Out of Bounds Secrets | NieR Automata - Boundary Break

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Shesez

Shesez

Күн бұрын

Use my link to install BLOODLINE for Free: (available in US, CA, UK, AU & NZ): app.adjust.com...
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Every episode I have - • Boundary Break
Patreon Support Boundary Break: / boundarybreak
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Twitter: / snipeyfox
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Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
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Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

Пікірлер: 511
@BoundaryBreak
@BoundaryBreak 2 жыл бұрын
Use my link to install BLOODLINE for Free: (available in US, CA, UK, AU & NZ): app.adjust.com/f2q8er4_vho7w7z Use my promo code: BLDHOL2 & get a special starter pack
@Na0uta
@Na0uta 2 жыл бұрын
Still holding out for a Final Fantasy 13 & 13-2 boundary break!
@vgames1543
@vgames1543 2 жыл бұрын
Nice video, although a few more areas would be worth exploring. For example there is a space elevator if you help a robot in a sidequest, this superstructure just sits in the ocean forever afterwards. Pascals machine village and the floating Cylinders later on as well as the interior of the big tower are also interesting. Maybe do a NieR Automata Boundary break Part 2?
@Mankey619
@Mankey619 2 жыл бұрын
I want to see a boundary break on Shadow Man.
@Akuretaki_Nikolay
@Akuretaki_Nikolay 2 жыл бұрын
ok
@robertanna2693
@robertanna2693 2 жыл бұрын
That transition into the sponsor was pretty slick, I did not expect that.
@dainbramage9508
@dainbramage9508 2 жыл бұрын
Imagine you're in one of those "transported to a video game world/isekai" stories and you're just walking around doing quests when you get far enough out of town and find out everything is low poly, that's when you realize you're not the main character of this story, you're a side character or possibly an npc, if you were the main then stuff wouldn't turn low poly around you
@mikeohc
@mikeohc 2 жыл бұрын
That's a really interesting idea
@1r0zz
@1r0zz 2 жыл бұрын
I think there is an spc entry that talk about a copy of London that becomes "low detail" the further you go.
@dreadedTanker3173
@dreadedTanker3173 2 жыл бұрын
that'd be a scary feeling. would make everything even more empty, and claustrophobia on a bigger scale
@joshstraub6972
@joshstraub6972 2 жыл бұрын
Wtf
@andrewsprojectsinnovations6352
@andrewsprojectsinnovations6352 2 жыл бұрын
And then you look at yourself and realize that YOU are low poly as well, swapping to lower and lower LOD models and eventually just become a flat sprite
@wohdinhel
@wohdinhel 2 жыл бұрын
There’s a certain art to creating extreme low-poly versions of large areas and this game is a masterclass in efficient use of assets. There’s so much to consider, not just the number of polys, but also the amount and size of textures used in the overall model as well as what objects need to actually be represented in the scene. One of my favorite things about low-poly scene models is seeing what already-used textures they will use to approximate the overall color and shape from a great distance; you have so many options but it requires a lot of creativity and inspiration (and trial and error) to get “right” to enough of a degree to stay convincing. The illusion always breaks when you get closer than intended, but that’s the fun of it!
@KaladinVegapunk
@KaladinVegapunk 2 жыл бұрын
I just wonder if he was prompted to make this after the recent "discovery" of a whole new area hidden below the town, causing a huge freakout in the fandom, but turned out to be insanely good modders incorporating existing assets haha
@michaelwesten4624
@michaelwesten4624 2 жыл бұрын
yeah but it still looks kinda last last gen and even worse runs pretty bad
@RavenEbony2267
@RavenEbony2267 2 жыл бұрын
@@KaladinVegapunk Probably it came on the docket when the Switch port was announced but then they added the thing about the church.
@wohdinhel
@wohdinhel 2 жыл бұрын
@@michaelwesten4624 well I don’t know about PC but it runs pretty much flawlessly on even base PS4, and this sort of optimization is specifically for the relatively smaller RAM pool in consoles, it’s standardized so they can fine tune it specifically to balance rendering high detail objects in the immediate environment while also keeping low detail models in memory for faster loading. it’s not MEANT to look “good” at anywhere near this distance; it’s meant to create illusions, which is exactly why it’s fascinating. it’s like finding out how a magic trick works. you know it’s an illusion but the mechanics of it has the potential to be more entertaining than the trick itself.
