Just finished a course on Lynda about creating and animating a character in AE. Wanted to learn the tougher, manual way first, and I can confirm doing a whole cartoon the old fashion way is hell. So glad Character Animator exists to streamline the heck out of the whole process. Can't wait to start some of your tutorials.
@moneygrowz2 жыл бұрын
I was to say the same thing! This video really helps you appreciate character animator
@Dramadonia3 жыл бұрын
I was actually just looking for a video on this when the notification popped up. Talk about synchronization.
@whoozie Жыл бұрын
It's cool how you improved arm IK into this...character animator is one of the best software for animation
@pugituppugitup13153 жыл бұрын
Okay Samurai has the Best Adobe Tutorials I have found.
@jso23323 жыл бұрын
I'm coming to life with all this advice. With love, T-Hawk.
@DigitalPuppets3 жыл бұрын
Thanks for the shout out, we rig all our puppets with the extra face behaviour and it works great :)
@madisonbailey3575 Жыл бұрын
really appreciate the time and effort that has gone into making these tutorials! super helpful!!
@damonhenson513 жыл бұрын
What would I do without your page! Your the best man. Thanks for all the great tutorials! Learned CA solely by watching your vids.
@blue72582 жыл бұрын
Love your excitement and passion! Thank you!
@animatinglinc3 жыл бұрын
Dave you are officially my superhero for 2020.
@nibiru24863 жыл бұрын
this is one spectacular update Dave!!
@stewartjohnson95923 жыл бұрын
Thank You!!! This Tutorial opens my eyes on what I can do. Amazing!
@Butterflyfilmstudio3 жыл бұрын
Hey! Thanks for the shoutout @okaysamurai! Love limb ik!!!🤙🏽🤙🏽❤️
@okaysamurai3 жыл бұрын
Haha awesome, glad you got to see that. Great character! Is the final piece out yet?
@Butterflyfilmstudio3 жыл бұрын
@@okaysamurai not yet. Missing some key scenes that haven’t been drawn yet.
@sitamurakonda65473 жыл бұрын
Character animator is really great.it is saving so much of time..thanks for advanced features
@arijitroy0053 жыл бұрын
I am a beginner in animation and I am really lucky that I discovered this channel.... Many thanks bro... You earned a subscriber btw...
@bobbleheadjoefilms61513 жыл бұрын
Thanks Dave for going through this process. Also great job on Adobe Max
@cadomosting39653 жыл бұрын
Thanks so much Okay Samurai, your videos have been as valuable as the software itself, you kick @ss.
@KatsuraSunshineRakugoChannel3 жыл бұрын
You videos are so so so good! Thanks to you I have learned how to animate in a few days!!!
@horrormania40942 жыл бұрын
highly underrated youtuber and teacher!
@jackalopeb95983 жыл бұрын
THANK YOU SO MUCH FOR THIS VIDEO!!!! I am finally understanding Limb IK. I watched your video but some stuff was outdated. Thanks again!
@1WillyDAVID2 жыл бұрын
thanks Dave, pretty cool, comprehensive tutorial!
@aniteshsikarwar86802 жыл бұрын
I must say you are doing great work dude, Thanks for teaching things in detailed. I really appreciate your hard work
@beatrepreneur2 жыл бұрын
Thank you for your videos you've Givin me a solid foundation.
@Astronomikat3 жыл бұрын
Really really appreciate all the tutorials and tips. Keep it coming! and THANK YOU!
@썸머뱅-f5k3 жыл бұрын
Thank you. Thanks to you, I'm studying hard. I'll watch all the videos!!
@malcolmr83482 ай бұрын
Just some product design feedback on the elbow bend behaviour, it would be nice to have auto hand swap when, the elbow bends past 180 degrees into the other direction, when your arm is bent outwards you're likely to see the open hand side of a hand, however if the arm bends inwards so the hand moves towards the torso, it is likely to display the back of the hand. This could then be set so, that any hand set you have you can have a front and back hand for each hand design so whenever a specific hand design is toggled and the hands are being moved around, the hand also faces the expected direction. this change is likely to occur at the elbo change point, and could be a trigger setting below auto arm bend.
@benbendor46473 жыл бұрын
Great addition to the amazing software. Thanks so much (jumping of joy)
@Taylor922293 жыл бұрын
I’m buying it now. I’m excited to start working.
