True master talking, so simple and get to the point...
@emc3000 Жыл бұрын
I love the way that recent tech advances and this kind of approach can be aimed at (among many other applications) the creation of ergonomic innovations that boost QOL AND productive capacity of people that may have motor or sensory impairments. It's an exciting age to be in for custom solutions to niche user demographic needs. Not to mention mainstream user types.
@drdennsemann6 жыл бұрын
Why doesn’t this have more views?!
@manoelandreisfernandes87476 жыл бұрын
well, not everyone works as a UXer
@karthikrajendran33944 жыл бұрын
'There is never a next time because the same story happens.' + 'The programmers want to program from day 1.' I can relate to these lines. Thanks for an insightful video. Any plans on posting a bit longer ones because I just discovered this series of videos, and I'm hooked. Short, and to the point. I feel like I gather more information with these short videos than I do with hour long ones. Thank you.
@TheNareshkalose5 жыл бұрын
God of Usability Principles
@paz0r6 жыл бұрын
Pure gold
@zainmushtaq43473 жыл бұрын
and that's why I'm both a programmer and a UX designer myself :) and I work for myself XD
@milksliced6 жыл бұрын
The grandfather
@nicolascantoro5182 жыл бұрын
Excelente video muchas gracias Dios te bendiga!
@ngeshlew6 жыл бұрын
Wait. So what else is he saying at the end? I totally relate to the fact that HCD in companies usually is very hard to make it work. Agile to is something that totally adds onto that stack especially when the products team keep releasing features every sprint. How do you as a UXer normally handle this?
@AlexMercadoGo6 жыл бұрын
I think he's saying that you need dedicated, long-game user experience research (UXR) to learn the things that you can't at an Agile cadence. In "Org Design for Design Orgs", Merholz and Skinner describe UXR professionals who work outside of product teams to serve this long-game needs.