a star wars mod for BF2142. I still have the screenshots from release day playing on my crown jewel, Tatooine Bestine. Seeing the lasers in full force down the streets and from the rooftops filled me with so much satisfaction after the months of work on that map. I wish I had pursued that pathway with more rigor.
@lemagreengreen2 ай бұрын
You are right. There was a lot of thrill in creation with these early games, it was the part I found most interesting about them anyway. I started with Doom mapping but Half Life and CS were a lot more accessible, I guess a lot of it was the internet just becoming that always-on thing by that point, in the Doom days it was around but you weren't constantly connected and getting information was just a bit more difficult. I learned most of what I knew about Doom mapping from books... I had forgotten Worldcraft wasn't even free at first, I think we quickly worked around that little issue...
@pass_the_flask2 ай бұрын
Lol exact same feeling as someone who dabbled a bit in CS maps back in the pre 1.5 days, back then I was just messing around with ideas because I was bored and saw it on a cs forum. Watching this makes me feel sad I didn't take it more seriously.
@Punisher67912 ай бұрын
i would love to see you guys do a doc on either Bend Studio or Sierra online and interview the co founders Ken and Roberta Williams. i feel like Sierra Played a important part in PC gaming during their time and people deserve to hear their story.
@ThatShyGuyMatt2 ай бұрын
Now we need a documentary on Unreal Tournaments most popular maps. Facing Worlds and Deck 16. I played SOOOO many versions of those in various games. And of course shout out to Dust2 from this video, been playing CS since the mod days.
@FifthOfNovember_Original2 ай бұрын
Thanks for yet another great video! It is so cool to see interviews of people behind the legendary maps, and levels and other game design related stuff! Please do more!
@SlapHappySlappy2 ай бұрын
Watching this makes me feel strange. A huge part of my teenage life, learning to make maps, looking up to those who had made official levels included in the CS release. Months of engaging with the various map design BBSes, the community that existed to help each other with technical issues and playtesting. A different time with ideas and dreams of a life that could be in video game level design. The feeling of searching for active servers to play and seeing my map(s) being played by random strangers in multiple locations around the world. Nostalgia hits hard, this documentary means something special to me so thank you Noclip.
@SadeN_02 ай бұрын
Very talented dude, great design instincts and architectural ideas for such a young kid. Interesting to learn that the maps were sort of textures-first inspired.
@MrMustashio122 ай бұрын
As a Dust 2 only player. Thank you for making this map. de_Dust was my favorite map on 1.6 too. Such a good video. Please make more maps!
@annekarice15872 ай бұрын
Had the pleasure of working with Dave a few years back, great guy.
@PinoyGameStore2 ай бұрын
This documentary just made us all feel nostalgic. Thank you
@fuxen2 ай бұрын
Wow, didn't know that the QWTF team was involved and the TF2 promo screenshot inspiration. The QWTF scene completely died when the CS beta was launched. I was in high school and spent most of my time at LANs playing quake. Thanks for a great documentary
@CJKleighton4 күн бұрын
This was my childhood, David! There were times of pain and suffering for sure, but this game brought immense joy in my and my brothers’ lives. Thank you!
@eMbry00s2 ай бұрын
de_dust2 q3dm6 (campgrounds) / q3dm17 (the longest yard) CTF-Face (facing worlds) Lost Temple / Big Game Hunters Tristram We have a lot of these locations, so many memories and emotions tied to them. Lovely to see this docu that properly pays homage to the impact of level design. I've made some Q3 CPMA levels, Brood War levels, and lately a Prodeus level, and it's always such a joy to play test them and see them played by others. It's sad that bundling level editors with games is so rare these days - a consequence of strict licensing agreements from the engine makers, I guess.
@wheresthecat2 ай бұрын
Exactly. For me it's also caen2 from Day of Defeat and Pavlov from first CoD and Toujane from Cod2 :D
@TeaGuyTom2 ай бұрын
Not many people know this about me, but I got my start as a CS map maker. Spent more time in Hammer than anything else and I still feel like I'm scratching that old itch when building Tea farms in Rust. I really loved watching this. It was very nostalgic and felt oddly validating. Thanks for putting this video together and giving light to a small community of map makers from what feels like a million years ago. Cheers. ☕
@smileyren2 ай бұрын
that cat is having the nap of their life in the back
@gildascante48902 ай бұрын
Dust2 will forever feels like home, I indeed could depict the map better than my own teenage room. Thanks for the memories.
