6:40 Revelation Spells (the Focus Spells) have been separated from the Curses and the Cursebound condition, so you can in fact continue using your Focus Spells even if you hit the maximum Cursebound condition value your Oracle can handle.
@Nonat1s3 ай бұрын
Ah did I miss a moment of me mentioning that? I didn't realize they changed Revelation spells affecting the curse until after I recorded this video. I did my best to edit out any time I mentioned it but I must have missed one. I'll pin this comment. Thanks for pointing it out!
@Ezekieru3 ай бұрын
21:56 Might want to work on fixing your bad habit of not finishing reading things, my guy. The curse stops if you fall unconscious. So if you go down, you're out of danger until you're back up again. GRANTED, you'll be in immediate danger unless you immediately start Refocusing, but it's not nearly as bad as you think it is.
@Ezekieru3 ай бұрын
@@Nonat1s You also missed the mention of it when talking about the Life Mystery's Focus Spell, just FYI!
@Ezekieru3 ай бұрын
36:20 Foretell Harm's damage might be small, but it occurs separately from the damage of the actual spell. So it can trigger a second instance of weakness for many enemies. So really, if you use it right, it'll do twice the spell's rank + weakness at the beginning of the enemy's turn.
@Ezekieru3 ай бұрын
1:26:30 Portentous Spell isn't applying to just Counterspell effects. It's any effect that's triggered on you Casting a Spell. Including Reactive Strikes, as it's triggering off of you Casting a Spell with the Manipulate trait a lot of the time. Inflicting a -2 to a RS is pretty good, especially if you'll be more close-quarters like a Battle Mystery or a Tempest Mystery Oracle.
@EngineeringDruid3 ай бұрын
22:04, The curse of engulfing flames specifically says "The flames subside when you begin refocusing and assuage your curse or if you fall unconscious, ..."
@FirstLast-wk3kc3 ай бұрын
Oh, right
@FirstLast-wk3kc3 ай бұрын
His adhd is showing (
@CalypsoTheWanderingStar3 ай бұрын
I believe the reason the water walking and fly feats are connected is because they used to be tied to cosmos oracle, which was about slowly losing your gravity/weight and all that
@MrAmbitione3 ай бұрын
Yeah, Water Walking was specifically part of the Major Curse for Cosmos.
@FhtagnCthulhu3 ай бұрын
That is definitely the reason. Though as a neat side effect, water walking is a common trick among gurus and mystics, so having it is neat.
@zergtitan993 ай бұрын
So Nonat hears a gunshot and shortly after hears an ambulance. Yet he continues to talk about the oracle. Nice.
@szegediadam87933 ай бұрын
This is America!
@danielv47933 ай бұрын
Is the Gun Oracle
@FlyJonat3 ай бұрын
The american experience.
@edoardocaccia62263 ай бұрын
What's he supposed to do? Run outside with bandages or hide under the bed? Could've been some other kind of accident also
@guyfawkes88732 ай бұрын
@@edoardocaccia6226well…. Most likely a suicide attempt… unfortunately…
@BoltGamr3 ай бұрын
37:40 It is important to clarify how void and vitality healing and damage types work. If you have vitality healing (as normal for all living creatures bar limited exceptions), then you are *immune* to vitality damage, can suffer void damage, and heal from vitality healing effects. You do not heal from vitality damage, only from vitality healing effects. If you have void healing (as normal for all undead creatures), then you are *immune* to void damage, can suffer vitality damage, and heal from void healing effects. You do not heal from void damage, only from void healing effects.
@Kaptinark2 ай бұрын
I have two dhampir PC in the Kingmaker Campaign that I'm GMing, and I have to keep reminding their players that the Cleric's positive healing spells don't hurt them, they just don't do anything to them.
@BoltGamr2 ай бұрын
@Kaptinark actually the Heal spell does specify it hurts undead, which dhampir count as. If the Cleric cast a 3 action heal to heal the party, it would heal every living creature in the emanation and hurt every undead creature, but as for the 1 or 2 action versions, you can just avoid targeting the dhampir
@Kaptinark2 ай бұрын
@@BoltGamr ...No? that is incorrect. Dhampirs don't have the undead trait, heal deals damage to undead specifically. Creatures can have void healing and not be undead.
@BoltGamr3 ай бұрын
1:29:00 The text says "when you run out of slots of the appropriate spell rank", meaning Divine Effusion basically gives you an extra 9th and 8th level spell per day, but this is flexible and you can use it wherever you need it should you run out of 6th or 7th level spells first for example. You can't use this for extra rank 10 spells, because of the specific text under the level 19 class feature, but its still decent for a level 18 class feature
@ArosX243 ай бұрын
The thing I like about Foretell Harm is that it triggers weaknesses a second time. Also, it’s a couple of turns of potentially turning off regeneration if you can land certain damage on certain foes. Nothing crazy but it can be good.
