As someone who has never seen an OoT speedrun before, I'm a fan of when Link turned blue, did a silly run, and then flew around for a while.
@lovebattleforge3 жыл бұрын
Should have seen the one where he first broke sub 4 hour mark, its completley diifferent
@teh_hunterer3 жыл бұрын
Huh, you weren't kidding lol
@eboone2 жыл бұрын
@@lovebattleforge RIP FrankerZ
@cool3582 жыл бұрын
Its good
@sevazakharenko81762 жыл бұрын
The fact that I: Clicked on this video Fast forwarded to a completely random moment in the speedrun Started laughing at how ridiculous it was Then saw your comment describe exactly what I just watched Proves we are in a simulation It's time for bed
@MasterArrow Жыл бұрын
Me, going in: “Oh forest escape! I know that glitch!” *3 hours of absolute nonsense*
@wertblurrr3779 Жыл бұрын
Love how the run becomes incomprehensible 18 minutes in, speedruns are fucking sick
@shotty.9 ай бұрын
bruh i was lost by the 2 minute mark
@christophergenther35173 ай бұрын
I made it to 11:30 before it stopped making sense. why are all these items being unlocked, pretty sure only Adult Link can use half of them lol
@jacobglancy75232 жыл бұрын
I love that in ZFG's hands, Link is a freak of adventuring efficiency; he performs strange dance rituals that allow him to teleport, fly, and summon objects from thin air. Truly the hero of space and time.
@Dracula_sb Жыл бұрын
It's canon pretty much 🤣
@riddler6398 Жыл бұрын
Link remembers every reset and with it comes the glitches...
@iamwhoiam78878 ай бұрын
That would be Ciri
@cheapgravy71373 жыл бұрын
This man setting new records every week I swear
@Mister_Clean3 жыл бұрын
Pretty much the only name on the Speedrun Archives Ocarina 100% leaderboards lol
@Neentensev3 жыл бұрын
Ikr
@hugomartinez23743 жыл бұрын
Every hour :))))))
@SCDJMU3 жыл бұрын
@@hugomartinez2374 guess not
@eboone2 жыл бұрын
This aged wel
@nothgorb91153 жыл бұрын
ZFG when he gets sub 3: "Cool"
@Sponsie10003 жыл бұрын
Exact same reaction as when he finally got sub4 haha
@aesthetics1583 Жыл бұрын
After not seeing speedruns in OoT since the days of Cosmo and Skater, my main reaction that i have REPEATEDLY used throughout this run was "bro wHAT WAS THAT". Good stuff man!
@iamwhoiam78878 ай бұрын
Hey!! That's DEADNAMING!
@SoLinkSmash3 жыл бұрын
He droppa da fish at 16:31 “Where We Droppin’?” at 2:28:09 Happy Mask Drop at 2:29:22 But most importantly, he droppa da time at 3:03:32 BONUS: Dampé at 1:01:11
@MAstaCheez3 жыл бұрын
Thank you, sir.
@toastskill3 жыл бұрын
I love u
@CZPC3 жыл бұрын
You are the true savior of time.
@l9day3 жыл бұрын
every time I see botw I have to do a quick contextual replacement to see if Best of the Worst, Breath of the Wild or Bottom of the Well fit. I conclude that that "Best of the Worst" is the intention here.
@eldonhill48403 жыл бұрын
It means Breasts of the Women. Stop pretending like you think it doesn't
@cameronm.25083 жыл бұрын
Lol, I always think "Best of the Worst" too, been watchin RLM way longer than Ive been watching ZFG
@doricdream4983 жыл бұрын
they actually joked abt that on one of their recent episodes, its finally come full circle
@optic_scythes3 жыл бұрын
This guys gonna be in the two's before 2022
@thecreeperking46132 жыл бұрын
I can't imagen how much of this is just pure muscle memory...
@NvFongyy3 жыл бұрын
That little jump you did inside the windmill to get to the middle, I always knew that was possible because my dad told me about it as a kid (probably 15 years ago) But I could never execute it myself, seeing you do it gave me some flashbacks.
