NOTE: I forgot to mention during the end credits that the thumbnail for this video was made by friend of the channel @hotcyder. I feel genuienly terrible about this, so it would mean the world to me if you all went over to his channel, watched his videos, and smashed the living hell out of that subscribe button. Tell your parents, grandparents and pets to do it as well!
@privateprivate3767 Жыл бұрын
you look like an SJW :(
@privateprivate3767 Жыл бұрын
are u part of antifa?
@growlie2676 Жыл бұрын
OMG I Love your Hair! Love the Color!
@marcusclark1339 Жыл бұрын
11:24 no she's not a Terf stop listening to the echo chamber that hates JK Rowling for disagreeing with the lgbt mob
@nichtschwert33072 жыл бұрын
The games lure you into a false sense of security with their goofy character animations and voice acting and then they stab you right in the BRAIN. Evil.
@pimscrypt2 жыл бұрын
This is why I always play horror games with a helmet nowadays.
@johntrevy12 жыл бұрын
My problem with these "PS1 style" games is that they don't go all in. PS1 games need to be 25FPS max and have texture warping.
@MARCOPETER822 жыл бұрын
And PS1 style intro and cutscenes. That is what i miss in this PS1 styled games the most.
@TheMexRAGE2 жыл бұрын
for me the unnerving part of low poly horror is that they look mysterious to me, because there are a lot of obscure games of the time with horror aesthetics, i have played horror games of the time that i have no idea what they are called or who developed them, this obscurity make the expectations of the game to be a complete unknown...and when i was 12, it gave me a sense of danger about it, because you dont know how transgressive the game will be
@pimscrypt2 жыл бұрын
I absolutely agree with this. There’s quite the difference between playing a horror game from a big media company you’ve most definitely heard about before vs a horror game from someone you’ve never heard of, who might as well be a goblin in a cave trying to trick you into installing malware for all you know. The more obscurity, and mystery, the better.
@TheMexRAGE2 жыл бұрын
@@pimscrypt yeah, like what was before a new japanese studio that have either never released any game before (or after) or one that have never been published outside of japan in my case, is now new indie games/developers that carry that torch for me. I think the best recent example of this effect of being scarier when you dont know who made it was when PT was released and i found it much scarier until it was revealed it was Silent Hill/Konami/Kojima, because it just made it feel safe and set up a expectation.
@etenby6992 жыл бұрын
Great video! Also, the only thing missing from the PSX revival is old PS1 CG. Old PS1 CG is horrifying and gives me life.
@pimscrypt2 жыл бұрын
I'd be 100 percent on board if more indie devs started to include PS1 CG style cutscenes in their games!
@jumongandpudong Жыл бұрын
@@pimscryptAlisa Which Is Inspired By Resident Evil Also Uses Pre Rendered CGI Cutscenes
@TheSunnyOne2 жыл бұрын
I think an additional thing I enjoy about Low Poly games in general is that they leave more to the imagination when it comes to world detail. Like, the big difference between playing the original Resi 2 and playing the remake is just how much of the horror of the setting is left up to the player to fill in the blanks. There's a location in the RPD, the external staircase on the East Wing, that in the original gives you darkness beyond the frame, and the sounds of what you assume to be distant zombies in the city...in the remake, this location is fully 3D, so you can see in to the distance...it is visually spectacular, but dramatically loses the original's ambience and implied horror.
@AfonsoEGM2 жыл бұрын
Exactly! My biggest complain about RE2make is how dark everything is. I know it's a horror game, but look how frightening the original managed to be without forcing you to point a flashlight at every corner! Building atmosphere doesn't always imply putting you in a dark room.
@chrisschuber91492 жыл бұрын
I played Clock Tower for PSX as a kid. The part that I most remember is hiding in an office building from the Scissorman, and then the fax machine in the room printing out "IM GONNA GET YOU" (paraphrased) scratched onto it.
@pimscrypt2 жыл бұрын
I’ve seen that scene, and I just love how simultaneously goofy and unnerving it is.
@DavetheTurnip2 жыл бұрын
This was fantastic. Ever since Hbomberguy’s video on the low quality of VHS horror allowing our imaginations to do the work, I’ve thought about the positives of older media quite a lot (like how pixel art looks better on a crt screen). I also joked with a friend a few years back that the low poly early 3d look of the ps1 would be the next big aesthetic for indie developers. I think you covered the topic in terms of horror games beautifully. 😃
@pimscrypt2 жыл бұрын
Thank you so much! And yeah, the hbomb video definitely informed my view on the VHS aesthetic specifically. It was interesting to see how those ideas and observations could apply to video games as well!
