O3DE in 2023 -- Is It Good Now?

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Gamefromscratch

Gamefromscratch

Күн бұрын

Пікірлер: 219
@gamefromscratch
@gamefromscratch Жыл бұрын
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@unflexian
@unflexian Жыл бұрын
O3DE feels like Blender 2.7, useful, full with potential, but unfriendly and unpolished. Let's hope it goes the way of blender 3:)
@galegosantos3156
@galegosantos3156 Жыл бұрын
That's really it!
@tkothadev
@tkothadev Жыл бұрын
O3DE is definitely filled with potential. I look forward to a time when it is a fully viable option for game development.
@brodriguez11000
@brodriguez11000 Жыл бұрын
Hopefully without the original company going out of business.
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
Umm... I found Blender 2.7 and even Blender 2.62 polished. Blender 2.5 series was totally work in progress but Blender 2.49 was rocksolid for years.
@DarkerCry
@DarkerCry Жыл бұрын
@@gruntaxeman3740 Yeah, I would have to agree. 2.6-2.7 was a rock solid application. 2.8/3 just added that familiarity that other applications had to make it appealing. Performance has taken a bit of a hit though :/ Which is a very different situation compared to O3DE that is still a mess to even get started with. Even 2.5 wasn't that bad to work with but it would be a more fair comparison I suppose. Always fun hearing people think that 2.7 was some kind of dark age though lol but probably don't remember Blender Internal Render or the fact it didn't support NGons for a bit.
@OscarRobbing
@OscarRobbing Жыл бұрын
I'm hoping that O3DE can realise its potential eventually, but it's going to take a *really, really* long time until anyone is actually going to want to use this.
@JonathanMafi
@JonathanMafi Жыл бұрын
Until recently when Unity helped speed things up .... XD
@bit9524
@bit9524 Жыл бұрын
@@JonathanMafi I hope you are right, we need the blender of game engines, that would be sick.
@officialraylong
@officialraylong Жыл бұрын
It's exciting to see an open source project with Crytek roots. It would be interesting to have a more advanced series of videos on the internal architecture of the O3DE source code.
@charlieking7600
@charlieking7600 Жыл бұрын
There's official documentation about architecture of engine systems, such as Event Bus, Atom Renderer, Terrain Component etc. But video would be nice thing anyway.
@Andre-LA
@Andre-LA Жыл бұрын
There are some overvirw videos on the o3decon from the official channel.
@leezhieng
@leezhieng Жыл бұрын
they revamped the whole thing and removed every single bit of crytek's code...
@bigboy4006
@bigboy4006 Жыл бұрын
I’d love to see tutorials for O3DE! I’m interested in using this engine in place of Unity.
@SLAVKINGRED
@SLAVKINGRED 11 ай бұрын
after what unity did, it is completely understandable.
@spectralcanvasimages
@spectralcanvasimages 6 ай бұрын
I honestly have high hopes for O3DE, I really don't want Godot to be the only choice for an open-source engine...
@sergiirustamov2294
@sergiirustamov2294 Жыл бұрын
I would say this is potentially a great engine, its build system is way better than UE, its modularity via Gem and Buses makes code development really highly maintainable which is critical for AAA games with long development cycle. We have made Shatterline product on Lumberyard and very well know its roots.
@Marth8880
@Marth8880 Жыл бұрын
I used Lumberyard professionally for years and could not disagree more lmao
@SpiffyCS
@SpiffyCS Жыл бұрын
Would love a tutorial on O3DE! Looks like the startings of a great engine!
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
www.youtube.com/@Open3DEngine or kzbin.info/www/bejne/oXyTiaGPe7CqaZo
@maxiluaces505
@maxiluaces505 Жыл бұрын
I have faith in the engine, while I am going to continue learning UE and Godot,thanks u GFS for news.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
faith is stupid look at record and performance.
@jcrc1717
@jcrc1717 Жыл бұрын
Now that people searches for a AAA capable engine to get away from Unity hopefully O3DE is stable enough. Need to talk more about it.