@samic
@samic 2 жыл бұрын
The way LoD objects works in game engine is that they are the same object but programmatically reduced the rendering surfaces/polygons relative to the player distance. That way the GPU may reduce the workload. The game dev didn't really need "create" those low level models they literally turn down the "detail slide" from the full detail model. For objects that you can see but never reach they can prep the low level models in the modeler and load them as part of the scene.
@FengLengshun
@FengLengshun 2 жыл бұрын
11:11 9S just following 2B as she runs in a circle like a madman is the most hilarious thing I've seen this morning
@plaguedwendigo
@plaguedwendigo 2 жыл бұрын
10:45 “-and pretty much just consumed by darkness. Which, I dunno, I guess is fun, maybe a little sad” *Veeerrry suiting for this game LMAO*
@OcarinaT1
@OcarinaT1 2 жыл бұрын
The white objects at 15:07 might be a visual indicator of some kind of heat distortion effect. If you look closely in the video, the distortion effect only applies in the area immediately under the white object. As a fairly difficult effect to see, it's beneficial for devs to be able to mark their locations somehow.
@TriggerAzimuth
@TriggerAzimuth 11 ай бұрын
Ow. You might be right. I thought they may be additional illumination, but... That makes more sense. But maybe they are both in one time?
@Cogglesz
@Cogglesz 2 жыл бұрын
at 15:09 with the white objects floating about? That looks like the top half of the heat haze effect. Once you pan the camera past its top you can see it start to kick in. That'd be my best guess and perhaps where greyed out liked that up top for easier placement editing.
@DolanDuking
@DolanDuking 2 жыл бұрын
it's to block out sunlight in the more enclosed areas
@PixelOverload
@PixelOverload 2 жыл бұрын
@@DolanDuking that's not how the sunlight works in this game
@1r0zz
@1r0zz 2 жыл бұрын
@@PixelOverload I seem to see a "sun light" type of lighting, as common in open areas. Japanese games often use "shadow casting meshes" to block specifically sunlight in certain way, ffxiii does this
@bryguy062485
@bryguy062485 2 жыл бұрын
For the few bits of rendering I've been involved with it is exactly this. It's placed as a reflection point for the heat haze, as well as an effect spawn. This is actually some really nice detail though, as most games wouldn't bother placing a reflection point so high up. (This would only be useful if you pan the camera straight up. Considering this is a game that has a trigger for trying to stare up 2B's skirt it doesn't surprise me at all it has effects generation for extreme camera angles haha) It could also be an effect trigger (again for the haze effect) specifically for a cutscene trigger when entering that area.
@Cogglesz
@Cogglesz 2 жыл бұрын
@@bryguy062485 i've only had some amateur game making knowledge on Unity being focused mainly on the sound side of things & seen our programmers do similar techniques on desert scenes. I really appreciate the insight into the extra details you've explained though thanks to your prior rendering knowledge! It really fascinates me to learn more about it!
@Kinessmata-Akkadian
@Kinessmata-Akkadian 2 жыл бұрын
All I can say is that I'm glad I ended up buying this game. It was definitely worth it.
@adams3560
@adams3560 2 жыл бұрын
It’s so good!
@TXFDA
@TXFDA 2 жыл бұрын
I gotta buy it one day. I had only just started it when it was removed from Xbox Game Pass.
@solitarioerrante4296
@solitarioerrante4296 2 жыл бұрын
0:35 Personally, i think that seeing the eyes and the tongue from inside is much more creppy than the characters having no eyes.
@tkoss6242
@tkoss6242 2 жыл бұрын
Absolutely love seeing this game resurge in popularity lately (even if the church was fake) Would love to see other platinum games content on this channel like bayonetta or astral chain
@callumdointhings5
@callumdointhings5 2 жыл бұрын
Man i lowkey love this new guy. Risky move hiring on another person but damn y'all both have that same excitement for out of bounds mysteries. This ep was sick
@stephnicole3078
@stephnicole3078 2 жыл бұрын
I second this! I’m still amazed how well Snipey has filled his role on Boundary Break. Usually bringing a new host into an established channel that has been hosted by the same person for years, does not go well or at best, it’s just okay but you still prefer the original host. Kudos to Snipey for pulling it off and Shesez for picking such an excellent host.
@astridphoenix4686
@astridphoenix4686 2 жыл бұрын
i've known snipey for a little while now and i was fucking stoked that he got the job. he's always had this personality that he injects into his content, it's just that now he's getting to do it for more people. i'm glad more people are getting to experience the snipey vibes.
