Рет қаралды 193
Yama #22 (Okçu Kuleleri) - Norland (Archer Towers)
Daha Önce Norland oyununu oynamıştık ve kanalda paylaştık.
Bu Norland oyunu için yayınlanan 22. yamadır. Ve bu yama ile...
Kuleleri inşa etmek için gereken bilgi Atölye'den sonra edinilebilecektir (çünkü bu bilgi yay yapımında gereklidir).
Kuleye en fazla 5 savaşçı atayabilir ve onları yaylarla (ve daha sonra bunları uyguladığımızda tatar yaylarıyla) ve giyecekleri zırhlarla donatabilirsiniz.
Savaşçıları kuleye bir tuşla çağırabilirsiniz veya düşman kapılara dayandığında otomatik olarak çağırırlar.
Kuledeki savaşçı daha uzağa ve daha isabetli atış yapar (isabetliliği etkileyen savaş seviyesi 5 artar).
Bir kuleyi yıkmak için, ona meşaleler atılması gerekir. Aslında, şimdilik tüm binalar bu şekilde yıkılacak: meşaleler.
Bu Yama İle;
- "Okçu Kulesi" (Archer Towers) adlı yeni bir bina eklendi.
- Orta seviye bilgi "Okçu Kuleleri" eklendi.
NOT: Videonun en sonunda kuleleri inşa ederek göstermeye çalıştım.
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Norland (Archer Towers)
The knowledge to build them will become available after the Workshop (since it’s needed to craft bows).
You can assign up to 5 warriors to the tower and equip them with bows (and later crossbows, once we implement them) and armor for them to wear.
You can summon the warriors to the tower with a button, or they will do it automatically when the enemy is at the gates.
A warrior in the tower shoots farther and more accurately (their combat level, which affects accuracy, increases by 5).
To destroy a tower, it must be bombarded with torches. In fact, this is how all buildings will be destroyed for now-by torches.
Full list of changes:
New:
- Added a new building "Archer's Tower."
- Added a mid-level knowledge "Archer's Towers."
Balance:
- Changed the attack targets of wolves from the prophecy - they will no longer attempt to attack those in towers and will now choose the nearest target for attack instead of a random one. When no targets remain, the wolves will disband their units.
- The priority of the "Spend time together" activity has been lowered, while the priority of knowledge study has been increased (so that study proposals are not interrupted).
- Activities that restore needs will now launch with higher priority if the need is urgent.
Fixes:
- Fixed a bug where lords with manually changed names to "Wolf" would die after loading the game.
- Fixed a bug where a character who wanted to eat would not bandage their wounds.
- Fixed a bug where the unholy horde would self-destruct at the start of the hour if their leader was killed.
- Fixed a bug where characters would display blood from old wounds after loading the game.
- The current economic value for the production ambition will now show the value from the previous day, not the current one.