VFX artist and educator Paul DeNigris takes you through the process of converting a daytime image into a realistic nighttime composite in Nuke. (Part 2 of 2) Footage not available for download, sorry!
Пікірлер: 18
@AllThingsFilm17 жыл бұрын
Best day for night tutorial I've seen to date. Thank you for sharing this technique.
@PDeNigris7 жыл бұрын
Thank you! Much appreciated.
@pckshvt2 жыл бұрын
te amo
@davidmthekidd4 жыл бұрын
A++
@KUNAL79953 жыл бұрын
I'm late to watch this, coz I'm new in this feild. I loved the way you explained. Thank you so much. Even after 4 years you standing up from others. ❤️❤️❤️❤️❤️.. Well,tell me how can I buy a drink for you 😊
@LibreLobo6 жыл бұрын
Great tutorial!! Very well explained and easy to follow. Thank you!!
@nvdsnt6 жыл бұрын
Thanks for these tutorials, I feel a lot more confident now to fully move on from AE just by watching 3 of them.
@themoonisaspacestation7 жыл бұрын
I just want to say thank your for the wonderful Age of Empires 2 intro, the game was my childhood I'm 19 now and always come back to the intro! I get shivvers.
@PDeNigris7 жыл бұрын
Right on, thanks! That's a blast from the past.
@SpW85Md7 жыл бұрын
Really is that yours?! Wow! I really didn't know. I spent a lot of time with that game when I was young and I loved that intro! Now I'm here, to follow all these tuts! :) WOW plus! Thanks a lot!!!
@emyboybeats43304 жыл бұрын
Keep up the tutorials, I love nuke
@tekkythai3 жыл бұрын
Great 2 part tutorial.
@vishnuprasath19642 жыл бұрын
Wat to do if it was a camera moving shot?
@PDeNigris2 жыл бұрын
Track the shot and make sure everything is matchmoved.
@mr_vky4 жыл бұрын
Thank you so much sir :-)
@incrediblesarath5 жыл бұрын
Hi Paul I followed everything in your tutorial, except in my case i got a moving camera. Please reply me the pipeline, then I'll pickup. Thank you
@PDeNigris5 жыл бұрын
The process would be exactly the same except you'd need to track the movement in your plate and matchmove all of your elements. If it's a simple pan/tilt type movement a Tracker node that generates a Transform_Matchmove node will do. If it's a more complex move then you're looking at either Planar Tracker or Camera Tracker to achieve this,