@PlatonicLiquid3 ай бұрын
For Battle Trance, it's not the ancestral weapon feats people are comparing it to, it's the Weapon Proficiency general feat which now scales to Oracle simple weapon proficiency and does let you pick up every martial weapon in the game. It's not just that it's a bad spell, it's that it's a spell that feels bad to use.
@couver733 ай бұрын
If Oracles didn't just get expert proficiency in simple weapons, I would've disagreed with you. BUT...I was baffled that they made it a spell and got rid of the armor proficiencies. That's what I liked about it. I would've preferred if it wasn't a spell and kept the proficiencies.
@arealhumanbean30583 ай бұрын
While it probably would be too much spell compression for Paizo's liking, I think if the spell also gave the effects of auto-scaled Runic Weapon it would be better received, maybe even also give it an effect similar do Kineticist's armor feats
@PlatonicLiquid3 ай бұрын
@@arealhumanbean3058 Honestly, if they just made it a 1 minute duration without needing to sustain it, it would have at least been acceptable. The fact that it is sustained unless you *succeed* on a Strike is just insulting
@porgy293 ай бұрын
@@PlatonicLiquid yeah it's just really puzzling. I've been trying to think of ways it could be salvaged (some mix of these): -it grants you simple and martial weapon proficiency equal to your spell attack proficiency. -heightened version grants additional effects such as critical specialization and/or advanced weapon proficiency. -it sustains for free when you Strike, not just successfully hit -or as part of the sustain action you make a free strike -or, just make it last for the full minute. If you do that, maybe the heightened version lasts longer.
@GrimmDichotomy3 ай бұрын
"Undead Mommy" Pharasma? The Church of the Lady of Graves who fundamentally HATES all undead and soul-thieves would like to know your location!! (I think you meant Urgathoa, there xD)
@beancandev78183 ай бұрын
Peak “Pharasma would like to know your location”
@Jinjaraifu3 ай бұрын
I came looking for this comment.. As someone who is almost always a worshiper of Pharasma or Desna, this got me heated for some reason😰
@GrimmDichotomy3 ай бұрын
@@Jinjaraifu it certainly made me do a double-take to make sure I heard correctly xP I think in fairness, some people see the Psychopomps (Pharasma's servitors) and because of their visuals think "Undead", which is a very easy mistake to make. It did make me chuckle a little and think of other equally apt nicknames, like "Papa Anarchy" for Abadar, "Sister Slaughter" for Shelyn, and "Honest Hombre" Norgorber xD
@Jinjaraifu3 ай бұрын
@@GrimmDichotomy I get what you mean with that, when I looked up Psychopomp monsters I thought they were undead at first.
@simonO7123 ай бұрын
@@GrimmDichotomyHonest Hombre is now my headcanon for Norgorber's true identity x)
@Blizz31123 ай бұрын
1:27 The Gun Oracle's Gun Curse went off again... :-P
@Zedrinbot3 ай бұрын
Lifelink was a really powerful ability in PF1. Back then, you'd specify allies, and at the start of your turn, any ally missing 5 HP or more would be healed 5, and you'd take 5 points of damage. The strategy would be to then focus on giving yourself some potent self-heals to better deal with the damage, but the transfer itself was largely meant to be neutral (same HP in and out). (And, my one friend playing one is using a third party feat that boosts any healing you do from any magical source, so it's not a net neutral transfer and is totally busted lol) It seems in PF2 they completely flipped it. It's no longer a way to squeeze out more efficiency by consolidating all your healing. Might be a bit too steep though. For me, Flame seems to be the coolest (if not one of the hardest to play, thank goodness the focus spell is an emanation and not a burst lol), followed by Tempest. I think I have a penchant for elemental themes, lol.
@soluxis69533 ай бұрын
58:34 I don't know if anyone has said this yet, but I suspect that the addition of Water Walker was to allow players to have something similar to the old curse from mystery of the cosmos if they want, this goes back to those heady days when curses were a mixed bag of downsides and the occasional positive.