@casedistorted
@casedistorted 2 жыл бұрын
I don't get how people are so optimistic all the time about everything. I found him a little bit TOO happy for my tastes considering OG guy always sounds like he doesn't want to be here, the contrast with new guy being super excited all the time sounds weird to me. I'm def more of a pessimist in life though so all the constant happy comments on youtube about how they love this and that kind of drive me insane because I just assume they're doing it for lowkey upvotes. Maybe I just don't buy Snipey's optimism and enthusiasm because I know that stuff can be faked, like David Dobrik everyone loved for years and years but then everyone found out he was pretty much a sociopath with a fake smile, so I rarely buy the fake happiness these online personalities are trying to sell. Acting is a job though, and most of the masses tend to believe it. That's always evident when folks get mad at people irl because a character someone is playing is someone they dislike when it's all just an act.
@firstmategiddy
@firstmategiddy 2 жыл бұрын
@@casedistorted Or you know, he just enjoys his job. I don't know if the co-host of a show where they go out of bounds in video games is equal to David Dobrik in anything other than being a KZbinr
@MateriaGirl
@MateriaGirl 2 жыл бұрын
This guy is 10,000x more charismatic and significantly better at describing things. He doesn't repeat himself over and over. He doesn't use the same cadence for every sentence. He doesn't presume stupidity on the part of the viewer for concepts he's mentioned a hundred times in other videos (and maybe even several times in the same video). I love, love, love the idea of this channel but genuinely find it unwatchable most of the time, because it is full on annoying to listen to. This guy is not annoying to listen to.
@Drudicta
@Drudicta 2 жыл бұрын
Those white objects in the desert that you can only see from very high above, are what create the "wavy" effect to show that the desert is incredibly hot. There are a lot of areas in the desert that don't have the effect at all.
@Mankey619
@Mankey619 2 жыл бұрын
I always wanted to see the boundaries of this game. It’s pretty interesting that how much developers left these unfinished things and hid it underneath the games map. It like finding a Easter egg.
@nightrunner823mcpro2
@nightrunner823mcpro2 2 жыл бұрын
It's crazy to think that there is so much loaded in at once and yet the performance is still phenomenal. I've seen countless games struggle with loading areas and to see Nier do it so effortlessly is honestly kind of funny. The game is just an absolute masterpiece in so many ways, there really isn't anything like it.
@brotbrotsen1100
@brotbrotsen1100 2 жыл бұрын
"effortlessly", when the game released it ran pretty poorly, it took quite a few patches until it ran like it does now, the PC port was a whole other story, downright unplayable at times. I'm more impressed that they managed to make a switch version which somehow runs better than every other version on release.
@spartanbeef9491
@spartanbeef9491 2 жыл бұрын
Performance is not one of the games strong points. It ran very poorly at release, and still doesn't run great now. One of the biggest culprits is a ludicrously expensive global illumination setting which seemingly has no purpose other than to fix a handful of lighting bugs, but can cost up to 40 FPS in the worse cases. For all it's strengths, it's more of a masterclass in how not to optimize a game.
@repeekyraidcero
@repeekyraidcero Жыл бұрын
Switch version is pretty epic :)
@yoghurtstripper
@yoghurtstripper Жыл бұрын
I've heard about it running poorly on pc before but I've personally had no problems playing on the highest settings. Maybe they fixed it at this point?
