I got chased out of Costco TWICE getting those food photos, lol.
@lymphoid Жыл бұрын
What the heck!! Lol. Thanks for stopping by!
@karenlaur01 Жыл бұрын
@@lymphoid My pleasure! I was working on a bio for a work project and was trying to find a texture I did for HL, and found this post! Thanks for the warm fuzzies!
@ramiams862 Жыл бұрын
@@karenlaur01 Sounds like it was an adventure to get all of these textures. Thanks for giving my childhood game an amazing charm
@Cozmixcartoons Жыл бұрын
You did good work 👏 Excellent game
@EagleEye517 Жыл бұрын
"Karen Laur" I'll never forget this name from the Black Mesa train ride in the beginning among the others. Truly a legend
@CameronWasmund3 жыл бұрын
imagine working freight at some grocery store and someone comes in and takes a picture of the potatos you stocked and puts them in one of the greatest video games ever made and that one box is seen by millions of people.
@sam-sp5zk3 жыл бұрын
Lol I can Imagine My Face Put In those One of those pictures
@hahahayden12 жыл бұрын
@@sam-sp5zk narcissist moment
@officialMXX2 жыл бұрын
The most popular box of carrots I know!
@youremybiggestfan Жыл бұрын
Imagine my surprise when i met my friends grampa and realized hes the scientist in Half-Life..
@mybloodyvacuum8 ай бұрын
@@youremybiggestfanreally?
@MarphitimusBlackimus3 жыл бұрын
It's also worth noting that most, if not all, of Karen Laur's photo references were taken in and around the Seattle, Washington area, near where Valve's offices were, and several locations and landmarks can be identified today. For example, the canal photos seen at 4:24 through 4:35 were taken at Ballard Locks, a popular tourist attraction in the city. On a side note, the Half-Life Wikia/Fandom you show at 0:07 was abandoned almost a decade ago and hasn't been maintained in that time. The entirety of the wiki's staff, myself included, created and moved over to the Combine OverWiki, a fully community-owned and run wiki free of advertisements and the rest of the obnoxious pop-ups and embedded videos you see there.
@mes0gots0its3 жыл бұрын
Damn, I remember when the split from Wikia happened. It's already been nearly 10 years? Time flies.
@D0Samp3 жыл бұрын
There's nearly the same issue in the Doom community where the old wiki on Fandom still attracts a lot of attention despite Doomwiki forking off in 2011. In fact, I only learned about the Anti-Wikia Alliance just now.
@DogsRNice3 жыл бұрын
Yeah it sucks the fandom wikis show up in searches so much even though independent wikis are often better A really good example of this is the Mario wiki
@Leitis_Fella3 жыл бұрын
Were the photos of the buttes and mesas from the Columbia river traps? Or did she actually travel to New Mexico to get those photos? Traveling seems impractical so I'm guessing it's from E. Washington State
@fllthdcrb3 жыл бұрын
If the entire admin staff is gone, is there no way to take down the existing wiki? Or would that cause too many problems? Are there possible compromises?
@famalam94310 ай бұрын
Honestly the most interesting of all hl trivia. Seeing the real world images of what’s burned into my memory playing hl as a kid was strangely beautiful. Also reminded me of an earlier time of 90s computer encyclopedias for some reason. It’s new & nostalgic at the same time. Wonderful stuff
@nickbecerra9580 Жыл бұрын
It's so surreal seeing all these HL assets existing in the real world
@Clazzette3 жыл бұрын
the fact bugs are used for textures in this game, this legit gave me a scare. and dude, this was actually informative content. thanks for showing us these!
@gottagofastfaster3 жыл бұрын
But it's just pictures of bugs that took their skin to game, there's nothing scary.
@Clazzette3 жыл бұрын
@@gottagofastfaster fear is subjective. such could be scary for me, but not for you.
@gottagofastfaster3 жыл бұрын
@@Clazzette alright. Just saying.