@leeoiou7295
@leeoiou7295 Жыл бұрын
I don't know why more people don't talk about this engine. It has so much potential and could easily rival the big three engines (Unity, Unreal and Unigine)
@artisanmage5378
@artisanmage5378 Жыл бұрын
Lol unigine
@bexplosion
@bexplosion Жыл бұрын
Unigine have many nice features, but I doubt it have many users. Very few KZbin tutorials is just one indication
@tomhaswell6283
@tomhaswell6283 Жыл бұрын
Unigine isn't really used for games
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
I seriously tried to learn how to use O3DE. I have many years experience with UE4/5, Unity, Godot and a few others. There is no documentation for O3DE and the API is unstable. The developers will change it and break your project if you update. There are no tutorials for O3DE and no documentation. The engine is full of bugs and doesn't even preform well. It is missing major features like native sound and particle system support. Script canvas it's scripting system depends on creating c++ code and the lua API has no documentation and has few examples (and the ones that do exist are from much older Lumberyard versions and don't always work because the c++ API is unstable). It is missing a lot of other basic features. The engineers that develop the code base are extremely smart and this is a problem because the level of c++ knowledge needed to use the engine is very high. They use a lot of advance C++ that makes scripting game logic and using existing components very difficult when trying to learn the engine. C++ game logic is 10x times easier to write for UE5 then O3DE. They also use a bus system for component communication that is not found in any other game engine hence is a hard to learn and follow with no documentation or tutorials. I followed the O3DE book written by one of the developers and the books was full of errors that he corrects in the git hub but does not tell the reader. Basically nobody talks about the engine because it lacks basic features, has no user base, no documentation or support, and is unstable. If you use their discord you find that questions asking for basic support go unanswered and that people drop O3DE because of basic lack of usability and merit. I do have hope for a AAA open source game engine and I hope that O3DE gets better but I think it is several years away from something that is on the same feature level of Godot. Honestly I just don't think the developers give two shits about the engine. It is an open source project with 0 passion for the project or community.
@scififan698
@scififan698 Жыл бұрын
​@@chancemcdonald4128 that's some harsh criticism but also a good warning before wasting too much time on it, thanks! I wonder what these devs are thinking if they don't put passion in their product... Do it just for the sponsor money? That happens a lot, alas.
@Blazs120gl
@Blazs120gl Жыл бұрын
IMHO Lumberyard never took off because its multiplayer features were hard-wired to AWS servers, meaning that a dev had control over its servers and end-user were unable to create their own dedicated servers for any game created in Lumberyard. I don't know if open sourcing this would change anything about this. Based on the video it also seems running sluggish. The ability to use Vulkan and C is a good thing for performance but are there any demos showcasing how well it could perform? I also see it vendor locks to nvidia in terms of physical rendering. For me it would only be interesting if it could offer a large world solution combined with multiplayer.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
Lumberyard license allowed you to use it on your own servers or AWS. So you did have options. I would say it never took off because the engine was frankstein of a game engine using a very old cryengine base with elements of the engine being replaced piece by piece with eternal massive changes rather than slow evolution of the code base. The engine also didn't have any real tooling.
@maxiluaces505
@maxiluaces505 Жыл бұрын
O3DE 23.10 version will arrive in 2 weeks!
@seth-blank
@seth-blank Жыл бұрын
Unity and unreal had a baby, what I've been waiting for
@CrowSpaceboy
@CrowSpaceboy Жыл бұрын
I am definitly interested in it because there really isn't a great open source engine for 3d fighting games and I'd like to know if this could be it
@crimson-foxtwitch2581
@crimson-foxtwitch2581 Жыл бұрын
godot 4 exists
@Harold-fe5bd
@Harold-fe5bd Жыл бұрын
​@@crimson-foxtwitch2581 godot's 3d isn't good at all
@crimson-foxtwitch2581
@crimson-foxtwitch2581 Жыл бұрын
@@Harold-fe5bd when was the last time you looked at godot?
@PrasadOfRA
@PrasadOfRA Жыл бұрын
There are Stride and Wicked Engine, both open source.
