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Tutorial series about programming 3D water using OpenGL!
Rendering to textures this week using FBOs.
Fame Buffer Object code:
www.dropbox.com/sh/h0a66jc0ml...
Rough Schedule (subject to change):
1. Introduction
2. Rendering to textures
3. Clipping planes
4. Du Dv Maps
5. Fresnel Effect
6. Lighting
7. More Lighting
8. Soft Edges
9. Depth Effects
Tumblr: / thinmatrix
Facebook Page: / thinmatrix
Instagram: / thin_matrix
Twitter: / thinmatrix
Check out my game on IndieDB: www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
freemusicarchive.org/music/Kai...