@DogsRNice3 жыл бұрын
@@gottagofastfaster phobia of insects is a real thing (I am glad there were no wasps in this lol)
@uncertaintytoworldpeace3650 Жыл бұрын
But they are us
@xx4453 жыл бұрын
Daaaamn crazy seeing those red container textures original source, theyre used all over GoldSrc engine games
@offspringfan893 жыл бұрын
Funny that I associate those containers more with Counter-Strike, specially cs_assault and de_train maps.
@KaraokeNig3 жыл бұрын
Famous container. I am almost certain many of us would stop with this strange familiar feeling while walking pass by this . Like, wait a minute... you know
@pinguyN00T3 жыл бұрын
It is incredible the level of realism that valve has wanted to include, despite the limitations of that era have been very good at innovating graphics and not only in textures even in AI.
@ozmobozo3 жыл бұрын
And this was a different millennia
@TheEngieTF23 жыл бұрын
Man, I thought the desert skyboxes were only pixelated art. But no, it's actually a real place. Just like the Windows XP background
@TheEngieTF23 жыл бұрын
@@manitoba-op4jx lmao I know the original photo just that I forgot the name of it
@DogsRNice3 жыл бұрын
Fun fact: the original default windows 10 wallpaper is also a real photo though obviously of a set specifically made for that purpose In fact the window is capable of displaying all sorts of patterns. There’s a video out there of it but it’s unlisted so you’d have to find a link to it
@mykytashcherbyna3 жыл бұрын
@@DogsRNice and that default photo, where a girl running near sea, it's stock photo with girl photoshopped inside...
@dealloc3 жыл бұрын
@@DogsRNice The video was uploaded by Ryan Lewis on Vimeo and was a promo for Windows 10. It's not hidden. Search for "The making of the Windows Hero Desktop Image".
@congacyrus7859 Жыл бұрын
i love the desert background
@Dalek22comments3 жыл бұрын
It's so surreal seeing this. I never honestly thought the textures in Half-Life were real, they seemed too perfect to be real. I thought all of them were photoshopped. To think some of the doors and big machinery were train doors of all things! Thank you Karen for your amazing pictures and work.
@nathanfish1998 Жыл бұрын
Considering they used a photo of a real charred corpse as a texture in the sequel, it's not that surprising to me
@mr.101.8 Жыл бұрын
They were photoshopped, but that doesn't make them unreal. Photoshopped photos are still photos
@nathanfish1998 Жыл бұрын
@@mr.101.8 Photoshopped after, yeah, but still had real photography involved
@IamBatdman3 жыл бұрын
4:17 3_2216.BMP is used as a ceiling texture in Surface Tension. And 3_2219.BMP is used in Unforeseen Consequences.
@TheEngieTF23 жыл бұрын
I wish they would use that famous "Cobble stone" texture at least once
@Catzenrome3 жыл бұрын
I know which one your talking about
@pepperonipizza55163 жыл бұрын
@@Catzenrome I guess that’s why call it famous
@PouLS2 жыл бұрын
I think it would kinda not fit in the game
@alexdietrich7975 Жыл бұрын
What about CS1.6, a map literally named de_cobble, I think they reused the assets again for CS Source version of Cobble as well. A lot of the extra textures went towards their side projects as to not waste time and money
@Sgt.McHale Жыл бұрын
@@alexdietrich7975 you do know that cs is a mod? It's not uncommon for modders to reutilize unused content, it's unlikely valve gave these textures to them, perhaps before value acquired Counterstrike
@FenNick19943 жыл бұрын
At around 5-6 years old, this game was my first memorable encounter of rusted metal and often with flakes of paint coming off it. I have had a fascination for it ever since. Nice to see the origins.
@xanious37593 жыл бұрын
half-life is likely the reason i have a fondness for industrial environments
@varahunter682 жыл бұрын
@@xanious3759 same
@JettJamesGD3 жыл бұрын
Some of these textures, specifically the doors, are so iconic that I don’t see them as “real-world photos used for half-life”, I see them more as “half-life textures in real life”. That probably made no sense but maybe you get what I mean
@AndrewDasilvaPLT8 ай бұрын
I completely understood and agree with the dole boxes and military doors.