@fawkkyutuu88512 жыл бұрын
I was saying this every year since I started to see mainstream gaming creatively go downhill shortly after 6th gen. PS2/DC/XBOX/GC Is even more of a perfect design limitation era imo. I love 5th and 6th gen aesthetic.
@videogamemediamashups88512 жыл бұрын
Yeah there's puppet combo.
@MrRaivokasMagma2 жыл бұрын
I remember Legacy of Kain: Soul Reaver, PS1 version. Gritty looking game, gothic horror. Years later I learned it had DreamCast and PC versions, so I decided to check out how they looked. Sure the frame rate was smoother, but they looked too clean... I think it's my personal prime example how PS1 aesthetic worked wonders compared to other versions :D
@M.sami122 жыл бұрын
Our brains just works "harder" when playing classic games and makes the experience more psychologically involved. The first zombie cutscene in RE1 still more scary than any other zombie i have ever seen. That lifeless stare is just too much.
@madameversiera10 ай бұрын
This is so true, my favorite game was one with low polygons. It's more fascinating when a game has low resolution, like in cinema the huge resolution doesn't equate to better experience.
@vagabundorkchaosmagick-use28982 жыл бұрын
My love for the horror game genre began with Clock Tower. I bought a magazine with my most anticipated game on the cover, Final Fantasy 7. The magazine had reviews of different games, of course, and they talked about Clock Tower, a sequel the SNES Clock Tower, only released in Japan. I watched the pictures and read the article many times, trying to assimilate the experience of a game I might never be able to play (I was 16-17, had no money and my family was poor, they'd buy me a game or two a year, I could save to buy another myself, sometimes my uncle Nacho would give me another--he gave me Mega Man X when it was only months new!) Anyway, a few months later, walking through a street market, I found this stand selling PS1 games, cheap. They had Clock Tower, used but in great condition, including the manual! I purchased it and went home to play and my descent into madness started there.
@InfernalRamblings2 жыл бұрын
One thing that I always love about PS1-era games and constantly bring up as something that has been "lost" over the years were the fixed camera angles. It's a great case of technical limitations driving creativity - it was a clever trick to use pre-rendered backgrounds, which freed up rendering time each frame for the devs to use on the character models. With the camera position fixed, it forced the devs to think about camera placement, and in turn that made for some expressive uses of the camera. Dutch angles and other weird perspectives really added to the visual language of these games, not to mention creating unnerving situations where you could hear monsters but not quite fully see them. It's something I feel is missing a lot these days, because prioritizing player control has given us a "standard" over-the-shoulder view in third-person games that just flattens the shot composition most of the time. Yea, some of these fixed camera views were nightmarish to control in, especially transitioning between screens. (The end of Parasite Eve comes to mind.) But I dunno, I feel like creative use of the camera is still a massively underexplored aspect of games. Great essay - it was especially cool to hear the devs' perspectives. Thanks for this!
@pimscrypt2 жыл бұрын
I think I went into that a little bit in my video about tank controls. I agree, camera placement is such an effective tool, yet it’s potential is seldom utilized to it’s fullest in the modern AAA horror space. Really the only example I can currently come up with is the games from Supermassive. And yeah, I was very happy with getting the perspectives of actual developers for this video. My original idea was to also reach out to fellow content creators and hear their perspectives - have the video be even more celebratory than analytical. I realized that would require *way* more work though.
@bruisedbug2 жыл бұрын
Imagine if AAA companies decide to do low poly horror games if they get popular enough. Also, I seriously thought I was watching a video with 500k views. Shocked to see so little views, amazing vid.
@pimscrypt2 жыл бұрын
That could’ve been neat. And thank you, that’s very kind!
@tvRiverRemix2 жыл бұрын
i've always been surrounded by older limited technology (yes even today, somehow!) and that combined by my liking since early age for the obscure and bizarre means that on a personal level i don't Get Get finding low poly aesthetics inherently creepy by themselves because i really don't have the inherent expectance of any sort of realism in look or movement (my limited experience with modern free camera movement actually makes me a bit, disoriented) however i still agree that limitations bring about huge quantities of charm and it helps to get way more involved in overall design, feel and texture, and i really appreciate folks that don't go around like they're lethally allergic to old video games entirely also in to the brief mention of metahorror, i got to experience imscared: a pixelated horror and irisu syndrome in their time and i esteem them dearly, but i don't know how they fare now for someone that hasn't experienced them in a post-doki litclub era also also i think a lot of ppl already know, but the term hauntology defines very well the yearning for the limitations and sometimes defects of gone-by technology and how charming they become and lastly, still sad that pre-rendered graphics stuff gets downright forgotten of even within these circles :(
@MoreContentPlease Жыл бұрын
I was looking for a video about the aesthetics of retro games, and this is exactly the type of video I wanted to watch! Thank you for your time and effort to create such content. More power to you, adorable-looking one. :')
@samobviously17702 ай бұрын
The “demake” of Bloodborne is absolutely awesome! I love that devs are doing this, I just WISH they would release physical copies for the original hardware! If there was a Bloodborne psx with proper box art in the original style game case, for ps1 or even ps2 I’d pay £30 for that definitely. Retro is buzzing atm and physical copies hold their value much more than digital. It definitely makes sense !
