I Thought I Was Cooking in Opus Magnum but I was Actually Engulfed in Flames

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Olexa

Olexa

Күн бұрын

Пікірлер: 80
@lucasagusti686
@lucasagusti686 15 күн бұрын
The day he understands how binding works it's all over for us. (You don't need every atom to be inside of the binder, just the two you want to bind. In the last puzzle, for instance, you used the three-way binder, but are only binding two elements so you could easily replace it with a simple binder!)
@mrstatue.a3087
@mrstatue.a3087 7 күн бұрын
He's caught in the deathly vortex of the fidget spinner of binding doom! Edit: he must return to fiddlestick
@MrSlipWiggles
@MrSlipWiggles 15 күн бұрын
Watching you forget to bond the elements is both highly infuriation and highly entertaining. Love the videos!
@alastairvanmaren5243
@alastairvanmaren5243 15 күн бұрын
Olexa and forgetting to bind his compounds, name a more iconic duo. 😂 Loving this series so much.
@theyxaj
@theyxaj 14 күн бұрын
Olexa inspired me to play again and I often find myself forgetting about binding in the beginning as well. WYM they don't just connect together automatically?
@Erzz197
@Erzz197 15 күн бұрын
Being engulfed in flames seems to be your natural state at this point.
@deltamico
@deltamico 15 күн бұрын
this is fine °-°
@bachstreetboi
@bachstreetboi 15 күн бұрын
That’s two games in a row engulfed in flames
@UnknownMM13-c1j
@UnknownMM13-c1j 14 күн бұрын
Ooooh sick BURN
@PraiseRaiseBread
@PraiseRaiseBread 15 күн бұрын
Olexa, i gotta be honest, your naming has only been getting better and I giggle at most of your video titles. And thanks for making today and yesterday a little brighter for me.
@_APV_
@_APV_ 15 күн бұрын
I thought it was gonna end in "...but it was I who was cooked" :D
@DvdBShow
@DvdBShow 15 күн бұрын
loving the mechanic/engineering arc between this game and rocket shop
@Liwet.
@Liwet. 15 күн бұрын
The reset instruction doesn't _only_ have to go at the end of a line. You can use it in the middle to reset an arm back to it's original starting position rather than trying to do the reset manually. There's a line after the reset instruction that will tell you how many cycles it will take to reset. Past this point you can then enter more instructions.
@tomdubois3263
@tomdubois3263 14 күн бұрын
Juste a recap of the few comments I read as well as my own input: - Don't forget to bond 😁 - The reset instruction can be used more than once in a program, and not necessarly at the end. Do not pad the progran with blanks, put the reset as early as possible. For the early level it should not cause any troubles - When you have the product complete, you should aim at moving it somewhere where all the atoms are on empty space and then put the output in that spot ! To do so, often a simple arm rotate does the job, for example here 28:00 (unless you care about area) (you keep setting the output in a position and trying to fit you product into it) - You could try using tracks, they can allow you to move a peoduxt without changing its rotation, without using a piston arm - Using simple binders is often enough and results in less accidental binds - I find using the keyboard shortcut very intuitive, if using the mouse bothers you, give it a try ! I think those are good advice from the community, hope you are enjoying your time with this game, it's very good ! Waiting for your next episode 😇
@jackeea_
@jackeea_ 15 күн бұрын
Commenting to give this video a boost in the algorithm at the necessary time
@dark-brickk
@dark-brickk 15 күн бұрын
anecessary +2 to this comment at a necessary time
@buttonasas
@buttonasas 14 күн бұрын
I hope this video... produces an heir. Don't think about it too hard.
@jonthebloxer
@jonthebloxer 15 күн бұрын
Love the video as always! Something that helped me a whole ton in this game: After figuring out your own solution, look up a video of someone else doing that level. Seeing how someone else solved it in a different way really helps to understand the mechanics, as well as can give you ideas for future levels.
@Dan77111
@Dan77111 12 күн бұрын
Two tips: - You can hold the key for an instruction and left click on the timeline to place them faster and more easily instead of dragging - Think of the track like it is a "sideways piston" with the difference that instead of rotating around the pivot of the piston you rotate around the current position of the moving arm. You can also combine track and piston to have some really wonky movement options. In its simplest use (having the arm on the track never rotate) the + instruction for the track is equivalent to extending the piston, without a maximum extension length. Anyhow, I really like Opus Magnum as a puzzle game, because it's never too hard if taken one piece at a time and just needs a little bit of patience and some intuition for the harder puzzles, with the difficulty coming in gradually as you start trying to optimize your solutions. Unlike some of the other Zachtronics games like TIS-100 for example, where it gets to extremely difficult puzzles quickly and only goes up from there.
@ChrisVenus
@ChrisVenus 14 күн бұрын
At 49:21 the reason it didn't output was just because you hadn't dropped it - nothing to do with being repetable or anything. The reason it started working is because you added a reset instruction to that arm that then added the drop on for you.
