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It's down to the wire. Will we finally dispatch this behemoth? Or will we go down in a sea of gnashing teeth and slashing claws?
Corrections & Clarifications
Contrary to the video, enemies DO consider the 'extra distance' of water effect tiles, when chosing a target. So at 3:10, the Broodmother should have targetted the Ursus (2 movement away) not the Exile (4 movement away). (As clarified by Shadowborne, on BGG).
At 2:30, I mention that Breaking a Location interrupts any effects which come after the attack. In fact, only effects which target the enemy (such as knockback or bleed) are lost. Effects targetting friendly characters (such as gaining combat tokens) are still applied.
At 5:35, I apply damage from the fire tile immediately. This is correct for the first edition of the game, but in Oathsworn 2.0, this happens during the End of Round phase, instead.
At 11:27, Oathsworn receive four common items, as loot. This is correct for the first edition of the game, but in Oathsworn 2.0, this has been reduced to three common items.
At 12:17, I mention that in some cases Oathsworn may need to take an injury card, even if they have 1 or 2 hit points remaining. This applies to Hardcore Mode (not higher Difficulty Levels, as stated in the video).
At 13:12, I state that if you have an injury card in your hand, you must play it before you play any other ability cards. Note that this is true only if the injury card was in your hand on your first turn of the round.
Kickstarter page: www.kickstarter.com/projects/...
Shadowborne Games: www.shadowborne-games.com
Oathsworn on BGG: boardgamegeek.com/boardgame/25...
00:00 Intro
01:13 The Ranger (Ricochet)
02:30 Breaking a Location
06:00 The Ursus
07:27 End of Encounter
07:30 Knockout Track
07:57 Replays
09:51 Levels
11:10 Loot
12:03 Losses
12:55 Injuries
14:25 Outro
All Oathsworn content is copyright Shadowborne games. Thanks to Shadowborne Games, Blender Foundation, FXhome, Pixabay, Textures.com. CCBY attribution for images by Gregor Cresnar, parkjisun, soremba96, Engin Akyurt. Music by Nicolas Jeudy of Dark Fantasy Studio.