@GrimReaper1USA3 жыл бұрын
Im a couple years behind OoT runs. This looks freaking weird and awesome. Such a new route, awesome time and glitches. Keep up the good work man!
@Sponsie10003 жыл бұрын
At the start of the run, someone in chat asks "Hows sub3 coming along?",. and ZFG says l should be able to get 3:01 And low and behold, with 1st try dampe this run wouldve been 3:01. Nice
@timforsyth6783 жыл бұрын
2:29:30 "AAAAAAHHHH- um yes, I'd like to buy a mask please"
@TrickyThe0ne3 ай бұрын
Just realized that OOT got remade 13 years after the original, and it has been 13 years since that remake now. This game is 26 years old....wow. I just got snapped back into reality.
@aempyTV2 жыл бұрын
I'm at 30:00 this ain't gaming, this is some art.
@seapigoinkoink Жыл бұрын
Sometimes, I just like coming back to this run to remembered that moment my soul turned as sideways as shadow temple. Its a nice feeling. Thank you, zfg.
@winterlogical3 жыл бұрын
ZFG you are just an unbelievably respectable runner. The way you continue to grind and study this game, and consistently top the leaderboard... it's really admirable. It's always a pleasure watching you. Truly inspiring - you show what real dedication looks like.
@theviewfrom52962 жыл бұрын
Okay, this is my first Ocarina speed run. My boyfriend turned me onto it, knowing how much I love the game and how some parts frustrated the hell out of me. But he also knew if I saw the moment in Zora’s River that you basically got EVERYTHING (boots, scale, hammer, bracelet, reflective shield…) that I would be even more annoyed…and he was right 🤣🤣🤣 holy hell, that was INSANE. Okay, back to the rest of the video lol
@-rya11463 жыл бұрын
I didn't think sub 3 was 'that' possible but zfg is actually really close.
@eldonhill48403 жыл бұрын
I didn't think it would happen for a bit but with this reroute, a first try with good execution would be within probably like 80-100 seconds. Which I guess is enough for an incredible fluke god run to barely break the barrier. I'm starting to get hyped
@TheGaming1003 жыл бұрын
ZFG defo doesn't believe he can sub 3. But I may beg to differ (we'll see when he gets 3:01)
@jaredgonsalves20783 жыл бұрын
Sub 3 seems more and more possible each record.
@trentthen6423 жыл бұрын
Each new routing change
@andrewhighley14683 жыл бұрын
I think it's pretty possible with this route. 1st try Dampe without any big mistakes would do it.
@darkclaw91423 жыл бұрын
@@andrewhighley1468 Ok
@a.s.vanhoose15453 жыл бұрын
Haven’t seen this category in years. So little of it made sense that I was expecting him to fight Twinmold at some point.
@NO-AH5622 жыл бұрын
I have literally zero clue how you do any of this despite it being explained to me. It's a concept that just doesn't click in my brain so this is a fucking fever dream but I love it.
@lumaseed64903 жыл бұрын
Man calls WR his PB like its a normal event 😂. God i love zfg
@disfiguringthegoddess11023 жыл бұрын
Tbf, saying pb is quicker than wr. Saving the irl frames
@juhomantynen46383 жыл бұрын
I remember watching live ZFG getting his first sub-4 hour time. It's just absolutely incredible that he's tickling the 3-hour mark at this point.
