Update: Several perks have changed since this video; Buckle Up, STFBL (big nerf), Adrenaline (small nerf), MFT (big nerf), Ultimate Weapon (big nerf & rework). Plot Twist no longer auto-completes the box against Pinhead anymore, which is also positive.
@civilianconcerned6 ай бұрын
You gotta hand it to Otz, hes very special in that he comments with updates on many of his older videos. (I just saw that he commented on his knight build video as well) Thank you Otz!
@RupertoTuerto6 ай бұрын
yay
@Gnast6 ай бұрын
Save the fest bor last
@Saronite6 ай бұрын
Bro I genuinely admire how much love you have for this game and its community! other than the hundred of videos deeply analyzing the balance of every aspect in the game, you've took the time to come back to a 7 months old video just to make sure no one is mislead! you really didnt need to, anyone who sees that this is an old video will assume some information can be outdated, yet you still took the time to come back
@MMKhan-ih2np5 ай бұрын
I want no where to hide to be nerfed to see the aura of those people who did the gen not all those who are in your radius or even a bigger Nerf would be better cuz this game isn't a hiding game but hiding should be a thing too and it's so easy to activate cuz you only do you every match thing that you normally do and the radius isnt small at all.
@oscarriveraabal9390 Жыл бұрын
The thing that annoys me the most about mft (other than stacking it with hope or for the people) is that it makes speed hackers even harder to identify.
@T1MEXII Жыл бұрын
That's fair but I'm sure there aren't too many speed hackers. Although, survivors could put there speed hacks by 3% and not use mft.
@josemedina1805 Жыл бұрын
How does it stack with for the people?
@oscarriveraabal9390 Жыл бұрын
@@josemedina1805 you can heal someone that got downed with ftp and get endurance because of mft
@CryptidOath Жыл бұрын
my main build is blood pact, power of two, hope, fixated/windows. if they stop haste from stacking i quit 😭
@jakehayes3466 Жыл бұрын
@@josemedina1805MFT only works while injured, and FTP only works while healthy.
@ultmateragnarok8376 Жыл бұрын
Very proud of Otz for restraining himself and condensing this to a mere 40 minutes instead of ranting for 30 straight hours about these perks
@Pedro-wq2dq Жыл бұрын
Yea but now we can't put the vid on and go to sleep wake up and we're at the killer or perk we wanted to know about
@andrewbrowne7831 Жыл бұрын
I feel like I’m a time traveler being able to watch an entire otz rant video in one day
@brysonemery9232 Жыл бұрын
As a killer main the main problem I don’t like is when I have to get my 60 page checklist before hitting a survivor to make sure they don’t have endurance it’s like. Did they heal someone and are injured:no Did they get unhooked within the last minute and a half:no Have they been hooked before:no Okay I can hit and then they still have endurance anyway from a random perk I forgot about why
@Usuario.Promedio.813 Жыл бұрын
stiptic agent on the medkit:
@Astrussy Жыл бұрын
That’s part of the fun for me because it’s so funny when survivors think I’m going to hit them or chase so they pull stupid stunts and waste time or put teammates in bad positions
@brysonemery9232 Жыл бұрын
@@Usuario.Promedio.813 that one is the easiest to notice thought if they had a medkit and it disappeared then you wait 5 seconds still annoying but not as bad as the 400 thousand perks that give endurance
@xela2065 Жыл бұрын
Or dead haaaard
@dw-XD Жыл бұрын
@@xela2065want me to give you the 2023 download link?
@Ravenous_Q Жыл бұрын
The reason why Adrenaline wakes you up against Freddy is because in the movie Quentin literally saved Nancy by giving her adrenaline shot in the heart, which caused her to wake up and bring Freddy with her to the real world. I mean it's a cool feature imo, maybe kinda broken for poor Freddy mains but I guess it could stay in game if they would nerf adren in any other way
@jetstreamsam99 Жыл бұрын
The thing about that is, because of that feature, Adrenaline is the only perk off the top of my head that can counter a Killer's power, not to be confused with any perks or add-ons they're using. No other Killer affected by this since they can't put Survivors to sleep, only Freddy. And considering how Freddy's power is a little dependent on how many Survivors are asleep, I'm sure it at the very least leaves a sour taste in the mouth of the few Freddy mains
@Ravenous_Q Жыл бұрын
Indeed
@sam7259 Жыл бұрын
Who gives af, adrenaline isn't even a licensed perk. If it was Quentins perk I could sort of understand. But Freddy is a shit killer who doesn't need more going against his favor.
@CrimsonHeart3 Жыл бұрын
By that logic Freddy should also be a lot stronger
@mcl4549 Жыл бұрын
It’s a cute Easter egg, but it is kinda punching down on poor Freddy boy
@KingOfHarems Жыл бұрын
I think what a lot of people tend to forget about is that just because it's not broken or unfair, doesn't mean it's healthy. There's a reason meme builds exist since bad perks can be fun, while on the other side, a perk can also be unfun and not meta at the same time as well.
@leiah6514 Жыл бұрын
I agree. It’s not even really calling for a pure nerf, it’s usually a rework.
@catofdeath8177 Жыл бұрын
An example for the latter category would be Boil Over. It's not very strong at all, but just very unfun for the killer to deal with and the only real use for it is to abuse poorly made maps and hook spawns.
@dumblenutz5561 Жыл бұрын
DBD players have a very odd sense of balance. For them something is either meta and broken or not meta and fine. I know this because whenever i criticize a killer or perk that isn't meta i get people who disagree despite being factually wrong and they always bring it up that the item in question is low or mid tier. For example Nemesis being a mid tier killer doesn't stop his zombies from being an awful and unfun design choice that BHVR needs to adress. But yet whenever i try to tall about that it hardly gets traction...
@jeang6588 Жыл бұрын
You literally just described Boil Over, mediocre perk at best, HELLA annoying to play againts.
@Orthane Жыл бұрын
Boil Over is the best example of that. It's objectively super weak, but there's certain areas Survivor's can abuse to make it impossible to hook with that perk. And if they're in a SWF with Sabo as well, ugh... just ugh...
@erhixon773 Жыл бұрын
Left DBD years ago so haven't kept up with its meta and updates but still love watching Otz's content, so well researched and engaging, also a very wholesome, kind and open minded person that the world needs more of
@notOtzdarva Жыл бұрын
You're too sweet friend.
@erhixon773 Жыл бұрын
@@notOtzdarva No man, its true, I really appreciate how genuine you are, it inspires me as well to strive to be as good of a person like you
@DrDrever Жыл бұрын
@@notOtzdarva I don't play DBD, but I never miss any of your videos, great work and your channel are synonyms
@okami7847 Жыл бұрын
Yeah i quit DbD years ago, so I'll watch any 40 min video not for DbD but because its Otz
@thebox8138 Жыл бұрын
Same
@MrFilsAime Жыл бұрын
Hoarder spawning 2 chests that are empty would be a super funny idea. It wastes their time, but those empty chests dont notify the killer.
@ShaadeGaming Жыл бұрын
id change hoarder like every chest is a 50% chance of getting a medkit or lose an helathstate. then it would punish people for going to chests and find a forgiving heal, also counters some survivor chest perks ( not sure if its a good thing for archivers tho). Maybe change the percentage or change to only get lose healthstate if ur healthy (deep wound if ur already hurt). But just something so it could be used in a normal build.
@nudnud9 Жыл бұрын
@@ShaadeGaming having a perk just RNG damage you is a HORRIBLE idea
@Justmonika6969 Жыл бұрын
@@nudnud9 I've played so many games that have those shitty RNG mechanics and they are NOT fun in the slightest.
@eeeeeeee5063 Жыл бұрын
I would love it if they added a new tier of items that could only be found in chests and that would be destroyed after the game ends. Maybe a slightly more effective version than can be found in the blood web or with small special effects. That would encourage survivors to invest more time in doing chests, and tbh, it would be alot of fun!
@MrFilsAime Жыл бұрын
@@eeeeeeee5063 I really love that idea!
