The combo annotations are in the video description. Have fun playing Oro guys!
@GC943 жыл бұрын
Glad you're not using the increasingly present number pad notation. It sucks in SC, let alone anywhere else.
@skywalker12173 жыл бұрын
I'm having trouble doing charge inputs in combos any tips
@lilogdeeze12 жыл бұрын
Help on the standing mk into fire ball the timing is crazy
@metaldude48 Жыл бұрын
Thank you for putting every thing in the description, but now I'm kinda mad because I went through that whole video and copied every thing into a note pad for easy access and check the description to make sure my understandings of the notations were correct, and I find all the fuckin combos down there. I coulda just copy pasted.
@InfinityVenom3 жыл бұрын
*No turtles were harmed in the making of this video*
@chungusamongus5193 жыл бұрын
Dunno bout that
@howhighareyou60523 жыл бұрын
No Oros where harmed in the making of this video
@0rder0fLight3 жыл бұрын
Amazing stuff, thanks for sharing!!
@mike_yarddogg3 жыл бұрын
Great combos, as usual, Vesper A.! I gotta remember with people like Guile and Oro: *Charge 🅱 or 🔽 early!*
@cheapskate94873 жыл бұрын
Charge B? Wdym? Is there a different way yo charge it?
@mike_yarddogg3 жыл бұрын
@@cheapskate9487 I meant charge back or down early. My bad, it _did_ appear as though I meant "B" as an actual button on a pad, didn't it?
@RAF_Ai3 жыл бұрын
Last combo very niceee
@febreeze46553 жыл бұрын
How do I do I cancel standing medium kick into fireball? I don't see how I have enough time to charge it since oro has a back medium kick that comes out if you hold back when you do the move.
@mir22663 жыл бұрын
To cancel a normal like that into a charge move, you have to quickly let go of the direction you're charging, then pressing the normal and then hit the other direction and the button (so back, release back, s.mk then forward and punch in this case). It requires some precise timing but it can be useful to know for charge characters as it sometimes is optimal.
@freelikeojallday75432 жыл бұрын
I’m new to comp sf I’m playing oro as my first main thanks for this
@guero2103 жыл бұрын
how do you do the “D-U” ? i tried down up and he just jumps
@mir22663 жыл бұрын
it is a charge move, what that means is that it requires you to hold a down direction (which can be down+back, down or down+forward) for a certain amount of time before being able to do the move. Once you have enough charge you can press any up direction and punch and it will come out. it takes about two thirds of a second to charge the move, you should try to familiarize yourself with the timing so that you know when the move is ready to be used
@TheKai4323 жыл бұрын
So does this mean we are going to get daily videos again Vesper Sifu?
@LightningStrikes663 жыл бұрын
Seeing him switch arms I can see why they gave him a 🐢... like what they did with Gill
@djselles20863 жыл бұрын
I don't understand
@adrienestevez63503 жыл бұрын
thx! oro is my main char! :D
@digitalkid56233 жыл бұрын
Thanks Mir!
@yanchengzheng6063 жыл бұрын
Nice
@marstudios78792 жыл бұрын
How do you do the little short jump repeating kicks close to the opponent? I’m struggling to do this and I cannot do it.
@Guitar-Dog2 жыл бұрын
That's tigerknee chicken feet. I'm a Tekken player, been playing SFV and oro for a few months, so my words might be wrong. It's QCF,UF then a kick button. You need to hold UF until prejump frames are over (not sure wha that is in SF, 5or 7 frames I think). Then press kick. You get the high jump Stampy legs you've pressed QCF and kick, if you get a standing kick you haven't held UF long enough. It's how you do instant air fireballs with kage
@Guitar-Dog2 жыл бұрын
'QCF,UF(hold) kick button' Edit: check my channel out, I'm gonna upload my SFV clips tonight, still playing at bronze but I did my first SHIMMY today!!
@marstudios78792 жыл бұрын
@@Guitar-Dog thank you, it is very difficult I can do it with the natural suspended jump, but doing it closely the opponent is a headache.
@marstudios78792 жыл бұрын
@@Guitar-Dog great!!! let me know, I wanna watch it.
@Guitar-Dog2 жыл бұрын
@@marstudios7879 I uploaded a few now
@jettmanas3 жыл бұрын
Good info. Considering subbing, even maining, since he was a fav in SF3. Is VT1 okay? Everyone I've seen seems to use VT2, but the combos look really tough. And how do you get 2 hit on jHP? Thanks for the vid!
@Psychopower3693 жыл бұрын
Hello , how do i get the instant air chicken wing?
@Monty22893 жыл бұрын
Why is this mans meterless damage so high. Is the turtle buffing his combos?
@Longlostpuss3 жыл бұрын
Yeah it's a pre mutagen Ninja Turtle
@lorenzobrown10033 жыл бұрын
Nah he rivals Akuma in power canonically. He's so powerful that he only uses one hand.
@ReginaldVannison77773 жыл бұрын
Oro dope! Now when is Capcom gonna give SF5 the next gen upgrade???