@misschief.artist69543 жыл бұрын
Wow you are amazing. Pleasure to watch you and your work.
@Johubs3 жыл бұрын
You're my actual hero. Thank you 🙏🏼
@joopluten97643 жыл бұрын
As always excellent presentation. Some interesting new developments.
@Lunadish3 жыл бұрын
I have been looking for this!! Thank you😁
@HeartandSoulApothecary3 жыл бұрын
That was great, answered some of the issues I was having too - extra bonus there! Thank you so much!
@7anzalaanagy3413 жыл бұрын
Thanks Dave Amazing waiting for more tutorials and more App's devolving 👍😍
@golord3 жыл бұрын
I was having a problem with the Evans robot puppet that I was able to solve with this tutorial. In recording the scene, I would bend the left arm up, turn on the weapon, and shoot fire upward. However, when playing back the scene, the weapon would point downward and shoot fire downward. I turned off Auto Arm Bend, and this seems to have fixed the issue. Thanks!
@JimmyFlame6 ай бұрын
Yes… I still find myself checking out your tutorials! Sometimes the basics find a way to hide (at times) 😂
@bodnarbulcsu3 жыл бұрын
This is amazing! Keep up the good work!
@PapRendi3 жыл бұрын
Amazing, great tutorial. Thank You
@AndreGuedesCartoon3 жыл бұрын
Amazing
@andrecheung84163 жыл бұрын
how is this video not getting a few million views?!
@tiffanylabelle3 жыл бұрын
Brilliant Dave! Thank you!!
@HistoryHeroes3 жыл бұрын
Awesome Work Dave !
@MsBougon2 жыл бұрын
Thank you !
@sonicgaming6183 жыл бұрын
Hey How can I bend my chrctr torso while he is sitting because it looks weird that legs are bending and of chrctr but the torso is straight so any tip on this?
@okaysamurai3 жыл бұрын
If they're sitting maybe don't use the double head rigging treatment I show here for the Yoga character - you'll get more body movement if you rig it more like a traditional character.
@ClownXmachina3 жыл бұрын
Oh YEAH ! Hacky way of fixing the head but it's getting HOTTER and HOTTER !
@chaseconnors75183 жыл бұрын
This is awesome!!! Huge update. I love your videos Okay Samurai! I also have a question, with the jumping character with the baseball cap, he had a traditional animation feel because his layers were looping! How can I do that that's one of the things i've been missing about character animator!!!
@okaysamurai3 жыл бұрын
Yeah, so if you look in Rig mode, for most of his parts I have them as groups with two layers inside and a Cycle Layers behavior added to the group. So basically I just drew every layer twice and the behavior cycles between the two states. It makes for a cool effect for sure!
@DesignedByMaejor3 жыл бұрын
This video has given me life.....
@udittatisar53363 жыл бұрын
You are amazing bro
@언제나웃음-u8p3 жыл бұрын
Nice
@rawsomeism2 жыл бұрын
Hello :), I have a question for the hands. When I put them on the hips like your first character in the video, they stay on her hip when she moves her torso to the left and right. At my character the hands don’t stay on the same spot on the hips when the rest of the body moves they kind of hover to right and left with the torso. Did you tweak that afterwards or are thy stuck to the hip with a magnet or so? Thanks for your awesome Videos
@okaysamurai2 жыл бұрын
Hmmm, the only reasons I can think of this happening are a) Limb IK > Pin has different settings for the wrists instead of the defaults of puppet / 100%, or b) the arms are rigged differently and are creating a floating issue. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@jo.da.6240 Жыл бұрын
Hi Dave! Sorry, I must be annoying with all those questions. ;) This might be the last one! I was wondering: I am using a character with 4 different views, that I can switch between (1 frontal, one profile, one side, one back), I rigged them all up, no issues. Now the genius part is that the Limb IK Behavior, the Motion Library and the Body Behavior on the Master Level affect (all) the views. So I can animate something with the Frontal View, make the puppet dance, and then change in between the different views and I don't have to adjust/add everything again. Also the ground level stays the same for all the views. So if I make my puppet bend in the frontal view, then switch to the side, the knees and ankles bend at the same position. So far, so awesome!! I am in love with the software. However, for some reason, the Limb IK Behavior, Motion Library and Body Tag do not work on the back view. (the forth one in the hierarchy). I tried everything, mirroring the left/right tags, etc. If I give the back layer its extra Limb IK, Motion Library and Body Tag, it works. BUT it is a bit buggy with the ground layer. So if in the Front view my character bends its knees and ankles, I have to add the same motion to the back view, which would be fine, but for some reason, it does not natively have a feel for the ground layer. I have to drag the feet just a little bit, then it finds a ground layer, but it seems to different and more buggy than the main ground level from the upper IK Behavior Tag. Even though the feet are on the exact same position. Now my question: Is the IK-Behavior limited in some way to only be able to affect a certain number of tags in the hierarchy? Or at what point does it get confused with too many tags? I am just trying to understand the problem and couldn't find anything on google. If I loaded the puppet with only the back view, the master IK Tag worked. I mean, I wouldn't mind to give every layer view its own Limb IK, etc. Behaviors, I already tried that, but then the ground layer does not match up all between them and it's super glitchy. This way, I now at least have consistency between the frontal, profile and side view. But it would be the icing on the cake, if the back view would also follow. :) As a side note: This also affects the face behavior! So it's not just limb IK.