@gabrielchcosta3 жыл бұрын
3:53 that container is classic
@MrNiba343 жыл бұрын
The wall texture at 3:30 is actually from P000598 (shown at 4:08)
@grayfruit3 жыл бұрын
wow! not to be that guy, but I think I recognize a couple of these IRL locations. I've lived in Washington all my life and I'm 100% sure a few of those desert shots are of Dry Falls over in eastern washington (as well as many roadside shots in that same area), and this may be a bit of a stretch, but I'm almost certain those interior grocery store shots are the Costco in Grace, WA. I'd also say that the machinery parts look reminiscent of Gasworks Park in Seattle, but I really don't think they match the coloration of Gasworks or the shape of any machinery I've seen there, so probably not. really fun to think about!
@lymphoid3 жыл бұрын
There's an official deathmatch map called Gasworks
@grayfruit3 жыл бұрын
@@lymphoid wow even cooler! map doesn't really resemble the park in any way but that's probably a cheeky little reference.
@Adamek19263 жыл бұрын
Went to check the Gasworks Park on Google maps, the what looks like a giant gas tank on the top left at 2:39 can be viewed in Street View from south of what's labelled as "Brown's Point" on the map. So if you take that short path and look northward at the end of the tube reaching furthest to the left, you can spot it. The photos are from the late 90s, so the park must've been painted over to make it look prettier and less decrepit.
@koruton99253 жыл бұрын
So this was the video you were referring to! What a find at 3 in the morning
@albeceldariu3 жыл бұрын
That Texture Archeology is very cool, I've been watching videos about it and I was wondering when a HL one would pop, very nice one! Your content is very cool, deserves more subs.
@gash72783 жыл бұрын
the xen levels' skyboxes always looked very similar to microscopic imaging of cells and other micro-organisms to me. and now I see that those images were also used, so my hunch was kinda correct, good to know I guess.
@aarontheperson68673 жыл бұрын
yess when u meet wit gman i could totally tell at least a few
@JamesKelly89 Жыл бұрын
This is an amazing case study for aspiring game developers. I really like how she creatively used pieces of her source photography to create one texture.
@itsallgoodman43393 жыл бұрын
This channel is blessed. Someone who’s actually making contents about this 20+ years old game that never stops to amaze me is such a great thing. Appreciate your efforts, wishing you could keep doing this!
@mr.101.8 Жыл бұрын
Now, after watching this video I finally understood what gave half life 1 graphics that special feeling. It was the perfect mix of digital art and low Res photography. After studying some textures original files I've even seen real textures with shadows drawn over them. Blur made it hard to distinguish what was real and what was not.
@offspringfan893 жыл бұрын
I have no words to describe how fascinating this find is! 23 years later and we're still talking about HL1. Kudos to this guy and MarphitimusBlackimus for uploading videos with trivia about HL games, and Karen for making the textures and releasing the reference photos.
@SusieFanK3 жыл бұрын
I did recognized a bunch of them the moment i saw it, it's just that legendary. Half-Life 1 is a masterpiece, even when it comes to the in-game textures.
@tenebriswoof86753 жыл бұрын
6:13 hatch is i believe is the door from that bunker in "We've got hostiles" chapter (I'm not sure) 6:17 It looks more like A boxes from office complex 1:31 you know this fence reminds me of l4d2 level... 2:15 The 8th one looks like a kitchen floor from office complex 3:08 The textures from 3rd to 8th It seems like a cargo from the beginning of the game When you sit in the tram Pbglobs and trachea Look like xen skybox texture
@fridaycaliforniaa236 Жыл бұрын
Imagine being one of the persons whose objects were randomly used as textures for the best game ever... « _Hey, look son, this was one of my crates, back when I worked at this old depot, 30 years ago_ »
@DJ3lectrical3 жыл бұрын
I wonder if someone will one day do a remake/upscale of the game textures using these original source images.
@Xeller_real3 жыл бұрын
:)
@DJ3lectrical3 жыл бұрын
@OSLover030 Indeed.
