Рет қаралды 2,801
David Perks:
*Reactive Healing:
When another Survivor loses a Health State within 32 meters of your location while you are in the Injured State, you benefit from the following effect:
Grants 40/45/50 % of your missing Healing Progression to your Health Bar.
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*Adrenaline:
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.
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*Kindred:
While you are hooked:
The Auras of all Survivors are revealed to one another.
Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.
While any other Survivor is hooked:
The Auras of all other Survivors are revealed to you.
Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.
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*Resurgence:
After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.
Jill Perks:
*No One Left Behind:
Once the Exit Gate are powered, No One Left Behind activates:
Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other Survivors.
Grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.
The Auras of all other Survivors are revealed to you.
Each Survivor you unhook is granted a 7 % Haste Status Effect for 10 seconds.
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*Kindred:
While you are hooked:
The Auras of all Survivors are revealed to one another.
Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.
While any other Survivor is hooked:
The Auras of all other Survivors are revealed to you.
Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.
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*Hope:
As soon as the Exit Gates are powered, gain a 5/6/7 % Haste Status Effect.(Movement Speed)
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*Made for This:
Whenever you are Injured, Made for This activates and you benefit from the following effects:
Gain a 1/2/3 % Haste Status Effect while running.(Movement Speed)
Gain the Endurance Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.
Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
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