@okaysamurai Жыл бұрын
So I believe the way this works is that behaviors are carried through to view tags. So when you name something frontal or left profile, that gets tagged as a new "view" and everything inside it should work the same as any other view. Because we don't have a back view, my best guess is that view wasn't tagged, and so it's not working as expected. If you tag the back folder as an additional view you're not using, like left quarter, then I think it should work. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@jo.da.6240 Жыл бұрын
Oh wow, you are on to something! I changed the name for the back view from "+Back" zu the German one and all over sudden it worked but now the Side one is not working. I named it back to "+Back" to see if it stopped working, to replicate the error, but no - now the Side now is refusing no matter what I name the views. :D Also tried to name it a bunch of things. Hmmm... I will try my luck with naming views and if I fail, I'll upload the puppet, thank you! :)
@jo.da.6240 Жыл бұрын
Alright, it seems to be an issue of both naming and order. No matter name and order, the Frontal and Frontal Profile always get recognize. But depending on how I order and name Side und Back, on of them does not work. But it's not consistent bug. So I think I'll upload the puppet. Is it then downloadable for everyone? I'm a bit afraid to just make the puppet public by accident since it's for a client.
@jo.da.6240 Жыл бұрын
I should also note that I don't intend to control the puppet via Body. I just want the limb IK to work. So I haven't tagged them as views, I just named them in photoshop.
@jo.da.6240 Жыл бұрын
@@okaysamurai I take everything back, you were 100% right!!! Even though I changed the names in photoshop and in ChA, because before I had them named as Frontal and Frontal Profile, they were still tagged with the frontal face. No idea why always one of the additional ones worked since they weren't tagged but it now it WORKS!! Wow, man, you saved me a headache, was going crazy the whole day about this issue! Amazing!! Thank you!
@MaxLineExoticBullsK92 жыл бұрын
Can you have one of these limb ik set ups with frontal and independent head....2 head rig with head turner behaviours +frontal+side profiles+quarter profiles ...also draggable?
@okaysamurai2 жыл бұрын
Maybe...? A lot of this can still feel experimental when you get into the hacks of adding extra heads. I would try it with a simple stick figure rig and see if you can get it to work. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@themysteriousunknownrevealed3 жыл бұрын
Mr. Werner, this has got to be the most amazing adobe software that's been launched. Everything is so incredible! I think I may actually realize my dreams of being an animator! My CC just update Character Animator to 2021. Do you have any videos that showcase and demonstrate , if any, the new features? Thank you for all that you've done and continue to do!
@okaysamurai3 жыл бұрын
There isn't a lot of big stuff in the new release - primarily behind the scenes stuff and bug fixes - but I might do a video about some of the new puppets (Hopscotch on the homepage and Alex & Sam on adobe.com/go/chexamples) soon.
@thegamershub39173 жыл бұрын
GREAT DAVE!
@MegaRazac3 жыл бұрын
Amazing. thank you
@rasdakai Жыл бұрын
Hi. Some time ago I had a character created for me since I can't draw BUT I didn't realize that the arm goes behind the head when I need it in front of the head or at least the hand to the elbow. Any advice or video for that one? It's set up where the left arm in part of the body so I can't move it alone without making the whole body in front of the head
Nice sir i have a question how to deshaped the character like tom hit the jerry with a stick is it animated using cycle layers and triggers or something else
@okaysamurai3 жыл бұрын
You could do that with cycle layers, replays, or just using dragger.