@something78362 жыл бұрын
@Marty Fourre 120 frames per second photo
@alexdietrich7975 Жыл бұрын
@@something7836 too bad photos only go 90fps ;(
@lostsektor19 күн бұрын
Specially with the skyboxes photos they look really low res nowdays in game
@maikatideibaskapanaumrqlatupa Жыл бұрын
You become so used to seeing some of these textures that they look out of place when you see them surrounded by other objects irl.
@Andres33AU3 жыл бұрын
I love this, this is so fascinating to see, especially when you recognise the textures, and do the whole "Leo pointing at screen" meme, haha. The microscope pictures at the end look like they were used for Xen, but I think more specifically the Xen you see in Opposing Force (the sky especially).
@fenn_frenАй бұрын
The olden days where you could take low-res photos around town, plaster parts of them all over your game, and people would praise how good the graphics look.
@AustinDallasPictures3 жыл бұрын
at 4:55 8500 - it can be found in residue processing in a part when you surface for air and fill up on health. it looks especially good in the AI upscale
@Povilaz3 жыл бұрын
Idk why but I _love_ watching texture source videos.
@fogdasher37953 жыл бұрын
3:52 That one made it in CS later on , and many other great goldscr mods . I think it might be the most well known Hl texture there is, other that the wooden boxes one ofc .
@lymphoid3 жыл бұрын
Yes sir. It also got a blue variant in opposing force, and blue and yellow varients in Uplink
@niccbilac3 жыл бұрын
I like this texture sources, honestly, i would be more happy if i could see other texture sources, like for the whiteboard ones, like that whiteboard from "apprehension" next to getting the crossbow and others.
@vladurban60363 жыл бұрын
1:33 P000643.bmp... i remember placing those boxes in the barn on the CS country style map in WorldCraft map editor back in 2002.
@Spaghettiboy3592 жыл бұрын
I adore stuff like this, old data like this doesn't survive very often
@mz93913 жыл бұрын
There's a lot of photos that made it as textures/props for the HL2 Leak instead - from the ones seen in this video it's the hatches and ship doors,a few walls,the wire spools,the pallet with the tires,the big metal gates for the canal levels and so on....
@HemmTBM3 жыл бұрын
I love how in most of your videos you're not talking, but in this one you just out of nowhere you talk
@four-en-tee11 ай бұрын
damn, i can't believe there's cheez-itz in Half Life Fucking love this game
@ConscriptDavid11 ай бұрын
coming back to these after the recent documentary is wild.
@MakarovFox3 жыл бұрын
seems like fun taken pictures for a game
@kickerguy3 жыл бұрын
I remember seeing something on that Valve Archive website about someone who shared an image of some of the texture sources a few years ago and said something along the lines of "I have them, and no one else has them" before abandoning the account they used Not sure how true it is, though, seeing how I can't find the message or image on the forum it was sent in
@Tamamo-no-Bae3 жыл бұрын
I remember that too
@kitano4710 ай бұрын
what a legend she is, its really trippy seeing some of this stuff. My brain is telling me I know this picture very well but i cant work out where (i have never been to america). hudnreds of hours on half life and thousands in the hammer editor!
@hiimuziwannaplay24973 жыл бұрын
2:59 OPEN A SILO DOOR IT'S A ONLY WAY OUT OH MY GOD WE'RE DOOMED
@mehaniq2 жыл бұрын
ahaha
@mfaizsyahmi3 жыл бұрын
Seeing half-life textures in real life places feels really surreal.
@Shep-17013 жыл бұрын
It's pretty cool that Xen used all sorts of textures from insects and microscopic pictures
@juggernaut6832 Жыл бұрын
In Half -Life 2, it was recently discovered Valve used a real burned corpse face for the texture of one of their torched bodies model. It apparently came from an autopsy book
@VictorCampos873 жыл бұрын
I recognized a lot of other textures from source images. Examples: Bullettin boards, the rusty textures and the freezer door at 4:17.
@abrahamalviarez58703 жыл бұрын
As 3d artist, making textures for games/renders are just the best part of the whole process!!