@expensivedebt787 Жыл бұрын
it’s cool how there’s a lot of people who quit dbd but still watch otz because of how good his content is
@TheLunablackheart Жыл бұрын
Meee 🙋
@unfrnate Жыл бұрын
i watch him after eating a 2 day dc ban caused by my game crashing :D
@simba3610 Жыл бұрын
Ayyyy the gang's all here
@xornedge8204 Жыл бұрын
Meeee 😂
@keiztrat Жыл бұрын
People quit for a week and guess what? Back from a "long" time of not playing it! 😂DbD is a love and hate game
@iamlucifersactualvessel Жыл бұрын
I never see anyone talk about this but my friend brings it up fairly often and it's most glaring in general with specifically The Third Seal (which yes, no one runs it, but when it is run the effect is glaring with solo queue players) which is blindness as a whole. The blindness is absolutely PUNISHING to a solo queue player vs someone who is in a SWF. I can't tell you how many times I've been left to die over the last few years because our teammates couldn't see where I was hooked. I've also lost people's hook spots because of horrible short term memory causing me to forget where I saw the black bubble of doom.
@grifferman Жыл бұрын
I run The Third Seal on the few times I play Killer and the effect it has among low and high level players is night and day. At low levels the chaos it causes is enormous but if I play Killer long enough to go up against better survivors the effect basically vanishes
@kingol4801 Жыл бұрын
I wish there was some kind of blindness that demolishes SWFs. Maybe a perk that affects the ability of a player to remember/recollect info.
@taragnor Жыл бұрын
Yeah, blindness is a solo Q / newbie crusher status effect. It really needs to have some extra benefit that hurts experienced players. The game as a whole has too many things that over punish newbies. Hexes in general are total newbie crushers, since you have no idea where many of them are unless you've memorized the locations. I always felt they should make hexes make a noise, similar to boons, but make them take far longer to destroy. Make them more of a secondary objective the killer can defend, rather than a "how good of a hiding place does the rng spawn give me?" type of perk.
@GrahamBurgers Жыл бұрын
@@taragnor Hexes do have a soft fire-crackling ambient noise, but yeah, definitely very hard to look out for when compared to boons. I do wish the auras of hooked survivors and exit gates (when powered) were always available to survivors, though, it can kind of be irritating when it just becomes a memory check.
@Insanity-vv9nn Жыл бұрын
That’s not the problem at all. The main problem is “some deranged” players use this perk combined with the killer that has drones and every single match uses the same gameplay, he camp 3 gens and camp everyone. If you survived last, he sits on the hatch and keeps the game hostage
@TyrantRat Жыл бұрын
The biggest problem with pentimento is the fact that solo queue teammates never seem to connect the dots with cleansing plaything and a sudden pentimento.
@ShaadeGaming Жыл бұрын
yeah the problem on the survivor side is communication not to cleanse otherwise they get punished. Then u have on the killer side which you want survivors to cleanse. If they never do, u probably run 4 useless hex perks and people just gen rush. Its a weird perk i must say
@ShaadeGaming Жыл бұрын
kinda like the inital perk design because it got more support by other hex perks in general. But they hard nerfed undying (probably to leave room for penti) and created this? idk its a bit weird to me. I feel like undying could get a buff and penti could get a big rework to leave potential to other hex/boon related perks :)
@kaib6998 Жыл бұрын
I had a match recently where one of my teammates had a totem cleanse archive. We were at 5 penti stacks really early on, despite the killer only having one additional hex (not even plaything). It was basically a 3v2
@nikolasjacimovic4792 Жыл бұрын
So what youre saying is that the biggest problem of this perk is how survivors forget where they cleansed the totem? 💀💀💀💀
@UnitLK5207 ай бұрын
I dont think pentimento has any problems. I use it but survivors clense it/them usually kinda fast. I think its fair cause it has an easy counterplay.
@incorrectdigit Жыл бұрын
One thing that really catches me about a very large portion of the perks otz is talking about, otz has this caveat "if they send you to a certain map" ... this just helps reinforce to me one of the unhealthiest things in the game is map offerings. Like, think how many of these nasty perks if people are building around it are crippled if they're left up to normal map rpg.
@mikklan1376 Жыл бұрын
Rpd is not normal.
@SissypheanCatboy Жыл бұрын
@@mikklan1376they meant rng, not rpd
@StereoBombe Жыл бұрын
Fully agree on that. Plus maps offerings takes way too much nods in the bloodweb.
@LFMstr Жыл бұрын
Totally agree! Imo these offerings should work the other way around. For example if you throw RPD batch, you ban the map for the match. So you cant just send yourself to a good map but at least ban a bad map for your playstyle :D
@eggsaladakabanana6317 Жыл бұрын
That’s a really good idea but just make sure to not use all the RPD offerings 😂
@blawlz73 Жыл бұрын
Fun fact relating to gen colors. Learned a while back that if a survivor has de ja vu and the killer kicks a highlighted gen with trail of torment, the survivor with de ja vu will still the gen as red. Can make it very hard to identify which is the affected gen
@Predated2 Жыл бұрын
Yeah, there is a hierarchy in aura colors. The only time the hierarchy was overthrown was with Buckle Up. It was the only aura perk where it's effect was slapped on top of the red color. Any other color, white, yellow, green gets overridden by red. And I am not sure if white overrides yellow or yellow overrides white, but that is testable by getting Rookie Spirit and Trail of Torment being applied on the same gen.
@Tobyjmister Жыл бұрын
This was one of the reasons i stopped using deja vu cause i actually liked it as a perk too. Especially sucks when there is only 1 gen left.
@BTTackett Жыл бұрын
The reason Adrenaline wakes you up against Freddy is more than likely a reference to the movie where Quentin wakes himself up with Adrenaline shots.
@SweetKait Жыл бұрын
One thing I hate about situational awareness, is the change they had to fearmonger/mind breaker, where being on a generator essentially makes this perk not work, negating it's entire purpose..
@tedtheodore5715 Жыл бұрын
Isnt that called counterplay lol
@Vinn0001 Жыл бұрын
exactly @@tedtheodore5715
@VincentBrooks200 Жыл бұрын
In my opinion i don't think any perk should completely negate another perk. If you're running a vision build, but they have fearmongerer with 1 talent they have disabled your entire build. Thats not counterplay thats unbalanced
@nightman92211 ай бұрын
@@VincentBrooks200 If thats the case then you should have a problem with distortion as well. BHVR shows that they don't mind having perks hard counter. Same with calm spirit countering killers that only run ultimate weapon for info
@VincentBrooks20011 ай бұрын
@@nightman922 its just bad design. By logic if one perk counters a set group of perks 4 different perks hard counters 90% of all builds then its the queens gambit issue and gameplay is stake
@YeOldeYeet Жыл бұрын
I understand why healing was obliterated since it was too strong, but I really miss my 50/50 Autodidact build where I was either the most powerful being to exist, or essentially a perk less Carlos lol
@MrFilsAime Жыл бұрын
Wouldnt it be funny if viktor (twins) slowly dragged survivors toward charlotte after a down and is left near a downed survivor to address the powerstruggle issue.
@kiral_05 Жыл бұрын
would love to see an increase in twins usage rates but aha no thanks
@themaraccas Жыл бұрын
I guess, isn't there a bunch of issues that never got resolved with the twins as well? Like they never really fixed them right? They should rework them tbh, clearly they aren't in a good place.
@MrFilsAime Жыл бұрын
@@themaraccas correct 💀
@infectedpotato117 Жыл бұрын
oh god i can only imagine the bugs that would spawn from that
@grumpworks7 ай бұрын
@@infectedpotato117the gift of apollo strikes once more
@DanieL12001 Жыл бұрын
As a Game Designer and a DBD fan is so great watching you proposing little design changes to the game and your whole thinking process, love it!
@jackholt6860 Жыл бұрын
Ultimate Weapon + Xenomorph combo has to be the most obvious cash grab in gaming history.
@kingol4801 Жыл бұрын
Ultimate weapon is fine. It only reveals locations and nothing else
@jermu8706 Жыл бұрын
"only reveals location" tells me everything i need to know. come back when you understand how killer works a little better.@@kingol4801
@jermu8706 Жыл бұрын
they have done this multiple times in the past, and will continue to do so. they have always had op perks behind licensed killers/survivors. so your 30$ game ends up having worse monetization than free to play games if you want to play the best of the best builds.
@Helena-me6mp10 ай бұрын
@@kingol4801 it reveals the identity of the survivor, which is perfect for tunneling
@Duothimir9 ай бұрын
@@kingol4801Screaming also interrupts any actions the survivors are performing, such as generators, healing, solving Pinhead's box, opening Pig's boxes, sabotaging, literally anything that takes any amount of time to do.