@Harold-fe5bd
@Harold-fe5bd Жыл бұрын
@@crimson-foxtwitch2581 when 4.0.1 came out
@maxiluaces505
@maxiluaces505 Жыл бұрын
It would be great, that in a stable version... you can do tutorials, since there are very few due to how young it is
@etherealregions
@etherealregions Жыл бұрын
I for one, would absolutely like to see some tutorials for this engine. I think I might give it another visit.
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
www.youtube.com/@Open3DEngine or kzbin.info/www/bejne/oXyTiaGPe7CqaZo
@leezhieng
@leezhieng Жыл бұрын
the api keep changing it's hard to make any tutorial for it, at least for the coding part.
@etherealregions
@etherealregions Жыл бұрын
@@leezhieng fair enough. lol
@lunakid12
@lunakid12 7 ай бұрын
Thanks a lot for being sane and not forcing 60fps video options on me for no reason, like even some chess channels nowadays! (Well, OK, some bullet chess players _are_ pretty fast... :) )
@lucazfc
@lucazfc Жыл бұрын
O3DE will only be interesting for the indie masses if they embrace or abandon a lua (or any textual scripting solution). I've tried coding a simple thing in lua back when the first version was released and it was terrible to find any examples and documentation, even when looking for lumberyard examples instead of O3DE. When "verse" become available on unreal (instead of the "unreal for fortnite" version), people that like to code textually will chose between unreal and O3DE not only by looking at the license, but also by looking at "where can I code something textually more easily".
@AleksandarPopovic
@AleksandarPopovic Жыл бұрын
And yes som little tutorial just to see how engines worked, i like said, i don't give a try...and once again i must say for this channel best professional journalist channel for game developmen, keep going and good luck with your project!❤
@scottcastle9119
@scottcastle9119 Жыл бұрын
I would like to see a series of you tinkering with this engine
@play-good
@play-good Жыл бұрын
man this looks like unreal engine in the UI but any other thing is like blender game engine
@alexberg8884
@alexberg8884 Жыл бұрын
Yes pls make a more Videos for o3de
@mitchjames9350
@mitchjames9350 11 ай бұрын
Amazon where onto something with Lumberyard but they where there own worst enemy in sabotaging themselves.
@DonatemangaCom
@DonatemangaCom 4 ай бұрын
Everytime, every f time i am trying O3DE i end up deleting it again a few minutes later.
@aoi_hi
@aoi_hi 4 ай бұрын
very relatable 😒🤣
@mirtir472
@mirtir472 10 ай бұрын
would be cool to see godot getting more of unity market while o3de takinng more of unreal engine market... but yeah probably a dream
@SunSailor
@SunSailor Жыл бұрын
As a professional studio with a significant burn rate, delivery dates and several departments to be kept up to capacity - why should I want to use this?
Жыл бұрын
You shouldnt.
@Akab
@Akab Жыл бұрын
Even as someone who loves the feats open source projects have achieved, I still think you really shouldn't use it in such an environment...
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
This might be good candidate where to migrate Lumberyard game development.
@charlesg.smithjr.3677
@charlesg.smithjr.3677 Жыл бұрын
I wondering if you could tell me about some books or tutorials on learning LUA programming language?
@twocatsgaming6628
@twocatsgaming6628 Жыл бұрын
I'd love to give it a try except the editor crashes when I click on anything.
@igorthelight
@igorthelight Жыл бұрын
O3DE vs Stride vs Flax? And do we need ANY of them at all (excluding "the more competition - the better!"). I'm more talking about why would someone use it for their indie or AA projects? I think, Stride is interesting because it written in C# (90%). Flax - I'm not sure why xD O3DE is still pain in the ass but you get kinda like an Open Sourced Cry Engine (not exactly but still...). Do we should care about Cry Engine in 2023 tho? ;-) Other engines and why should we care about them: * Unreal Engine 5 - available source, best graphics, powerful destruction system, C++ and Blueprints, big worlds with many players. * Unity - good 2D/3D balance in features, many tutorials, big Asset Store, C# and Bold * Godot - lightweight and portable, Open Source, C++, C# and GDScript (basically - Python), good 2D and "fine" 3D (much better in 4.X!), easy to use * Phaser(2D)/BabylonJS(3D) - Web specific engines that use JavaScript/TypeScript. Maybe you are a Web developer and just want to make games for your site (or deploy Web games on itch.io).
