Out of Bounds Secrets | Metro Exodus - Boundary Break

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Shesez

Shesez

Жыл бұрын

Lets take the camera absolutely anywhere we want to learn more about the Metro Series!
Every episode I have - • Boundary Break
Patreon Support Boundary Break: / boundarybreak
Twitter: / snipeyfox
Twitch: / snipeythearcticfox
KZbin (if you want): / snipeyfox
Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.

Пікірлер: 422
@Bluegooose62
@Bluegooose62 Жыл бұрын
This game is a gem of coding shenanigans
@YouTrolol
@YouTrolol Жыл бұрын
first
@chriscripplercruz1833
@chriscripplercruz1833 Жыл бұрын
But always number one in your heart
@zeze3305
@zeze3305 Жыл бұрын
@@YouTrolol bruh its s comment. You need a soul fr
@ianrobinson222
@ianrobinson222 Жыл бұрын
Shanagans
@Westsideaviation23
@Westsideaviation23 Жыл бұрын
Have you played new vegas
@ale16horizon
@ale16horizon Жыл бұрын
The best thing about this game it that you were able to go out of bounds in every map and it was rather easy to do. And you could then walk for miles and miles
@BrokenOpus
@BrokenOpus Жыл бұрын
IDK the game kind of got ruined when I did that first thing in the game just by walking away, ruined the illusion it was a big open level. After finishing the game though it was fun to find secrets.
@HenryTownsmyth
@HenryTownsmyth Жыл бұрын
@@BrokenOpus yep. It wasn't open world at all. Couldn't swim, would drown, couldn't scale a 2 foot high obstruction, it would eventually lead back to the only path available. It has whole lot of nothing.
@deebonglord3209
@deebonglord3209 Жыл бұрын
@@HenryTownsmyth how or why would you swim in the frozen and irradiated waters of post nuclear russia? All of the maps that allow you to fall into water are frozen to temperate as best. I get what you're saying about wanting freedom but the devs clearly intentionally chose to use the water as an obstacle instead of a playspace, and as a linear story in an open environment the game definitely benefits from its ability to control your movement as it exploits small crossings and boat docks for exciting enemy chokepoints or mutant ambushes. And this is less important but.... are you actually upset that your character climbs back onto land instead of letting himself drown hopelessly like a baby in the tub? Drowning seems like kind of a questionable benchmark for you to judge open world games with lmfao.
@planescaped
@planescaped 11 ай бұрын
@@HenryTownsmyth And it is better for it. All these vapid, Ubisoft-esque open world games these days are dull. Give me a crafted linear path with some wriggle room any day.
@SrFlink
@SrFlink 4 ай бұрын
@@HenryTownsmyth mindbroken
@classydemongaming847
@classydemongaming847 Жыл бұрын
The part with the dark ones points to the fact that they were gonna have them show up in Novosibirsk, but didnt have the time, all we got was a quick glimpse of the baby dark one watching us. They did mention in a previous game that they were gonna find a city with little to no humans
@MGrey-qb5xz
@MGrey-qb5xz Жыл бұрын
I mean they could add it now, game is still profiting so just like other double A games why not improve the final product.
@eironyy
@eironyy Жыл бұрын
Yes, exactly. And the city has higher levels of radiation which dark ones can feed off
@fireaza
@fireaza Жыл бұрын
I've always been greatly impressed by the first-person animations in _Metro._ They're always super-detailed and realistic compared to what you see in other FPS games, but I'd assumed they were made by working some poor animator to the bone! It seems like they were able to accomplish this by using motion-capture..? Surprising, motion-capture is commonly used in games, but you still don't see first-person animations to the quality of Metro very often.
@peoduction6068
@peoduction6068 Жыл бұрын
None of the Metro games use motion capture, its all hand animated, so yeah the animators have probably been worked to the bone lol
@Sayp
@Sayp Жыл бұрын
The lead animator for Metro Exodus sadly passed away recently while fighting for his country in Ukraine.
@lynackhilou4865
@lynackhilou4865 Жыл бұрын
@@Sayp that's sad to hear , but if i'm not mistaken the studio was relocated to another country ( which I forgot ) after the civil war in ukraine ~ 2014 , so did he go back to ukraine by himself or do they still have some employees there ?
@Rob712
@Rob712 Жыл бұрын