@phillipgamer2222 Жыл бұрын
For ultimate weapon an idea to balance it is that it decreases your terror radius by several meters, so that it counts as a buff for killer, limits the range of the scream effect, and gives the survivors an early warning to the now stealthier killer. Another idea is making it to instead of making a survivor scream and interrupting their actions, it just reveals them with killer instinct and gives the survivor blindness
@driftingdruid Жыл бұрын
The reveal with killer instinct and blindness idea sounds good
@thesavagegummybear7341 Жыл бұрын
You should track better with killer instinct because it follows them, the scream only stays in one spot
@Tobyjmister Жыл бұрын
I feel like killer instinct would be worse though as the survivors wouldn't know when the killer can see them?
@phillipgamer2222 Жыл бұрын
@@Tobyjmister well, I'd say you'd know because of blindness popping up as well as the notification for which perk caused it
@Tobyjmister Жыл бұрын
@@phillipgamer2222 Very true! I forgot that the perk did that, my bad.
@HeisenbergTheFirst Жыл бұрын
A 40 minute otz video might as well be a KZbin short.
@triedy Жыл бұрын
yeah no shut up
@shrekwesmobamboo Жыл бұрын
💀💀
@TheeOnlyStolas Жыл бұрын
Silence bot
@Grampa_Swood Жыл бұрын
I think that Spirit Fury has a similar effect to Coup, if you go against a SWF and it's been called out once, everyone will just pre-drop pallets and it'll just be a very boring chase.
@DBZHGWgamer Жыл бұрын
Nah, coup still has utility even when they know you have it. There is only so much survivors can do, a larger lunge is just a straight buff. Spirit fury, on the other hand, will is way less effective against a good swf after the first use (though forcing early pallet drops can still be useful in and of itself)
@Grampa_Swood Жыл бұрын
@@DBZHGWgamer Yeah, which makes SF even worse because it's just a useless perk at that point, the only way you can maybe get value is to surprise people but other than that it just makes chases incredibly boring.
@DBZHGWgamer Жыл бұрын
@@Grampa_Swood Yes, my point here is that it isn't like coup. Coup is still great even if survivors know you have it.
@Grampa_Swood Жыл бұрын
@@DBZHGWgamer It is similar in the way that it just makes ppl pre-drop pallets, the only difference is that Coup can still be used when they're pre-dropped. Fundamental issue still stands.
@DBZHGWgamer Жыл бұрын
@@Grampa_Swood At that point you just have an issue with pallets in general. Pre-dropping against coup isn't any worse for killer than pre-dropping against someone with pain resonance or bamboozle. It's only really particularly an issue if you're running spirit fury because now one perk is basically useless most of the time. Coup doesn't lose anything at a down pallet.
@MaxxDW Жыл бұрын
I miss old buckle up. It was a god awful perk but that made it fun to use as a meme.
@VeryHungryEggshelleater Жыл бұрын
old buckle up is fair and fun (I'm potentially lying about the fun part I don't use surrivors perks on diversity to try it)
@splinter4161 Жыл бұрын
I honestly don't know how you can say it was fun, even as a meme. With No Mither at least people can see you're a meme, with buckle up you were just sat silently giggling to yourself?
@jankleven Жыл бұрын
which old buckle up
@Ahandle272 Жыл бұрын
@@VeryHungryEggshelleateryour lying about the fair part also its not fair to the perkslot that your running garbage on top of it.
@hedafox751 Жыл бұрын
@@Ahandle272 some people just like to have fun and not always looking to win it is a game after all and there a many ways to play it
@mbastos7 Жыл бұрын
8:43 Always good to see someone calling out what for me is the biggest problem in this game right now. Killers just don't have enough incentives to not just tunnel one survivor out into a 3v1
@xWanheda_Autumn Жыл бұрын
It really is one of the biggest problems and very annoying for solo or duo que
@mandragorius96372 ай бұрын
The question is just how to fix it I could see a ' the more hooks have been made the more you loose gen speed' thing something like 'the survivors become nervous and make more mistakes the more dire things get' but that is a straight up killer buff that doesn't discourage from camping just makes it less rewarding. Maybe each kill could give the survivors a boost of determination, then tunneling would be bad, well worse Oh and every singe endurance effect needs to be disabled on protection hit aswell only applied to the recently hooked one Make that target less appealing Not all targets
@jammyweegit1144 Жыл бұрын
As a survivor I really don't mind being the target of Rancor. Knowing that you're in extra danger is pretty exciting and spices up how you play the endgame
@Pokemon_Doge Жыл бұрын
you either die or are rendered useless to the rest of your team (basically dead)
@dizzylilthing Жыл бұрын
@@Pokemon_Doge I don't always count dying as a loss, it makes the balance of the game much more tolerable lol.
@cadenphillips4235 Жыл бұрын
@@Pokemon_Dogeit only has 5 charges at max i don’t know what your complaining about lol
@justwatch7091 Жыл бұрын
@@Pokemon_Doge Yeah, you can not do any play with your team when you are under Rancor. You have to just get out ASAP, which is boring I would say.
@dariusandone3636 Жыл бұрын
@@cadenphillips4235 rancor doesn't even have charges/tokens?
@sniperfocus7413 Жыл бұрын
i still wonder how they thought about making buckle up give 10 seconds of endurance (FOR BOTH) was a good idea even if the game has so many endurance giving perks
@boiiiiiii5741 Жыл бұрын
yeah and just by clicking 1 button is the best part XD
@Hyrule409 Жыл бұрын
They could make it have a 1 second windup period when healing a downed survivor before the effect takes place. Would punish heals happening literally after getting hit, would make For The People not *immediately* synergize with it, and wouldn't destroy the perk.
@snoot39 Жыл бұрын
Also really sad that wglf has the same endurance but only on the healed survivor and only after a condition has been met. No point in running wglf if you have a perk that does the same thing with no condition AND gives yourself endurance. And the extra heal speed isn’t enough to make it worth running especially when there’s ftp to make it instant
@zuikol7704 Жыл бұрын
Here's a little fun fact about coulrophobia: Even if you use a syringe, if you're still inside the killer's terror radius, the syringe will take 50% longer to heal you
@micahdysart6325 Жыл бұрын
I feel that the problem with Dead by Daylight's current meta stems from the fact that the very commonly used anti-slugging and anti-tunneling perks can be overused and abused in ways they weren't intended to be. There are just too many different play styles to make the game fair in any regard.
@brad1426 Жыл бұрын
I do think that's a large part of what makes DBD fun though. I really do feel like if this game were hyper balanced to the point that everything was "fair" it would result in this very standardized gameplay that would lack some of the soul of what makes the game feel unique and rife with variety. The issues with that, of course, are how strong some perks are. I'm not saying like, some semblance of balance isn't necessary, but I do think that past a certain point it would result in a less fun product. I do, however, think that when it comes to survivor perks, it would be really nice if they'd stop just tacking random endurance effects on. It's not even a balance thing, just a "same old same old" kinda deal again.
@VinDicator-70 Жыл бұрын
As much as I find the prevalence of endurance oriented perks annoying, the use of them in offensive tactics, and subsequent inability of survivors to accept the consequences is what gets me. As a survivor, if you’re going to use your endurance to body block and tank a hit for another survivor, you need to be willing to accept that the killer isn’t going to let you run off, and mend/heal. More often, the smart move is to shift the focus to you, especially if you’re 1 hook state closer than the survivor that you blocked for. It never fails though, that survivors will screech, “tunneling!” in this type of scenario.
@micahdysart6325 Жыл бұрын
@@VinDicator-70 I totally agree, I play the same, but instead of tunneling, it depends on the skill of either survivor. I'd rather not get looped for another gen.
@ToastedTTT Жыл бұрын
Forced hesitation is sooo evil on the twins, when you down someone with Viktor and a nearby teammate tippy toes your way trying to kick viktor is so hilarious... but evil
@MageBeLike Жыл бұрын
I’m so glad Otz mentioned that deliverance countering killer perks is fine. So many killer perks and abilities counter survivor perks I really do think that could apply more, especially when builds like hyper focus stakeout can be completely countered just by being Michael or ghostie for example.
@cerberos1 Жыл бұрын
When you bring your autodidact build but the killer is Plague :(
@CuratorYT Жыл бұрын
The issue is one perk out of 16 on one side (6%) countering one perk out of four (25%) on the other…
@dw-XD4 ай бұрын
@@CuratorYTyou see, only the survivor with deliverance can counter you. A killer has 4 perks that can effect all 4 survivors while survivors have 16 perks that effect them individually and the ones that do effect your team are either extremely situational or it requires you to be in close proximities which literally helps the killer.