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
O3DE has no cryengine code. One of the reasons the first release was so broken was because they dropped 2 million lines of cryengine code from lumberyard to rebrand Lumberyard as O3DE.
@owdoogames
@owdoogames Жыл бұрын
Flax is pretty good... a much more light-weight cross between UE5 and Unity, and thankfully completely lacking in corporate bullshit. I'm only not using it very much as I couldn't get it to work on my MacBook.
@igorthelight
@igorthelight Жыл бұрын
Thanks for the info, guys!
@jayrulez
@jayrulez Жыл бұрын
@@chancemcdonald4128 There's still some CryEngine code left over.
@igorthelight
@igorthelight Жыл бұрын
So it looks like that Flax and Godot have something in common. * Godot is Open Source while Flax is source available (like UE4/5) * Both Godot and Flax have C# and C++ support. Flax supports Visual Scripting while only Godot 3.X still supports it - it was deleted in 4.X * Godot is written in C++ (87.3%) while Flax is written in C++ (46.0%) and C# (44.3%) * Godot is better at 2D while Flax is better at 3D * Godot supports GLES 2.0 and GLES 3.0 (Godot 3.X) and GLES 3.0 and Vulkan 1.3 (Godot 4.X) while Flax supports "(DirectX 12, Vulkan, etc.)" - quote from their docs xD * Both are lightweight but Godot is lighter and portable * Godot is royalty free while Flax is just pretty generous with royalties (same with UE4/5) * Both have non-existent Asset Store * Godot have extension support with C++ and GDExtensions (+ binding to other languages but they could be pretty buggy) while Flax have C# and C++ plugins (you could even add third party libraries as plugins in both engines!)
@drinkwwwaterrr
@drinkwwwaterrr Жыл бұрын
Still a pretty clunky engine but i really hope that it improves since it has a lot of potential as basically an open source Unreal Engine
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
This will never happen. Think of how much financial backing UE5 has behind it. Unreal engine not epic is valued at 27 billion. O3DE will never have the development team or resource to come close to what UE5 will do.
@youngknight5589
@youngknight5589 Жыл бұрын
Idk about Unreal but itd be a great alternative to Godot tho it doesnt have the community size or coverage like Godot does
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@youngknight5589 O3DE feature set doesn't come close to Godot's at the moment. I don't see it happening for a very long time.
@youngknight5589
@youngknight5589 Жыл бұрын
@@chancemcdonald4128 i just think it being a competitor to godot makes more sense than UE5
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@youngknight5589 I disagree I have used many open source game engine. I think game engines are so complex that they require a for profit model to be competitive on merit. This may change in the distance future if and when computation is several magnitude cheaper and faster.
@jagerlionruiz8639
@jagerlionruiz8639 11 ай бұрын
I like this, Linux is involved hopefully this might open the gates in the future for better game support.
@owdoogames
@owdoogames Жыл бұрын
Didn't you do a video on this like 3 weeks ago? 🤔 Or was that Flax? Or Unigine? Or Armory? Or Stride? Or Fyrox? Or one of the myriad of gunmetal grey-skinned 3D engines that are trying to emulate Unreal or Unity? It's all becoming a blur to me, mainly because I've been trying everything the past few years and STILL haven't decided which to focus on. (I'm currently procrastinating getting on with my Godot game by learning C and tinkering with raylib.)
@masterneme
@masterneme Жыл бұрын
I really want to like this engine but I can never make it beyond the asset processing bit... :sadface:
@BTolputt
@BTolputt Жыл бұрын
My curiosity is piqued now that you can get it working (I had tried it around the last time you did and it was just broken). I'm curious as it is a Win32+Linux engine, but without OSX I'm still having to rely on Godot for my open-source engine. I am HOPING o3de is where they were pretending it was last year. Godot is just not there for the kind of projects I'm trying to build but, then again, neither was this engine last I tried it.