@Dracula_sb Жыл бұрын
I remember watching him get 3:51 🤣
@stuartsharpe47143 жыл бұрын
This is insane. Around 7 or 8 years ago he finally managed sub 5 hours. Then it took almost 6 years to get to sub 4. Then SRM changed everything and 2 years later he's 3 minutes from sub 3
@52flyingbicycles3 жыл бұрын
You go from learning a route to perfect gameplay in just a couple months. Insane. All you have left is luck - enough consistency to beat Dampe et al
@thefloormattetris52603 жыл бұрын
It’s far from perfect 8 minutes worth of errors
@lucarr10413 жыл бұрын
@@thefloormattetris5260 Assuming what you mean by 8 mins of errors is the difference between the time and SoB: first, you can play perfectly and still lose time to SoB as a result of RNG, and second, that's only 8 mins of time loss in an 180 min run, which works out as time loss being under 5% of the perfect run. That's closer to perfect than most people could hope to achieve, especially for such a long run. Edit: I hadn't seen the latter part of the run when I posted this, considering 2 mins of the time loss was to Dampe RNG, he only dropped at most 2 mins per hour of the run to execution errors
@winterlogical3 жыл бұрын
@@lucarr1041 Also I think it's important to account for the fact that a human will likely never get that "perfect run", ESPECIALLY in a three hour runtime. It's almost impossible to maintain absolute consistency for that long, no matter how good you are. Regardless, I agree, ZFG really is pushing the boundaries of this game.
@trentthen6423 жыл бұрын
@@lucarr1041 I think he knows that, he’s just pointing out to op that the run isn’t perfect so there’s no reason to call it perfect??
@lucarr10413 жыл бұрын
@@trentthen642 I realise that calling the run "perfect" is definitely hyperbole, but I don't believe the use of "perfect" is unwarranted. No one short of a TAS is going to ever reach the definitive perfect run (except maybe in games with very little RNG), but people can get within very small margins of error of that target. I personally would be willing to call something within a sufficiently small margin for error "perfect".
@yeahdonaldgaming334822 күн бұрын
So entertaining and mesmerizing to see Link travel to different dimensions. This is hypnotizing to watch.
@DanielPodlovics3 жыл бұрын
15:30 has to be the funniest sequence of events I've ever seen
@markbank99593 жыл бұрын
I do that sequence in casual playthroughs all the time. Just sort of fits, you know?
@wompastompa36923 жыл бұрын
Video length is Pi Day this year. Nice.
@zunderdod243 жыл бұрын
the year isnt 2032 though?
@raydarable3 жыл бұрын
@@zunderdod24 3:14:21
@AloeEmporium3 жыл бұрын
@@raydarable It's only 3:14:20, though.
@thomasbrennan6073 жыл бұрын
My birfday
@raydarable3 жыл бұрын
@@AloeEmporium On the subscription feed, it says 3:14:21, sometimes the time is rounded down.
@Lupiot72 жыл бұрын
Using the iron boots to get the iron boots is just perfect
@kh-uiryamu49013 жыл бұрын
This was so insane that I got lost sometimes confused or even I was thinking that I fell asleep with all those wrap keep up the good work dude !
@gengar66663 жыл бұрын
Had this on background while playing Fable.. Looked over to see you jump over giant pot in geruldo and see a bombachu turnt to heart container. Was expecting you to land on it. Love watching you play :)
@disfiguringthegoddess11023 жыл бұрын
That's actually an srm. Look for his highlight when they found that. The heart is bouncy and shit
@gamefreaker3212 жыл бұрын
Navi 30 minutes after waking up Link: “WTF is going on?! What have I unleashed on the world?”
@thetrueshadow92273 жыл бұрын
Hello everyone I hope you are having a good day or night and are trying to have some fun
@eldonhill48403 жыл бұрын
He'll yeah bay bey
@Neentensev3 жыл бұрын
Thanks
@Schwanzboxa3 жыл бұрын
I'm sick :(
@Neentensev3 жыл бұрын
@@Schwanzboxa hope you get well soon my friend
@alydev232 жыл бұрын
Kaepora must be so confused by the 100% route, he sees Sheik jump down and teach requiem to a pair of boots sticking out of the ground
@mimix23313 жыл бұрын
I've never seen a speedrun of this game, but I figured out that ZFG is not a mortal being
@aqualili2 жыл бұрын
lol welcome. I've been watching him since 2014
@aqualili2 жыл бұрын
... but yeah they don't call him Zelda freak glitcha for nothing lol
@tamara_vrvods2873 жыл бұрын
Oh damn, I was watching this run live but thought it was over after dampe and went to bed, grats on the new record, 3:02 soon!