@porgy293 ай бұрын
I get that Weapon Trance is a cool ability conceptually and it's fine to have spells and feats like that, but this isn't a domain spell that you can choose to pick up later, it is a core ability of the Battle Mystery Subclass. There are so many ways to get proficiency in weapons (ancestry, general, and archetype feats) which you think a Battle Oracle would try to take advantage of, but if you do you cant even retrain this into something useful. And this isn't for free, the Battle Curse can easily get you killed. More damage and a higher chance of crit failing saves can be scary. If I'm going to take on those risks I'd want a nice ability from my subclass to balance it out, but Battle doesn't seem to give much. In the end, this isn't about being a min-maxer for me it is about letting the subclass do what it is trying to do. The Battle Mystery seems like it is telling you to try to build a front line oracle, in the thick of it sort of like a wariest and using true strike to land hits, but it doesn't look like it is giving you the tools to actually do that. I'm not going to have my character walk around with a long sword that I can't actually use unless I spend a focus point on it, and even then I will have to spend multiple extra actions during the fight to maintain it, and even then I'm probably worse with it than most other characters. Now, if it let you use you Oracle Spell attack proficiency instead of just your simple weapon proficiency, that would be a big bump and would be pretty flavorful. Not sure if it would fix all the issues, but seems like a good improvement.
@gabrielrognon62383 ай бұрын
I agree, I was thinking the same and will probably houserule it so that it set all weapon proeficiency to your spellcast proeficiency
@christianlangdon37662 ай бұрын
Let's not forget sigil domain has a better more versatile version of the focus spell. So any oracle can technically do battles stick
@_phloggy_21 күн бұрын
@@gabrielrognon6238 omg, that sounds REALLY good
@alicelirette43803 ай бұрын
I'm playing an oracle right now, preparing for the remaster and I think they made a grave misstep in changing the curses. They changed the curses because they felt the fact they gave a boon and bane was confusing. I'm not sure I agree and to add to that by making the curses pure downsides it takes away a lot of incentive to pick anything but the least intrusive option. I LIKE that my Life curse makes it harder to heal me but makes me a better healer. It gives that curse an identity and gives me a job as a healer that others cannot do as well. Now the life curse just makes it harder to heal me and I'm not actually a better healer for taking it. It feels like a missed opportunity
@porgy293 ай бұрын
I feel it would be fine if your mystery gave you more. I don't like that they took away each mystery giving a passive ability that made them each unique, and very few of the feats seem to be tied to specific mysteries. Now, it doesn't feel like your specific mystery gives you that much actual benefit, especially at higher levels. To get access to the focus spells it grants through revelations and domains you have to spend feats, which means you can't also take the feats that interact with your curse. If the mysterys themselves had more impact there would be more reason to take a more punishing curse other than flavor.
@toasterpipАй бұрын
The Water Walker (58:34) and Lighter Than Air (1:22:12) feats are there because they used to be components of the Cosmos Oracle's curse in the pre-Remaster version. The Curse of the Sky's Call gave you water walking and flight because you were literally being pulled toward the sky and made effectively weightless. Why it was made into feats that any Oracle could take is beyond me.
@StarlitPetrichor3 ай бұрын
ngl i actually kinda liked that the Curses had slight upsides to them. i can understand why people didn't like them, and why Paizo decided to change it. but it just felt like it added some flavor to them that leaned into the mystery of that Oracle. like a Cosmos Oracle getting a bonus against trip attempts (plus a few other things), or a Bones Oracle getting resistance to poison, and a bonus to saves against diseases, poisons, and death effects. i get that they were small bonuses that didn't outweigh the detriments of the Curse. but like i said earlier, i feel like it added a fun little thing to make the Curses interesting and not just purely detrimental. but i can tell i'm probably in the minority here and know very little about game balancing, so i don't blame them for removing that part of it.
@croissant24343 ай бұрын
I just learned recently that the things i've read in my app was actually the old version, and was so dissapointed. I really loved that mix of "you gain something, but you lose something in return" kind of vibe if your curse. like, I remember something about the flame reducing your vision, but giving you reflex and acrobatic bonus, among others thing. that sounded so much fun.
@heyfell43012 ай бұрын
I'm with you on that. Not only was it a cool incentive for the player to get more heavily cursed in exchange for bigger benefits, it's also the fact that now the curses can't be too dangerous since they don't offer anything in return, the biggest offenders in my opinion being Life and Flames. Without going into Flames tho it was probably the best of all curses to me, Life was TERRIFYING to use, but also super useful, it started really small and honestly more beneficial than anything, only to in higher levels you get a ridiculous amount of healing but at the cost of nuking yourself. That made Life Oracle an amazing healer, it made Healing much more tense and engaging and it gave purpose to the Oracle as the best at saving the party from dire situations but sacrificing themself in the process. Now the Curse just has the least interesting bit of the old mystery, getting healed less, and if you get to a higher Cursebound level you basically don't get healed by any spells... but you can still use Battle Medicine or just drink a potion. I mean, it's still dangerous... somewhat... if you don't have an Alchemist in your party... or anyone with a high medicine skill... or enough gold to buy potions... but I miss the chance of blowing myself to completely max out the whole team's HP immediately. And if you ARE in a situation where this curse will be a big threat, you don't get anything in return for going through this trouble, so... you just don't. Focus spells no longer cursebound you, so... just don't use more than two actions with the Cursebound trait. Disappointing.
