OpenGL - normal maps

  Рет қаралды 10,711

Brian Will

Brian Will

4 жыл бұрын

Code samples derived from work by Joey de Vries, @joeydevries, author of learnopengl.com/
All code samples, unless explicitly stated otherwise, are licensed under the terms of the CC BY-NC 4.0 license as published by Creative Commons, either version 4 of the License, or (at your option) any later version.

Пікірлер: 7
@abogadojon
@abogadojon 4 жыл бұрын
No one does it better than Brian "The Brain" Will. Sincere thanks to you.
@kadealicious
@kadealicious 2 жыл бұрын
Your OpenGL videos are extremely informative and well done. Thank you!
@Vagelis_Prokopiou
@Vagelis_Prokopiou 4 жыл бұрын
Thanks Brian. Really informative.
@andrewh111
@andrewh111 4 жыл бұрын
For the smoothed/non-orthogonal normals/tangents I think re-orthogonising them in the fragment shader should work.
@briantwill
@briantwill 4 жыл бұрын
I've seen some suggest doing so in the vertex shader too, but either way I'm skeptical about the correctness. I suppose it depends on what the authors of the models and normal maps expect to see (but then you have the problem of stretching in animation, in which case in may not be possible to visually check all possible states).
@glowiever
@glowiever 4 жыл бұрын
I did this for my animated character, reorthogonalizing in vertex shader, and renormalizing in fragment shader. as long as the mesh do not become degenerate it works quite fine.
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