@Rickxs_x3 жыл бұрын
Working with these runs playing in the background is so pleasant
@gsofficial3 жыл бұрын
I'm not even sure what 100% means anymore, but it's definitely funny. Link just kinda shimmies around a bit and throws some bombchus in random directions, then the game just says "Haha okay, I give up" and gives Link every item in the game.
@CapybaraEnjoyer1233 жыл бұрын
still is very lengthy because of all hp, containers, skulltulas and last tier upgrades so that's something
@bodzhar2 жыл бұрын
man I loved watching the route... bring back this kind of SRM route!
@misterodfox3 жыл бұрын
This was a great run to watch
@eldonhill48403 жыл бұрын
You were a great run to watch, my man
@jeremiahfenocchi16493 жыл бұрын
Okay first time seeing a with glitches OoT speedrun and all I gotta say is... someone needs to shooting star meme at about 28:45
@WeepyProphet Жыл бұрын
I don't understand this run what so ever. Great job!
@user-wl2xl5hm7k3 жыл бұрын
ZFG saying how speedrunning is not just skill resonates with me. And reminds me how idiotic our current Smash Ultimate pro community is in just allowing the same 4 levels instead of using ALL the FD and Battlefield variations. We need a much better and vastly different Smash pro community…
@ryanwilliams72703 жыл бұрын
How much do you want to break Zelda? Runner: yes
@boopbun2 жыл бұрын
this man made bombchu’s 80% more useful than they are while playing the game normally
@AveryMSI2 жыл бұрын
As someone who loves retro games, I think a good indicator of when ps3, x360, and Wii become retro is when stuff like 4k and 8k displays become the norm.
@Dracula_sb Жыл бұрын
This makes me feel old lol
@Rokushi_ftw2 жыл бұрын
I like how Young Link uses a reverse grip with the Biggoron Sword
@auntydoll83 жыл бұрын
0:36 notice when missing an intire step, i can agree :D ahahah. true, to be watching you so much, and for having playing the game so much, i now understand so much more about angles, and about so much more
@ATKaizen3 жыл бұрын
WE ARE GETTING THERE BOYS, almost
@frankcommatobe80093 жыл бұрын
This went up so quick! I just watched this live
@ConalRF3 жыл бұрын
11:00 I've never seen one of these runs before. Look at all that stuff!
@Lollemaster3 жыл бұрын
Wth is going on??
@crackedmateria49912 жыл бұрын
@@Lollemaster Hoh, boy, am I glad you asked. Cue the Kaepora Gaebora music. This trick is called Stale Reference Manipulation, often shortened to SRM. When Link picks up an object, like a rock, the game targets that actor's data in a specific spot in memory and apply's Link's positional and rotational values to it. This is what the 'Reference' in 'Stale Reference Manipulation' refers to. Normally, when an object Link is holding is unloaded, the game ends Link's carrying state and lets him walk around as normal. However, if you buffer picking up the item until after the item has already been culled or unloaded, Link can run around with nothing in his hand. You'd think this wouldn't change much, but this bit is incredibly significant. Link is still applying his positional and rotational data to that reference in memory; the reference is stale and the data is being applied arbitrarily to an actor that doesn't exist. Better yet, if you clog up memory in a certain way, you can push other pieces of data into that reference and arbitrarily apply Link's positional, and more importantly rotational values to whatever's been pushed into that slot. This is the 'Manipulation' part of 'Stale Reference Manipulation.' The reason ZFG drops a fish on the ground, drops bombchus, et cetera in the Lost Woods is to do just that: Clog up memory in a specific way so that he can arbitrarily apply Link's rotational data to, for example, his Equipment screen. The value "f" is applied to his boots, for example. These f-boots have no gravity value assigned to them. Link's walking animation is sped up dramatically, but this is an unintended side effect of having glitched data applied. Side note on f-boots: 0 Gravity means that if Link gets hit by something that would launch him, he's completely inactionable until he hits the ground, which in this case is never, so the end result is a softlock. The reason jump slashing allows you to go down is because jump slash has a gravity value hard-coded