@pimscrypt2 ай бұрын
If Sony were a cool company they would allow that to happen. But alas!
@samobviously17702 ай бұрын
@@pimscryptI’m hopeful, I believe the market will ultimately dictate the direction corperate greed goes in. I think if anyone gets those wheels turning, my money is on the indie devs.
@KaiAfterKai2 жыл бұрын
This whole aesthetic and vibe really is something captivating, and you've done a fantastic job of presenting it. It almost makes me want to try and do something like this of my own ^^
@bubbles46853-ep9if Жыл бұрын
Vertex Snapping! THAT’s the name of that! Finally!
@pimscrypt Жыл бұрын
Reading that term in her email reply really was a hallelujah moment for me haha!
@bubbles46853-ep9if Жыл бұрын
@@pimscrypt yes. I've always called it jitter, but that doesn't always fit.
@Maioly2 жыл бұрын
1:35 pretty mich Even when I was a massive cowardly kid, none of the silent hill games scared me... except 1 (and some specific parts of 3) 1 terrified the shit out of me and it still does. Same with the re games, more or less.
@christianwilliam11672 жыл бұрын
For me alot of those inspired retro games miss the mark, the dither is wrong, the 15 bit color is wrong, even the vertex snapping look is wrong. I grew playing SH1 when i was like 9 and that look is part of my mind by now, you showing in 4K without Dither misses the mark. I tried to send a link with a screenshot but youtube is annoying
@stratejic10208 ай бұрын
PT: Allow me to introduce myself
@pimscrypt8 ай бұрын
There are exceptions to every rule, after all!
@stepoface2 жыл бұрын
The Space Between graphics feel like a distortion in a dream. Every dream I have feels like there is a distortion in my vision and this make me feel similar.
@pimscrypt2 жыл бұрын
I can definitely relate to that.
@Lord_Deimos2 жыл бұрын
The thing is we already had Bloodborne demake in the 90's, it was called Nightmare Creatures.
@matman000000 Жыл бұрын
This is why I still find SH1 the scariest game in the franchise. The low-poly monsters, blurry textures and limited draw distance let your imagination fill in all the gruesome details. More than a realistic representation of horror, they give you an elusive idea of horror. Human characters become moving shapes, laws of physics can be easily defied, level boundaries hidden in darkness. It's a similar reason why the incomprehensible monsters of Lovecraft or the misshapen figures of Francis Bacon are so scary.
@wanchorman4722 жыл бұрын
tfw feelings of protection and good are twisted
@augustblade61672 жыл бұрын
Pim! Congrats on the 10k subscribers! I really loved this video, as low poly horror is something I recently got interested in (have you played Iron Lung?), and watching this video about your thoughts on the subject was greatly appreciated. I'm very excited about your upcoming work with that preview you gave. Thanks for all your hard work!
@pimscrypt2 жыл бұрын
Thank you so much!
@A-with-the-J10 ай бұрын
Coming back here in early winter 2023 while Lethal Company’s taking off to use it as a perfect example of this
@maxaroni392 жыл бұрын
I was just thinking about this! The classic low-poly, PS1-PS2 horror games have always frightened me. I think it's the uncanny valley effect, the characters feel strange and distorted. Shout-out to the folks at Haunted PS1 who have been doing a phenomenal job bringing this feeling to life!
@pimscrypt2 жыл бұрын
Amen to that!
@ethanwinston2672 Жыл бұрын
I’ve always wondered why low Polly horror gives me a special eerie feeling but this and another video finally made me realize it’s the uncanny feeling that gets me the most
@organicketchup51715 ай бұрын
Sometimes the texture that forms when something is made in certain times under certain conditions becomes a vital part of what it is. I have an original VHS of the first Evil Dead, which I love. But one time I watched it on DVD because I wanted to hear the commentary and it just wasn't the same.
@finchfry2 жыл бұрын
When you talked about the shop employee who "speaks nonsense about giant balls of twine and stores that only sell dairy products" I had to laugh. In my state in the U.S. we have a bunch of roadside attractions that are just giant versions of things, and there are also two different small-town stores that I can think of that sell only dairy products. Are we sure he wasn't just from Oregon?