@RibbonRoulette3 ай бұрын
I can only speak for myself and my table, but the remastered oracle really feels like it lost a lot of the high risk/high reward fun and flavor. It absolutely needed a remaster to work out some of the rough edges, but this feels like it got sanded down so aggressively that it doesn't fulfill the same power fantasy. We'll definitely be working out a hybrid of the two versions.
@AKA_Kira3 ай бұрын
It could be, IME, my Oracle player only felt punished with each action with smaller rewards than other players. They were a flame oracle, and we swapped them to elementalist when it came out and have seen that be more rewarding. I could see them switching back now since it doesn't constantly trigger weird vision loss and other effects
@theoctopigeon21073 ай бұрын
I fully agree. It feels like so much uniqueness has been drained out of the class. Especially uniqueness between mysteries, the fact that cursebound feats are not unique per curse even at 1st level rubs me wrong ngl. The curses feel kinda milktoast now too.
@AloneD.Walker3 ай бұрын
58:32 Water Walker in preremaster was basically the upside of the sky oracle curse. You got lighter, were easier to push around but were also able to walk on water.
@shadowtheif10153 ай бұрын
The reason the battle oracle one sucks isn't because of flavor. It's lack of flavor. The focus spell legit says you spend resources for a general feat.
@christianlangdon37662 ай бұрын
Not just that it's straight up is worse than a divine domain spell, sigil domain, allows you to do the same thing but also with tools and crafting. For a whole minute without the need to sustain. They took a Meh spell and made it worse in every way and thought it was good enough to print. A rare what were they thinking from paizo.
@CalypsoTheWanderingStar3 ай бұрын
I legit was just looking up oracle videos to show my partner new oracle stuff and i legit found this within 30 seconds ofnit heing uploaded
@Partimehero363 ай бұрын
Legit.
@edoardocaccia62263 ай бұрын
Love that feeling
@Dastankbeets94863 ай бұрын
I love the opportunities for flavour in this class. Imagine playing a child character of a stereotypically ‘cutesy’ ancestry such as Catfolk who keeps freaking the fuck out of the party with terrifying knowledge of the great unknown. That’s such a funny concept.
@Kinkgobernable3 ай бұрын
Not seeing Time is making me a bit sad, I was excited to see it in the remaster
@sapphirII3 ай бұрын
@@Kinkgobernable I don't think I'll ever see it again, but I liked the lunar mystery from PF1, especially since it seemed to imply lunar oracles(that got to the capstone) are the progenitors of the different therianthropes.
@toodleselnoodos6738Күн бұрын
Divine Mysteries!!!
@Atrianpaul3 ай бұрын
In the Mistery of life the healing from Elixirs are not affected for the curse of Outpouring life (neither the healing from battlemedic or similar non magical effects)
@JacksonOwex3 ай бұрын
I don't know how I feel about the new Oracle! Though I am also a weird player that likes to twist and manipulate "negatives" into something that is actually useful for me! It's sad that so other many people cry about things like that so they don't get put into games very often!
@The_Kris_M3 ай бұрын
Absolutely GREAT to see you not only putting in the effort to correct your mistakes and misunderstandings iwthin the video, but put effort towards making those corrections entertaining as well.
@proffingers3 ай бұрын
If I were an Oracle, I would simply comprehend the unknowable horrors.
@ostellak58333 ай бұрын
honestly, this one loves life oracle and this remaster is kinda a huge let down. unless it missed something they removed life oracles ability to increase the die size of healing and in its experience trying to play a character with a focus on healing that only has d8s just feels kinda bad so yeah lots of cool stuff but honestly just really unfortunate that without any homebrew or at least dual class this one will likely forgo it's favorite class in favor of those sweet sweet d10s
@TLBainter3 ай бұрын
45:30 : "yup, it goes in the square hole" feat
@robertmayotte73173 ай бұрын
I thought Revelation spells weren't cursebound anymore?