@mandragorius96372 ай бұрын
Well... distortion and iron will/calm spirit are kinda.. not that though I know I'm late to the party here, but in the current slow down Meta I don't really like to use any slowdown if I can avoid it. So if you can't make the game last longer, you need to get to the action faster. And then I just see woth Lethal + 2 aura reading perks and a scream perk that 2 of them literally don't show up. Don't get me wrong there should be stealth perks but I see countering an entire category for minimal effort and investment as really cheap.
@Legacy0901 Жыл бұрын
Insidious is one of my favorite meme perks, the buff it unironically needs is to allow you to keep Undetectable if you move very slow at a walking/stalking speed so you can set up jumpscares from wack ass angles
@Chaotic_H3LL Жыл бұрын
Yeah, something like you keep it for 4 seconds after moving or something
@Halloweenowl Жыл бұрын
What about a charge-based perk that gives you a few seconds of undetectable for each first hook on survivors? Like a diet-ghostface
@Halloweenowl Жыл бұрын
You could set it to an activation key as well. Losing your bloodstain in chase on command could be fun.
@blastckxxgd5729 Жыл бұрын
@@Halloweenowl diet ghostface is crazy
@Legacy0901 Жыл бұрын
@@Halloweenowl If you gave Insidious chase utility, that would completely alter its identity from being a stealth perk. I'm more interested in smaller changes that would better enable goofy scratched mirror Myers type shenanigans but on non stealth killers
@contra8053 Жыл бұрын
One thing people don't mention about buckle up is that there are already perks in the game that give you endurance for picking someone off the ground and they have much more complicated activation costs. Its like the devs knew how strong endurance was in the past but somehow forgot to give buckle up an activation cost when they buffed it.
@kimberlyterasaki4843 Жыл бұрын
Honestly, I never thought I’d see “Mr Save the Best for Last” come out against the perk. I still think it’s a good perk just for the fact that it’s an equalizer between M1 killers and killers like Nurse or Blight. M1 killers have so little going for them nowadays, they need everything they can get.
@FinestFantasyVI Жыл бұрын
true
@Scoop_Cannon Жыл бұрын
I went against a 4 man swf all with Buckle up and for the people, that was a really rough game. Every down seemed to get denied. I managed to secure a 3k at the very very end due to a few mistakes on there part, along with me having the play really cut-throat near the end.
@magical5716 ай бұрын
@@Fataliese yep. i used to play way more chill, but if people are coming in on overdrive mode then you can't be polite
@exxon101 Жыл бұрын
Here's something nobody ever mentions about Pentimento. One of the four survivors knows exactly where your Pentimento is. After all, one of them cleansed it the first time. This is why I think it's okay that the Hex effect is so strong. Survivors simply have to return to the spot where they broke the totem and crack it again.
@daneeulj Жыл бұрын
Yea I disagree with most of these takes, but Pentimento is by far my biggest grievance. It literally cannot be hidden or hard to find because a survivor cleansed it first. They ALWAYS know where it is. Also, it’s a hex? They have inherent counterplay. Putting it on the same tier as Buckle Up is INSANE.
@superdazed Жыл бұрын
yes, this was a weird perspective from Otz. cleansing the totem for the first time is "completing side objectives", but no commentary on how the counterplay is exactly same thing, with the additional knowledge of knowing exactly where the new Hex is! what's more, Pentimento hexes are permanently lost: killers only have one chance to get value from it, and a 5-hex Pentimento almost *never* happens. assume the Perk gets changes, as Otz seems to want, what's the effect? we have yet another perk to add to the hundreds that no-one uses.
@exxon101 Жыл бұрын
@@daneeulj my buckle up counterplay is STBFL :)
@Wolf-px9jx Жыл бұрын
Yeah and with my luck it will never be me that cleanses the pentimento totem first
@magical5716 ай бұрын
@ShyestofGuys but you either cleansed another of the killer's perks, so essentially they now rely on that pentimento rekindling. or, you just went around memeing for archives clearing totems for no reason against someone who maybe happens to be running pentimento? and they usually end up in easy spots, since your teammate would have had to come across it once, like sure, there is a chance they went into the deepest darkest corner of the map to clear a four stacks devour hope, but it will usually more often than not be one of the typical spots you'll go by without even trying like the barn in cowshed.
@AnimusArmatus Жыл бұрын
I’ve been hoping for this video for a while. I always wanted the full detailed rant on Otz’s problem perks.
@Skelington Жыл бұрын
Hot Take: I honestly think all perks/items related to gen progression/regression are at least somewhat problematic. Gen speeds are so integral to the balance and pacing of the game that the existence of these elements creates a tug-of-war where both sides feel it required to bring something to help push the pacing in their favor. It encourages the same boring perks and items, and it discourages interesting builds on all but the strongest killers. It's obviously a big ask to rework everything related to gen speeds, but I think it could lead to a overall healthier game.
@progfrogg Жыл бұрын
i agree with this wholeheartedly. personally i think the healthiest thing would be to get rid of all gen regression/speed perks and items. drastic i know, but there are too many killers who can't do anything because the game becomes over before it even starts. i hate running builds where i need at least 2 perk slots used up for regression, it doesn't allow for a fun build to shine when you barely have time to use it.
@antoniosamaelspeziaanaya2500 Жыл бұрын
One thing that i find strange is base gen regression being so bad push players to use more perks that increase it, and also, make the devs think that big effects on that kind of perks are healthy and should be appealing.
@saintjimmy456 Жыл бұрын
It's a good point, but the most boring part of the survivor game is doing gens, especially alone. If they removed all perks, items and add-ons that sped up repairs and said "update: all gens will now take longer!," it'd be quite a bummer, because it's just not a fun task.
@progfrogg Жыл бұрын
@@saintjimmy456 That is a fair point. the only remedy i can think of to fix that would be to well... change how gens work. like the idea where you have to find "parts" around the map to place in a gen to progress it... that will allow it to be fun for survivors to patrol around the map looking for stuff while also hiding and running from the killer.
@magical5716 ай бұрын
@@antoniosamaelspeziaanaya2500 but progression always wins...the best defense is a good offense lol, and by default survivors get the head start on gens. regression is by definition a defense mechanism, so progression and regression are not made equal. on that same boat, there is no limit to how many times you can help yourself with gens or undo the kick, wereas gen kicks are limited.
@DavidTheEntity Жыл бұрын
Ultimate Weapon needs to be right next to Buckle Up on the list...The duration and cooldown of the perk is just nasty. It essentially gives every k1ller Doctor's static blast power but stronger.
@Melbeezo Жыл бұрын
Its nowhere near as bad as buckle up Uw gives info on where to go to start another chase while buckle up erases all the work of a down and gives free distance because of the endurance
@DavidTheEntity Жыл бұрын
@beebus__ I'm not comparing the 2 perks whatsoever...I just said it belongs in the tier where Buckle Up/Pentimento is. Get it? And it is not "just" a chase perk, the 30s duration is very long and the 30s cooldown is also pretty short. It should be like when you open the locker everyone in your TR reveals their location, kinda like Doctor's static blast or Infectious Fright. In 30s you can go across the entire map and just find everyone easy.
@MultiKbarry Жыл бұрын
Ultimate Weapon has a perk that completely hard counters it. Buckle up and other perks at that level really don’t have those.
@arthurlepy3203 Жыл бұрын
I guess ftp bu can be countered by save the best for last if u have enough stacks, tho it is true that not every killer wants to play stbfl
@MechaSandvich Жыл бұрын
Survivors easily know what it is due to the scream, and it can be countered completely with Calm Spirit or going in lockers
@atrozzorta9602 Жыл бұрын
14:00 This is a massive L take. So the killer managed to kill off all the survivors AND found the hatch before the survivor did and they did that with only three perks, but the survivor should still get a chance to open the exit gate because ????. Why does it matter if it works in the 1v1 or not? If you got it to this state in the game then you destroyed the survivors with only three perks why should you now be punished for beating the survivors? I don't understand why so many people in this community believe survivors should get a chance to escape even if the killer won. Name any other game that has a pity win in it. DBD is the only game I know with a pity win and people act like survivors should always get it or at least get an attempt at it. The killer won, but they shouldn't be allowed to guarantee the 4k by slugging for it, or using something like No Way Out to find the last survivor if the killer manages to find hatch first. No no no we need to give survivors their chance at a pity win. Why does the entirety of the DBD community refuse to accept that they lost? 14:38 "It's not that important that you get that 4th kill every time." Okay but by that EXACT SAME LOGIC it's not that important that you get the escape every time. Why does this community condemn killers for wanting a 4k but praise survivors for wanting a pity escape?! It makes no fucking sense. This weird belief that survivors are more entitled to a chance at a pity escape than a killer that earned a 4k is entitled to a 4k. And I hate that I have to say this because this community is what it is. But I have ~1200 hours and the majority of that ~700 is on survivor. When I've lost I've lost. If I see the killer slugging for the 4k, I give it to them because they have earned it way more than I earned a pity escape. Especially because hiding and letting my teammate bleed out for four minutes so I can get an attempt at a pity escape is stupid.