@OmarMejiasGamertologist2 жыл бұрын
Yes totally agree! Not only the did the old visuals evoked a more serious attitude in the player, but also let you do things on your own and play around with its mechanics even if it was uncomfortable at times. Devs at the time didn't feel the need to semi-automate things or follow strict realistic patterns, because what they were aiming for was to make a game that featured cinematic elements and not cinematics that were trying to be a game. Of course there are still AAA gems in our modern times, but they happen when the studios try to be the former and not the latter.
@anmanarrative2 жыл бұрын
I'm late getting to this but this is one of my new favourite videos of yours, fantastic work as always. You've really nailed what makes this aesthetic and gameplay so effective, and it's cool seeing games I've played getting discussed. Funnily enough my main experience of low poly horror is from this influx of indie games, as I didn't start playing horror games until I got into PC gaming at uni so I didn't grow up with the PS1/PS2 horror scene, yet even without that personal association low poly horror just hits different. It's interesting seeing the comparison between Bloodborne and it's demake, just looking at the demake clips had me more unnerved than anything I've seen of the game. And once again someone has added another layer to Anatomy's horror which puts it back in my brain where it's going to fester as I keep thinking about why it gets to me so badly... fuck, I'm gonna have to play it again.
@eldeformito42 жыл бұрын
i love it when games glitch out just in the right and help the aesthetic. When i was fighting the last boss of DS3 you are fighting in a world that is crumbling and is barely hold toghether. The fact that everytime i died the geometry of the map would get more fucked up with polygons coming out of the world map and big black lines that extending to infinity. It was like something out of a creepypasta but it felt right.
@Oranalysis Жыл бұрын
I recently finished playing Fatal Frame 4 and noticed that while the ghost designs are great and all, they're not as scary as those of the first game. The lack of detail game those spirits an unsettling quality and instead of clearly seeing all the gruesome details, they're mostly left up to my imagination to form. I prefer older horror games for this reason, indie games are definitely the only modern way to experience that these days. Great video!
@pimscrypt Жыл бұрын
Thank you, and I feel like that’s an apt comparison. Even though I’m looking forward to finally trying out Fatal Frame 4 and 5, especially the latest one is just a bit too good looking to be genuinely scary. At least at first glance. I do like the aesthetic it’s going for, and I could absolutely end up liking the overall experience still, but those first two Fatal Frames are definitely something else.
@mirfalltnixein.12 жыл бұрын
I love that you and I Am Error released new videos just seconds apart.
@pimscrypt2 жыл бұрын
That was not at all planed haha! I usually want to try and avoid releasing videos at the same time as my peers, so I hope no one accidentally overshadows the other. Either way, I'm very much looking forward to watching it! I've thought about making a Luigi's Manson related video of my own some day, but considering the usual quality of Error's videos I don't think I need to!
@mirfalltnixein.12 жыл бұрын
@@pimscrypt I would definitely watch that as well, I love Luigi‘s Mansion. And now I’m off to watch Error‘s video. Loved this video too. To me actually I often feel like it’s not just horror games that feel more immersive, but others as well. That may be just because I love immersive sims a lot and we don’t really get those much anymore.
@austincain95072 жыл бұрын
This is why I find new horror games harder to get into or not as scary. I grew up playing resident evil, silent hill and clock tower. And I think your brain not having an idea of what your seeing but not being fully sure is what makes it scarier than newer games where your fully aware at what your seeing
@pimscrypt2 жыл бұрын
I absolutely agree.
@astolfosalazar25902 жыл бұрын
Love the KZbin plaque 😄 I really like your content. Subscribed!
@pimscrypt2 жыл бұрын
Thank you! I, literally, made it myself! 😅
@NewOrderOfAlexandria2 ай бұрын
I adore the weirdly dark kids game on PS1 like Odd World and Medievil which gave me the creeps, even now. Also Alien Resurrection on PS1 was nightmare fuel!
@hydrasent5632 жыл бұрын
The winter lantern sequence at the end of bloodborne psx is terrifying. The low poly winter lanterns are possibly even scarier than the ones in original bloodborne, and the fact that you cant kill them and have to sneak past, combined with central yharnam being super dark, and you can barely see, but you can still hear the winter lanterns and dont know how close they are.
@pimscrypt2 жыл бұрын
Allf of it makes me want to see Lilith Walther try to make an original horror game in the future. She'd clearly be pretty damn good at it!
@FrokenKeke2 жыл бұрын
Can't wait for Pim chilling in the bath tub.