@arealhumanbean30583 ай бұрын
They aren't anymore
@dragointothegame54033 ай бұрын
Flames is extremely weird to me, simply because it creates a party member that forces the party to stop immediately after a combat to refocus, potentially slowing the game, especially in chase scenes and dungeons. Putting them into a weird limbo where at times you can use your cursebound abilities freely, while on the other hand you should never use them. Also, i don't remember, does fire resistance just completely negate the fire from the curse?
@Treehouse220093 ай бұрын
Oracles are always Focus Point depedent so that didn't change. And fire resistance doesn't matter, curses cannot be mitigated in anyway. As long it is up, you always take fire damage (if you aren't refocusing).
@a22422a3 ай бұрын
15:00 Pharasma isn't undead at all. In fact, she utterly despises undead. Did you mean Urgathoa?
@Acier259973 ай бұрын
Sorry in advance for the yappiness lol. [EDIT IS JUST GRAMMAR] Personally I'm in the "I don't like these changes at all" camp... Quite frankly I don't think Oracle, a class that has debuffing itself built right into its mechanics, even belongs in a system as tightly balanced as PF2E where every single +1 and -1 matters so so much. It's the same problems that mutagenist alchemist had, that you had to debuff yourself to put yourself close to the same level as everyone else, but to go over some things a bit more closely... - On the subject of Battle Oracle, I think you're being VERY forgiving with them and missing the main argument as to why people are really angry over this change; the main point of contention is that is has been MASSIVELY nerfed to how it was before, and nobody asked for this. Removing heavy armor prof, removing universal martial weapon prof and attaching it to a focus spell that's more than likely going to eat an action every round to keep it up, removing ways to mitigate the curse, removing the fast healing... I understand the argument that bad options are fine, I agree, but that's not what people are upset about, they're upset that it got changed so much for pretty much no reason. Oracle was already "bad" and Battle Oracle was no exception, but now it's been made even worse AND had some of the flavor stripped away for seemingly no reason. With how they've changed Oracle to be a 4 slot caster, it's like they want Oracles to be devoted casters, but at the same time they don't want to take away options that players had before so they've just nerfed Battle Oracle into unplayability and gone "well TECHNICALLY it's still an option" when the reality is they just don't want you taking it. Ancestor Oracle suffers a similar problem, that ancestral touch spell is cool "in theory", in practice the reality is a touch ranged spell on a mystery whose curse makes you clumsy is just bad design. The entire mystery encourages you to stay AWAY from the fight, and if someone is closing in on you well, let's be frank, you're a crit magnet now, you're gonna be too dead to even use it. Cosmos had flavor ripped out of it, flames had flavor ripped out of it, Life oracle also got slaughtered... Frankly, I wish they'd have just removed the class instead of sucking the soul out of it.
@goldryno3 ай бұрын
Hey NoNat! Great video, I really enjoy the Oracle as a class. Something I noticed that you may have got a bit wrong. 27:45. Actually very few spells actually have the Linguistic trait. Most spells have a vocal component but that is different from the Linguistic trait. That means hitting cursebound 4 is still rough but not nearly as rough as you indicate. Thanks again and keep the content coming!
@BestgirlJordanfish3 ай бұрын
Your description of where an Oracle comes from is blursed, which I guess might be the best way to describe it
@BoltGamr3 ай бұрын
39:20 I think here is that ideally you'll always enter combat at cursebound 0. If you have any amount of cursebound, then you're entering combat with a drawback, so this design doesn't necessarily encourage doing so, but makes it feel less penalizing if it happens, such as being ambushed mid-refocus
@christianlangdon37663 ай бұрын
So my thoughts on remaster oracle is that largly its a miss. Oracle is getting stronger via strong feats, and more spells, along with removing cursebound from focus spells means they have gained power. However i feel not only did the remaster make the class less fun. But it also didnt fix many of the issues of why oracle struggled. Curses are uneven, fires curse is borderline not even a problem by lvl5 especially if you have an alchemicst or crafting to give fast healing. Bones damage weakness not only doesnt make much sense as you are immune to one of the damage types but they are also rare damage types to begin with. Vs istant death should magic missile be used vs you as battle for the horrible life oracle curse. The risk vs the reward. For some oracles before it was risky to often use their spells becouse they would give a negative and most of the focus spells werent dtrong enough to warrant it. Now we have feats which other classes can easily pick up that do the same thing. They most of the time arent worth the trade in negative for such meager benifits. A couple digits of danage thay struggles to go beyond 10 will never be worth it. Sure you have the 10th level feats which are worth it. But they are 10th level you otherwise have curses and abilites that still fail to be worth it for most of your lifespan as an oracle. Subclasses are nothing less than nothing. They are barley competing for the title. You get a free focus spell, and some spell access. Everything else you must use feats for. When the clerics gods give them more upfront you know your in trouble. Nobody is claiming that they have over 50 subclasses. The unique benifits are gone. And worst yet many arent even sorta in them. Battle is the worst of it. Its awsome first focus spell was not only given to another subclass as a cursebound feat. But it got replaced by somthing made obselute as early as level 1 or 3. No longer is it battle but its a full caster with no want to actuallyy battle. The flavor is gone. Even if you argue bad options need to exist. The original battle oracle i would argue was a bad option and did more for you it have a complete theme to work with. Here you go into battle and will die, you arent better at anything that another caster can do. Which leads into my finale statment. Unlesss you want to be fire or bones. I dont think oracle has any legs to stand on. Your healing is worse than cleric. Your damage isnt going to compete with sorcerer who is just you but better. You cant compete in strange none magic abilites vs champion who can do it earlier and much more effectively. What you are is just a spoiler subclass for a more castery cleric with a gimmick. Nothing else. Be the fire oracle so you can purify the filth by burning it. Be the bones oracle so you can manipulate the dead and use its power. Anything else is done by the cleric and an easy arcthype into oracle it has lost its sauce it is tastless. It is a rare miss from paizo.