@WerIstWieJesus
@WerIstWieJesus Жыл бұрын
Yes, please a tutorial!
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
www.youtube.com/@Open3DEngine or kzbin.info/www/bejne/oXyTiaGPe7CqaZo
@ulrich-tonmoy
@ulrich-tonmoy Жыл бұрын
What library does these game engine use to built their UI
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
QT for multiplatform (win/mac/linux)
@ulrich-tonmoy
@ulrich-tonmoy Жыл бұрын
@@obwandosvidget4248 I mean like godot unreal o3d are they using it
@_mamoniem
@_mamoniem Жыл бұрын
don't ever trust a game engine that uses an iPhone On/Off button as part of it's UI/UX
@MK-po6jv
@MK-po6jv Жыл бұрын
Could you do a video on the new python superset Mojo lang?
@lifeartstudios6207
@lifeartstudios6207 Жыл бұрын
would like to see vr in this
@igorgiuseppe1862
@igorgiuseppe1862 Жыл бұрын
there is any monetary prize for this game jam?
@AleksandarPopovic
@AleksandarPopovic Жыл бұрын
The bigest improvement and nobody isn't puts attention on it and i can says notice's, is the Linux support suport finlay!!It'S such a shame to fund red het, i can tell the biggest Linux foundation, and everything new what happenings on linux fields make red het especially with fedora distribution, what purpose is too go and breaks the limits and testing news futures on it, to not have the suport, only for windows, and open source software i can belive, right now have preview version what i don't it trying it.....that is bigger news, yes shame for move like thats, and finely some cutting edges bugs version of engine for Linux....and that people who twling me use windows linux is not for makin games, don't telling me that dumb thing i nobady dont telling use linux is better system or something like that....i like tells i don gives a try, for some time in future maybe having good linux support!
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
The Linux support is terrible and if you have a AMD graphics card expect major issues.
@charlieking7600
@charlieking7600 Жыл бұрын
Please, apply spellchecker to your commentary. It has several mistakes.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@charlieking7600 I am sorry English is not my mother tongue. I do use spellchecker but it doesn't help with everything. May I ask what I didn't do correctly?
@charlieking7600
@charlieking7600 Жыл бұрын
@@chancemcdonald4128 my message was related not to your commentary, but Aleksandar Popovic's one. It lacks some commas and letters in words. Words like "hat", "biggest", "finally" and "making" instead of "het", "bigest", "finlay" and "makin". Or notice misuse of capital letter in second sentence. By the way, I am not native speaker too. I just felt uncomfortable when was reading original message. I should have pointed my proposal more accurately.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@charlieking7600 I see. If I can make a suggestion try to focus on his message and the reasoning rather than his mistakes in language.
@HawaiiGuyHman
@HawaiiGuyHman Ай бұрын
i know this is an older video i was hoping if anyone has a video or a link to how to create a repository for my team for a project we are working on and already made on one computer. i am not understanding the docs on this
@Crixer234
@Crixer234 5 ай бұрын
Friggin watch me trying to run this thing in an crappy AMD A10-6800 with 16GB DDR3-1600 RAM.
@BestGameDesigner
@BestGameDesigner Жыл бұрын
2043 will be the year of O3DE!
@charlieking7600
@charlieking7600 Жыл бұрын
You remade the Year of Desktop meme, as average Linux enjoyer I got it instantly.
@yourmajesty9025
@yourmajesty9025 Жыл бұрын
I don't think so because 2042 is the year Unreal Engine 8 comes out. 😂
@BestGameDesigner
@BestGameDesigner Жыл бұрын
@@yourmajesty9025 Yeah lol. I'm a bit worried that Epic will screw something up with their focus on the metaverse, but unless they fuck up harder than I think possible, I think it will be hard for anyone to catch up, even in 20 years
@yourmajesty9025
@yourmajesty9025 Жыл бұрын
@@BestGameDesigner to catch up with Unreal, its development must stop. 🙈
@clipso9061
@clipso9061 2 ай бұрын
Cry engine goes HARD
@puretrack06
@puretrack06 Жыл бұрын
Someone is using Kitbash3d
@kappilino
@kappilino Жыл бұрын
I don’t know why Godot 4 should not capable to handle an AAA project. Why must an AAA engine be difficult accessable ? Even AAA Studios don’t want clunky engines which are hard to build and costs much time in which the devs and artists can‘t develope anything. The best engine is the engine that just works as expected, is easy to learn with more advanced stuff to master.