@pimscrypt2 жыл бұрын
It’s gonna be… The Sweetest Chill. 😎
@EdrallSTAR2 жыл бұрын
Outstanding work! Thank you for your great passion for videogames! :D
@pimscrypt2 жыл бұрын
Holy crap! Thank you so much!
Жыл бұрын
I like how our brain tries to fill in the gaps, visuals, sounds too. Yes, it needs something to work with for our brains. High end graphics don't work that well, because there is less to fill in. That's why old school, PS1 or low poly style with compressed sounds, foggy environment, darkness, shaking characters, weird animations...
@SamuxRadioactivity2 жыл бұрын
I wonder if this is part of the alienation effect (v-effekt, distancing effect). Low poly models (and the "snapping" mentioned by Kitty Horrorshow) distance us, by placing the work in an abstract past point in time. We see these models and instinctively think, "That looks old", and we are separated by age, even if the game was released recently. also, as a no-makeup nonbinary folk, i feel seen today. : )
@AinzV12 жыл бұрын
There was this game called nightmare creatures 2 in PSX, there was NO way I would play that game alone as a kid, I remember playing it for the first time when I was visiting a friend and the only reason we decided to play it was solely because there were two of us. There was something so unnerving, dirty, distorted and scary about that title, ranging from the models of both monsters and protagonist, ambience and aesthetics from the levels and the freaking muffled sound. To this day, there is no game that managed to replicate the same feeling, obviously there were scares here and there from different games as times goes by, but nightmare creatures was literally nightmare fuel to me
@ginomatos76262 жыл бұрын
A very nice video, thanks for that! Also, is that a World of Horror shirt?
@pimscrypt2 жыл бұрын
Sure is!
@ginomatos76262 жыл бұрын
@@pimscrypt That's a great game!
@sir_jerhyn2 жыл бұрын
Tecmo's Deception is another good example!
@lucia_kidtech2 жыл бұрын
As a person with a vivid imagination anything that leaves me any leeway to imagine what happening my brain will take it. The bigger the leeway for imagination the scarier it is. the bit in the puppet combo game with the nun where the character can fall into a sharp pit my brain was able to vividly see a body screwed on wooden pike sticks slowly dying horribly as a creepy nun slowly approachs that scene lives rent free in my head the closest thing to that which isn't low poly is the saw blade lady monster from idk what horror game
@TrenchfootSalvador2 жыл бұрын
And this title and video explained the 100% truth!
@joshuagraham28432 жыл бұрын
Lost in Vivo was the most scariest game ever next to spooky house of mansion
@pimscrypt2 жыл бұрын
Lost in Vivo is excellent!
@skyllalafey2 жыл бұрын
A great look at what makes these games creepy, plus had amazing developer quotes and guest voices!
@orestria10 ай бұрын
It reminds me of the scanline video (on the hbomberguy channel) about vhs horror
@Theo-pd4ju2 жыл бұрын
I remember "Alone in the dark" was really scary as a kid. When your character is hard to steer it's so much scarier. Nothing I want to return to though.
@pimscrypt2 жыл бұрын
I feel you. I watched my parents play Alone in the Dark as a kid, and I'll never forget it.
@Jack_Krauzers Жыл бұрын
I've been talking about this for years. old graphics make horror games 10x better than the photorealistic horror games (which don't even scare me at all, NGL)
@JackMiddleton99 Жыл бұрын
I don't understand why these big companies won't use original style graphics but make bigger/better games with it instead of spending their huge budget on graphics
@zombywoof8642 жыл бұрын
It's a simple answer indeed... Nostalgia.
@pimscrypt2 жыл бұрын
How would you explain the people who find games like these scary even though they didn't grow playing them?
@zombywoof8642 жыл бұрын
@@pimscrypt Idk ask them. I literally don't know any younger people that enjoys them let alone finds them scarier. That's a question for those specific people, I'm sure the answer is different for everyone. It's subjective, this is your interpretation from a nostalgic pov trying to make sense of it. Games like these are nostalgic in general, you didn't have to play them growing up. Have you never heard a new song or played a new game without any previous knowledge of it and it not feel nostalgic. Some things are just like that it just reminds us of a fonder simpler time.
@pimscrypt2 жыл бұрын
@@zombywoof864 Nostalgia is merely one aspect of it. The point of the video is to show that it's more to it than that.