@AKA_Kira3 ай бұрын
1:18:57 dread secret actually isn't as bad as you make it seem as it targets up to 6 creatures so getting frightened on some can be useful
@TeutonicViking3 ай бұрын
"a spellcaster that gives themselves stupified would feel horrible" Psychic... you are thinking of psychic, and it's honestly not that bad tbh.
@simonO7123 ай бұрын
The difference is that the Psychic isn't stupefied for the rest of the battle like the Oracle would be.
@threadscore3 ай бұрын
"Undead mommy, Pharasma." U wot m8!?
@proffingers3 ай бұрын
I'm learning about Pathfinder and the realities of living in America. Stay safe my friend, stay cool.
@alarkhar3 ай бұрын
1:31:00 Objection: the feat says "from ANY domain in the Player Core plus etcetera etcetera." That's a metric ton of spells you got there. Battle? You got it. Civilization? Sure can, pal. Plant? Why not? and so on and so forth. You're not limited to YOUR domains - you get ALL domains in the Player Core.
@fenrirlives22263 ай бұрын
Bummer that it's so decisive, because Battle Mystery and Flame Mystery have me RARING to play this class! Thanks for the vid big dawg!
@hellfrozenphoenix133 ай бұрын
My view of Oracle: Its a slight upgrade, with the main flaw being that the Mysteries dont feel distinct enough imo. I feel that the Oracle Feats at level 1 shoulda been made into entirely unique moves made for each one. Everything else feels MUCH better though, and ill overall take that sacrifice. Except to Life. They butchered life so bad.
@newgirlde3 ай бұрын
Yeeeees! I tried to watch someone else's Oracle overview and it was just so flat and unorganized. Thank you for your vids! I couldn't wait for AoN or Pathbuilder to update so I ordered Core 2...only it hasn't arrived yet.
@user-zk3qv3ig6h2 ай бұрын
Nonat domain spell video, coming to your subscription feed this winter.
@JacobPatel-fq5ee3 ай бұрын
Fire Oracle's have a line in their curse that says the fire damage stops when refocusing or falling unconscious. They are still super dangerous to play as a caster but not dying 2 + death bad.
@AKA_Kira3 ай бұрын
You could use Mystery Conduit to trigger Blaze of Revelation faster or with more versatility. It feels like a safer way to raise your cursebound effects to complete the other trigger. Could be wrong though
@lunamoth342 ай бұрын
Wait curses don't have upsides anymore? I felt like that was the best part, weighing the pros and cons of progressing or regressing your curse to suit the situation you were in. Now it doesn't feel worth it anymore.
@kushj95683 ай бұрын
Please make something like this for the champion remaster 🙏
@justinkennedy62863 ай бұрын
a note on the fire curse, it does say towards the end that it turns off when you're unconscious (ie, about to... 'snuff' it)
@Ciran873 ай бұрын
I think weapon trance should at least give you the weapon specialization effect
@JacksonOwex3 ай бұрын
44:23 I LOVE this spell/ability!
