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@polpettaio2 жыл бұрын
Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.
@OnMars3D2 жыл бұрын
You're not alone :)
@BruceCarbonLakeriver2 жыл бұрын
@@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D
@nofx705811 ай бұрын
have you used curves before to define a model like this?
@povilaslondon10 ай бұрын
Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.
@einzelganger52908 ай бұрын
@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.
@Toprak15522 жыл бұрын
I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D
@Hugo_Dvz2 жыл бұрын
this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation
@OnMars3D2 жыл бұрын
Glad to hear that the video helped!
@raV_3d2 жыл бұрын
It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!
@filipg.88525 ай бұрын
What curves are you using for this (bezier or nurbs)?
@raV_3d5 ай бұрын
@@filipg.8852 I prefer Bezier curves. Iif you can`t snap to, subdivide it a few times and you`re good to go.
@Fasimedes2 жыл бұрын
This channel is pure gold!
@OnMars3D2 жыл бұрын
Thank you, glad you enjoyed it!
@scratchy52382 жыл бұрын
I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌
@OnMars3D2 жыл бұрын
Yeah, it's always nice to mix and match different methods, glad it helped!
@Keilnoth3 ай бұрын
Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.
@OnMars3D2 ай бұрын
Happy to help!
@AlexTsekot2 жыл бұрын
The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!
@OnMars3D2 жыл бұрын
Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.
@sqwert6542 жыл бұрын
It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.
@thekatalexander2 жыл бұрын
You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!
@OnMars3D2 жыл бұрын
Always happy to help!
@ferencnegrai90557 күн бұрын
I was looking for you for a long time , I knew you exist!
@wasoha2 жыл бұрын
my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.
@akioasakura362411 ай бұрын
This is litearlly one of the best tutorials ever. Big up sir TYSM
@test-2012 күн бұрын
woah i love 3D modelling anything
@Timmen8e74 ай бұрын
this is really the best hard surface tutorial I ever see in my life.
@OnMars3D4 ай бұрын
I'm glad to hear it :)
@alvin_aliev5 ай бұрын
Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!
@OnMars3D5 ай бұрын
Happy to help!
@anlexaify3 ай бұрын
This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!
@PoisedPickleAnimations10 ай бұрын
Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!
@OnMars3D10 ай бұрын
Glad it was helpful!
@moonasha8 ай бұрын
man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.
@祈森-z2b2 жыл бұрын
If you kept it going till now you have all the respect that I can give
@HuyHoang-qy1dq10 ай бұрын
Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ? I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that. Love you so much ❤
@OnMars3D10 ай бұрын
Thanks, more to come!
@CGLife2 жыл бұрын
Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover
@OnMars3D2 жыл бұрын
Glad you liked it!
@beans928810 ай бұрын
Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!
@OnMars3D10 ай бұрын
Glad I could help!
@KuroNeko-gp8kh10 ай бұрын
you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful
@OnMars3D10 ай бұрын
Glad to hear it!
@happypoot30082 жыл бұрын
Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!
@OnMars3D2 жыл бұрын
Happy to help and thanks for the feedback!
@shrimusical58999 ай бұрын
Thank you for this, much needed tutorial for a beginner like me .
@3Dtexel11 ай бұрын
nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!
@dziewiatkom2 жыл бұрын
Thank you for explaining your process, really excited to see what I can do with these methods!
@OnMars3D2 жыл бұрын
Happy to help!
@Ruftinator2 жыл бұрын
This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎
@OnMars3D2 жыл бұрын
Glad to hear it!
@IbelinnCreations2 жыл бұрын
Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭
@falakchaudharygaming73422 жыл бұрын
This is the best free software Ive seen. Respect.
@pv868510 ай бұрын
Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯
@takanorisuzuki783 Жыл бұрын
I am an aspiring CG artist. Thank you for uploading such a great tutorial! I immediately subscribed you. I will keep watching.
