[Open Source Tutorial] Unreal PCG ⇋ Houdini: Real-Time Data Translator

  Рет қаралды 1,494

Adrian Pan

Adrian Pan

Күн бұрын

Пікірлер: 4
@Rolls3D
@Rolls3D 22 сағат бұрын
This is awesome!
@RaphaelGarcia_TA
@RaphaelGarcia_TA 11 күн бұрын
Wow that's really impressive! All the optimization and features available here should really be integrated into the official plugin.
@Ethan-gu9hm
@Ethan-gu9hm 11 күн бұрын
Cool. Do you think it is possible to do everything inside UE with the combination of PCG and Procedural mesh, cutting out Houdini?
@adrianpan9211
@adrianpan9211 11 күн бұрын
@@Ethan-gu9hm I thought it depends on what we want to achieve. If we want to build a massive open world pipeline, then it is the best choice to use both Houdini and unreal pcg. If we just do some small tools without involve landscape, than unreal pcg can already handle it.
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