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► Playlist: • [PC] Orcs Must Die! 3 ...
No trap selling. This is one of the maps that weren't rebalanced in the 1.2.1.0 patch and it still throws four freaking Mountain Trolls at you at Wave 1.
Wave 1 is pretty bumpy. If you're having too much trouble you can use Vorwick instead of Cygnus.
The Bladestaff + Jar of Ghosts (or Reptilian Carapace) helps a TON holding the Mountain Trolls. The Scepter of Domination's secondary is just as good if you don't spam it.
The Orc Archers can work in your favor or against you if you have the Area of Effect upgrade on the Jar of Ghosts, them hitting you means the effect will always trigger on enemies very close to you, but their damage can be high enough that the Bladestaff's life drain won't be enough to keep up-- hence why I prioritize and roast them with the Flame Bracers here.
After setting the Shock Zappers, Arcane Dragons and Tar it's pretty much Fire Arrowfest time. I spread those things like it's going out of style in order to hasten the process and not have any Par Time issues since enemies love to waltz back and forth here.
You do have to be careful with Sappers and always keep 1000 or 1600 coins for two Barricades and quick fixes if something goes wrong or you forget about them (like I did once).