@sivapandianreffreference2 жыл бұрын
great so much super simplified and clear
@sivapandianreffreference2 жыл бұрын
Thanks so much
@konstantin33692 жыл бұрын
I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏
@swinny_ Жыл бұрын
Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!
@lorgaraurelion17892 жыл бұрын
Man,it`s really cool tutorial.I think it`s one of the most useful tutors
@OnMars3D2 жыл бұрын
Appreciate it, thank you!
@dilippatil95082 жыл бұрын
This tutorial is very helpfull for understanding work flow
@thesim19902 жыл бұрын
14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.
@OnMars3D Жыл бұрын
Exactly, it helps a ton for more complex shapes!
@eazygfx48152 жыл бұрын
38:20 very chilled beat, love it
@dhabasushivakumar61182 жыл бұрын
Was waiting for your video Master 🙏🙏
@OnMars3D2 жыл бұрын
Hope you find it helpful!
@dhabasushivakumar61182 жыл бұрын
@@OnMars3D yeah, it is very useful Master
@PieterHanja Жыл бұрын
This workflow tutorial is awesome!
@EnterMyDreams Жыл бұрын
this is really useful and helps confidence of beginners thank you !
@Sifter2D2 жыл бұрын
12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.
@OnMars3D2 жыл бұрын
Yeah, I've been teaching for a while, over 10 years now, thank you!
@sagitta983 ай бұрын
I'm not really mastered Maya yet but I think I can use these methods on Blender for my current project. Thanks!
@OnMars3D2 ай бұрын
Glad to hear it!
@mirabella3662 жыл бұрын
This was so helpful and I learned a bunch of new things! Thank you.
@dsusilaenglishteacher23602 жыл бұрын
Wow, so well done! Thanks for posting, man! Very helpful.
@OnMars3D2 жыл бұрын
Happy to help!
@Eric-cj9mu Жыл бұрын
Great video! Thank you. Definitely some new things learned from this one.
@pradeepdurai866111 ай бұрын
This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.
@bsko3D11 ай бұрын
You are making my day today
@GamePlanStudiosRS2 жыл бұрын
I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!
@OnMars3D2 жыл бұрын
Thank you for the kind words, more to come!
@RichellyItalo Жыл бұрын
Thank you for this!
@OnMars3D11 ай бұрын
Glad it was helpful!
@juanjosepariciolago27762 жыл бұрын
do more of this!! this is amazing
@3akorInOfTime2 жыл бұрын
Thanks a lot!!! You save my life!
@tushartakalkar2 жыл бұрын
Thanks for giving this valuable knowledge🙏🏼
@OnMars3D2 жыл бұрын
My pleasure!
@AnanthakumarBalakrishnan2 жыл бұрын
create a full video on creating Curve guides Maybe Time-lapse also fine its very important step
@marlo3d2882 жыл бұрын
I love your videos! You explain it nice and clear.
@MrWarriorBD2 жыл бұрын
Really awesome guideline
@mitchrussianimmersionchann633 ай бұрын
Thank you for this detailed video! Is it possible to create a guide curve version of a model if I only have a front and a side photo? In this case, I'm trying to outline a leather boot, but it's hard for me to deal with the curves.
@OnMars3D3 ай бұрын
Yeah, this workflow can work for any type of model. The curves are just a reference, like a 3D blueprint
@sergeyink5511 ай бұрын
Cool work!
@decoynotreal21142 жыл бұрын
best tutorial ever!!!
@bruno_mcd6 ай бұрын
Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27). You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)
@OnMars3D5 ай бұрын
This is great, gonna test this out, appreciate the tip!
@dvibebrasil11 ай бұрын
Good, great job!!!
@Mr.McWatson8 ай бұрын
What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.
@draudeky45087 ай бұрын
good to know this kind of worklow, rep+
@Adt874 Жыл бұрын
thank you good people, for this very expensive knowledge
@ramyissa202 жыл бұрын
very satisfying and informative, I love this 🤍
@babyjohn33562 жыл бұрын
Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters
@jenkathefridge39339 ай бұрын
Characters and cars are difficult but i'm learning from my mistakes
@nguyenhainguyen110 ай бұрын
Could you please post a full length video of how you made these.
