Ornatrix C4D: Generating hair from NURBS curves

  Рет қаралды 15,942

Ephere

Ephere

3 жыл бұрын

In this video we use the Guides from Curves modifier to generate Ornatrix hair from C4D NUBRS curves.
Ornatrix is a complete hair, fur, and feathers solution for Maxon Cinema 4D: ephere.com/plugins/maxon/c4d/...
Hair from Curves: ephere.com/plugins/maxon/c4d/...
Ground Strands: ephere.com/plugins/maxon/c4d/...
Hair from Guides:
ephere.com/plugins/maxon/c4d/...

Пікірлер: 17
@junejane6655
@junejane6655 3 жыл бұрын
thank you so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so much
@yifanfang1242
@yifanfang1242 4 ай бұрын
bro you are AMAZING
@madisepler7059
@madisepler7059 3 жыл бұрын
Nice! Please make more Ornatrix C4D tutorials, theres a lack of them.
@jeordanisfiguereo7592
@jeordanisfiguereo7592 3 жыл бұрын
More are coming. :)
@nakix_x3422
@nakix_x3422 7 ай бұрын
Do you have to make the spline curves and shape them one by one before you start? Or do I have an access on Ornatrix
@garrettbc4234
@garrettbc4234 3 жыл бұрын
Nice video! I’m a UE user wondering if you will add function to UE plugin to turn hair cards to groom?
@jeordanisfiguereo7592
@jeordanisfiguereo7592 3 жыл бұрын
Do you mean like Hair from Mesh Strips modifier? Yes. Ornatrix in UE will eventually have all the features as in C4D.
@marcus_ohreallyus
@marcus_ohreallyus 3 жыл бұрын
When I tried this, my hair looks very full. Your example has the hair being closer to the guides to look more flat. How is your scene different?
@jeordanisfiguereo7592
@jeordanisfiguereo7592 3 жыл бұрын
Hey Mike, Are you using a distribution map?
@wusign
@wusign 11 ай бұрын
i have q : Is it possible to export objects created with Ornatrix C4D hair to Unreal 5?
@Ephere
@Ephere 11 ай бұрын
Hi. Yes, you can export the Ornatrix groom as Ornatrix Alembic and enable the UE Export option in the settings.
@marcus_ohreallyus
@marcus_ohreallyus 3 жыл бұрын
Can you tell us how you made the curves?
@jeordanisfiguereo7592
@jeordanisfiguereo7592 3 жыл бұрын
Sorry for the dely. To save time on demo I used some curves that I had in Maya.
@isaacolander8291
@isaacolander8291 2 жыл бұрын
@@jeordanisfiguereo7592 How do you import the curves from maya?
@anhellsay
@anhellsay 2 жыл бұрын
MORE VIDEOS PLEASE!!!!!!!🥺🥺🥺🥺🥺🥺😊😊😥😥
@KevinCease
@KevinCease Жыл бұрын
why bother making a scalp and not just use the character with a density map
@Ephere
@Ephere Жыл бұрын
Many reasons: 1. The scalp is less dense in polygons, this is better for performance in the viewport and render because Ornatrix have to evaluate less polygons on each animation frame. 2. The character model could change down the pipeline, affecting the hair. Having an independent scalp avoids this issue because the groom is independent of the character. You can also share grooms between character by just wrapping the scalp to a different head. 3. The scalp can have its own UV coordinates, so you can have custom UVs for your groom. 4. You can reuse the same scalp in all your grooming projects. Useful to make modular grooms. And many others.
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