@zombywoof8642 жыл бұрын
@@pimscrypt pretty sure that's what I meant by saying the answer would be different for everyone. This video was quite annoying as you dug entirely too deep from a nostalgic perspective. As I said I don't know any younger people that do find them entertaining let alone scarier, if anything the limitations of such games is what adds more of a creep factor. these younger people are use to more technical in depth gameplay. not being able to run in a certain direction or see a particular frame gives it a claustrophobic feel. Kids of today are not interested in such limitations, just as they have no interest in the golden or silver age of horror and film. Anyone that plays these games now have a sense of nostalgia for them whether they've played them growing up or not, it still reminds them of something they may have seen in their youth. Try a social experiment, get a bunch of kids together and have them play such games then ask them how they feel about them. Guarantee they tell you it's trash.. You're still picking apart something thru the eyes of nostalgia trying to make sense of it, you obviously don't get my point. The people you say that are younger that have never played them and find them scarier simply don't exist and it wouldn't be the game itself but the limitations that would have their skin crawling. Like in a dream where you're trying to run but you move like you're waste deep in water. The frame rate, sound and graphics/visuals are still nostalgic.. so you can point out these things all day and my answer would still be the same. Nostalgia is a very broad term and means something different to everyone.
@pimscrypt2 жыл бұрын
@@zombywoof864 There is a whole lot of generalization going on in your reply, as well as proof of a quite strange perspective on the meaning of nostalgia as some all incompacing concept that is impossible to detach from low poly games. Nostalgia is *one* aspect, but you don't need to talk about their historical context in order to discuss how, for example, different aesthetics can have different effects on a player. I think it's a shame that you see this video as an attempt to "dig too deep", because to me it seems like you threw your spade on the ground without giving an honest attempt to look any deeper than the first layer of sand. Same goes for your baseless claims and assumptions about younger people. You absolutely don't have to agree with the main point I try to make with this video, but I think it's a shame how easily you dismiss it solely because you feel that the explanation that "it's all about nostalgia" is a quicker and more comfortable one.
@CthulhusBFF22 жыл бұрын
shoutout to everyone who only knows what Clock Tower is because of the Jason & Friends vid by Worthikids
@kid143469 ай бұрын
I got suggested this video by 2BSkyen playing Lunacid. They use your video as an example of why the Silent Temple area and the mummies inside are way scarier than any modern horror game they have played.
@pimscrypt9 ай бұрын
This is the second time he’s given a shoutout to that video and I love him for it! 💜
@joobakins2 жыл бұрын
KZbin algorithm brought me here. So glad it did!
@LocustaVampa10 ай бұрын
If not scarier, simply more fun. Less is more in games, often.
@rarickard7657 Жыл бұрын
This is a great video. Genuinely one of the few videos I can watch in it’s entirety
@rashkavar2 жыл бұрын
Personally, I tend to find these games more frustrating and/or funny rather than unsettling. To me, the PS1 graphics jank is more like a bad puppet show - inherently silly. And tank controls, lack of camera control, etc is just going to make me frustrated and angry, because I know what we had on PC at the time; I know we can do so much better than that. This does nothing to undermine your experiences, of course; different people have different experiences with the same media, which is never a bad thing. I'm glad these games exist, and that the people who enjoy them are making interesting videos like this one about them. Of course, you don't need to move that much further up the line to start getting into games that do work for me. Thief: the Dark Project is a PC game from 1998 that has you playing as a thief caught up in a supernatural conspiracy. And while it's not horror, the developers of this game (as well as Metal Age and Deadly Shadows, its only 2 sequels) understand how to make a tense game, and how to season it with impressive amounts of horror in certain areas. (The Shalebridge Cradle from Deadly Shadows achieved a level of immersion on my first playthrough that I've not experienced before or since.) The Dark Project's Cathedral level is also particularly unsettling.
@pimscrypt2 жыл бұрын
I’ve wanted to give the Thief games a try for some time. I really hope I’ll get the time someday!
@rashkavar2 жыл бұрын
@@pimscrypt They are so good! Even the 4th one from the era of HD is not terrible, it just feels like it was made by the devs of Dishonored, which changes the feel of it immensely. The old purists mostly like the first 2, but while Deadly Shadows changes things a bunch, it's still excellent in my books. Of course, it was my entry point to the series, so I may have a bias in its favour.
@samwill72592 жыл бұрын
Low poly, high blood pressure
@pimscrypt2 жыл бұрын
Now that’s a box quote!
@AssasinZorro Жыл бұрын
I feel like graphics overall should experiment with style more. Photorealistic is not a good thing to strive for, because everything will look too similar. I love the style of "else Heart.Break()" and it has nothing to do with the horror. Have you played it? It looks and sounds amazing
@eliasmendezlicitra808 Жыл бұрын
I think the peak of graphical horror is Silent hill 3
@eliasmendezlicitra808 Жыл бұрын
Fatal frame also looks amazingly scary to me
@pimscrypt Жыл бұрын
You are right and you should say it.
@preciouseaglecactusfruit2 жыл бұрын
yay new video!!! i love your content
@pimscrypt2 жыл бұрын
Thank you so much, I’m glad you like it! Love how you’re repping World of Horror!