@Pokemon_Doge Жыл бұрын
he's just yapping
@atrozzorta9602 Жыл бұрын
@@Pokemon_Doge Yeah. I really think he just wanted to complain about a few perks, but thought it would be better to add a few more so it didn't seem like he was targeting a singular perk/side and because of that we get goofy perks being complained about.
@mystoc3995 Жыл бұрын
Hard disagree on no way out the killer earned the perk giving them that huge advantage in the 1v1 they hooked 4 different people killed 3 survivors and closed hatch why should their perk be gone when they earned the advantage through skill All a 14:36 change like that would is encourage slugging so there are multiple survivors still alive.
@Jibash Жыл бұрын
Absolutely love Otzdarva-analytics videos. Always insightful. Thinking entartains me))) Tough topics have to be discussed even though judgement is regularly clouded about them. Good job, Otz! Don't forget to be awesome
@dylanclarke9497 Жыл бұрын
Barely play DBD (around 60-70 hours, not as fun as watching it for some reason), but you're really refreshing to watch. Positive energy all round!
@ConnorSparkyy Жыл бұрын
I've played this game on and off for 6+ years now, and I am still blown away at how little I know in comparison to Otz. Always love these types of videos!
@notOtzdarva Жыл бұрын
Aww don't say that my guy. Big hugs Connor.
@realjimmycasket Жыл бұрын
Idea for Blood Rush: After coming off the hook, *Blood Rush* activates for 60 seconds. If you enter a chase within that 60 seconds, the timer is paused. If hit (regardless of health state) you gain the broken status effect, and the timer turns into a count down from 30/25/20 seconds. If you are not downed within that time frame, you are put into the Healthy health state, and gain a 3 seconds 150% haste speed boost. This ignores exhaustion, and causes it got 60/50/40 seconds. This perk ignores Deep Wounds when healing you. (meaning it still makes you healthy) Keep in mind, this would only work if they made this change to the unhooked status: Once unhooked, you gain no collision until you perform a conspicuous action. (This means no more body blocking as the unhooked, or body blocking the unhooked.)
@mandragorius96372 ай бұрын
I feel like 'ignores exhaustion and causes' it will lead to terrible things... Bait a swing, dh through and then wait till the instaheal gets you Lithe away and then pop your adrenalin heal effect on top of that... The idea is nice, but also literally every survivor would always take it unless stealthily the strat
@lukegrim3858 Жыл бұрын
The problem with things like Pentimento is that is is incredibly strong against solo que and much much weaker against SWF who can just say "oh yeah the 1 totem we've collectively cleansed is in shack someone go get rid of it again". If BHVR doesn't want to give killers an outright buff againt SWF then they need to be much more aware of that sort of thing when designing perks
@MagicNash89 Жыл бұрын
What a great idea, lets balance the game around solo players, what could possibly go wrong🤣Man, do I get the people here saying they still watch Otz but dont play the game anymore😂
@lukegrim3858 Жыл бұрын
@@MagicNash89 I actually do not think the game should be balanced around soloque... it should be balanced around not pretending people don't have access to 3rd party communication and buffing killers and/or solo survivors accordingly
@zachremily5319 Жыл бұрын
Thank you Otz for your informative views on the current states of perks. I mainly only play survivor since I like to play the game with friends and it helps to rationalize the problems for the other side. Overall the information was short concise and got the points across in a nice way. I love the content and will always look forward to more.
@ignaciod06 Жыл бұрын
I totally agree with the Coulrophobia one, i face lots of weskers that send you to small indoor maps where you spend the most time in one place (like R.P.D) and it's actually impossible to heal, if they have a build around it you just can't heal
@DoctorDarlingTTV Жыл бұрын
i really hate that wesker has a game-changingly huge terror radius for no reason
@kingol4801 Жыл бұрын
@@DoctorDarlingTTV There IS a reason. His terror radius marks the furthest possible distance from where you can be slammed with two dashes. It is as if Huntress’s lullaby would coincide with how far hatchets can travel.
@AntSVA Жыл бұрын
Thwack makes survivors near you at the exact moment scream. Why not do that for Ultimate Weapon, too? When a Nurse or Blight can travel across an entire map within its entire duration and get to see everyone for free, that is what makes a perk like that even more unhealthy. Also, maybe make the cooldown longer
@Ssscrubbb Жыл бұрын
If you made it so it only affects you on the spot, that would be a great nerf but it would also be tame enough to not need a longer cooldown imo
@arkirron7172 Жыл бұрын
Or it could be limited to distance traveled rather than time limited. So it activates for the next 20 meters you walk for instance.
@Extreme119 ай бұрын
"I don't ever cleanse my plaything" -not Otzdarva
@BenjCano2020 Жыл бұрын
A fun idea for hoarder might be that it sets the number of chests in a trial to 1+ the number of items brought in by the survivors. It also takes the items from survivors and puts them, add-ons included, in a random chest in the map.
@taleladar Жыл бұрын
That's actually a really cool idea.
@michaelfeldman5952 Жыл бұрын
"Lose your purple beamer unless you open every chest on the map, and hope another survivor doesn't steal it first" sounds absolutely awful.
@Nikkibuh Жыл бұрын
@@michaelfeldman5952oh no... not one of my 80 purple beamers
@drippeeboye607 Жыл бұрын
@@michaelfeldman5952 EZ, just have the chest be highlighted for like 30 seconds at the start of the match and have it be locked to the specific survivor. This forces survivors to make a choice between their items and gens. Could be very punishing whilst still remaining balanced and actually fulfilling its role as an anti-item perk.
@mandragorius96372 ай бұрын
Your heart is in a great spot, but let's be real Franklin's is already kinda hated by a lot of people Now imagine a perk that guarantees that no super fast gen can be done because it vacuums up your item Even if it were highlighted the entire game, some things are just timing related. Also the amount of pain a killer could inflict with the lobby info would be mean. Imagine you see 3 people with a medkit. You already know none of them are gonna be self care or circle of healing So you just vacuum up their only way not to suffer. Or the guy that just wants to flashlight safe that now needs to do a marathon before being allowed to try.
@numberstheidiot Жыл бұрын
I remember once either seeing from someone else or hypothesizing by myself that Insidious can be reworked into still activating undetectable when you stand still for a few seconds, but it only disappears when you attack, and slows you down by 10% when active. That way, it can give pseudo-stealth to less Stealth-oriented killers, at the cost of the momentum loss of standing still for 2 seconds and the movespeed decrease.
@DudesterGX Жыл бұрын
Forced Hesitation is a weird one, one of my favorite uses was pairing it with Make Your Choice. That way if the 2 survivors stuck together to heal, either person that goes down will sandbag the other. It actually allows me to take finish other chases with the potential for insane value after finishing the chase you started before the unhook. Its just especially toxic if paired with movement killers like Dredge, who can just teleport to the unhook after MYC triggers. It also gets more value out of STBFL which is already absurdly strong.
@Awesometrax Жыл бұрын
Of the killer perks in very or quite unhealthy tiers, Knock Out is the only one I truly agree is unhealthy because it's simply a perk that encourages slugging. It's why, in the same vein, I think Boil Over is very unhealthy because it encourages a killer to slug.