@midlowreborn3 жыл бұрын
i'm going to eat all those beetles
@lemone123 жыл бұрын
@gmodvideomaker2007 steaks are dead cows too
@mattc7420 Жыл бұрын
The attention to detail in this game is still staggering to this very day.
@racer9279 ай бұрын
2:10 Now that's creative; I never would've guessed the exhaust shield would come from that photo. 6:01 Studio.jpg is a photo of Kelly Bailey's equipment where some of synth presets provided parts of the soundtrack, such as the credits theme.
@littleloss83393 жыл бұрын
That is so cool man. I've always wondered how the texture were made and and where they originated from
@doitallYT3 жыл бұрын
Excellent video! I've been staring at these textures for years during my various playthroughs, it's awesome to see where many of them originated from
@pezus5533 жыл бұрын
thanks for making this video, I stumbled upon these images about a month ago but I sometimes I couldn't figure out which texture was which, with you showing the bugs for the xen textures now I do :)
@youremybiggestfan Жыл бұрын
Omg this is the most incredible thing ive seen in a while. Halflife is one of my all time favorite games even though i havent played it in over 15 years. I had it back in 98.
@spiderplant2 жыл бұрын
Imagine stumbling on one of these things in the wild and being like "OH NO THE GAME IN REAL LIBE!!"
@7Andy773 жыл бұрын
Nice piece of history. It was oddly satisfying and soothing to watch
@luleta16443 жыл бұрын
oh wait, when did you start using a mic, i love this! (im too smooth brained to read)
@unfa003 жыл бұрын
I hope one day they'll find the full quality sound files from Half-Life...
@yester303 жыл бұрын
I'll admit, very fun to point to one of the pictures in a folder like "hey I've seen that"' and have you zoom it out for comparison
@Vedad19443 жыл бұрын
Kudos to Karen for texturing the entirety of one of the best shooters ever. Apart from Xen, very little people liked it 😂
@littlesnowflakepunk8553 жыл бұрын
It was a really cool concept, it just felt rushed lol
@fireaza Жыл бұрын
It's pretty wild to think there was a time when you could make a fully-complete 3D asset for a video game by taking a photo of something and slapping it onto a model.
@nikolasoskic90063 жыл бұрын
this is so fascinating, thx for showing us
@AbdullahEkici343 жыл бұрын
I always say: Where did this textures came from? And I learned where they came from. Thanks to you
@RoastCDuck3 жыл бұрын
Just went outside and took random photos at everything to the point most of the images look generated by an AI, games back then had really creative developers.
@DarkHoodness3 жыл бұрын
6:14 - wirecrate1.jpg - "Huh, I guess the alien disaster isn't slowing down production, any. Today's episode is brought to you by the number '8'! Just what are we shipping, anyway? These looks like engine parts..." This is gold, videogame archaeology. It's amazing to see how the textures have been modified to fit into the game - And how a few of them were even left untouched.
@mehaniq2 жыл бұрын
this wirecrate1 from "blast pit" bottom location
@wadmodderschalton5763 Жыл бұрын
Radiation Hazard should look into these texture sources.
@Orang3Eric11 ай бұрын
4:23 They appear between Gargantuar Chase (Surface Tension) and just before Forget About Freeman near the green water (The tactical map puzzle)
@Orang3Eric11 ай бұрын
They use the 3_2221 and 3_2222 images
@emisorano Жыл бұрын
I now identify myself as a Half-Life one development file gascan.jpg. That image is truly enlightening.
@Josh-le6lu2 жыл бұрын
I recognized quite a few, especially the grey freezer door. I'm a sucker for old used industrial equipment. Each object tells a story and likely played an important role in American jobs for many years before being decommissioned and scrapped. All built by intelligent people to make work more efficient. The feeling of accomplishment is my kinda high. (When I can't afford the good shit)
@مستركريبتو3 жыл бұрын
im so happy this was recommended to me, thank you for the great video
@ikagura3 жыл бұрын
Texture archeology is great
@securityofficerthefonz58353 жыл бұрын
When these dropped a while back, I took the cheezit texture and turned it into an HD remake.It looks pretty neat now
@supersonicbros233 жыл бұрын
it belongs in a museum
@jamesmiIIer3 жыл бұрын
Ah, no longer in the ears. Much better! Thank you, Lymphoid. :)
@BlazeIsaquilla8 ай бұрын
first ever KAREN W
@forple89303 жыл бұрын
4:38 the texture 3_2239.BMP is used in Residue Processing, as well as infamously used on de-nuke's metal walls in CS 1.6. Unlike most textures, this one also has a case of being fully randomized with it's pattern, much like a few other textures.