onto it. Anyway, here's why this allows Link to get like half of the items in the game: When you run into a rupee or a Heart Container, you pick it up. The game looks at the data of that actor and gives the corresponding item of that data to Link on the same frame. So far so good, right? Well, by using Stale Reference Manipulation in Zora's River, you can change the properties of one of the nearby actors loaded in memory, like a Butterfly, to match the sort of actor type that Link can pick up and interact with, like a bush or a rock. Runners use this to pick up this butterfly and bring it to a specific place in Zora's River and set it down to modify even more data in that Butterfly. This time, they turn the butterfly into the same kind of actor type as a rupee or a Heart Container. This is the complicated part. On its own, applying this actor type to a butterfly either wouldn't do anything or would crash the game, I can't remember which one of the two. Neither is the desired result, regardless. Instead, runners figured out a way to have it so that the game takes the value corresponding to the position of an active bombchu running across the wall in relation to the screen or camera and applies that to our new item-giving actor. Because the butterfly isn't scripted to disappear after giving Link an item, it continues to happen several times in a row, every single frame possible. That bombchu running across the wall has a completely different positional value every single frame. For this sequence of events, the values being applied to the butterfly's item data happen to line up with half the shit in the game. In summary: If the item Link is carrying doesn't actually exist, Link can arbitrarily apply his rotational data to literally anything else currently loaded into memory if it's pushed into that place in memory. This includes actors, and if you can modify an actor, you can make it give you items.
@Camtcan3 жыл бұрын
Sub 3 soon! C'MON FEET MAN
@davidcosenza51113 жыл бұрын
7th try Dampe? yeah thats cool, still PB. What a beast!
@iobeidi Жыл бұрын
I miss these runs 😢
@theghostshark_3 жыл бұрын
i have apparently missed a lot, when the heck did "pick up invisible rock and collect half the items in the game" become a thing
@samuelhenry83663 жыл бұрын
I was hoping someone else in the comments had the answer
@amarioguy3 жыл бұрын
It’s because of a bug called stale reference manipulation (or SRM for short) There’s an explanation vid out there somewhere I believe
@crackedmateria49912 жыл бұрын
Alright, at the risk of saying shit you've learned by now, here's the short version of what "pick up invisible rock and collect half the items in the game" is and how it works. This trick is called Stale Reference Manipulation, often shortened to SRM. When Link picks up an object, like a rock, the game targets that actor's data in a specific spot in memory and applies Link's positional and rotational values to it. This is what the 'Reference' in 'Stale Reference Manipulation' refers to. Normally, when an object Link is holding is unloaded, the game ends Link's carrying state and lets him walk around as normal. However, if you buffer picking up the item until after the item has already been culled or unloaded, Link can run around with nothing in his hand. You'd think this wouldn't change much, but this bit is incredibly significant. Link is *still* applying his positional and rotational data to that reference in memory; the reference is stale and the data is being applied arbitrarily to an actor that doesn't exist. Better yet, if you clog up memory in a certain way, you can push other pieces of data into that reference and arbitrarily apply Link's positional, and more importantly *rotational* values to whatever's been pushed into that slot. This is the 'Manipulation' part of 'Stale Reference Manipulation.' The reason ZFG drops a fish on the ground, drops bombchus, et cetera in the Lost Woods is to do just that: Clog up memory in a specific way so that he can arbitrarily apply Link's rotational data to, for example, his Equipment screen. The value "f" is applied to his boots, for example. These "f" boots have no gravity value assigned to them. Link's walking animation is sped up dramatically, but this is an unintended