@LordTridus3 ай бұрын
Weapon Trance shouldn't be sustained. Make it last 1 minute and it's fine. It's simply not good enough to require being sustained, and missing isn't exactly a thing that is uncommon for an Oracle since you never get past expert. It's also worse than the old version Battle used to get, where the Mystery itself gave it to you so it was always up. The fundamental problem here is that trying to build a character that actually embodies this fantasy of a "weapon focused Oracle" is extremely fiddly now as you have to burn focus points and sustain a spell just to be able to even attempt it. That's why people are so upset with it: the character concept the mystery used to embody simply doesn't work properly now. Plus, with how much effort went into making Oracle less fiddly and easier to play, Battle going backwards in a big way makes no sense. Water Walking used to be a Cosmos ability and it got turned into a feat since the Curse/Mystery lost those powers. It made way more sense before than it does now.
@eliburry-schnepp60123 ай бұрын
Calling Pharasma undead, that's gonna get you in big trouble
@patvanderreest74163 ай бұрын
The real issue with the battle oracle is the lack if armour at low levels, and that the trance is sustained. I feel they are practically unplayable as a result. yes, I love the flavour, but pragmatism does mean they need to interact with the same mechanics other characters do - and they fail at that, in their chosen role.
@yasaimasa65033 ай бұрын
after seeing the remastered oracle all i can say is thank god the premastered oracle still exists
@clementmarchat84193 ай бұрын
1:17:04 Dread secret : 60 feets range and up to 6 creatures as targets : multi-targets damage dealing or resistance removing as well as possibility to inflict fear. To me it is a correct damage spell if you got the weakness right or an excellent debuffing spell in case of the resistance. The fireball loving spellcaster will love you if the ennemies have fire resistance.
@FabioMonteroTakotako3 ай бұрын
Life Oracle got such a Nerf… Im in pain
@heavenlydragoon3 ай бұрын
THE BIG CELESTIAL UPPIES!!
@JacksonOwex3 ай бұрын
7:00 That sounds more like a firetruck than an ambulance. Though I was never great at distinguishing the different sirens so I could also be wrong!
@sjoerddz3 ай бұрын
Tempest touch increases with 2d4, holy moly for 1 action
@marianna44693 ай бұрын
doesnt matter if meddling futures is "bad" its awesome and i love letting fate take the wheel
@allanon30313 ай бұрын
The life Oracle curse specifically says it reduces magical healing, so it'd probably be good to invest in buffing your battle medicine as much as possible to heal yourself. It's handy that you get medicine training for free with this mystery too 😊
@JacksonOwex3 ай бұрын
1:01:00 I don't see why it would! Evens and odds is NOT hard to understand!
@foxfireinferno1973 ай бұрын
The thing with Weapon Trance is ... aren't you still better off throwing a damage cantrip? You'll be more accurate since you're using Charisma for the attack roll, which should make up for the cantrip doing weaker damage (assuming it does), right?
@a.h.s.30063 ай бұрын
21:40 In the curse it says: "The flames subside when you begin Refocusing to assuaged your curse *or if you fall unconscious.*" So no. You are not burning alive.
@Vinceras3 ай бұрын
ngl...a Loracle sounds like a GREAT time.
@joncorcoran654727 күн бұрын
Meddling futures is only add the cursebound effect if you "nudge" your fates by +1 or -1. Giving you a little more control but not complete control.
@malkyn99983 ай бұрын
Foretell Harm does 2x spell level extra damage... per target. It's an AoE blasting 1st level class feat. Too bad the APs never feature more than like 4 enemies in a fight.
@eliburry-schnepp60123 ай бұрын
I love the flavor so much I just wish it was stronger.
@Flintheavypaw3 ай бұрын
The Flames Oracle curse does pause while unconscious. It cannot do damage to you while you are down but will start up again when picked up. So very small heals are dangerous depending on your cursebound level.
@TheNaturalnuke3 ай бұрын
Timber Sentinel Wood Kineticist pairs well with the Life Oracle, the temp HP isn’t healing and allows further spread than timber sentinel by itself
@Feralhyena3 ай бұрын
Definitely want to see how good a Flame Oracle/Amped Ignition build would be. The advanced Revelation spell makes the combo look really good, and if you can cheat in spells like Flame Wisp and Elemental Zone, the melee potential looks amazing.
@MisterSmith003 ай бұрын
The “Curse of Ancestral Meddling” has the clumsy condition, I think, because the previous description of the Ancestral Oracle implied that the spirits following you around are actively trying to help / hinder you in a physical way. More like possession / poltergeists than weird whispering.
@kyros9053 ай бұрын
Weapon Trance feels só bad because before the Oracle gained proficiency naturally. The action economy is also terrible, it would be better if it gave profficiency for a minute or something like that.