@CommanderSp00ky2 жыл бұрын
I can't believe all this... thank you Karen Laur!
@karenlaur01 Жыл бұрын
Most welcome!
@CommanderSp00ky Жыл бұрын
@@karenlaur01 😱😱😱
@lambdaweaponscache53942 жыл бұрын
This is pretty interesting to see- I just recently got a gaming PC for 3D modeling but also downloaded and am almost done with her first half life. It’s really fun and I’m looking forward to playing its DLC and sequel!
@hl2betafan2 жыл бұрын
deadass thought this was marphy black for a moment cause i thought he did a voice reveal
@Nomadnetic33 жыл бұрын
This feels like ancient forbidden knowledge.
@KaraokeNig3 жыл бұрын
:)
@GILLS1332 жыл бұрын
wow, amazing content. Thank you!
@qlitch Жыл бұрын
I love stuff like this sooo much
@_Zemlya3 жыл бұрын
20 years ago you could make primitive model and wrap it with the photo, which was taken 5 minutes ago, and model for the game is ready
@cptcrogge3 жыл бұрын
"We need more textures, grab some cameras!"
@CATASTEROID9343 жыл бұрын
It makes me wish I took photos of the rooms and corridors of Culham Science Center whilst I still worked there.
@TheCarson1162 жыл бұрын
Fascinating...interesting how the original photo of the truck's exhaust pipe texture at 2:08 is actually _not_ of an exhaust pipe but of something that even I can't identify! As at least one other person has said the texture at 3:31 is not the one used in that part of that map; "P000598" at 4:07 appears to be the one that was used. In response to your question, I recognize "wirecrate1" at 6:11, most prominently in "On A Rail" where numerous crates with that texture on them are being moved across two tracks.
@UltimatusVirsus2 жыл бұрын
How to make a level from another world step one, take a weird looking insect step two, done
@bzqp23 жыл бұрын
Whoa, storing all that in BMP files on the 90s HDDs must have been painful.
@bzqp23 жыл бұрын
Also I love the Nine Inch Nails reference at 4:55 xdd
@CaveyMoth3 жыл бұрын
I wonder if other texture artists ever coincidentally used the same pictures to make textures for other games, and if they ended up looking different or similar.
@DanielTejnicky2 жыл бұрын
Looks like fun afternoon at trainyard, next to the shipyard xD
@daesplays87372 жыл бұрын
Half-Life textures don't exist, they can't hurt you. Half-Life textures:
@115justus3 жыл бұрын
amazing that still in 2021 we find things to discover from a game that was made in 1998
@4556vahg3 жыл бұрын
so it means that half life has kind of foto-realistic graffics
@Shrek_es_mi_pastor3 жыл бұрын
Oh! This is that one moment when the definition of something can mean another thing and there's a philosophical debate around what's the actual meaning
@dustypaint3 жыл бұрын
Half Life developers: "How much more data can we fit into a 400mb game?" Gabe: "Yes."
@Palexite3 жыл бұрын
The thing about Valve’s texture engine is that their photoshopped to work as tiles to make it seamless. So the textures don’t stretch out when using it on bigger walls.. It must be extremely hard to do that with real life images.
@KaraokeNig3 жыл бұрын
Not extremely hard. I have made lots of original textures, even those that repeat for my maps. There is a technique for it. It requires skill.
@zeynaviegas3 жыл бұрын
godamn for some reason this made me realize how much i love the first half life game
@dxfan189 ай бұрын
I always wondered what those food boxes in the freezers were
@denifnaf587420 күн бұрын
4:20 that door on the bottom right appears several times in half life