@nightrunner823mcpro2
@nightrunner823mcpro2 Жыл бұрын
@@yoghurtstripper Most likely. They're just referring to when it first released, which was nearly 6 years ago so its very much going to run better now. I played it on ps4 and it ran pretty much perfectly but that was about a year or two ago
@DavidJCobb
@DavidJCobb 2 жыл бұрын
4:50 "But when it comes to thin objects like railings and crossbars, they get pretty hard to see sometimes -- almost to the point where you're kind of wondering why they're there to begin with." That LOD may have been generated automatically. Alternatively, the mesh could've been designed at least partially by hand, with thin beams and whatnot being turned into just large flat surfaces with drawings of beams, before they decided on the appropriate texture resolution... and then they decided on a resolution so low that you can hardly see anything. However it ended up like that, maybe it just wasn't worth the effort to tweak it afterward. 7:20 "And you have a third [water] layer that seems to be attached to the camera position? And so when I move the camera up and down, it overlaps other objects in the scene." Does the object-overlapping effect happen at close range, or only large distances? If this only happens at large distances, then it may not be attachment; it _may_ be imprecise math. I'm not sure why it would only affect the water, but... Commonly, a 3D renderer will generate an extra image: a "depth buffer," which is essentially the 3D scene but with objects shaded in greyscale, where brighter surfaces are closer and darker surfaces are further. The renderer can use this depth buffer to optimize things. The renderer needs to ensure that objects actually get drawn in front of the things behind them; it can do this by sorting everything in advance (which takes effort and has its own limits), or it can use math and the depth buffer to save that effort. The trick is that the depth buffer is encoded as one decimal number per pixel. Decimal numbers have precision limits. The format used could theoretically represent numbers into the millions. However, to make color calculations in general easier, the graphics card only uses values between zero and one. This means that it's not getting the full use -- the full precision -- out of the depth buffer. (But zero and one relative to what? Well, historically, it's whatever maximum draw distance the game developer chose. But the higher that draw distance is, the less precise the depth buffer is overall: the precision limits that get applied to that zero-to-one decimal number get stretched over that larger distance. Of course, more modern engines can use math tricks to boost precision.) So what happens when you run into precision issues? Rounding errors on a per-pixel basis. Commonly, these lead to Z-fighting, which happens when the graphics card can't tell which of two surfaces is in front (i.e. they are "the same depth"): the game essentially picks one and can potentially change its mind with each pixel. Sometimes, though, it's more orderly -- whole chunks of one object wrongly being covered up -- and that usually happens due to distance-related imprecision, where large chunks of an object will have their depth be rounded the wrong way. You can actually see something almost like Z-fighting arising from precision limits at 17:07, with some parts of the Tower flickering and becoming jagged as they move too far away to be rendered. The distant scenery being covered by the water could be another example of precision limits. Maybe. Can't say for sure without breaking the engine open and seeing how it works. What confuses me is why this, if it _is_ the reason for what you're seeing, would only affect water and not other distant terrain. In particular, we don't see it with the Tower versus the void.
@naherathe
@naherathe 2 жыл бұрын
wow
@oimob3D
@oimob3D Жыл бұрын
WOW 2
@Bubzia
@Bubzia 2 жыл бұрын
Nier Automata is to this day probably my favorite game. And the entire out of bounds world I have discovered through speedrunning is one big reason for me personally I believe. It has something so magical to it, being able to explore the map from such secret angles. Great video, keep it up!
@DAOXINNo15
@DAOXINNo15 2 жыл бұрын
This was great and laughed at the Nier Church bit. I know it turned out to be a fan mod but I love it and so happy we got hype again for the game. Best thing ever. Also can you guys do Shin Megami Tensei Nocturne or V, please?🥺🥺
@cesarhernandez6861
@cesarhernandez6861 2 жыл бұрын
YES! YES! YES! More or any Shin Megami Tensei !!
@Crow_Rising
@Crow_Rising 2 жыл бұрын
Automata was my first experience with the NieR series, and at first it didn't really grip me. I waited a long time to buy it, only grabbing it about a year ago. The story felt severely lacking in the early game and the gameplay didn't seem like anything special, so I put the game down and moved on to other things. Eventually, I decided to give the game another go, and I'm so glad that I did. I quickly found myself getting invested into the story, and the upgrades I unlocked made the gameplay so much more interesting and fun. The game ended up being one of the rare few that managed to get tears out of me, so bravo for that. It was so great that in a desperation for more content, I went and bought NieR Replicant. I ended up loving that one as well, and both games are easily among my all time favorites. I definitely recommend giving them a go if anyone's not experienced them yet, but be prepared for some heavy feels.
@leonardost
@leonardost Жыл бұрын
This was exactly my experience with Nier Automata as well. Didn't think it had anything special in the beginning (what's the hype all about?) and left it for a while too. Thankfully I decided to give it another try, and the story got so engrossing after the midpoint that I couldn't put it away until the end. Now it's one of my favorite games. Need to play Replicant now.
@Crow_Rising
@Crow_Rising Жыл бұрын
@@leonardost A word of caution before you do, don't assume that Replicant is going to be more of the same. There are similarities, but the game is quite different.
@NoahIsNeon
@NoahIsNeon 2 жыл бұрын
Legit one of the best games ever made
@dazza2350
@dazza2350 2 жыл бұрын
Idk about that but it's pretty good yeah
@KiomonDuck
@KiomonDuck 2 жыл бұрын
@@dazza2350 I do know about that and Nier is one of the best games ever made.
@dazza2350
@dazza2350 2 жыл бұрын
@@KiomonDuck you know what they say about opinions; everyone has one
@adams3560
@adams3560 2 жыл бұрын
Definitely one of the best
@Hi_Just_Fred
@Hi_Just_Fred 2 жыл бұрын
So glad Shesez has got some help to balance out the upload schedule. New host is a good addition, great channel y'all.
