Hi JS, thank you for your videos! I'm wondering what are the advantages for creating a scene with Omnivers - Machinima instead of UE5?
@nilsrothlisberger2620 Жыл бұрын
This saved me, thank yoou!
@7_of_12 жыл бұрын
Hey bro, congrats on the recognition from Nvidea, well deserved. Not checked out the connector updates yet, does it support grooms in Omniverse now for Pathtracing/
@Jsfilmz2 жыл бұрын
no not that i know of it supports curves hair it says
@jenspeterkurup2 жыл бұрын
Can you move that lit scene back to Unreal / out to Max/blender?
@Jsfilmz2 жыл бұрын
yes
@CanalDojogames2 жыл бұрын
Is it easy to get the nvidia omniverse? And what gpu is capable of run? Can i use my 1650?
@limitlessinmind2 жыл бұрын
Ok so lets say, we can share files between UE5 and Omniverse, but what is the point or how does it help? UE5 have every possible native features that Omniverse can possibly offer, jst thought!
@Jsfilmz2 жыл бұрын
nvidia aa,path tracing, multiple gpus, (right now im testing 4x RTX A500 in omniverse and holy mollly 90GB VRAM path tracing renders are noice ,physx.online collaboration i can keep goin haha
@7_of_12 жыл бұрын
@@Jsfilmz lol, that sounds great for a studio but for single indies like me I don’t thinks it goin a be possible. Just out of interest, how many samples were you using. I’m getting banding on path trace single frame I rendered to test at 4k, 600 samples.
@limitlessinmind2 жыл бұрын
@@Jsfilmz Thanks man, So mainly it helps virtual production, but not much for games!
@Jsfilmz2 жыл бұрын
@@limitlessinmind oh def its not for games but who knows what will happen
@Jsfilmz2 жыл бұрын
@@7_of_1 depends on the scene im makin video soon
@pstwr2 жыл бұрын
If final render in Omniverse, ok to use the megascan assets exported from UE5?
@Jsfilmz2 жыл бұрын
i had this exact question i think u have to purchase megascan subscription to use it in omni. Thats what i ended up doing
@sinanrobillard28192 жыл бұрын
Hey! Thanks for this video! Can we get a video comparing benchmark performances on simulation rendering between Omniverse and Unreal?
@Jsfilmz2 жыл бұрын
define simulation
@sinanrobillard28192 жыл бұрын
@@Jsfilmz For instance, comparing fps for 10.000 moving objects under path-tracing vs lumen
@Jsfilmz2 жыл бұрын
@@sinanrobillard2819 no comparison bro sincd omni can support multiple gpus video on this soon
@chelo111 Жыл бұрын
good shit broddy
@kairu_b2 жыл бұрын
Great!
@elartistadelosfamosos Жыл бұрын
Great tutorial J! Just a doubt. Is the Nvidia Omniverse Connector capable to load nanite meshes inside Omniverse? If so, that means that I can build massive scenes with Nanite option enable inside Omniverse just like in UE5? Many thanks
@ortizgab2 жыл бұрын
Hi! It's great that you are working so close with Omniverse. Congrats! Just installed DLSS plugin for Unreal Engine 5 Preview2 but I'm getting a message: "The followin modules are missing or built with a diferent engine version: DLSSUtilitie DLSS DLSSBlueprint The worst is that a can't open my project anymore... Any ideas?
@Jsfilmz2 жыл бұрын
dlss is only compatible with early access ue5
@estate00072 жыл бұрын
Great video, but very annoying background music. Did I heard a voice in it, saying several times "music licensing..."? 😄
@normanridgwayofficial2 жыл бұрын
Love your videos but the music in this one was distracting with the voice.
@makra420698 ай бұрын
lol there's a folder called "asshole" in the project xD nice easter egg
@music_creator_capable2 жыл бұрын
Hey!
@Prez3D Жыл бұрын
So what is the benefit or working in Omniverse vs Unreal?? Just another tool?
@Jsfilmz Жыл бұрын
yea and supportd multigpu rendering which is huuuuuge i tried it with 8x rtx 4090s rendering in path tracing
@Prez3D Жыл бұрын
@@Jsfilmz UE5 now also supports multi GPU support for PathTracer...any other advantages?