Great guidelines :) I will save the video and coming back to it quite a lot when having to deploy for mobile. Any additional tips for VR deployment? Quest 2 in particular.
@surinStudio2 жыл бұрын
Thank you, I will make a video about it in near future for sure
@LowLevelLemmy2 жыл бұрын
Your the best, please make more videos on this topic
@gameclub_ir Жыл бұрын
سلام سیستم رم رم ۱۶ گرافیک gtx1650 هست پروژه که میسازم تو انریل ۷۰ فریم میده به نظرت میتونم برای اندروید خروجی بگیرم؟
@surinStudio Жыл бұрын
Are mishe yekam tul mikeshe compile kone hame chio ehtemalan vali kar anjam mishe
@gameclub_ir Жыл бұрын
@@surinStudio بعد یه چیزی اون جا که میزنم رو حالت اپتیمایز آبجکت هارو سبز و قرمز نشون میده دریا رو بنفش شنیدم بنفش خیلی سنگینه درسته ؟راهی هست قرمز و بنفش سبز کنم . تکسچر هارو اپتیمایز کردم باز نشد
@surinStudio Жыл бұрын
Shader complexity neshun mide ke material cheghadr pichide hastesh. Ag ruye androis previewer ab ro banafsh neshun mide ehtemalan be khatere reflection ya translucency ya world position offset hastesh. Bayad test koni bebini kodum dare material ro pichide mikone. Vali baz in bastegi be mobile ham dare ke cheghad ghavie, mamulan mobile haye jadid aslan in chiza dg barashun mohem nist va kheili rahat hame chiz ro neshun midan
@gameclub_ir Жыл бұрын
@@surinStudio عه اکی ممنون داداش
@iradmir777 Жыл бұрын
Hello, I noticed that my android render stats shows like maybe 3x time more triangles than pc. Can you please help me 😢?
@surinStudio Жыл бұрын
Are you working on ue5 ? Or ue4 ?
@iradmir777 Жыл бұрын
@@surinStudio 5.1.1
@HilariousHaven24 Жыл бұрын
Bro while inport my game to android the shadow is not the same itss very low any idea for that?
@surinStudio Жыл бұрын
Do you use the es3.1 previewer in the engine or sm5 ?
@HilariousHaven24 Жыл бұрын
@@surinStudio i try all of them all got low quality shadow i already try to do vulkan android sm5 but my engine crash when i unable this any solution?
@surinStudio Жыл бұрын
it sounds like the problem is coming from the light details. Maybe this video helps you : kzbin.info/www/bejne/qX3NlqR5i5Vnnrs Also vulkan wont solve the problem. you should always use es3.1 in the engine while working for mobile to see the closest simulation to mobile rendering
@williamminnaar6311 Жыл бұрын
Hi there - Can you not use UE5? for mobile devices?
@surinStudio Жыл бұрын
what do you mean ? you can use ue5 for mobile devices but you will lose support for some older phones which isnt so important.
@williamminnaar6311 Жыл бұрын
@@surinStudio A question please - I have a single room with items in it {HDRI backrop and basic lighting} - what kind of poly count should most items be to run on a mobile device?
@surinStudio Жыл бұрын
@@williamminnaar6311 It depends on how big the object is really, I remember that it was a limitation back then in es2 where it was recommended to have the object below 70k tris for highly detailed characters. but you cant say for sure. I would say that as long as you are not running really high on draw calls you shouldnt worry much about triangle count but for me personally its always a good practice to keep everything under 10k tris just in case.
@williamminnaar6311 Жыл бұрын
@@surinStudio Hi there - so the entire scene under 10k triangles - or each item under 10k triangles? Thanks for your advice :)
@surinStudio Жыл бұрын
@@williamminnaar6311 each item, for the entire scene they recommended it should be under 500k triangles. but you should keep that in mind that cellphones are getting pretty powerful every day. in poppy playtime chapter two we had some scenes with nearly 2 million triangles in android and it wasnt that bad. there is a video explaining it all from epic games. let me find it
@meow75714 Жыл бұрын
The worse part of mobile development with UE is that migration of projects between UE4 to UE5 does'nt work nicely and can totally break the project. All UE4 versions are bad for iOS development. It's a hell to package anything there. But UE5 is much better for iOS but it does'nt support armv7 devices.
@musikalniyfanboichik2 жыл бұрын
Good video man
@surinStudio2 жыл бұрын
Thank you
@musikalniyfanboichik2 жыл бұрын
@@surinStudio if you have any more tips on the topic feel free to share, there is nowhere near enough content on ue android development
@techcom37912 жыл бұрын
Nice one
@surinStudio2 жыл бұрын
Thanks
@alxphoenix73462 жыл бұрын
Please more videos on Android 🥺💜
@cg_amadraq2 жыл бұрын
بابت این ویدیوی قشنگ ممنونم داداش.فط نظرت درمورد آنریل 5 برای بازی های اندروید چیه؟باز هم یونیتی بهتره؟
@surinStudio2 жыл бұрын
Vaghan nemidunam, bayad bebinim chetori mishe
@rathore39912 жыл бұрын
Bro need help
@surinStudio2 жыл бұрын
What is it bro ?
@alxphoenix73462 жыл бұрын
How to build light for Android
@surinStudio2 жыл бұрын
Sure thing
@MohamedSamy-vp2pq2 жыл бұрын
blueprint it's really bad for mobile i tried i make shooting game it really bad for mobile
@nikeshnixonj93892 жыл бұрын
❤❤❤
@CanalMordeEassopra Жыл бұрын
Qual o valor para desenvolver um mapa semelhante ao Mapa do Free fire o nome do mapa é Bermuda. Seria para Mobile bem otimizado. Estou desenvolvendo um jogo e preciso de um mapa. Me informe o valor que você cobra ?
@shxbhfhb85492 жыл бұрын
أوجه مشكله يوجد فقط في الافل 180 الف مضلع و متريل غير مضاءة و تيكسشر صغير وغير مستخدم اي اضائه و الفريمات 40 كيف اقوم بزياده الطارات بدون تقليل المضلعات وتصغير السكرين