@justinlefkowitz241311 ай бұрын
Boil over also encourages swfs to abuse map offerings
@neon501510 ай бұрын
Save the best for last is totally fine in my opinion. It has decent counter play sad they nerfing it
@myrez_ Жыл бұрын
knight with all of his 3 perks on the list 💀
@Qurent Жыл бұрын
I don't really like Nicolas Cages perks: -Dramaturgy is just inconsistent, I don't think a game that's this competitive has place for randomness like this, in addition to that, I think that it's positive effects are too strong and negative barely matter, a good item can be game changing and a speed boost can extend a chase by quite a bit, meanwhile screams don't do anything important and if survivor isn't doing anything stupid, then they should easily avoid a hit for 12 seconds with the speed boost they get from the perk. I think it should be consistent more consistent and should have bigger drawbacks, since distance on command is strong as is. -Scene Partner is also inconsistent, but I don't think it's as bad here, my main problem is that it can extend a chase by a lot, if you can perfectly react to his movements through walls, tho my biggest worry is whether or not it works with spine chill, I'm not sure if it does, but if yes than it could allow you to perfectly and consistently hide from the killer. I think it shouldn't work with spine chill (that is if it works with it in the first place) and it shouldn't recharge while in chase. -Plot twist has a similar problem as adrenaline (not referring to the one mentioned in this video), by that I mean it completely invalidates any anti-healing builds or even perks in general and while it's not instant, it can be used on command and twice per match, not to mention it's other utility, which just adds to the problem. I should also add that I'm not playing this game that much recently and some of those problems might be solved already. Those problems are also more theoretical, than practical, since they won't come in play often, but I feel that they will be really unfun and annoying whenever they do.
@mangelsimonpaniello2256 Жыл бұрын
For Ultimate Weapon, I think the simplest solution would be a higher CD... so you have to think very carefully when do you want to use it. Yes, you can use it whenever you want, but at what cost...
@sherif7491 Жыл бұрын
That's a terrible idea since gen rashers are everywhere
@silverrose193311 ай бұрын
That's a good idea since perks like oppression and dragons grip have 80 sec cool downs
@toxicrush Жыл бұрын
I'd move ultimate weapon up a tier or 2. It's insane how quick the cooldown is, that it makes the best killers even more powerful and that, aside from revealing survivors, also makes them blind. I don't even know how to fix it, its so incredibly broken. Maybe double the cooldown? Would also solve the pig box problem.
@master-d2776 Жыл бұрын
Cope is not broken
@toxicrush Жыл бұрын
@master-d2776 on the top 3 it def is, which is why it is problematic. With nurse you can just open a locker, tp and get info of everyone 5 seconds into the match. And then repeat that every 30 seconds.
@nostalgicactuator8448 Жыл бұрын
NOED could instead be a powerful Scourge Hook perk, where once you hook each survivor 4 times, you get 4 uses of exposed in the endgame. At 8 hooks, you get unlimited exposure. It’d be a perk that’s strong, but relies on a killer being both good and not tunneling.
@H2o_Fall Жыл бұрын
thats terrible idea for noed. making it a scourge hook thats uncleanseable. this punishes bad survivor teams rather than rewarding good killers. I feel like a good killer or even just a nurse player could easily abuse this system and make a miserable end game. the reason it is a hex is because it should be removable.
@kremakthecqr Жыл бұрын
The problem with changing "unhealthy" perks is that you will eventually have to get to a point where it doesnt matter what perks you run because they all are bad. I honestly feel removing all perks is the only way to truly balance the game. I love and appreciate Otzs opinion, but i feel like videos like these just give the community rage fuel. Cant wait to hear a perk or perk combo is op because "otz said so" in end game chat or the forums. That being said, thanks Otz for putting together a well thought out video from someone who actually has an insane amount of experience with the game.
@ComradeMaryFromMars Жыл бұрын
You can have a healthy meta some of the things here aren't even strong already like knock out is bad and unhealthy
@kremakthecqr Жыл бұрын
@@ComradeMaryFromMars I would argue that it's not perks that are unhealthy, but base game systems. Using your example, knockout provides or enhances a playstyle(slugging). That is not the main problem though. What makes it unhealthy is the fact that slugging is one of the most boring things for survivors. If BHVR changes slugging to somehow be more fun/interactive for survivors then all of a sudden a lot of what was unhealthy about knockout is suddenly gone. Same for Otzs point about STBFL and camping.That's just my opinion though and I fully admit I could be completely wrong about all this lol
@ComradeMaryFromMars Жыл бұрын
@@kremakthecqr Yeah the base game has some built in problems like making slugging fun for Survivors is next to impossible and certain killers like Oni lose value if they don't slug so it reinforces a negative behavior
@kremakthecqr Жыл бұрын
@@ComradeMaryFromMars I agree it would be difficult to make slugging fun for survivors but hardly impossible. I have a few ideas on how to do it, and if I can think of fixes, then I'm sure people smarter than me could easily figure something out. As far as Oni I totally agree but I still think the devs could change his base power to not require slugging.
@felipevitelli Жыл бұрын
adrenaline wakes you up bc on the movie quentin wakes up nancy with a adrenaline shot so they added to the game
@JPSMXD Жыл бұрын
im surprised not to see distortion on this list, most distortion users play super inmersed, and the perk completely kills aura builds wich can most of the time be more fun than 4 slowdowns
@magical5716 ай бұрын
yes! survivors will say they want chases, and that chase is the superior way for killer to play, but if they'll never show their faces and just play secret gen rush agent, then don't blame killers for not even bothering with aura read. Why try and catch you r enemy when you can stop them by proxi lol (not that i'm encouraging it, i like different perks, but you can't blame killers picking the same 4 when 1 single survivor perk erases aura read perks and makes so you would have to go on a three perk aura read build to exhaust it's tokens.
@Fluflebuny Жыл бұрын
I was curious to see the argument against adrenaline. The waking up part is because you get a shot of, as the name suggests, adrenaline. It makes sense realistically you would be woken up but gameplay wise it does hurt Freddy a little. (I say a little because they aren’t immune to the dreamworld and if they get hit off hook they go straight back into it.) As for Adrenaline not working while being carried after being hooked, it previously did work this way. However BHVR has made it clear that was not the way they intended the perk to work and changed it to its current state. So I highly doubt Adrenaline is going to get any changes in the near future. If I eat my words about that soon that’s okay.
@Melbeezo Жыл бұрын
It makes all anti heal useless
@FinestFantasyVI Жыл бұрын
A lot of perks have thematic names. Like Save the Best for Last. Otz said that changing the obsession after or such could be healthy. But then, who is the best for last one according to the perk. Myers has very immersive perks that was meant for an older or slower DBD. Nowhere to Hide, No Way Out are perks exactly what it says on the tin. Hubris too. Thematically, as the name says, the survivor feels confident after stunning the killer, ie feel hubris. The Knight or whatever killer, punishes that by making them exposed So I get what you mean as the name says thats why its named Adrenaline. Even tho I hate the perk lol But indeed if its changed to much the name wont make sense. Like Off The Record.
@Fluflebuny Жыл бұрын
@@Melbeezo Only in endgame. It’s one health state (per survivor that has it) at endgame and antiheal is meant to be slow down to prevent gens from being done or force survivors to be easy targets. Not clutch the endgame. It’s a difficult playstyle you normally see on Legion.
@Fluflebuny Жыл бұрын
@@FinestFantasyVI I’m saying I just don’t foresee a change anytime soon. Adrenaline is soooo freaking annoying as killer but once again, the devs have made it clear it’s in a place they like.
@Melbeezo Жыл бұрын
@jaimmiecaskeett2744 Most survivors will just stay injured and genrush Once adrenaline hits they can immediately go for gates or an unhook without wasting any time
@IMW1NN1NG96 Жыл бұрын
Otz: tells people that buckle up is problematic because people use it with FTP Also Otz: tells people to run Buckle up and FTP in a previous video
@nikolasjacimovic4792 Жыл бұрын
Hes singlehandedly changing the whole game just by having these weird as takes, its so cringe to watch him say how PENTIMENTO is the most unhealthy perk in the game. This just proves how braindead his takes are 💀💀💀💀
@mcahtme2977 Жыл бұрын
He’s a survivor main posed as a killer main.
@red.4712 Жыл бұрын
@@mcahtme2977 how?????????????????? bro has plenty more hours on killer than survivor, no? why you actin so goofy
@mcahtme2977 Жыл бұрын
@@red.4712 but complains 100x more about killers than survivors. You right.
@red.4712 Жыл бұрын
@@mcahtme2977 You must’ve not seen very many videos from otz lmao. He seems pretty neutral most times but honestly seems to lean more killer side than survivor from the many many videos I’ve seen from him. Not to mention, like I said, he has way more time on killer. Stop yapping nonsense
@MastermindRidendo Жыл бұрын
One argument I always hate seeing is "It's not meta." or "It's not even broken or OP" when referring to perks, strategies, or killers. It's such a nothing argument. It does NOT matter if it's not meta or that it's not broken or OP, something that is SUPER frustrating, annoying, unfun, etc etc doesn't have to be meta or OP. Things can still be absolutely miserable to face and not be OP or broken. Trickster is a very weak killer, I still find his power annoying to deal with, buckle up and for the people isn't meta, it still made me wanna punch my monitor when I downed a survivor only for the out of no where feng min to rush in pick them up and they both rush off throughout the entire match, and the Feng herself was an outstanding looper I couldn't catch her to down or injure her even if I wanted to. You can say skill issue, it doesn't make it any less annoying. Legion isn't OP or broken, but he's still annoying to face, Hag is a weak killer, still annoying to face. Dead Hard is considered balanced now, still annoying to deal with. You get it by now I'm sure, things that are annoying, frustrating, unfun, miserable to the other side don't have to be OP or meta, OP and Meta and being annoying are not the same thing.