@sarvihoo46506 ай бұрын
OMG! You're so good! Thanks a lot for sharing all these :) I always dreamed about making animations. I can't believe that it can come true 🥲
@johnrussellbarrientos63242 жыл бұрын
Im having trouble with the arm I properly rigged but when I click and drag it drag the whole arm not stick it to the shoulder
@okaysamurai2 жыл бұрын
Make sure the body is not independent and the arm group is set to weld or hinge and not free in the "attach style" parameter on the right. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@UnMicroshow2 жыл бұрын
but what should I do if I have my head turns (Frontal, left & riht quarters) inside of the head group. would it be ok to have two frontal groups?
@okaysamurai2 жыл бұрын
This should be possible, but you may need to play with behavior placement to make sure the head turner is picking up the correct views (same issue when adding head turner + a walking 3-view character). If you get stuck, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@benafedeyim3 жыл бұрын
I LOVED YOUR CHANNEL YOU ARE GREAT
@scherpandy2 жыл бұрын
Hello, thank you for this tutorial. Just a question about the tagging of shoulders and hips: shouldn't they be made on the body layer ? I'm a bit confused... :))
@okaysamurai2 жыл бұрын
In general, for most body behaviors (Limb IK, Walk, Body, and a new one coming soon), there can be subtle differences if you put the shoulders and hips on the body vs. the limbs. Bottom line: either is considered correct, and if something isn't working, try the other way!
@scherpandy2 жыл бұрын
@@okaysamurai thank you!
@hammadinabil9232 жыл бұрын
Thank you bro
@hammadinabil9232 жыл бұрын
I start after adobe anime to day after i see your video thank you its not easy but i hope to learn
@mM-sp4ui3 жыл бұрын
Hey Dave I did the exact thing you did with the frontal and the head (crowned) but I have a right quarter as well and when I turn the character disappear from the scene how can I fix this?
@okaysamurai3 жыл бұрын
It sounds like CH is trying to swap between the front and quarter views but not all the artwork is under the right quarter tag so it isn't coming along for the ride. I have not seen the system I'm showing here work with head turner personally, but if anyone knows how to do it, it would be the Digital Puppets UK guys - check them out, I think they do this technique with head turns as well.
@IlyasandDuck3 жыл бұрын
Is it possible to copy the rigging to another character if the characters are identical except for say their outfit (that's on a separate layer)? Trying to save time rigging across multiple characters. Thanks in advance!
@okaysamurai3 жыл бұрын
Yes, the easiest way to do this is to save a copy or duplicate the puppet - then select the copy in the project panel in CH, click the blue link on the right, and find the file to replace it. If the files are structured the same way, it should work great!
@IlyasandDuck3 жыл бұрын
@@okaysamurai Thank you! Your videos are amazing and inspiring.
@jeffersonoliveira93013 жыл бұрын
Hello, i want know if he capture the moves of other body beyond of head ?
@okaysamurai3 жыл бұрын
Not yet! Currently you need to use the mouse to drag the other limbs around like I show in this video.
@judgeworks36872 жыл бұрын
Great tut as always. Are there any hacks for animating 4 legged animal characters?
@okaysamurai2 жыл бұрын
Here's one way to do it with the Walk behavior, Limb IK could work as well: kzbin.info/www/bejne/nafCY4imq9mgY68
@judgeworks36872 жыл бұрын
@@okaysamurai THanks! I will try that.
@ivatodorova55193 жыл бұрын
Hello, I do not have the option for Limb IK in my Character Animator program. Can you tell me which version you are using, or maybe where to find it outside of behaviours maybe?
@okaysamurai3 жыл бұрын
You most likely have an older version. I'm using version 4.0.
@dsc4eva23 күн бұрын
Hey there, the eyeballs and red dots on my behaviours in the properties panel are not there for me how they are there for you. How can I get them to appear?
@okaysamurai23 күн бұрын
Make sure you are in Pro mode and the "Record" workspace. Eyeballs and red dots don't show up if you're in Rig mode.
@markfrain2 жыл бұрын
Is this additional frontal head view still a requirement/recommendation?