@smithwillnot2 ай бұрын
Now I wonder if other iconic maps/levels from any game have this interesting of a story.
@Jeronimoooo2 ай бұрын
Kreedz comes to mind.
@superafro61672 ай бұрын
Awesome idea for a documentary. I started playing Counterstrike with version 1.3 and remember countless hours on these two levels so this is a really cool slice of gaming history to learn. Thanks for the hard work putting this video together!
@fozzibab2 ай бұрын
I'm glad you managed to keep the channel alive. Thanks for the hard work.
@AKrasavin2 ай бұрын
Pinnacle of multiplayer level design. Big love for Noclip and Dave for documenting and creating this piece of history!
@Skorpychan2 ай бұрын
That's an extremely fluffy black cat on the bed next to him. He's being interviewed on his contribution to gaming, and the kitty is just chilling, napping, and laying down a carpet of black fluff on white sheets.
@fdsafdsafa41442 ай бұрын
That cat is like "do you HAVE to do this here right now? I'm trying to take a nap ..."
@atlev2 ай бұрын
IKR ITS SO CUTE
@anthonyyoung55322 ай бұрын
What I'm hearing is we need a follow up interview with the cat on its historic contribution to cuteness
@-FAFO-2 ай бұрын
Man, seeing that brief clip of that Quake mod with the grapple hook (threewave ctf?) really brought me back. I used to be crazy addicted to that for years.
@MistereXMachina2 ай бұрын
as a kid I never had the chance to play CS, but as an adult, I've spent hundreds, if not thousands of hours in VR inside of Dust 2 in Pavlov. What an amazing cultural heritage this guy has produced, no joke. I hope he gets the chance to experience his map in VR, too, that's gotta be a wild feeling.
@terranking12 ай бұрын
Thanks for so many memories Dave. Salute to one of the greatest map creators of all time. Dust2 still remains for me the home, I still come back to, all these years later.
@Mushirigo2 ай бұрын
That cat looks so comfortable :)
@innox15252 ай бұрын
I started playing CS around 1999? Good times. Remember the driveable APC on siege? Secret hiding spot in Cobblestone sniper nest? Jeep2k?
@ElvizNation2 ай бұрын
I could listen to you two talking about cs for hours
@GabrielAugustoDeVito2 ай бұрын
Bro, what an interview. I used to search for this kinds of video, of how maps were created or designed, or even the CS, how was it designed, programmed, but I never find anything. I also would like to know about tibia, but there are few videos about cipsoft or valve making of... I love this kind of video. Bro, congratulations about your job (both of you), I really appreciate it.
@JonBloor72 ай бұрын
Many evenings in Gamespy Arcade and then 'Green Steam', playing those two maps over and over. Sidenote, de_dust 1 converted over brilliantly to Day of Defeat 3.1. Great to see Dave has moved on and is doing well.
@MrPangahas2 ай бұрын
This is very nostalgic for me.I started learning about 3d and map making in the late 90s as a 15-16 yr old boy by using that worldcraft editor.We used to play a lot of Counterstrike in my highschool friends computer shop.I remember trying to learn how de_dust works by reverse engineering how bomb sites work.I eventually got it figured out and made my own version of dust called it db_dust so it comes before de_dust on the map list.A lot of the guys who plays on the shop plays my map thinking it was dust,and I would observe how they react to it and made changes.I basically force people to playtest for me lmao.
@edpistemic2 ай бұрын
I have amazing memories of playing dust during beta 5 and beta 6. But does anyone else remember cs_italy fondly as I do?
@wally19Ай бұрын
It's impossible to describe that feeling of playing HL and then CS in a LAN... It was like an amazing drug.
@Qwarky2 ай бұрын
Fantastic stuff, really interesting hearing about how the maps came to be and just reliving memories of PC gaming from that era.
@user-zw4wh1tm9x2 ай бұрын
shouts out to the cat sleeping in the background, what a legend
@afaydilek2 ай бұрын
ı just got my pizza and saw a notification, my favorite map in cs... what a day
@SomTeam62 ай бұрын
The most touching part about this for me is not just that "dust 2 is the most recognizable map in history". Its that since its original release, so little of its DNA has changed. many other beloved maps of similar aged certainly maintain their likeness in present iterations, but vital boxes have been moved around many times and even entire corridors have been rerouted, where as the Dust 2 of today plays nearly identical to its first official release.