@AppleJackSix Жыл бұрын
Insidious: you gain tier 1 bloodlust 2/3/4 seconds faster.
@ZombieKilla6304 Жыл бұрын
Hey otz, interesting idea for a buckle up change. What if when healing a survivor off the ground you get endurance for the amount of time/charges you actually healed. For example if you heal somebody who’s already recovered you only get about a second of endurance. Making the perk not entirely useless but punishing killers who give you time to fully heal the downed survivor
@Tobyjmister Жыл бұрын
I think the problem with that is that there wouldn't be enough feedback for the killer. For example at the moment if you see someone ftp + buckle up someone you can start a 10 second countdown in your head. The issue is in some scenarios the killer wouldn't have any idea how many charges the survivor healed for and thus wouldn't know how long to count down for in your head. Plus what happens if you say heal for 5 charges stop run around a loop once and heal for the final charge would you get 1 or 6 seconds endurance in that scenario?
@hamzashaikh5943 Жыл бұрын
I don’t even play this game. I watch these vids for chad Otz 😎
@themr_wilson Жыл бұрын
Calm Spirit might could do with adding a Vigil affect against the Oblivious condition. "Your calmness allows you to quickly understand your surroundings," or whatever
@FizzieSprite Жыл бұрын
i love slugging people until they're all down and then hooking them once all of them are down. I don't like hooking people at all and only do when the game is over. Bleedouts do happen, but it is one of the most effective ways to win. Plus with all the unhooking perks I see, it's an instant counter. I love nothing more than to go against a 4 man swf with anti-slug builds because it causes the game to last far longer and we all have fun. I think people should play how they want to play without getting judged by a literal fog whisperer. "Nasty people" thanks g, it's a videogame I believe
@xxSandt21xx Жыл бұрын
When talking about what makes the game more healthy, we need to ask, what exactly is a healthy DBD? The word gets thrown around a lot, but never defined
@makimakimakimakimakimaki Жыл бұрын
i dont understand why lightborn isnt here, yes its a very bad perk but so is hoarder, its problematic because it makes a fair interaction unfair, people seem the need to run it, boring to play against but ig fun for killer when it works but its still unhealthy, but i would put it in the kinda weird
@Rye-jl2fk Жыл бұрын
I agree. Lightborn needs to be adjusted. It just makes the game boring.
@glitchedpersonality Жыл бұрын
I feel like ultimate weapon should be in the second row but ive also slowed down playing survivor because of it so maybe theres something I don't know. I believe the best thing that can happen to it is give it something like thwack though.
@heavenlydemon5994 Жыл бұрын
I feel like pentimento as a concept isn't an issue, I think it's just the numbers, if they changed it to 10/15/20% instead of it's current 20/25/30% it would be in a much better position. Right now it's just so oppressive that people are using it as the core of there builds rather than as the fall back for when there hex builds fail. My only real counter argument for nerfing STBFL is to agree with your issue's about other perks, because without STBFL the killer is so punished by things like Buckle up, Adrenaline, Made For This, and BT/Base BT that you can't realistically nerf STBFL until those are taken care of.
@r1singhell Жыл бұрын
make it go to a max of 6 stacks rather than 8 so its like old stfbl
@heavenlydemon5994 Жыл бұрын
@@r1singhell After they fix the issues that make STBFL balanced that would be fine.
@danielorlovaquinn Жыл бұрын
No hex pentimento is like my favorite skull merchant perk if im not going chase it basically makes the game about wether they can destroy my totems before they die, if it does get changed i think they should switch the healing and gen speed that way you need 2 totems lit at all time
@complain9269 Жыл бұрын
I've got a few points with some of the killer perks, if people wanna reply with some counters to the SURVIVOR perks he mentions, I'd like to see. 1. STBFL doesn't do much on great killers, but makes bad killers better. 2. Forced Hesitation might be better if you tunnel, but like you said, many perks are. 3. Pain Res literally only works 4 times in a match and can only affect 4 generators a game. As well as it's limited by the RNG of the hook spawns. 4. Ultimate Weapon doesn't have a short timer. 30 seconds isn't that short. I agree it does a bit much like the lockers not hiding the scream and the blindness, but it's not that unhealthy. 5. Coul only works if you go full hog on the build. Even then, you don't HAVE to heal. 6. Coup is gonna get you a few hits per game. And doesn't work with the best killers. Much like STBFL, it makes bad killers better, but not as much.
@antoniorod.988 ай бұрын
Your point with coul. Nobody runs it without the rest of anti heal/slug build . So that argument is invalid and if you can’t “heal” someone down, yourself, your teammates, then you’re going through hook stages faster than an addict taking their stash of drugs.
@therealnoob4738 Жыл бұрын
Main problem i have with MFT is, that it makes already weak killer alot weaker. Blight, nurse, spirit, oni give a shit about your MFT. It hurts Killers like legion, GF, Trapper, Myers and 110% killers. Especially that there is literally no downside to the perk at all. Getting injured is part of the game and just for that you get a huge bonus like that. Its actually brutal how much it extends a chase against those killers while there is almost no effect against the top tier ones.
@JonteNitak Жыл бұрын
Sometimes when i face legion, i wish i had MFT. Couldn’t care less how it affects legion. You have to stay injured the whole game in a mending simulator. So boring. Same against Plague. Otherwise, i totally agree with you. Played Huntress, Myers and weaker killers less because of that perk.
@magical5716 ай бұрын
@@JonteNitak *has to mend like, twice, and actually benefits from being affected since it nullifies legions power, and it takes long for it to take effect" = mending simulator. let's make it even more boring by straight up not letting the killer ever reach you so you can press spacebarr, awesome
@gigachirps4848 Жыл бұрын
In regards to pentimento, I personally have started bringing 1 boon perk to 90% of my games just in case there’s totems hexed
@shadowshedinja6124 Жыл бұрын
Me too. Gotta get that "Bless 20 Hex Totems" achievement somehow.
@lincuboyt Жыл бұрын
Stbfl should not gain tokens on endurance hits. Or even lose 1 token on endurance hits. This imo is problematic especially when a killer farms against an unhooked survivor (and if he already has high tokens, this can be an action that has no punishment for the killer)
@notOtzdarva Жыл бұрын
It's kinda stupid that the perk encourages you VERY heavily to hit off-hook targets even if you don't want to tunnel them just for the stacks.
@HexCuntress Жыл бұрын
@@notOtzdarva Well resilience and MFT rewards you for being injured :(
@zashimi1345 Жыл бұрын
@@notOtzdarvahow many times have you had the person off the hook ready to use the Endruance to take a hit for their buddy, especially with OTR? If they are ready to keep playing than it's not tunneling
@leiah6514 Жыл бұрын
@@zashimi1345What does that have to do with the issue though? If they do that you can just tunnel, and that issue has nothing to do with STBFL. It’s a strong perk, and shouldn’t actively reward tunneling people who clearly aren’t trying to take chase immediately. Even if you do because they played aggressively, you’d still be at a net positive for stacks.
@pancakes8816 Жыл бұрын
Look, if you have endurance and you choose to take a hit instead of booking it. Thats on you, im not gonna say no to free stacks. But if I see you run, ill leave you alone. Stop acting like a damn hero right off hook, and you're fine
@nikkig4802 Жыл бұрын
No-Ed gives newer killers easy kills on survivors in the end game, can only be prevented by doing all 5 totems which is apparently “counter play”, and causes killers to overly rely on it and focus on end game perks instead of doing well during the game
@syn4621 Жыл бұрын
umm actually the counterplay is not doing all 5 totems but after having noed revealed you see the totem in 24 range and can go cleanse it
@Zalahsar4 ай бұрын
Hello guys this is Ots and today i will be analyzing all of the killer's feet and ranking them on a tierlist
@Zellous90 Жыл бұрын
I feel like some of the suggested improvements you have, are based on a 100% success rate ideal. Some of the changes you suggest feel like you are aiming to get both sides of the match to get a full win. Or setting up the perks to make that easier. Would some of these suggestions by themselves not absolutely demolish balance? You even said yourself about several perks that you have an issue with, that it's very niche or run with very few specific builds. Not only that, a good portion of them are used by newer players or players that aren't great at the game, and they need some of the boosts to aid them in a win or two.