@Sientir
@Sientir 2 жыл бұрын
I love how I can hear Snipey's curiosity and enthusiasm for discovery in his voice. :D There was a lot of cool stuff in this!
@aliwenlemunir3596
@aliwenlemunir3596 2 жыл бұрын
10:51 "i guess its fun, maybe a little sad" yeah, that's NieR
@TheZetaKai
@TheZetaKai 2 жыл бұрын
I've been pushing for this episode for a long time, and I couldn't be happier that it is finally here.
@Zeiru
@Zeiru 2 жыл бұрын
Snipey sent me. Somehow I missed this one last month. Thanks for the heads up, my dude. You're an excellent co-host.
@Mr._Du
@Mr._Du 2 жыл бұрын
I was wondering just the other day if this episode would ever be a thing, and now here we are. Thanks, Boundary Break!
@mataeria
@mataeria Жыл бұрын
9:53 that camera angle of the bunker is insane, would've been sick to have it in game when escaping with the commander while fighting.
@shurikenstormX
@shurikenstormX 2 жыл бұрын
I'm so happy to see this because Nier has become one of my favorite series and sometimes I feel like it doesn't get the attention it deserves. Now we wait for the Nier Replicant episode lol You guys always amaze me.
@austins.2495
@austins.2495 2 жыл бұрын
I’m surprised this game hasn’t been done before, such a beauty. Thanks for the video
@particalman1016
@particalman1016 2 жыл бұрын
I love the Nier games! Gestalt/Replicant/Automata. I was really disappointed when you said the video was too long. It wasn't long enough! lol, I would love to see this revisited with a more in-depth exploration of all the locations, boss fights, events cutscenes in different angles. Especially the locations from the original Nier, Emil's room and the library up close. I don't go on twitter that much so I didn't see the viewer requests. Please revisit this game and the other Nier games! I would sit through an hour+ long in-depth video going through everything.
@RoyalsVixen0619
@RoyalsVixen0619 2 жыл бұрын
You can also see a good portion of what gets loaded in and out of the map when using the in-game Debug Menu (which is a lot of fun to just mess around with). It blew my mind seeing how much of the Amusement park is still loaded in when you go to the Desert.
@ozziebadger8889
@ozziebadger8889 2 жыл бұрын
Been watching Shesez for a long time now and I must say I’m really loving Snipey, everything from the presentation to the enthusiasm, it’s almost like Shesez’s long lost brother 😂 But for real both of you keep up this amazing work and we can’t wait for more!
@bluewaverider05
@bluewaverider05 2 жыл бұрын
Welcome Snipey :) Fascinating stuff already, thanks for sharing with us ❤️ Hope you have a great day too bud, loved the vid!!!!!
@fireaza
@fireaza 2 жыл бұрын
It's great to see boundary breaks for a game that's NOT a new release that I haven't played yet because it makes no sense to buy games at full RRP when it'll be on sale for less than half in a few years time!
@TriforceWisdom64
@TriforceWisdom64 2 жыл бұрын
Automata's been out for ages.
@AttacMage
@AttacMage 2 жыл бұрын
though it feels like automata never goes on sale.
@Infindox
@Infindox 2 жыл бұрын
Actually buying games at full price makes sense when you want to support the game or if you know you'll get your money's worth. Not every game is worth $60 when it comes out.
@fmpentertainmentmedley3338
@fmpentertainmentmedley3338 2 жыл бұрын
I agree!!!
@gyatttttttttttttt407
@gyatttttttttttttt407 2 жыл бұрын
@@AttacMage I got the game for 7 bucks
@TofuSG98
@TofuSG98 2 жыл бұрын
Been a long time coming, pretty sure I requested an Automata boundary break 3 years back, this popping up in my feed was a very pleasant surprise.
@ReifinDFanchon
@ReifinDFanchon 2 жыл бұрын
It's always fascinating how they workaround those, behind the scene stuff.
@viridisspielt
@viridisspielt 2 жыл бұрын
Really love the pacing of this episode! Those 20 minutes just flew by. Also loving the new host, and Nier Automata of course, so this might just be one of my favorite Boundary Break episodes ever.
@adams3560
@adams3560 2 жыл бұрын
Great video about a great game. Thanks for this. :) Snipey is doing a really good job so far.
@KOSMOS1701A
@KOSMOS1701A 2 жыл бұрын
This is a game i have been waiting for on this channel, It has to have some seriously good optimizations going to have so much of the city area loaded from the factory, even if it is low resolution.