@okaysamurai2 жыл бұрын
Not required, but still recommended if you want that extra head tilt.
@JohnMcMahan53 жыл бұрын
For some reason hands aren't draggable for me with both downloadable characters. Only the feet and neck are draggable. Do you know why this might be?
@JohnMcMahan53 жыл бұрын
Nevermind. I got it to work. I went back and rewatched the tutorial and after I disabled everything except for dragger, it worked. Thanks once again for another great tutorial.
@JR-ci3dh3 жыл бұрын
really cool. Is this program also useful for let a character walk (not using the walk behaviour), but just set different poses in a walk cycle? As I just saw the bone tool in adobe animate
@okaysamurai3 жыл бұрын
Yes, some users have used Limb IK + Replays to make a custom walk animation...it's great!
@RuthYamin3 жыл бұрын
Hi , can you show us how to convert the puppet from photoshop back (or correctly save) to CH ? I’d make an edit, but it when i save an entirely new puppet (that i don’t know how to rig) is created. It doesn’t even read the face anymore and saves as “.psp”
@okaysamurai3 жыл бұрын
Hmmm, I've never seen a psp file before - not sure what that is. I cover this in the beginning of kzbin.info/www/bejne/bXiudKpqm5aIqKs - if you edit a PSD or AI file coming from CH (either clicking the icon in the project panel or going to Edit > Edit Original), you will open up the linked file, and if you save, the CH character will automatically update. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@milessmiles653 жыл бұрын
Thank you so much for this! I am having trouble figuring out how to make him just sit down at a bench.
@okaysamurai3 жыл бұрын
Thanks! Open up LimbIKBot from the LimbIK pack on okaysamurai.com/puppets - if you just drag his neck down and to the right he seems to "sit" on something. I would take a screenshot of a character in this position, bring it into Photoshop, and draw the bench with that relative height so it looks good with him on it.
@WalaNimri3 жыл бұрын
I don't get yellow outline instead I get square around each leg or so? Is this the normal 2021 update?
@okaysamurai3 жыл бұрын
Make sure the "show mesh outline" toggle is on in the bottom left corner of the Rig puppet panel. Yellow means what parts are connected together in a mesh. It doesn't always show up for every layer though, depending on your setup.
@snap-n-shoot3 жыл бұрын
I moved the characters right arm from rest pose to a wave pose. I created a 2 frame take and then dragged that take to be 1 second long, i added easing and created a replay trigger. It worked perfectly. I then did exactly the same thing for the left arm, but when I play the replay, the arm flips in the wrong direction before getting to the wave pose. No matter what I try it will not do what the right arm does even though they are rigged exactly the same. Any suggestions?
@okaysamurai3 жыл бұрын
Hmmm, hard to diagnose here but if anything was recorded for the left arm, even as part of the right arm replay, then it will compete with any additional movements, leading to weird results. It could also be a bug. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@CanberkSezer3 жыл бұрын
My character mouth is moving with it's body when i enable walk behavior, how can i fix that? And the limb is not working somehow, my characters arms are still stretching enlessly.
@okaysamurai3 жыл бұрын
Hard to diagnose here - for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback. Making the mouth group independent should help it not move with the body.
@sketchperez Жыл бұрын
Hello! Two minutes in you do an effect that makes the characters look more like traditional animation. You have two frames of the character playing rapidly back and forth, how are you doing that in Character animator?
@okaysamurai Жыл бұрын
That's called "cycle layers" animation, and I talk about it in the triggers tutorial: kzbin.info/www/bejne/jau8e5WQjs2ro80. The character Scribbles on okaysamurai.com/puppets/ also does this technique.
@sketchperez Жыл бұрын
@@okaysamurai Wow, thank you so so much for responding. I appreciate all the effort you've put into all of these resources. I know it's not easy, we are all super grateful for your commitment. 🙏🏽🙌🏽
@sergeapreo6205 Жыл бұрын
How do you define the ground plane? I seem to be able to drag the Yoga June character by the body up and down and the feet won't go down past a certain line near the bottom of the screen. Instead the rest of the body comes down, giving the illusion of a ground plane. I can't seem to recreate this with my own character.
@okaysamurai Жыл бұрын
The ground is wherever the feet start out. So position your character using the Transform behavior, and that will be where things start. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@SmartVideoBE3 жыл бұрын
My head is moving up together with my eyebrows even they are independat. Any ideas what may be causing the wable?