@majora.mp3546 Жыл бұрын
It's still funny how the buff the funny lunge perk is the closest thing to a twins buff well get, and then right after, it becomes an unhealthy perk
@bubelayyy804 Жыл бұрын
I would love to see ultimate weapon only work if you don't start a chase for a long time so you can just find someone then
@dozzy9984 Жыл бұрын
Oh, so that Ultimate Weapon is the reason why so many survs recently run Calm Spirit. I think about 3 perks worth mentioning - Sloppy is still bugged and causes survivors to heal downed survivor way slower (and it's bugged, because it's the only mangled effect doing that, unless it's just an UI bug, but only Sloppy makes the bar red and it feels like it's slower). Jolt is also bugged to the point that Survivors have no way to know if they deal with Jolt or Eruption (later possibly putting them in danger because of that), plus Jolt can trigger DMS right now. It's insanely rare, but if it happens it can make the game. And there's Franklin's that basically negates an offering survivor can make (White Ward), because it requires the survivor to hold the item while dying to take effect, but with Franklin's it's very likely the survivor won't be doing that. Technically since the killer sees what survivors bring, if they see a key or a map they might assume it's for challenge (often it's an iri item, since they are the least useless or just challenge requires an iri) and bring Franklin's just so they could screw the survivor, then even if survivor would bring item protection, they will lose it. But even without that, Franklin's overall feels like a very unpleasant perk to face as a survivor, (not to mention there are already 2 killers (2.5 if we're counting Plague and medkits) that outright prevent survivors from using items, Singularity with EMPs and Sadako with tapes, but that's an item and design issue, not perk issue). I fully agree with STBFL, too many obsessions just choose to ignore that killer needs to hit them (same stuff with Dying Light, where they avoid killer, letting them hook others, but I love to be the obsession with that perk and forcing killer to hook me, and then tunnel me to second stage) and so many killers just abuse that perk to not lose stacks ever, maybe it should just lose stacks on special hits as well? For NOED, I think the best idea would be to give it Face the Darkness effect, where it is active if all survivors are standing, but deactivates once one survivor is hooked/downed/carried. 2 totems idea will inevetibly cause it to have isses like Pentimento/Hoarder that will punish players for doing challenges/points/pips/having nieche perks.
@Lightna Жыл бұрын
The only thing I will say against STBFL is if the killer has a power that allows them to attack the obsession without losing stacks, they can be encouraged to tunnel out the obsession and maintain the 8 stacks for the rest of the game. Assuming the survivors don't have a perk that will transfer obsession over to them like DS or FTP. I am surprised that Distortion isn't on this list though. 30 seconds is a short time to regain stacks and, as far as I can tell, you will regain stacks while in chase which I don't think you should be able to. 60 seconds for each stack while in the terror radius and cannot gain a stack while in chase and on hook is how I would balance that.
@danielmaster8776 Жыл бұрын
That's not how you're supposed to use it. You tunnel everyone out but the obsession, because you're saving the best for last. Plus you're not guaranteed to tunnel the obsession out, because DS and For The People exist.
@boutsbyblanks Жыл бұрын
Exceptional idea for shattered hope. I think if they choose to keep pentimento the same, they could maybe add a 2 minute timer or something on the broken totem before it can be pentimento'ed
@independentmissile200 Жыл бұрын
the value you get from pentimento shattered hope is extremely rare. books aren’t even as popular anymore. no one is composing about this besides otzdarva
@TeacherLuisAlaniz Жыл бұрын
I think that having perks that benefit specific killers speaks less about the flaws of the perk and more about the design choices for the killer. At that point, rework the killers instead, i believe that it would result in a much healthier state for the game
@qoughitup Жыл бұрын
@@sage7117They do not need permission from the license holders to buff or nerf the killer. If they intend to add anything content to the killer or survivors that they do not have permission for (skins, assets from the original film/game, etc.) then they do need licenser permission.
@shock8217 Жыл бұрын
It's crazy to me that you would put Pentimento above MFT, as you said, it punishes SIDE OBJECTIVES, no one's game will be ruined by not cleansing totems, specially nowadays when hexes are so rare. I usually agree with your hot takes but MFT not being number alongside STBFL is kinda weird, friend.
@brandon-toddhutchinson37989 ай бұрын
I don't agree with everything, and have just a different perspective on some things, but ultimately I think this is a super interesting and important subject that I've considered from the 1st month of playing DBD ever. There should definitely be a "healthy perks" series so you can illustrate how fun and healthy competition can be achieved and squash the idea that "it's just a game, if you're not having fun, it's a you problem (or skill issue)"
@joshsmit513 Жыл бұрын
Calm Spirit could get buffed by either making it take longer for certain status effects to kick in, like Sadako's condemned or Plague's infection rate, or it could slow the needle down on skill checks to counter Coulrophobia.
@silverrose193311 ай бұрын
Probably just slowing the skill check down. Perks shouldn't counter a specific killer power. That's part of the problem with adrenaline
@Mr_Placebo Жыл бұрын
Noo leave my boy Pentimento alone
@BadmooddudeSky Жыл бұрын
Nope
@boiiiiiii5741 Жыл бұрын
Lul he about to get less than top 50 perk nerfed.
@noahsheaffer4355 Жыл бұрын
For STBFL i really think the most recently unhooked survivor should become the obsession. Hitting a survivor off hook or tunneling that survivor would guarantee a loss of stacks. The only issue i see with that tho is that perks like OTR and BT can become a bit more nasty.
@magdal6006 Жыл бұрын
It can be extremely punishing if killer uses rancor
@kruncher_ Жыл бұрын
Perks that work well when paired with other perks shouldn’t be nerfed. If you’re running a build just to get value out of an ordinarily weak perk, your efforts should be rewarded. Like the impossible skill check build, the perks individually such as Distressing, Overwhelming Pressence, etc. are pretty meh on their own, but complement each other extremely well. Just my take on it.
@Jack0f4lltrades Жыл бұрын
I understand why Otz thinks that Hubris is weird and why surv gets punished for stunning. But i dont understand why he doesnt say why surv gets BUFFED for being injured (MFT, resilence, etc.). Also im a little surprised that you think that Situational Awareness is mediocre. It is basically gives a lot for SOLO survivor: You can repair gen and attract others to it. They don't know why its yellow, but it works in 32 meter radius aside from killer perks, and it is still attracts people to it, so that you can repair together. Also it give you info for 10 seconds: where others and if someone going to unhook hooked person. It is literally two perks in one. I cant say how much time it saves in solo queue. Its like no range Bond.
@OldandAbandonedHarcorte Жыл бұрын
Forced Hesitation: One of my favorite killers' Perks! I honestly think it probably shouldn't activate unless it can actually affect a survivor and otherwise I think it's fine. Punishing survivors for altruism is something that an intense number of other killers perks do already, and after the Background player buff, I think this perk is perfectly ine.
@Timpandashomp Жыл бұрын
On the chest note, i feel like they should have items that are much stronger than items you can bring into the match but the items dissapear after the match, this would make opening chests actually usefull and fun
@ProSportsman Жыл бұрын
Okay, i didnt even watch the video yet but pentimento is totally fine. Becuse i always forget to light up the totems
@notOtzdarva Жыл бұрын
Solid argument, taking video down now.
@waasakii5990 Жыл бұрын
@@notOtzdarva😂
@jordannolan4008 Жыл бұрын
Nerf built to best bro😂😂😂
@DanielC0005 Жыл бұрын
Hex pentimento isn’t really that bad, all the survivors have to do is notice that it’s active and go back to the same totem. It’s definitely a good perk but easily and quickly countered. The thing about survivor is that you have 4 people so as long as there’s always someone in chase, that’s three other people who can split working gens and doing side objectives. The only real problem comes when there are dead survivors so I think it could be tweaked by making it deactivate if someone has died a bit like ruin
@sal_7074 Жыл бұрын
I love these kinds of vids. Just chill otz ranting about perks. 😊
@maximuffin6395 Жыл бұрын
shoutout to knight for having his whole kit be here
@joeygonzalez73889 ай бұрын
Artist prob boutta have her kit here too know with grim embrace being buffed 😂