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In this devlog I overhaul the first-person viewmodel animation system. I did this so that I could add a bolt-action rifle, the Tankgewehr. The new system also allows for reload animations where both hands let go of the weapon model at various times. The animation system is now mostly driven by code, using procedural animation - now the only full animations I have to make are the reloads, and everything else like the equip, unequip, weapon sway, weapon firing, can all be done procedurally. In the second half of the video, I do some level design, and replace the church area greybox with proper assets. It's not entirely finished, but for now it looks pretty good I reckon.
I am making this game using Unity & HDRP. The game is set in World War I, and the gameplay is inspired by horde games like Call of Duty Zombies - i.e. a round-based co-op zombie shooter. The visuals and atmosphere are inspired by games like Battlefield I.
References:
- Kinemation / @kinemationstudio
- Overwatch animation GDC talk • Animation Bootcamp: Th...
- Forgotten Weapons Tankgewehr • 1918 Mauser Tank Gewehr
Social media things:
Instagram: / obrooksdev_
Twitter: / obrooks_
Music:
- / sakuragirl_official
- Karl Casey @ White Bat Audio
- Music (Prod. by LoFiFin ♪)
#devlog #gamedev #unity