@treybowen64073 жыл бұрын
SF6 is rumored for Fall 2022 so SFV prob isn't getting a next gen release
@HighLifeProds173 жыл бұрын
@@treybowen6407 I'm not so sure. Ultra 4 did, after all... How hard would it be to port CE over with all the different stuff that was ever purchasable for the game in one big package?
@R0omwithoutawindow3 жыл бұрын
I’m having a difficult time confirming lk into hcb hp, I don’t know if I’m just not doing the half circle fast enough?
@mir22663 жыл бұрын
You could try by pressing forward and light kick at the same time, assuming you aren't doing that already, and then roll to back, might give you a couple of precious frames to perform the move. Aside from that there really is no trick, just speed
@10-OSwords3 жыл бұрын
Trigger 2 send to do pretty low damage for a 3 bar & considering what large combos you can get with it.
@evalangley39853 жыл бұрын
I agree here, but VT1 is IMO the way to go.
@evalangley39853 жыл бұрын
In the right hands, Oro is going to be a major problem.
@KOJO_WINS3 жыл бұрын
Am I buggin or does this character kinda suck? Like...his frames are really bad. What the Hell are you supposed to do to not get killed for trying to play? None of the stomps track. Didn't at least one track in 3rd Strike?
@turwalswor3 жыл бұрын
You're bugging. I wouldn't say he kinda sucks but requires a lot of skill to be good. He's not simple
@KOJO_WINS3 жыл бұрын
@@turwalswor Yeah, I see that. But you can't deny that his frames are questionable. His normals lack range. He has strong triggers though.
@turwalswor3 жыл бұрын
@@KOJO_WINS Yeah honestly that's what I mean by he requires a lot of skill. I probably should've said finesse. His only ranged good normal is down mp and you can't even link it off anything 😅😅 and I find myself always tryna jump in on someone to close the distance cuz subconsciously I feel like I don't have a mid game
@KOJO_WINS3 жыл бұрын
@@turwalswor Exactly. And why can't you cancel into stomp from Mk>Mp? That would be sick.
@turwalswor3 жыл бұрын
@@KOJO_WINS Yeah I can see them giving him a few buffs in the future definitely. Not to make him OP or anything but make him not too skill capped
@bopbop0763 жыл бұрын
His air stomp is +3 on block... that's stupid.
@HuhWhatHuhwhatHuh3 жыл бұрын
Do you mean the one that after it’s blocked sends him into the air behind wide open for any punishment as he falls?
@bopbop0763 жыл бұрын
@@HuhWhatHuhwhatHuh No, the short instant air stomp 236lk in neutral it's very good.
@turwalswor3 жыл бұрын
Well doesn't Chun Li have something similar? 👀
@GamerLCD3 жыл бұрын
Buff Oro :(
@evalangley39853 жыл бұрын
Ah.... STFU... BUFF RYU... (I heard that for 5 seasons and now we have a broken RYU tier)
@dado3803 жыл бұрын
Makoto didn't stand a chance next to to all horrible and ridiculous dlc characters.
@FlexxThaDon3 жыл бұрын
And nobody wanted Makoto.
@leechseed43603 жыл бұрын
Oro is sick
@FlexxThaDon3 жыл бұрын
@@leechseed4360 Hell yea he is and this nigga DADO been on almost every Vesper video crying for Makoto acting there's more than just him that wanted her back. Like bruh, it's just you and maybe 5 other people. Chill out 🤣
@ZenGaijin3 жыл бұрын
My issue with this game is everyone is a worse version of themselves from previous games. How chicken wing was an overhead gone, how his forward mk has the universal overhead look but isn't an overhead gone. It's just annoying to me that they dumb these characters down essentially to put them in SFV.
@donkeydarko773 жыл бұрын
lol, ridiculous.
@ZenGaijin3 жыл бұрын
Egh, i dunno there was major salt there but i do wonder why they change properties of moves in SFV for seemingly no reason
@phantomgamer44633 жыл бұрын
@@ZenGaijin because in each sequel the moves can be changed, its buff or nerd or different motion.
@drwalka103 жыл бұрын
Are you gonna to ignore all the new stuff they gave oro ?
@mrchinee253 жыл бұрын
Supers in this game are Soo lackluster and ineffective.. it's just not as impactful like 2D Street fighters and like kof. Take garou mark of the wolves for eg, when u do a super in that game u feel like u actually did a super Sf5 really is a soulless shelll of a game
@ZenGaijin3 жыл бұрын
I think its more because they dont make things hit multiple times. Like with Rose CA and Oro's it should be a multi hit then explosion to really seal in how powerful the attacks they can produce. But from Goef lackluster CA to Juri's the CA in general in SFV are just bland.
@drwalka103 жыл бұрын
Cry more please
@kingalton103 жыл бұрын
Capcom already said in the beginning a while back that they wanted supers to be short because they felt like supers in 4 took too long. Honestly I don’t mind either lol
@kujo43883 жыл бұрын
Depends on the character because akuma and kage have the best supers in sf history, and there’s plenty of cool ones like Karin, Ed, akira, and zeku. Though some do feel downgraded/lackluster like chun li and poison