@ElectricalInsanity
@ElectricalInsanity 15 күн бұрын
Thanks for introducing me to the game, I got really into it. Tracks are OP; you can get an arm to any position you need it to be in.
@Liwet.
@Liwet. 15 күн бұрын
12:19 "I should be using tracks." Maybe just to teach yourself a new skill, try solving a puzzle only using a single arm (preferably _NOT_ a piston arm either).
@vosechu
@vosechu 15 күн бұрын
You’re going to get this I’m sure, but just in case: you don’t need the fidget spinner mergers. You can have elements hanging off the sides of a merger and it’ll add a line between the two elements over the merger. I haven’t found a use for the fidget spinner mergers so far. I wonder if they’re just a distraction like the 6 way arms. :)
@_APV_
@_APV_ 15 күн бұрын
I guess if you're into optimizing cycles, and the output has multiple arms at 120 degrees, then that one can do 2 or 3 merges in the same cycle.
@theyxaj
@theyxaj 14 күн бұрын
If you're feeling kinda in-over-your-head with the current new levels, I'd still love to watch you go back to the earlier ones and rework to make them more satisfying for yourself! It's a good way to practice without feeling incompetent, plus you can see the improvements you've made. I don't want to see this series come to an end, but if it has to, thanks for what you've shared so far
@Varandru
@Varandru 14 күн бұрын
No puns, please. "Just making a piston and extend..." Olexa, I love your sense of humour.
@mistmage
@mistmage 14 күн бұрын
Sigmar's garden is actually extremely simple - it is a version of Mahjong solitaire, but in one dimension, with somewhat weirder matching rules. New marbles are unlocked when they have three empty spaces near them. But only one metal can be unlocked at a time. Thats it.
@COGD-mw8vh
@COGD-mw8vh 15 күн бұрын
Just a little efficiency thing: there is never a reason to move a reset instruction later, then leave blank space behind it. You keep making each loop take just 1 or 2 more cycles than it needs to. EDIT: at 30mins you were SO close to a really efficient solution. when 2 took the molecule, it was in blank space and you could just output it there.
@midnamidnightwhisper7529
@midnamidnightwhisper7529 14 күн бұрын
So the thing about the reset fuction is, is that it extends the cycles further allong, meaning some parts are doing nothing but waiting for other things to reset, but if theres empty space at the very begining of the codey bit, then you can just manually put functions to shift arms back to where they need to be *while* all the rest of the action is happening - arguably the best cycle build would be where there are no empty square codes but with the maximum amount of arms
@vosechu
@vosechu 15 күн бұрын
Love these! I’m not angry and just excited to see you learning things.
@Scuuurbs
@Scuuurbs 14 күн бұрын
This is hilarious! Yours isn’t the only brain smoking. I usually consider myself a pretty good puzzler, but trying to understand your reasoning and design process is an even tougher challenge than the puzzles themselves 😂
@Liwet.
@Liwet. 15 күн бұрын
Shortcuts are more efficient that dragging items. There's even a setting that speeds up how fast you can place shortcuts.
@helicoidcyme
@helicoidcyme 15 күн бұрын
oh heck yes olexus magnum
@saracen2633
@saracen2633 15 күн бұрын
If you're looking for a bit more similar to this, the "Zach-like" is now a thing. A game named Abi-Dos has recently become free to own & play on Steam after a brief pay-window. The Dev sounds real decent and humble. He's giving away the game forever because he isn't interested in the money. Just his passion of creating Zach-likes and wishes to reach a bigger audience. Worth a try?
@gabribotha2403
@gabribotha2403 15 күн бұрын
12:22 - my bwrain!😂
@Liwet.
@Liwet. 15 күн бұрын
Even though it's obvious, I still think you need to be told that objects can be moved laterally with the track piece. You don't always have to deal with rotating objects over and over again or handing off an item to another arm.
@mikaruyami
@mikaruyami 15 күн бұрын
Tracks are useful if you start of just using the grabber as a stationary line moving. Also good idea to have them in loops.
@eldarmasterjoe
@eldarmasterjoe 15 күн бұрын
Most of the time rotate arm at the end works good lol (like just rotating 7 clockwise at the end) love to see the chaos
@paulkanja
@paulkanja 14 күн бұрын
olexa forgetting to bond these elements like me forgetting to bond with anyone T-T
@deltamico
@deltamico 15 күн бұрын
19:00 so like mohjang
@KittyKatalina
@KittyKatalina 15 күн бұрын
In the last puzzle, arm 8 was completely pointless. Arm 1 could've done that push by grabbing the lower salt marble. You could then pivot arm 1 thrice CCW and retract once, then reposition the output under the new endpoint, removing the need for arms 9 and 10.
@buttonasas
@buttonasas 14 күн бұрын
I find it becomes a lot harder when you introduce more arms. It could be fun to try a different playstyle (like trying to be cheap) and _then_ come back to the regular approach.