@pali1H2 ай бұрын
Who remembers the mod "they hunger"? That used to creep me out
@YogiTheBearMan2 ай бұрын
I was so excited to download it when I saw it
@xylvnking2 ай бұрын
It's unfathomable the amount of human experience that has taken place in such a small area - I don't think many other maps can compete. Probably one of the most iconic maps in all of gaming, not even just in counter strike. I've only played a few matches but even I could draw it all from memory because I've just seen it countless times in videos.
@0ldar2 ай бұрын
Finally, a documentary that hits my niche precisely
@shdwza2 ай бұрын
Calling counter-strike a niche at this point is quite a bit of a stretch. There's probably less people interested in ancient Egypt than CS.
@0ldar2 ай бұрын
@@shdwza thanks for taking time out of your day to argue semantics with a stranger
@YogiTheBearMan2 ай бұрын
Niche is more about being specialized than being a small group I think, I’m here for the semantics 😜
@shdwza2 ай бұрын
@@YogiTheBearMan apparently its both. 1) "a specialized segment of the market for a particular kind of product or service" 2) "products, services, or interests that appeal to a small, specialized section of the population".
@SimonStrijbos2 ай бұрын
It was a really good map and so far above the competition. Unfortunately it was so good that it was all everyone wanted to play from there on and all the experimentation and discovery in the CS community just disappeared overnight. At the time I held regular LAN parties with a close group of friends and this map made apparent a divide in the group between people that wanted to play games to experience them, and those that chose to grind games instead, to get to a higher spot on the CS ladder. Awesome documentary, and also fun to hear Dave also made my favorite CS map cs_tire! That map just had a ton of atmosphere.
@variousthings64702 ай бұрын
I'm glad he took responsibility for those doors on de_dust2, and acknowledged all the pain and misery they've caused over the years. The bane of my life, they were!
@s0meRand0m1292 ай бұрын
"drop me AWP , I'll peek mid" *died to 5 men AWP stack from T spawn*
@notomatoesbbq2 ай бұрын
What a great interview and story. As a Millenial gamer this brings back so many wonderful memories.Thank you for your wonderful contribution to gaming.
@Bane_Diesel2 ай бұрын
I started playing cs in 2001. I think I have spent more time on dust 2 in 1.6 css csgo cs2 than I have all of my other gaming life combined.
@jzmmm2 ай бұрын
I remember i got into CS in beta 3. Played docks, and assault, and one other one i can't remember. When dust came out, it was huge. Instant classic. I also attempted to make a map of my elementary school because it had a cool design with 2 entrances from opposite sides and 3 open quadrants in the middle on diagonals that were surrounded by buildings. A friend and i tested it out and he mentioned that I needed to adjust the timing of the T's and CT's to reach mid at the same time. Issue was the open quadrants caused a big fps drop because it was too open. Ended up getting sidetracked with other things and lost my files for it.
@SecondCitySavior69692 ай бұрын
de_dust2 is a place where billion feuds started and ended
@jkfdkjjd2 ай бұрын
I remember mucking around with the shareware version of WorldCraft when I was 10-11 making maps for Quake, my dad was impressed and bought me the full version. I never really completed anything but it was incredibly fun. Later in HS I installed it on my mates PC and he used it to design adjustments for the track at his BMX club and went onto become an engineer (I like to think WorldCraft had a small part in it although he's naturally gifted in that sort of thing).
@lintfordpickle2 ай бұрын
"totally legitimately ... from a school friend" - lol
@middle_pickupАй бұрын
This video was so well done. Great job! You gave the material the respect it deserves.
@vaultdweller942 ай бұрын
I'd like CS2 to have a map that uses a Half-Life kind of setting. Nuke only sort of scratches that itch at some points (even having vents)
@8rambl32 ай бұрын
This brought back some memories as someone who spent their teenage years making levels for UNF. Man, those texture packs. Chills for real. Amazing stuff.
@magdev02 ай бұрын
I knew these maps were special when I spent my time in middle school detention drawing the de_dust and de_dust2 overview map from memory on a sheet of paper to pass the time. Iconic maps. Dust Forever!
@thedeomon2 ай бұрын
The amount of time I poured into the dust and office maps during my childhood is unreal. Thank you for making such a great documentary!