@OnMars3D10 ай бұрын
I cover another car seat using the same workflow here: kzbin.info/www/bejne/q6LFap-ea8x4bLcsi=11W3CIjgJHfNSd3V
@CodeZakk2 жыл бұрын
Amazing tutorial!! My question is what is advantage of curves other than vertices??
@OnMars3D2 жыл бұрын
It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.
@seokim72112 жыл бұрын
This is exactly what I’ve been needing😍😍 Thanks so so much for sharing🙏🙏
@OnMars3D2 жыл бұрын
Happy to share!
@J4ME5_6 ай бұрын
that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.
@villagercraftmc9 ай бұрын
still cant do it im an idiot
@learningtodrawstudios47736 ай бұрын
takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this
@Gredran6 ай бұрын
It sounds like you may still need a walkthrough of which buttons to click. Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it
@imtrash67135 ай бұрын
LOL
@DeltaStridePLZ5 ай бұрын
Same
@petershow83725 ай бұрын
Same ☹️
@buraktabakoglu7 ай бұрын
Please create this workflow tutorial for Blender Mars, it would be a game changer.
@kedya63752 жыл бұрын
Thank you for you work!
@OnMars3D2 жыл бұрын
Happy to share!
@bsko3D11 ай бұрын
Oh look, a proper donut tutorial :)
@atomicshrimpFT Жыл бұрын
Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models
@1955Rodri Жыл бұрын
Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon
@OnMars3D2 жыл бұрын
You can download the vintage and modern seat 3D model here: artstn.co/m/00R8x What modeling workflows do you use? This is not a definitive list and this is not the only way to 3D Model. I will post more videos on this topic in the future, but let me know which modeling workflows you use on on a daily basis and helped you really improve your 3D modeling skills. And don't forget, you can join our active discord here to help grow your 3D Art Skills: discord.gg/G3Z8tkzmuM
@idkwhatvideostopost76492 жыл бұрын
I use blender and fusion 360. I do the more accurate parts of the model in fusion 360, then export them into blender to do more of the irregular parts to save time and make a model that looks alright.
@benzadrianz38112 жыл бұрын
Maya 2018.... and im noob
@MonsterPartsRc2 жыл бұрын
Can I have this model? 😁
@a420dro10 ай бұрын
I found your workflow very time consuming, the amount of hand drawn curves etc., I'd burn out fast. The output is straight clean, but usually u cannot spend a day on modelling one car seat asset if it's not concept for seat/car manufacturer. I'm team max as basic gateway, but fast workflow is zbrush, masking, polygroups and remeshing to keep nice topology, if it's screwed too much then retopo, (if model is not a hero and simple or very organic and I'm lazy, then retopo in Instant meshes). Coat for UV. I'd do this seat by quick blockout with premade holes already with nice loops, correct basic outer shapes for less thinking. In zbrush quick shaping along with polygroups marking, remeshing, creating desired 3d details, then copying it, making bump details and exporting both models for detail projection and texturing. For lowpoly models I prefer oldschool manual modelling although zbrush is good for quick lowpoly art
@FabioPereiraS2 жыл бұрын
This is really a very solid technique but I think it works only if you have blueprints of the product. What if you don't have blueprints?
@OnMars3D Жыл бұрын
Workflow still applied, I just covered in my latest video that doesn't have blueprints: kzbin.info/www/bejne/q6LFap-ea8x4bLc
@smitestudio38832 жыл бұрын
16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.
@asimali38982 жыл бұрын
Thank you
@sadstatus1.1955 ай бұрын
Thankyou sir 💖
@J4ME5_6 ай бұрын
I have one more dumb question, but when I export the chair for use in substance painter, it wont save this smooth view will it, did you talk about preserving the look without adding more polygons? Thanks for the amazing tutorial!