@taxevasion2403
@taxevasion2403 2 жыл бұрын
This game was designed to run at 60 fps on the base PS4 and it shows. They had to optimize.
@Studio_OZKai
@Studio_OZKai 2 жыл бұрын
Interesting, that building floating above the Tower seems to be the opera house with the resource module "God Box" crashed into it.
@BlackSailPass_GuitarCovers
@BlackSailPass_GuitarCovers 2 жыл бұрын
2:50 Oh, that was slick.
@worlds3rpent
@worlds3rpent 2 жыл бұрын
i’ve been waiting for this one for like 4 years thank you
@mikeohc
@mikeohc 2 жыл бұрын
So cool to see behind the scenes. A lot of techniques used to save performance and time!
@torkflame
@torkflame 2 жыл бұрын
at 18:38 that building from the amusement park i believe is when you destroy one of the floating towers machines near the end of the game. it crashes to the ground or explodes or something.
@aldoelektrika
@aldoelektrika 2 жыл бұрын
"Take the camera anywhere we want" in Nier Automata, eh?
@NintendoConnect
@NintendoConnect 2 жыл бұрын
Right on time before this game will come out for Nintendo Switch in October. 👌🏻
@Spenceramaa
@Spenceramaa 2 жыл бұрын
I’ve wanted this forever! Thank you Shesez Glory to Mankind!
@Trone2
@Trone2 2 жыл бұрын
12:30 would love to see the camera shift from the intended perspective to the out of bounds perspective just to give the scope of what is hidden out of bounds.
@justpassingby298
@justpassingby298 Ай бұрын
8:00 if anyone's wondering, the anime shows that what was firing those big laser beams was one of the large flying ships you meat right before the big fish boss 13:20 very likely the empty crib is for later in the gamer when (spoilers) the baby is killed. It probably loads it empty first, unloads and relads it with the baby for when its too be killed, and either always kept empty after, or just unloads/reloads with it empty
@NeilRoy
@NeilRoy 2 жыл бұрын
Great episode, nice job on the person who done this, you're really good at it, keep up the good work.
@ZackRToler
@ZackRToler 2 жыл бұрын
Nier: Automata is a very unique game where your perspective going into the game is entirely different if you know anything about the first NieR or not. I can only imagine what someone who never played NieR was thinking when they first played Automata.
@JargonMadjin
@JargonMadjin 2 жыл бұрын
The thing I know for sure is that the praise the game gets is well deserved
@stanthorpe99
@stanthorpe99 2 жыл бұрын
Never played a nier game before, but played A LOT of different games in my years. In short: i've 100% nier automata in a week and went down to say that this could have been the peak gaming experience of all time, but the developers didn't put enough effort in the technical side. Everything thing is there: beautiful story, strong emotions, magnificent soundtrack, art style on point but for the love of good fix the fk graphics. This game really needs a remake cause right now we are seeing only 60% of its potential
@DyonisX
@DyonisX 2 жыл бұрын
Which perspective is better? Automata was my first game
@ahassani
@ahassani 2 жыл бұрын
@@stanthorpe99 yeah it sucks that the game was made on a low budget, but also sad that there won't be any more nier games :(
@justpassingby298
@justpassingby298 Ай бұрын
@@ahassani yoko taro actually said something about a new nier game being made. Also reincarnation existed at the time you wrote this comment
@esscee96
@esscee96 2 жыл бұрын
I want a part 2 of this xD More Nier Automata Boundary Breaks!!
@StarSannu
@StarSannu 2 жыл бұрын
4:16 to skip the ad
@NarutoUzumaski
@NarutoUzumaski 3 ай бұрын
Thanks g
@Ley0127
@Ley0127 2 жыл бұрын
It would be so cool to see Bayonetta, I’ve always been curious
@bourbiespeedrun
@bourbiespeedrun 2 жыл бұрын
My favorite game, so happy you did a video on it!
@Nevakanezah_
@Nevakanezah_ 2 жыл бұрын
15:09 Looks like those white objects might be there to obstruct light, maybe? The first one seems to cast a shadow
@novustalks7525
@novustalks7525 2 жыл бұрын
That building from the park that loads outside the tower is the version you see if you revisit the park after clearing the resource unit
@JobeStroud
@JobeStroud 2 жыл бұрын
The orb image is a stock effect from the early 90s. It was apart of a software suite you could buy back then. I can't remember wtf it was called. Doom used it as well.