@moonlight28703 ай бұрын
Weapon trance should give proficiency with simple weapons equal to your proficiency with spell attacks but never legendary. Like, sure, you can grab a battle axe...to attack with expert proficiency at best. And your strength is like 12 at best, 14 is pushing it. It's not a matter of min maxing, it's just bad. If you got prof = spells it would still not be optimal. You're getting punished by your curse already. I disagree with you on this one.
@mobi22893 ай бұрын
Just sucks how badly they nerfed life oracle. They took that out back and beat it until it was a strictly worse version of cleric in all ways.
@thelordofcow56393 ай бұрын
if I wanted to use martial weapons as an Oracle, I would just take the weapon proficiency feat. scales at the same rate has simple weapons and doesn't come with a focus spell tax and a sustain tax
@Izathel13 ай бұрын
It explicitly says you stop burning when you go unconscious. I feel like that's a very huge error deserving of an edit.
@_phloggy_3 ай бұрын
blaze of revelation is the coolest shit ever fr
@undrhil3 ай бұрын
10:41 psychic size in unleash psyche 👀
@skeletonghost6103 ай бұрын
How I'd streamline Roll The Bones 4 result is to have the affected creature(s) just roll a single die. Then, based on odd or even it's advantage or disadvantage. That would keep the same flavor but cut the number of dice to track by half.
@NINJAfries073 ай бұрын
Lore Oracle (or Loracle) is the nerd that does all the other nerds’ homework
@Vile_Oreo3 ай бұрын
Charhide goblin Flames Oracle. The charhide goblin's ancestral ability gives it resistance to fire damage equal to half your level meaning at cursebound 1 at level 1 you completely ignore your curse damage. At level 3 you ignore your maxed cursebound amount. Though, be wary of taking the Burn It! heritage feat because I'm fairly sure it increases your curse's persistent fire damage on yourself. You get over that at level 6 and by the time you can get cursebound 3 you already resist any persistent fire damage you deal to yourself. Also your curse activates the Torch Goblin feat without using the action while dealing far less damage to you.
@justinbruce89493 ай бұрын
You cannot negate the effect of your curse including fire resistance gained from ancestry
@sjoerddz3 ай бұрын
Time to watch my favourite sweating vampire
@welcometogeektown3 ай бұрын
Water Walker: Why? To prove Jesus was an Oracle.
@kaanertan56423 ай бұрын
Couple questions: - Is there a feat that allows to decrease cursebound condition to 0 in one focus? - If you have a cursebound condition higher than 1, do previous cursebound conditions still apply?
@gibbcharron34693 ай бұрын
Personally, I’d definitely let an oracle with Epiphany at the Crossroads to go full Odin and ritualistically bring themselves close to death outside of combat for an enhanced divination effect; something like a Commune spell or mega-boosted augury or similar. This would be especially cool and potent for a Death or Knowledge mystery oracle.
@CommissarMitch3 ай бұрын
Oracle Oracle Oracle Oracle Oracle Oracle!
@digifreak903 ай бұрын
I feel like a Flames Oracle that gains a weakness to fire damage just becomes the burning Elmo meme.
@sapphirII3 ай бұрын
"In our undead mommy Pharasma". I don't think she's dead, or, is she even alive? Both? In any case, I wouldn't be surprised if she'd find valling her undead to be one of the greatest insults.
@scottread29793 ай бұрын
She's alive. The Survivor is her previous name before she renamed herself Pharasma.
@rattatooi3 ай бұрын
been waiting for this! ty!
@CommissarMitch3 ай бұрын
Lore Oracle would love a smartphone.
@geraldeuton24193 ай бұрын
Foretell harm the target has a rock in their shoe and must spend an action to adjust their foot or become flat-footed against the next attack made against them because they are distracted. Or maybe a speed penalty...
@justinbruce89493 ай бұрын
To honest, as someone who played a pre remaster oracle i feel like because everyone thought it was complicated they tried to fix it but instead made it worse. Before each subclass had a unique playstyle now the curse feels way worse but with little benefit to encourage a unique playstyle
@Apheleion2 ай бұрын
Dang, Divine Access used to be a 4th rank feat that you could grab multiple times to dip into other spell lists, that sucks you can only get it once and at 11th level looks like I'll have to dip into sorcerer lame.
@bretgregersen98263 ай бұрын
Yes to the FFX callout!!! My favorite jrpg ever!
@dlarso113 ай бұрын
Thanks for your coverage NoNat1🎉
@rekcroom3 ай бұрын
I’m a major fan of Anime Bullshit Nonat going Phoenix Wright on us.
@kylone13 ай бұрын
For "Roll the Bones of Fate" option 4, I'd just take the more extreme roll, with ties going to the highest.