@okaysamurai3 жыл бұрын
Hmm, not sure - non-independent eyebrows are the usual reason for that. The only other reason I can think of is a rogue tag or handle somewhere that has been accidentally tagged as an eyebrow. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@SmartVideoBE3 жыл бұрын
@@okaysamurai i will send it now. Thanks for the reply. You are the best!
@SmartVideoBE3 жыл бұрын
I actually found the issue. I had the eyebrows in a group with the background of the face. They were sharing the same group. Took the eyebrows out of that group and placed them only in head. Problem solved.
@obsoletevalues6209 Жыл бұрын
3:54 "I want to add the plus in front of each of these to make them independent." How do you do that? Do you just rename the group and add a "+"? Or do I have to do something else?
@okaysamurai Жыл бұрын
You can add a + in the PSD or AI file, or just toggle the crown icon on in Rig mode inside CH. Either works.
@obsoletevalues6209 Жыл бұрын
@@okaysamurai Thank you!
@obsoletevalues6209 Жыл бұрын
@@okaysamurai I just went into Rigging and toggled the Crown to "on," then opened Printshop, and the "+" sign wasn't in front of the word Head. Sorry, but I encounter a dozen of these kinds of glitches every day in Character Animator.
@stevefromhighschool3 жыл бұрын
THANK YOU!!!
@xmebane3 жыл бұрын
I've built my puppet matching "June's" layers in Photoshop & CH, tagging, everything, but when I go to my scene and try to raise either arm that is set with draggable points on the wrists, the entire arm floats off the torso. Can't figure out what's the problem. And the head floats a bit as well. Frustrated because I've watched this video over and over and can't find the disconnect.
@okaysamurai3 жыл бұрын
Hard to diagnose here, but my best guess might be that something in the Body/torso might be independent or the arm origins aren't lined up with the body, causing it not to attach? That's the best idea I can think of, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@sharynford3 жыл бұрын
So this is how 'The Life And Times Of Tim' was created. I'm guessing. That was a hilarious show.
@okaysamurai3 жыл бұрын
I wish! That show came out before this app started. But you could achieve something similar with this for sure!
@7gpanda7448 ай бұрын
Hi... Noob here just started.... can we export a recorded movement and add it to the list? Thanks if you can reply
@okaysamurai8 ай бұрын
I'm not sure what list you're talking about, but you can record movements and turn them into triggerable replays. kzbin.info/www/bejne/o4vMoHqFdtlriKcsi=T5xmy75TaNEG7YVO
@sonicgaming6183 жыл бұрын
When i Make my character jump his legs starts to come close to each but your YOGA character legs are straight while jumping and in the air can u tell me how i can keep my legs straight in the air and while jumping (i have added sticks to the legs also)
@okaysamurai3 жыл бұрын
Hmmm I haven't seen that before. I would triple check the leg tags and IK behavior parameters and make sure they are exactly like June and Baker in the IK Puppet Pack. If you still can't figure it out, please post a screenshot of what's happening to adobe.com/go/chfeedback for more direct help.
@PKXDJourney3 жыл бұрын
Is there any way to sync the left and right arms movement ? Or maybe a way to watch the pre recorded movements while we are recording a new one. Thanks !
@okaysamurai3 жыл бұрын
Yep! Two dragger behaviors. Check out kzbin.info/www/bejne/jqDPqXuEnt11pqM.
@PKXDJourney3 жыл бұрын
@@okaysamurai Wow ! Thanks a lot, exactly what I needed😄
@trovr3 жыл бұрын
sometimes u want to show your hands in front and behind the torso. How to do that!??
@okaysamurai3 жыл бұрын
See here: kzbin.info/www/bejne/baHKnpKrabueh80
@hadouch18toplay342 жыл бұрын
some limbs parts are not attached to the body when moving it. Did i forget an step?
