OpenGL - Multisample Anti-Aliasing

  Рет қаралды 17,032

Brian Will

Brian Will

4 жыл бұрын

Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.

Пікірлер: 9
@pravinpoudel1307
@pravinpoudel1307 3 жыл бұрын
what surprises me is why dont u have millions of subscribers and views. At least I am glad there is a person like you who works for teaching rather than views. It's such a nice video just like your other videos. Thank you and take care !!!!
@t3v727
@t3v727 2 жыл бұрын
Pretty helpful video. I am currently working on a 3D racing game inspired by WipeOut and naturally I thought about anti-aliasing and your video explained what happens when using MSAA with OpenGL. So thanks for that :)
@biglittledude496
@biglittledude496 3 ай бұрын
Great video, thank you for sharing.
@motiondesign2501
@motiondesign2501 2 жыл бұрын
I apreciate all that explalation thnks
@sphericmystifiedaberration9469
@sphericmystifiedaberration9469 2 жыл бұрын
I use adaptative MSAA 8x in Fallout New Vegas, the game looks so good and runs very smooth at Ultra Settings 1080p 60 fps cap. It shades very well even the distant objects like eletricity towers. The overall image quality is still pretty clear and no brightness increase... it's like a dream, come true !
@RandomGuyyy
@RandomGuyyy 4 жыл бұрын
4x MSAA, the VR staple!
@sphericmystifiedaberration9469
@sphericmystifiedaberration9469 2 жыл бұрын
I use adaptative MSAA 8x in Fallout New Vegas, the game looks so good and runs very smooth at Ultra Settings 1080p 60 fps cap. It shades very well even the distant objects like eletricity towers. The overall image quality is still pretty clear and no brightness increase... it's like a dream, come true !
@electricity2703
@electricity2703 4 жыл бұрын
Can you make videos about graphics editor algorithms?
@naikrovek
@naikrovek 4 жыл бұрын
"graphics editor algorithms"? what do you mean?
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