Opengl is a weird place part 2

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Jakob Furbo

Jakob Furbo

Күн бұрын

Пікірлер: 3
@trashtrash2169
@trashtrash2169 8 ай бұрын
You should make the perspective really exagerated. It would become very clear what's supposed to be in front. I am not familiar with 3d programming, but does moving the mouse right just add +x to some rotation variable? Maybe it's an unexpected overflow bug that modulo could fix by limiting it to an expected range. I'm probably totally off base here, though.
@trashtrash2169
@trashtrash2169 8 ай бұрын
Like 36° = 396° but the program really likes to stay within the 360° range?
@10bokaj
@10bokaj 8 ай бұрын
It it solved but thanks
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