@maxzavalaiii28662 жыл бұрын
Love the video, great job!
@pimscrypt2 жыл бұрын
Thank you!
@Hazard15152 жыл бұрын
I got the punk'd joke, we're not old :)
@pimscrypt2 жыл бұрын
Oh thank god!
@minckypasricha19302 жыл бұрын
@pim "3:08 Strenghts Within Limitations" should read Strengths not Strenghts :)
@JahBeatSoundSystem8 ай бұрын
Terf, what a crap statement
@jaykay04016 ай бұрын
I was enjoying the video till it was made political.
@devouringfamine2427 Жыл бұрын
cry of fear its realy creapy and its a low buget game
@pimscrypt Жыл бұрын
I think you’ll be happy to know I made a whole video about that game!
@josedorsaith5261 Жыл бұрын
What's a Terf? Is that someone who still has their genitals or something?
@pimscrypt Жыл бұрын
Even trans people who have surgery still have genitals. No a terf is someone who lost their brain.
@marcusclark1339 Жыл бұрын
doing so well til that jab at JK Rowling, no she's not a Terf, really is telling of someone to throw buzzwords like that around she dared disagree with social rhetoric and they didn't like so they label her
@pimscrypt Жыл бұрын
I almost find it cute that you had to be so reductive and vague about it that "daring to disagree with social rhetoric" was the only way you could bring down the blatantly transphobic things she's said and done to a level where it seems even slightly defensible.
@ProTele-ql5om9 ай бұрын
How did you go this far ? I stopped when I saw blue hair
@420HBKHHHDX82 жыл бұрын
People talk a lot about Iron Lung these days. I for one can't think about a more scary game then The Space Between. SPOILER literally nothing happens but I never felt that degree of terror in my life before. Maybe it's the topic about death and love and loneliness. Maybe it's the music. But if you are a fan of psychological horror play it blind.
@pimscrypt2 жыл бұрын
The Space Between really is one of the best indie horror games, period!
@Pepsiman45672 жыл бұрын
I remember I had a PS1 demo disc with the trailer for Parasite eve on it. The trailer was just was all CG cutscenes and it filled me with a sense of unease and scariness because of how unnatural and "twitchy" it looked, especially the way the goopy yellow mitochondria looked and moved. Looking at it now its not as fear inducing as I remembered but it still give me a little unease.
@AngelicMissMarie Жыл бұрын
I think the reason modern triple a horror games aren't scary is because they're not trying to be horror games; they're trying to be action games with a horror aesthetic. As far as I know the only people making horror games are indie devs and most of the time they're so visually and mechanically similar that there really isn't much to talk about, I genuinely couldn't tell most of the games footage in your video apart. I understand what you mean about horror video games as art vs software but they're also a product. The one part I really disagree with in this video is the part about quality of life improvements; making people manually scroll through items to use the correct one doesn't automatically mean that someone will think about or care about it more, in my experience it just makes people think about them less. Something being stressful or unintuitive or just straight up not enjoyable does not make it a better horror experience. To me this is about as much of a waste of time as pixel hunting for items, it's not scary it's just bad.
@OtepRalloma2 жыл бұрын
I'm sorry I don't get the joke xD but I didn't really watch a lot of TV as a kid so maybe that's not you being old 23:03
@mxrobinhearts2 жыл бұрын
Who's Ashton Kutcher?
@pimscrypt2 жыл бұрын
*psychic damage delt*
@DeinTheEdgelord2 жыл бұрын
Good video. But i have to disagree. To me, the low-poly style is a constant reminder of it being a game, and that you're not in any actual danger. I greatly prefer games with a much more realistic style. Such as the original fnaf and resi 7.
@Mire_Klick10 ай бұрын
I wanted to see the video. That looks interessting, i thought. Also: i think the same. Then i saw his haircolor.
@pimscrypt10 ай бұрын
I’m terribly sorry if the concept of hair dye frightens you.
@Mire_Klick10 ай бұрын
@@pimscrypti am just joking. Calm down, manic pixie girl xD. Awesome video(s). Got yourself a new sub :D
@Furore23232 жыл бұрын
+1 SulMatul points
@pimscrypt2 жыл бұрын
She is, truly, one of the greats!
@Furore23232 жыл бұрын
Yeah but also u @@pimscrypt :P
@Nersonis2 жыл бұрын
maybe older games seems to be scarier because of the nostalgic atmosphere they have?
@MG-mh8xp Жыл бұрын
man a lot of weirdo's are mad that you're stating the facts that Rowling is a Terf. great video!! honestly just wish I knew of any on the Switch specifically.
