Рет қаралды 45
Instead of having the spike traps at the physics block section, I used the Platforming Toys half-block trick to get a trigger area at a specific point, so if you enter it, you die to a kill switch. I did this trick because just having the trigger area at the level that the block will cover up will just kill the player even if they have the bridge down, and having the trigger area flush with the floor (hoping to kill the player when they touch the floor and no sooner) will make it unusable.
The next section is just a trash compactor section, but it is still a challenge if you don't know how to time the pressure plate to the door correctly. The first two challenges are rather simple, but the next room that I'm planning will be a bit more complicated.