@pyryzer5324
@pyryzer5324 14 күн бұрын
0:30 smh tyler you could've just used the alchemical catalyzatificator to transmogrify the subhexagonal manipulator while extending hippopotomonstrosesquipedalipphobia
@blu8009
@blu8009 11 күн бұрын
No idea how people think this is complicated, it's pretty self explanatory really
@andrewdarrow5381
@andrewdarrow5381 15 күн бұрын
There is a joke in there about making a stamina potion and Olexa only uses piston arms.
@TheBalthassar
@TheBalthassar 15 күн бұрын
You had it at 28:03, you just needed to rotate the output the correct way. I think the game would be a lot easier if you could have it leave a ghost image of the state when you hit stop, so it's less to mentally visualise and line up liek that. That said, embrace the jank solutions if they work. And get like a post-it saying "don't forget to bind the output".
@lucasagusti686
@lucasagusti686 15 күн бұрын
There is a button that does exactly that! It's called "Show ghost product" or something like that, it's next to the graph that shows the different transmutations on the upper right of the instructions track.
@TheBalthassar
@TheBalthassar 15 күн бұрын
@@lucasagusti686 I'm not sure if that was there when I played it, I 100%'d it in early access, but that's good to know.
@TheFlyingRonin
@TheFlyingRonin 14 күн бұрын
The important part is you having fun Olexa. Otherwise who cares! Because it seems you enjoy frying your brain with this game.
@Liwet.
@Liwet. 15 күн бұрын
I really wish your brain could understand how the tracks work :( You'd save on so many pistons and cycles.
@Liwet.
@Liwet. 15 күн бұрын
Probably shouldn't use multi-binders when you only need to bind 2 items together. Although you don't care about cost, multi-binders take up twice the amount of space.
@ABC218_
@ABC218_ 15 күн бұрын
This is a legendary title
@andyyip9270
@andyyip9270 10 күн бұрын
instead of adding another piston arm, try using the rails and move the entire thing without rotating it.
@berkano_plays
@berkano_plays 15 күн бұрын
That's an oldie... Neat..
@albertopradal5080
@albertopradal5080 14 күн бұрын
The day he rememberers about the rail is the end of the series
@Liwet.
@Liwet. 15 күн бұрын
8:28 I think you need like 3 more arms. Or maybe just start over.
@robinmaurer2645
@robinmaurer2645 15 күн бұрын
I bought the game cause of you. Almost 80% of my playtime is now in wahtshosfaces garden minigame thingy cause there is an achievement to win 100 times... Am at 62 so far
@dark-brickk
@dark-brickk 15 күн бұрын
Just by watching this video you can tell that he's not gonna make it to the end
@Igorious92
@Igorious92 15 күн бұрын
He-he-he... Your solutions are monstrous - but it's not a shame: the campaign is just the big tutorial. You can use and don't use any things that you want. Therefore, Opus Magnum is the most accessible game.
@mazzorider_9151
@mazzorider_9151 15 күн бұрын
Not beating the reading allegations
@SabreXT
@SabreXT 15 күн бұрын
You're playing the game in LA?
@splodeyferret
@splodeyferret 7 күн бұрын
Apart from the misunderstanding of how binding works (top comment) and giving up on the idea of rotating the finished product into its final place (you nearly tried to do that!), you're actually killing these puzzles. They are not easy.
@roguewolven
@roguewolven 15 күн бұрын
Olexa. Olexa please. All I ask of you is to not use the reset commands all in a line at the end. Let the arms reset in their own time. Your solutions are excellent, barring only that flaw. The cycles you'll save, think of the cycles! No but seriously, good work on the solves, but the lag time between when your early arms finish their first loop and start their second is really padding your cycles.
@OlexaYT
@OlexaYT 15 күн бұрын
Great shout thank you
@anoxrow7930
@anoxrow7930 13 күн бұрын
i'd love to see you trying to improve the first ones you did, now that you undertstand the game mechanics better
@McSeal
@McSeal 15 күн бұрын
I want to cry watching u find the solutions and then backtracking right before u make it
@robinmaurer2645
@robinmaurer2645 15 күн бұрын
And also my playstyle is the exact opposite of yours i love the lowcost and low area runs
@kamranbanan5181
@kamranbanan5181 15 күн бұрын
Tyler, Transporters are your friend. Use them!
@mrmanwithchocolate
@mrmanwithchocolate 15 күн бұрын
This video might be your magnopus. (Is this helping?)
@СергейЛюбимов-у3ф
@СергейЛюбимов-у3ф 15 күн бұрын
Please, give us more Rocket Shop goodness!
@OlexaYT
@OlexaYT 15 күн бұрын
more later today but I promise you may not want it lol
@NelmtDey
@NelmtDey 15 күн бұрын
Aren't you an alchemist just use the philosopher's stone smh /s
@Chalo122790
@Chalo122790 15 күн бұрын
1st because why not
@abdoobaset6100
@abdoobaset6100 15 күн бұрын
Congratulations
@spazisspaz6074
@spazisspaz6074 15 күн бұрын
3rd because hi Olexa
@LemnTody
@LemnTody 15 күн бұрын
I’m 44th but 2nd comment
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