@charlieking7600
@charlieking7600 Жыл бұрын
O3DE has some graphics features which Godot lacks. E.g. parallax mapping and raytracing. It also has some built-in modules like Terrain Gem. I know that Godot has custom extensions, but not all of these are implemented well.
@saulsantos4132
@saulsantos4132 Жыл бұрын
@@charlieking7600 AAA don’t even use ray tracing that much i think, as they have to support other pc’s, why is that necessary?
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
@@charlieking7600 Godot 3 has parallax mapping out of the box, and there is terrain add ons and for AAA title it is not big thing to mod or develop terrain addon. Raytracing doesn't matter much and there are tons of AAA titles without raytracing. Problem of raytracing in realtime graphics is that fast rasterizing algorithms are so efficient that changing rendering to raytracing can be unnoticiable to gamer.
@elchippe
@elchippe Жыл бұрын
AAA depends of the size of the team not necessary the shine of the graphics. Big studios prefer engines who are either standard in the industry or their own custom engines because of risk. Unreal is an standard and come with most of the tools to make big game out the box but there is nothing stopping a big studio in heavily modifying godot by adding all the tools they need.
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
@@elchippe I consider Godot industry standard too. However it roots are in 2D games. Godot is already accepted by big company, and major reason to use custom engine is to offer something that ready ones don't do or they don't want to pay royalties. It is nobrainer why Godot is good one for AAA production: Game studio can leverage that it is solid foundation that works, there is strong community that it is interest of may people that project is maintained and it can be improved how they like. Also it has disadvantage that it does not have console exports so easy the modification is to integrate it to console SDK to make exports. This is what Sega did.
@robinheyer708
@robinheyer708 Жыл бұрын
Lumberyard, isn't that what Star Citizen is being made in? Let's make a playable version.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
Star Citizen took a very early version of Lumberyard and replaced very large pieces like the rendering engine. They call it star engine if I remember correctly.
@robinheyer708
@robinheyer708 Жыл бұрын
@chance mcdonald It does feel like we could beat them with a small team assisted by AI, doesn't it?
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@robinheyer708 I wouldn't say that. Honestly It takes a lot of effort and a diverse spectrum of expertise to create a game engine that can compete on merit. What I have issue with is that O3DE's developers BS about the abilities of the engine. How can you take a AAA game engine (Cryengine) and replace it component by component over 8 years investing millions to make a game engine with fewer features than it started with that nobody uses and view it as successful. I would really like to see an AAA open source engine. I am huge OSS advocate but I can't stand incompetency and BS.
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
@@chancemcdonald4128 What are specifications for AAA game engine?
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@gruntaxeman3740 I am sure you could create a board list of features that would be needed for a game engine to be considered AAA. There would probably be considerations for platform support, rendering ability, tooling for team collaboration, ability to profile and optimize and stability but seeing how it is Sunday and this is probably just responding to a stupid question on the internet I will simply take the approach the Supreme Court did on defining hardcore porn. They roughly stated that it is hard to define but you know it when you see it.
@riendo_
@riendo_ Жыл бұрын
I cant even start it....Everytime it says that it couldnt build....
@darklord8793
@darklord8793 Жыл бұрын
I'd love to use this engine instead of unreal but until you specifically say "it's good I love it" I dont think I will, please do continue to update us about O3DE I'd love to see it successfull.
@modracihla5532
@modracihla5532 Жыл бұрын
tutorial would be great!
@nowherebrain
@nowherebrain Жыл бұрын
phys-x is not open source.....am I wrong?..so this cannot be open source if it's using it....???
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
Physx 5.1 is open source under BSD 3
@nowherebrain
@nowherebrain Жыл бұрын
@@obwandosvidget4248 Thanks, I was unaware...but I'm not sure what it's limitations are??? regardless, I didn't know.