@OnMars3D6 ай бұрын
If you're talking about 'Smooth Preview', you would need to run a Mesh>Smooth in order for it to look like Smooth Preview in Maya.
@J4ME5_6 ай бұрын
@@OnMars3D yeah just add so many more polygons when I do that
@andreap93192 жыл бұрын
THANK YOU THANK YOU THANK YOU
@OnMars3D2 жыл бұрын
You're welcome :)
@handsomejack29982 жыл бұрын
Been wondering , I am studying about modeling currently in school , what's the difference between maya 2022 and 2023 ? Is it better for us to stick with Maya 2022 for now ?
@dwelalbedo18652 жыл бұрын
Yeah Maya 2022.3 version is quite stable to be honest than the 2023. There arent much differences in the versions. Pretty much you can model it without issues.
@OnMars3D2 жыл бұрын
Agreed, Maya 2022.3 is fairly stable now, earlier versions would crash every 30 minutes but 2022.3 fixed these issues. I always wait for later patches before fully switching over to a new version.
@handsomejack29982 жыл бұрын
@@OnMars3D oh ok , thanks for all yours information :D
@dikrv52322 жыл бұрын
Nice video! Thx!
@OnMars3D2 жыл бұрын
Glad you liked it!
@chaotian4206 Жыл бұрын
Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?
@OnMars3D Жыл бұрын
I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt
@denislenoiraristocrat47512 жыл бұрын
please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty
@정민경-p2w10 ай бұрын
Hi, I just have a question after watching this video. I wasn't always sure when it seems like one mesh if I should make something with one piece mesh with all vertex attached or not. Should I separate things...like, based on material differences? do you have any standard when separating things out ? Thanks for the tutorial by the ways.
@OnMars3D10 ай бұрын
A good rule of thumb is model is the same way it's made in real life. In most cases, they will be separate and modular objects.
@정민경-p2w10 ай бұрын
@@OnMars3D Oh, that's why you separated one single stitches into two in another video. I always just bevel and extrude it in on that matter because I thought since it is made of a single material(basically well, cloth). Now I know that, I will keep that it in my mind. Thanks for the reply by the way :)
@Ismail-ut2hv9 ай бұрын
Is there any tutorial like this for blender, i feel that i cant progress and make better models and find myself stuck when i try to model items.
@googleyoutubechannel85547 ай бұрын
But what if you want to pretend it's not 1985 anymore and you don't want to drag around individual mesh vertexes?
@warriormaddy420 Жыл бұрын
nice thankyou
@edwinstruik266410 ай бұрын
When making the curves for your model, some things in this example are not visible in the refrence images, like the angular seat details. Many of these things are almost impossible to actually get good refrence on without seeing an xray image or something, how did you do it? Thats the biggest struggle i have when moddeling objects
@OnMars3D10 ай бұрын
At that point, looking for reference online or in person will be the next best thing. Sometimes, I walk out to my car and see how things are manufactured in person when I need to fill in the gaps :)
@rajmahale77062 жыл бұрын
i have one doubt if we use curve guide doesnt it look like we are cheating ourself or not
@OnMars3D2 жыл бұрын
What do you mean cheating? Curve guides are just a form of reference, like using an image, blueprint, or even a 3D scan.
@zojirushi12 жыл бұрын
Time stamps would be great! :D
@nov30002 жыл бұрын
thanks always good
@amineadimi72452 жыл бұрын
great boss
@imageseditingworld9076 Жыл бұрын
Sir, Can you please explain how to make curve reference?? I can't undrastand
@TeslaAtoms2 жыл бұрын
OnMars3D: creating a 3D modeling Tutorial for Maya. Everyone else: watching fighterjets perform an airshow. Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"
@swordfishfins78422 жыл бұрын
When you said there were jets flying around I was thinking there's a ghost in my room :D
@OnMars3D2 жыл бұрын
eah, I tried to wait but they were going all day, hopefully it wasn't too distracting.