@Maria_Banks
@Maria_Banks 11 ай бұрын
This game is my number 1. Everything about it is absolutely perfect, down to every last detail and every last out of bound low poly structure
@oathkeeper-oblivion5980
@oathkeeper-oblivion5980 2 жыл бұрын
I really want to see a part 2! I want to see how the Simone fight in the Carnvial works :))
@guguig9746
@guguig9746 2 жыл бұрын
I'm gonna register this to my Watch later list, I'm playing this when it releases on Switch later this year!
@Aussie_Tom
@Aussie_Tom 2 жыл бұрын
Aww yeah it's about time. Automata sits as one of my favourite games of all time. Lost count how many hours I have in the game so it's a real treat seeing how it all comes together.
@fatbelly2438
@fatbelly2438 2 жыл бұрын
you should do a series on the old 1990s/2000s pc games..they where full of stuff you found when the game glitched..
@matheusedwin6144
@matheusedwin6144 2 жыл бұрын
The Raven that is not a full 3D model but instead 2 texture mashed together, one vertical and one horizontal is such a big brain genius move!
@AcidRP
@AcidRP 2 жыл бұрын
You missed the table ontop of the building in the main hub that is used for cutscenes with adam and eve
@deadpoptart2348
@deadpoptart2348 2 жыл бұрын
Love the boundary break alot guys but I would love some more region break if possible keep up the amazing content 👍
@austynodwyer8210
@austynodwyer8210 2 жыл бұрын
I LOVE YOU SNIPEY!!! Perfect compliment to Shesez. I will forever be a fan and subscriber.
@jamieh9466
@jamieh9466 2 жыл бұрын
Are low-poly models also created by hand, or are they processed automatically to look like that? For example a hole in the wall being represented by a patch of gray looks like something that must be decided by a human, but I can't imagine having to create two versions of each model just for the sake of low-poly.
@maximamarandos3163
@maximamarandos3163 2 жыл бұрын
Most of the time: downscaled Automatically or low-poly model is created in the beginning of the process and then a high-res one is created from it.
@1r0zz
@1r0zz 2 жыл бұрын
In this case they seem procedurally created, it also would explain the hole as it would "bake" a picture of the hole on the simplified mesh. Naughty dogs in Uncharted 4 used an in house "baker" to have simpler low poly houses generated by their hi detail buildings.
@jamieh9466
@jamieh9466 2 жыл бұрын
@@1r0zz I see! This makes a lot of sense. Procedurally generated sounds reasonable.
@CRAgamer
@CRAgamer 2 жыл бұрын
In the old days I'm pretty sure low poly model's were hand made, now not so much
@1r0zz
@1r0zz 2 жыл бұрын
@@jamieh9466 and @CRAgamer Yes in the old days, and some modern games there was the use of making a "3d skybox" for places seen at a distance with simplified hand made meshes. An example is dishonored 2. Some games even projected a smaller model built inside the level, mostly below, onto a box around the actual level. Recent examples is titanfall2
@MostlyPonies1
@MostlyPonies1 2 жыл бұрын
" I was born on the stairs, I will die on the stairs." - Anonymous Forest Stubby
@YoRHaUnit2Babe
@YoRHaUnit2Babe 2 жыл бұрын
"where we basically, take a camera. anywhere we want." I'm quite sure that with great power, comes great responsibility.
@BuddhaCat
@BuddhaCat 2 жыл бұрын
Fascinating video! Was hoping you guys would eventually tackle Nier in Boundary Break
@_J_C_
@_J_C_ 2 жыл бұрын
Stairs: Good Enemy Cardio!
@kingbeckard
@kingbeckard 2 жыл бұрын
18:50 the reason this is here is because during ending C 9S breaks a big machin which then falls right there, and blocks pasasge to the main house
@TriggerAzimuth
@TriggerAzimuth 11 ай бұрын
About those "flying invisible parts". They're probably some sort of aditional illumination. I remember when I rendered model of chess board. I added several lightnings like this you showed in video, that was not visible from bottom, but from top? Totally visible thingies. So I guess parts of desert needed some additional illumination. You know, it's pretty bright area ;)
@K02M03
@K02M03 2 жыл бұрын
This game was perfect… PERFECT. Everything down to the last minute details 👌🏻
@NewSchattenRayquaza
@NewSchattenRayquaza 2 жыл бұрын
This chanel is a gold mine for aspiring game devs
@ararebeast
@ararebeast 2 жыл бұрын
Being unfamiliar with NieR but familiar with Final Fantasy XIV, this video makes me wonder what tricks are being used in XIV's geometry in places I haven't bothered to check myself already. I wonder how many tricks from NieR they borrowed for the NieR raids in that regard.