@gruntaxeman3740
@gruntaxeman3740 Жыл бұрын
@@nowherebrain Hardware acceleration possible optimized on nVidia. I expect that it would work and likely chosen because CryEngine and Lumberyard used PhysX but not sure is it best one today. I'm sure that there are now more important things to consider than what physics engine to switch.
@leo523
@leo523 Жыл бұрын
@@nowherebrain softbody just works on Nvidia.
@OmarAhmed-rg2ii
@OmarAhmed-rg2ii 8 ай бұрын
its based on cryengine
@JayYeasmin
@JayYeasmin Жыл бұрын
wow I wish the linux foundation had collaborated with Godot instead
@bexplosion
@bexplosion Жыл бұрын
I think Amazon pay the foundation and I don't think the result is great.
@leaexg1335
@leaexg1335 Жыл бұрын
Can you explain how to put is use c++ in the new Godot 4 ?
@mr_sauce_cooks
@mr_sauce_cooks Жыл бұрын
I don't think C++ is supported C# is but not ++
@Amazing_Software
@Amazing_Software Жыл бұрын
@@mr_sauce_cooks Most people only use GDScript or C#, but actually... "Godot offers four gameplay programming languages: GDScript, C#, and, via its GDExtension technology, C and C++. There are more community-supported languages, but these are the official ones." docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html
@makanansari144
@makanansari144 Жыл бұрын
They blocked me in their forum because I'm from Iran! don't know if it's free and open source they will unblock me or what! that was very offending! and they used to have a terrible website! don't know they fixed it or what! it looks good as a free open source game engine IMO!
@leezhieng
@leezhieng Жыл бұрын
damn that's horrible. that project is being developed by mostly employee of big US corporations like Amazon, Intel, etc. so they havd to adhere to their gov's bs.
@makanansari144
@makanansari144 Жыл бұрын
@@leezhieng Yea I was like what the hell! I'm just a noob game developer! 3D Artist trying a game engine!
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
I seriously tried to learn how to use O3DE. I have many years experience with UE4/5, Unity, Godot and a few others. There is no documentation for O3DE and the API is unstable. The developers will change it and break your project if you update. There are no tutorials for O3DE and no documentation. The engine is full of bugs and doesn't even preform well. It is missing major features like native sound and particle system support. Script canvas it's scripting system depends on creating c++ code and the lua API has no documentation and has few examples (and the ones that do exist are from much older Lumberyard versions and don't always work because the c++ API is unstable). It is missing a lot of other basic features. The engineers that develop the code base are extremely smart and this is a problem because the level of c++ knowledge needed to use the engine is very high. They use a lot of advance C++ that makes scripting game logic and using existing components very difficult when trying to learn the engine. C++ game logic is 10x times easier to write for UE5 then O3DE. They also use a bus system for component communication that is not found in any other game engine hence is a hard to learn and follow with no documentation or tutorials. I followed the O3DE book written by one of the developers and the books was full of errors that he corrects in the git hub but does not tell the reader. Basically nobody talks about the engine because it lacks basic features, has no user base, no documentation or support, and is unstable. If you use their discord you find that questions asking for basic support go unanswered and that people drop O3DE because of basic lack of usability and merit. I do have hope for a AAA open source game engine and I hope that O3DE gets better but I think it is several years away from something that is on the same feature level of Godot. Honestly I just don't think the developers give two shits about the engine. It is an open source project with 0 passion for the project or community.