side effect of having glitched data applied. Side note on f-boots: 0 Gravity means that if Link gets hit by something that would launch him, he's completely inactionable until he hits the ground, which in this case is never, so the end result is a softlock. The reason jump slashing allows you to go down is because jump slash has a gravity value hard-coded onto it. Anyway, here's why this allows Link to get like half of the items in the game: When you run into a rupee or a Heart Container, you pick it up. The game looks at the data of that actor and gives the corresponding item of that data to Link on the same frame. So far so good, right? Well, by using Stale Reference Manipulation in Zora's River, you can change the properties of one of the nearby actors loaded in memory, like a Butterfly, to match the sort of actor type that Link can pick up and interact with, like a bush or a rock. Runners use this to pick up this butterfly and bring it to a specific place in Zora's River and set it down to modify even more data in that Butterfly. This time, they turn the butterfly into the same kind of actor type as a rupee or a Heart Container. This is the complicated part. On its own, applying this actor type to a butterfly either wouldn't do anything or would crash the game, I can't remember which one of the two. Neither is the desired result, regardless. Instead, runners figured out a way to have it so that the game takes the value corresponding to the position of an active bombchu running across the wall in relation to the screen or camera and applies that to our new item-giving actor. Because the butterfly isn't scripted to disappear after giving Link an item, it continues to happen several times in a row, every single frame possible. That bombchu running across the wall has a completely different positional value every single frame. For this sequence of events, the values being applied to the butterfly's item data happen to line up with "half the items in the game." In summary: If the item Link is carrying doesn't actually exist, Link can arbitrarily apply his rotational data to literally anything else currently loaded into memory if it's pushed into that place in memory. This includes actors, and if you can modify an actor, you can make it give you items. Edit: Typo of "applies"
@blockplease4202 жыл бұрын
@@crackedmateria4991 very informative!
@TheNoobHunter._3 ай бұрын
At the beginning, where you got all items i was like "yo, what ?"
@turkenheimer44483 жыл бұрын
I left the stream when you were likr 2 minutes behind. I cannt believe you still PB'd this!
@disfiguringthegoddess11023 жыл бұрын
No srm hundo runs are their own boards if you wanna go watch those
@turkenheimer44483 жыл бұрын
@@disfiguringthegoddess1102 was your response maybe meant for someone else?
@TheFroggyDragon Жыл бұрын
I’m very new to the speed running world (spectator) and am I tripping balls right now? What did I just watch?🤯
@77party17 күн бұрын
This video was a trip
@josev90593 жыл бұрын
ZFG:”It just hit me that I can actually PB with this... that’s bad”
@MajorasWrath122 жыл бұрын
man, i knew this game had some weird speedrunning, but god damn i didnt realize just how much it could be broken
@eternaldestiny52323 жыл бұрын
I cant just imagine the time you will save with a good dampe next time :o wp wp !
@Peanot116k2 жыл бұрын
I've never seen an OoT speedrun before and might i say, this is the most cursed shit I've ever witnessed.
@ImWeirdBoy3 жыл бұрын
ZFG brakes OoT for 3:14:20. Incredible!
@DPPerc2 жыл бұрын
I haven’t seen an OoT 100% run in a long time. So the “random bullshit go” SRM section at the beginning of the run was confusing but expected.
@JoshuaHedrick6663 жыл бұрын
Halfway through watching the last record run and I find this 😁
@slatt58603 жыл бұрын
RIGHT!
@JoshuaHedrick6663 жыл бұрын
Watching again for lack of new oot content
@Dracula_sb3 жыл бұрын
ZFG PLEASE!!!! Another WR 💪🏻😤 Congrats Zelda Fortnite Gamer, you're the best ❤️
@kazutaroamvs49822 жыл бұрын
this speedrun is like a feverdream xD
@uchenwadu45333 жыл бұрын
Dude how/ why did he turn blue? That entire segment was insane. I'm out the loop for OoT Speedruns and THIS is the new standard?? Jeez
@ZFG3 жыл бұрын
Check the description for stuff about those glitches.