@marcusclark1339 Жыл бұрын
cause she's not, just the echo chamber that labels anything that disagrees with them as "terfs" they always eat their own, can bend to them infinite times yet one disagreement and forever label as evil to these people weirdo is you for thinking it
@zmoon97642 жыл бұрын
Are you in some way related to the youtuber RagnarRox? Your voice, script style and the subject matter of your video are very similar.
@pimscrypt2 жыл бұрын
It's a scandinavian thing.
@CharlieColeslaw2 жыл бұрын
But, but, what about Dead Space?
@Panchita114 Жыл бұрын
great video
@karner15414 ай бұрын
You have never tried VR Horror than ;)
@pimscrypt4 ай бұрын
I certainly have! RE7 in VR is one of my all time favorite horror game experiences.
@steelcurtain1872 жыл бұрын
They are my favorite!
@CthulhusBFF22 жыл бұрын
Ur hair looks great btw
@pimscrypt2 жыл бұрын
Thank you!
@kevindoran93892 жыл бұрын
Controversial opinion (apparently) Low poly horror and liminal spaces aren't in the least bit scary. The hell is wrong with everyone.
@pimscrypt2 жыл бұрын
I feel like asking “what the hell is wrong with everyone” is a strangely strong reaction to the fact that not all people are scared of the same things.
@kevindoran93892 жыл бұрын
@@pimscrypt Until about a year ago I've never heard anybody call ps1 style graphics creepy.
@pimscrypt2 жыл бұрын
@@kevindoran9389 That says more about the company you keep than horror fans as a whole.
@Pichou_5 ай бұрын
Feels so annoying when you don't agree with a video but you're too stupid to write down what you have in your mind, end up writing and deleting text for 2 hours. i give up >:(
@pimscrypt5 ай бұрын
I wouldn’t say that you’re stupid for that. Sometimes it’s just hard to get your thoughts down. Happens to me too!
@HunkyMattel2 жыл бұрын
A video game KZbin who is not blatantly racist, sexist or lgbtfobic??? Colour me interested! Also, great video
@pimscrypt2 жыл бұрын
Thank you so much! 💜💜
@AnprimGang2 жыл бұрын
not really
@pimscrypt2 жыл бұрын
Well it’s not for everyone.
@Elintasokas2 жыл бұрын
I knew the "they/them" was a warning sign, but I had to close the video when you started going on about gender dysphoria about 3 minutes into the video. I came to watch a video about video games.
@pimscrypt2 жыл бұрын
Missed out on a 30 minute video because of a completely innocent throw away gag about gender. And people call *me* a snowflake.
@pimscrypt2 жыл бұрын
I want the words “I came to watch a video about video games” printed on a shirt.
@Jun_oo Жыл бұрын
"going on" implicates that they went on a rant about it, when all they did was make a quick joke, stop whining lmao
@josedorsaith5261 Жыл бұрын
The blue/green hair was a giveaway
@Project25O12 ай бұрын
Whats with the woke karen hair lol 😂
@VaughnJogVlog2 жыл бұрын
When a KZbinr says “PS1” you know they’re too young to know what they’re talking about.
@pimscrypt2 жыл бұрын
This might be the weirdest, most nonsensical attempt at gatekeeping I’ve ever read. It’s also ironic how, since I’ve lived as long as the original Playstation, you are clearly the one who don’t know what they’re talking about.
@StefanHomberger2 жыл бұрын
Every single person I know or have ever watched on KZbin over the age of 35 calls it PS1, including myself.
@monkehm2 жыл бұрын
I'm 35 years old, my first gaming console was the NES. I've called it the "PS1" ever since the PS2 came out. Reviewers at the time called it either the Playstation or the PS1. And then of course was the PSOne released in 2000. Dumb motherfuckers need to sit down and not open their mouths so their stupid don't fall out.
@themadcat52882 жыл бұрын
Great video, I really enjoy finding these "nuggets", quality stuff, and while I agree with everything, I'd like to give you an opposite perspetive. I love horror, I am also a huge wuss, PS1 and even PS2 horror games are fine with me, I don't mind them, but newer horror releases I can not deal with. And that's all because of how real things feel. I'm not scared of Resident Evil 1, Clocktower, Lost in Vivo or Cry of Fear (trying to get a variety of examples) because things just don't look real to me, they look like video games and i'm fine with that. You won't catch me playing P.T or Resident Evil 7, even games like Outlast that don't have amazing graphics but they look semi-real, all though with a very obvious character look that looks different from real humans. In the meantime, i'm also not scared of games like Bloodborne but I reckon the fiction is much bigger than the first 3 examples I gave of the most recent stuff, so maybe that's why.