@okaysamurai2 жыл бұрын
If parts aren't moving along, make sure their origin (dotted line circle that appears in the middle of the artwork by default) is attached to something. For example, the origin of the arms should be by the shoulders. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@gulshansingh-gds Жыл бұрын
Hi Dave When want to use limb IK on hand but dont want to use weld feature instead I want to rotate like hing from elbow can you please suggest me something. I spent almost 3 hours trying different things but failed 😞
@okaysamurai Жыл бұрын
Try this concept: drive.google.com/file/d/1FChn0PqCudGjFydjKlgwiUbaeiGWQPiO/view?usp=sharing
@gulshansingh-gds Жыл бұрын
@@okaysamurai Thank you so much for instant reply brother 🙌
@Cwichita Жыл бұрын
Does this recommended Frontal approach with Limb IK have room for the full Face Turner behavior? Or it's one or the other?
@Cwichita Жыл бұрын
I'm applying this to a puppet now. Will see. Terrific new feature, Limb IK, and great tutorial. Thanks as always.
@okaysamurai Жыл бұрын
Yes, this should still work, but you will want to place the Head Turner not at the top level but on the group level with all your views so the extra Frontal doesn't take over. If you run into any issues, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@Cwichita Жыл бұрын
@@okaysamurai Thanks for that tip. It worked. Putting Head Turner at the group level made the difference.
@prosperityokechukwu15032 жыл бұрын
pls what is the best way to save a file in character animator? This is like the third time I've lost intricate files after saving it sometimes with ctrl S even after I save with save as character animator project
@okaysamurai2 жыл бұрын
Nothing should ever be lost - everything is auto-saved. If the problem persists, please upload a screenshot or description of what is happening exactly to the official forums at adobe.com/go/chfeedback so the developers can take a closer look.
@kzranimation3 жыл бұрын
Hi i did the frontal workaround as in the video, but now when i turn my head the character disappears. Do i need to make a full body for all angles?
@kzranimation3 жыл бұрын
I tired assigning the all angle tags to the body folder but that didn't solve it.
@okaysamurai3 жыл бұрын
I'm not sure how to correctly set up head turns using the frontal workaround, because frontal is also used for head turns. So the issue you're running into is probably that the head turner behavior is just seeing the frontal view and making everything else disappear. I think you might be able to solve this by putting the head turner behavior directly on the inner head group? If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@pedram91163 жыл бұрын
Very good 🙂
@sgolan202 жыл бұрын
hi, when I record and drag the hand, it's ok, but I try to record again but now I want to move the other hand, its working good but I can't see what does the other hand do in realtime? is there a way to fix that?
@okaysamurai2 жыл бұрын
A second dragger behavior lets you do this: kzbin.info/www/bejne/jqDPqXuEnt11pqM
@sgolan202 жыл бұрын
@@okaysamurai thanks, you're awesome
@johnsteele3384 Жыл бұрын
I have a working puppet using the second face behavior method outlined in this tutorial. I am now attempting to add Motion Library. So far, it does not work. Are the two approaches not compatible? I get a message saying Body and Limb IK behavior must be on same layer.
@okaysamurai Жыл бұрын
Body tracking (the Body behavior) came out after this video, so I would follow along with the main Body Tracking tutorial: kzbin.info/www/bejne/nYilfXSZibx7a7M. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@KokuyoLouis3 жыл бұрын
Hi sorry to bother you but I may need some help. I have follow the tutorial to rig my own puppet, but my puppet can not detect the floor therefore the leg can't not bend when I drag the puppet. I have also downloaded the free file that you provided, but they also cannot detect the floor. Am I missing something in the tutorial?
@okaysamurai3 жыл бұрын
The only reasons I can imagine the sample files aren't working is either a) you have an older version (current is 3.4), or 2) the Limb IK settings are different, like set to arms only. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@freeacademy7013 жыл бұрын
I made a puppet with three profiles and that's was amazing using Limb Ik, but I wonder why when I use Immediate walking the character always start walking to the right?
@okaysamurai3 жыл бұрын
I would only recommend using Limb IK for the standing view, otherwise it will compete with the walk behavior (they both want the same tags). See how Eliza on www.okaysamurai.com/puppets/ is set up - I would copy her setup exactly. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@wokayzofficial3 жыл бұрын
hi..why there is no limb ik option for me to select after ive done all the rigging process
@okaysamurai3 жыл бұрын
You might have an older version - Limb IK was added late last year. We are currently on Version 4.0.
@شريفشريف-ح3ه3 жыл бұрын
Is the program online and not necessary to buy it, and is it possible to download it on the mobile phone?
@okaysamurai3 жыл бұрын
No, CH is currently a desktop program only, not online or mobile yet. www.adobe.com/products/character-animator.html