@linkaut3 жыл бұрын
I really don't have a clue of what's happening but I've watched the whole run lol
@TobiasWhisperwind3 жыл бұрын
Team Twinrova is blasting off agaaaaaaaaaaaain!!!~
@Saddler463 жыл бұрын
Congratulation for this World Record ans Yes very confuse run ! - Dampe Stop try to not make us reach Sub 3 ! You can do it Dampe, it's all yours now ! :D
@DQBlizzard_3 жыл бұрын
This guy is gonna get Dampe 1st try and get 3:00:12
@DarknessGuard2 жыл бұрын
This is crazy, how did all these glitches even get discover? I always wonder this. Nice job with this run.
@sydnergi2 жыл бұрын
SRM, code is inspected and in order to get glitches you have to match values in code
@seretith35132 жыл бұрын
This runs have become so cursed and i love it
@MasterArrow Жыл бұрын
This poor video game
@ghostpipe11052 жыл бұрын
If I were under this much pressure to Be Fast I would absolutely fuck up the ocarina game every time no question
@pinkiepingas3 жыл бұрын
Getting close to sub 3 👀
@Mister_Clean3 жыл бұрын
He's probably the only person on earth capable of it
@lorphex Жыл бұрын
Imagine Dampe first try on this run... That's what you get for jinxing it earlier :(
@JESUS.IS.GOD.7772 жыл бұрын
I spent so many hours on dungeons you literally fly through..... idk how to feel about this 😆
@ZeroKage693 жыл бұрын
I stopped watching your streams after SRM was found and now I have no idea whats going on... Where's Bismuth with the 15 hour long explanation video?
@g_in_garage2 жыл бұрын
People first getting into OoT speedrunning when they see people talking about BotW in the game.
@rosstaylor89542 жыл бұрын
I'd just like to say, what kind of sociopath sets a new World Record and immediately says "oh no"
@stigmaoftherose3 жыл бұрын
I'm going to make a bold and also probably really not true prediction. On 22/02/2022 zfg will get a 2:XX:XX wr in 100%
@ashonyx64522 жыл бұрын
This probably would have happened if he wasn't routing again.
@stigmaoftherose2 жыл бұрын
@@ashonyx6452 damn I forgot about this comment but you came back. Thank you.
@Bloyster_Sauce3 жыл бұрын
Never seen an ocarina run before. I look away for like 2 minutes while he talks to saria and boom. Soggy link crawling out of a blue well.
@dannylieberwirth17842 жыл бұрын
just.. what in the fuck is even happening?? im just sitting here giggling like a madman, brain melting into a puddle
@ranglix13 жыл бұрын
Does zfg have a sister? Asking for a friend
@gginger18983 жыл бұрын
i have never said “i have no idea what is going on” so many times in my life
@LITTLE19942 жыл бұрын
Very impressive.
@RTHbeto273 жыл бұрын
It was almost all 3
@jsbedard68543 жыл бұрын
You sound noticeably more satisfied with this PB than the previous ones. Congratulations on your cleanest run despite the mediocre middle section.
@user-wl2xl5hm7k3 жыл бұрын
“Nintendo barely cares about Zelda lore”- the truth
@zedbags3 жыл бұрын
Every day we grow closer to sub 3
@gilbertguerrero29163 жыл бұрын
Hold on can you actually change your tunic color as child with SRM?! Looks like his run animation was sped up as well. Crazy glitch! Also I just watched and noticed at the end of the run: why is Child’s tunic black now?
@93sofubi3 жыл бұрын
it’s a glitched tunic and boots called “f boots” due to their name in memory, they allow you to have no gravity and you run faster
@gilbertguerrero29163 жыл бұрын
@@93sofubi interesting!
@ixrisor2 жыл бұрын
Black Tunic in credits is a bug because the game doesn't know how to reset the tunic back to green when you have the glitched tunic
@HypedKryptic4 ай бұрын
Can anybody recommend a tutorial video or text guide on the glitch he uses to get all those items around 10:30 Involving the bombchu at zora river Or simply the name of the glitch?
@AmericanLibra3 жыл бұрын
11:30 WTF edit: I'm 30 minutes in and have no idea what is going on but it's fantastic.