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Shoutouts to Rin_Jagste for recording the berries for me, they're a little hard and also guest rooms so insane mapper bias isn't applicable.
The main focus of Shattersong is cassette blocks in odd meter, namely 7/8, 10/8 and 13/8, combined with cassette boosts, with a secondary focus on restrictive fields. This was both super fun to work with and absolutely soul-crushingly devastating cus holy shit is this complicated lmao.
I'm very proud of what this map has become, it really is the perfect execution of my idea. Huge thanks to: Gamation for decorating the map and handling some of the feedback during the latter part of development, Aidan Gold (quadratic97) for being incredible to work with and being a kickass composer, and Vexatos for putting up with my endless stupid code requests, love yall ♡
Thumbnail by nerferd.