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
Posting false and misleading information is not fair or helpful to anyone. I'll respond with your comments in [brackets] [There is no documentation for O3DE and the API is unstable] - False: Docs are on the website under "Learn" [The developers will change it and break your project if you update] - False again: API has notifications in Discord on changes and that's why there are stable releases. [There are no tutorials for O3DE and no documentation] - False again, KZbin O3DE and the website docs under learn. [The engine is full of bugs and doesn't even preform well] - False: Try the Multiplayer Sample Demo. [It is missing major features like native sound and particle system support] - True: Even though there is a SoLoud Gem, there is no open source particle system incorporated yet. [Script canvas it's scripting system depends on creating c++ code] - False: you can build pure logic in SC with no C++ [The lua API has no documentation and has few examples] - False, search for "LUA" in the O3DE Docs [It is missing a lot of other basic features] - Elaborate? [The engineers that develop the code base are extremely smart and this is a problem because the level of c++ knowledge needed to use the engine is very high] - False: Many of the devs that have built components found it easier, especially for rendering and other areas. A lot of repeating about things that are documented and written on the website. [Basically nobody talks about the engine because it lacks basic features, has no user base, no documentation or support, and is unstable] - False: Over 3100 people in discord alone, fully documented, doesnt list what "basic features are missing", and discord history shows quite a bit of support. If you use their discord you find that questions asking for basic support go unanswered and that people drop O3DE because of basic lack of usability and merit - Opinion not fact. [It is an open source project with 0 passion for the project or community] - False again, explained above. Open source projects start out small and grow, this is how Blender, Docker, Kubernetes and many other projects have become major staples to many people. The best part of open source is that it wont die if a company goes under. Remember, its free and open, so if you dont like it, you dont have to use it. It's simply a choice that people have, and it only gets better when they contribute. O3DE is a part of a dynamic ecosystem of open source, and as we know, open souce is incorporated into almost everything that we use every day.
@jordanelevons1685
@jordanelevons1685 Жыл бұрын
But does it still use the Cryengine multiplayer code? haha
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
Nope not at all. Completely rewritten.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
No they wrote a new networking gem that uses code generation to write the needed c++ from XML definitions. It is interesting but has several issues from my experience.
@obwandosvidget4248
@obwandosvidget4248 Жыл бұрын
@@chancemcdonald4128 elaborate a bit?
@TheMetalero99
@TheMetalero99 Жыл бұрын
Lua...
@kikecueva5
@kikecueva5 Жыл бұрын
Tutorialsssss!
@biogic9566
@biogic9566 Жыл бұрын
First and thanks!
@igorgiuseppe1862
@igorgiuseppe1862 Жыл бұрын
i wish someone made an bridge between that and godot. similiar to how blender has tons of render engines (eevee, cycles, intel something, amd something else) , imagine having the workflow of godot with the render of an AAA game engine like O3DE... but maybe godot render can catch up and surpass the quality of this before that happens, and i have no idea how hard that would be to implement, maybe its not worth the effort and building something from scratch is easier...
@crimson-foxtwitch2581
@crimson-foxtwitch2581 Жыл бұрын
well, godot engine 4 just came out and they are making strong strides in that front. they even backported some of godot engine 4’s features into godot 3
@vinirodrisant
@vinirodrisant Жыл бұрын
still remains unattractive to indie developers.
@gostan2718
@gostan2718 Жыл бұрын
no C#? yike!
@sidremus
@sidremus Жыл бұрын
bruh hardly any engine aside from Unity uses C#. And I'm a C# dev. With Lua and C++ it covers all the bases
@bexplosion
@bexplosion Жыл бұрын
@@sidremus You have done bad research: Here are some engines that supports C#: 1. Godot 2. Flax 3. Unigine 4. Stride 5. Evergine 6. NeoAxis Maybe also CryEngine
@kleimoyre419
@kleimoyre419 Жыл бұрын
​@@bexplosion 🤓
@sidremus
@sidremus Жыл бұрын
@@bexplosion All of these have either incomplete coverage, missing documentation for C# (Godot), or are essentially single studio engines which have near zero market share. If you'd've done a bit more research than copying a list of google search results you'd know this. There are also tons of engines in Basic, C99, Assembly - so? And beyond that you have clearly no clue as you forgot the number one reason C# is at all relevant in the game dev sphere. I'll let you figure that one out yourself.
@chancemcdonald4128
@chancemcdonald4128 Жыл бұрын
@@sidremus Unity, Cryengine, Godot, UE5 (build system but there also 3rd party plugins for c# but not really maintained anymore), Stride, Orge3D, Panda3D, and probably alot more.
@Cyb11893
@Cyb11893 Жыл бұрын
Lua? No thank you
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