@enniusdrusus867
@enniusdrusus867 2 жыл бұрын
FINALLY YOU CRAZY MAN I'VE BEEN ASKING FOR IT FOR 5 YEARS!!! Could've added more though. Now do NieR.
@samwill7259
@samwill7259 2 жыл бұрын
So even when blinded, the android look inward. Fascinating 🤔/s
@ijustsawthat
@ijustsawthat 2 жыл бұрын
Operator: Report. 9S hacked the camera again. Commander: I see. Let's check what he's looking at.
@PhilipMurphy8Extra
@PhilipMurphy8Extra 2 жыл бұрын
Always nice to get new discoveries in videogames.
@missalice557
@missalice557 2 жыл бұрын
At 18:40 that scene is the last Resource Unit in front of the Amusement Park castle. After you complete it, the structure is destroyed and those cylinder objects are the debris. I have no idea why it's present after you enter the Tower, but seeing as this is the only Resource Unit that gets destroyed, it might be a separate scene asset as in most of the game the park castle doesn't have this rubble in front of it. Just speculating!
@tiwitiwi6202
@tiwitiwi6202 Жыл бұрын
would be nice if you have checked also the tower at the ocean, the one tower where it appears when you finish half-wit inventor quest
@Corvus-
@Corvus- 2 жыл бұрын
I don't know if you'll see this but this is the first video I've seen from the new host and I think they do a great job. Thank you!
@ShabyUwU
@ShabyUwU 2 жыл бұрын
Nier Automata is a masterpiece, I'm happy we are getting the port on the Switch. 💕
@dkgame2255
@dkgame2255 2 жыл бұрын
Seeing what is out of bound is so interesting.
@LordRemiem
@LordRemiem Жыл бұрын
Yesterday I've beaten this game on Switch! Now I can finally watch the video
@PixelOverload
@PixelOverload 2 жыл бұрын
15:07 seems like its the hazy air effect
@SorasShadow1
@SorasShadow1 2 жыл бұрын
NieR church was a mod, for anyone not in the know. Highly recommend looking up the whole saga because that was an absolutely *wild* few days to be a NieR fan.
@CARLJOHNSON-ny8sn
@CARLJOHNSON-ny8sn 2 жыл бұрын
I LOVE NIER THIS IS INCREDIBLE SO MANY LITTLE DETAILS I NEVER KNEW EXISTED 🙂
@shadowthehedgehog181
@shadowthehedgehog181 2 жыл бұрын
I'm surprised one hasn't been a boundary break on Nier Automata after all these years and how popular it is
@SamuelLing
@SamuelLing 2 жыл бұрын
18:49 I suppose those are the place where you can fight enemies that you spawn in once you beaten the game
@Atzumou_
@Atzumou_ 2 жыл бұрын
Oddly enough, there's a couple of ladders and platforms in the left tower of the castle in the amusement park.
@pugg9952
@pugg9952 2 жыл бұрын
18:56 That model is used in the amusement park resource collection unit scene in C, D
@svenbtb
@svenbtb 2 жыл бұрын
I love this game a lot, glad to see it covered here! I actually was wondering what some of the OoB stuff would look like while I was playing through it lol
@ProxyDoug
@ProxyDoug 2 жыл бұрын
The floating planes in the desert area are probably there just to cast shadows.
@tacoface7047
@tacoface7047 2 жыл бұрын
holy moly this is cool, nier automata in this day and age? I must be dreaming
@koneko1256
@koneko1256 2 жыл бұрын
omg ive been waiting for this one. its my all time fav game
@wo0o0o97
@wo0o0o97 2 жыл бұрын
I kind of forget sometimes that this channel is not called Boundary Break.
@TXFDA
@TXFDA 2 жыл бұрын
Have you considered the game "The Ascent"? Seems like a perfect game for this show. A tight Diablo-like isometric camera, lots of detail, and a built in photo mode that lets you remove the hud and fly the camera ANYWHERE, including through stuff and outside the map. Like, in the hub area at the start of the game, I found a dev-texture box in the void that has a few rooms that's used when traveling to new areas. An elevator, a train car, a small ship, and what looks like the back of a slightly bigger ship. Could definitely make for a good episode.
@lilvampire7439
@lilvampire7439 2 жыл бұрын
I wonder if there will ever be a day where the intro is “we take the camera anywhere we want” instead of “we *basically* take the camera anywhere we want”. Because, you know, that’s what you do
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