​@@peoduction6068 That's just false. Cutscenes for example are most definetly motion captured, that's one of the reasons you see Artyoms full body. It's WAY cheaper and faster to mocap and place the camera on the characters head than to hand animate everything. It's not like motion capture is expensive, technically you could do it with Xbox kinect so why wouldn't 4A use it.
@Sayp
@Sayp Жыл бұрын
@@lynackhilou4865 While I'm not 100% sure, I do know that alot of Ukrainians went back to their homeland to fight.
@ZackRToler
@ZackRToler Жыл бұрын
God I LOVE the Metro series of games. Honestly the series has some of the best, if not THE BEST post-apocalyptic atmosphere. It's one of the few games that I reply just to enjoy its setting. The dark tunnels, the eerie sounds, the makeshift settlements, it's all so good.
@amberfugal9410
@amberfugal9410 Жыл бұрын
I love having Snipey as a host! He’s a great addition!
@NightcoreClips_
@NightcoreClips_ Жыл бұрын
He really is. However I’m kinda starting to miss Shesez
@jaypsych1806
@jaypsych1806 Жыл бұрын
I love Snipey's Spooky Stories. "I dunno I dunno wehhh", classic
@BasVoet
@BasVoet Жыл бұрын
Agreed! Like them both.
@jamesquwavers872
@jamesquwavers872 Жыл бұрын
I really miss shesez😔would be nice to have him back
@Ian.Murray
@Ian.Murray Жыл бұрын
I respectfully disagree
@contentconsumer3743
@contentconsumer3743 Жыл бұрын
12:06 THANK YOU! long live the boiler man
@Dex99SS
@Dex99SS Жыл бұрын
That full body animation is astonishing! I love the makeshift fishing rod flagpole too!!! I never would have noticed that. Totally fits! Annnd somehow I don't at all remember the ending of this game. I know I played it to completion, and I think got the good ending... but man, I can't remember any of this stuff... I gotta play this again.
@theone2-three438
@theone2-three438 Жыл бұрын
I was thinking while watching this the exact same thing. The only difference is that my game bugged and gave me the bad ending even though I never killed anyone.
@user-zd2kl9yg4v
@user-zd2kl9yg4v Жыл бұрын
@@theone2-three438 Did you have all your mates on train by the end? It depends more on if they left you along the path to fix the mistakes you made, and less about kill count.
@theone2-three438
@theone2-three438 Жыл бұрын
@@user-zd2kl9yg4v I did not, but if I’m not mistaken killing people leads to your lads leaving, leading to the bad ending. I did not kill people, which I thought would lead to my buddies staying (or not dying). Either I was mistaken or my game bugged out.
@user-zd2kl9yg4v
@user-zd2kl9yg4v Жыл бұрын
@@theone2-three438 You can kill people at Volga freely, but let the ones who surrender to surrender, killing only bad guys in caspian also won't help, you have to free slaves whereever you can and find Gul photo. The pioneer camp is like the only level where you should not kill anyone, because there are no evil people there. Overall exodus made it much more easier to get good end compared to previous game, where if you don't tip to beggar once, you get the bad end.
@compaqdeskpro5770
@compaqdeskpro5770 Жыл бұрын
The dude you hired is doing a great job, and the regular releases put your videos back on my KZbin homepage .
@Shevlander
@Shevlander Жыл бұрын
I always wondered how this game looked so good and had a distinct lack of “SlavJank” Who would’ve guessed it was all off screen this whole time. The zone does many strange things
@combatarmzfreak1
@combatarmzfreak1 Жыл бұрын
Metro Exodus is underrated. Love this game.
@GCTubaTim
@GCTubaTim Жыл бұрын
What do you mean? It's very highly rated.
@RubenFedop
@RubenFedop Жыл бұрын
Honestly the entire metro series is kinda underrated in a sense, just not as underrated as you might think.
@TheVoidWanderer
@TheVoidWanderer Жыл бұрын
@@GCTubaTim I think he meant like it should be more well known, for the quality and love put into these games.
@bigrubberfist2945
@bigrubberfist2945 Жыл бұрын
Eh it was good but the previous games were better. Play STALKER if you want to play open world post apocalyptic Russia. The watchmen were literally stolen from those games
@kenetickups6146
@kenetickups6146 Жыл бұрын
@@RubenFedop Except for last light
@warrax62570
@warrax62570 Жыл бұрын
I need to play this game once again, it's so immersive. I loved to chill on the train phase just chatting with the crew
@AidanRatnage
@AidanRatnage Жыл бұрын
It's always a nice surprise to see legs when looking down in a first person game.
@micahsean8664
@micahsean8664 Жыл бұрын
The development of this game is evidently *meticulous* and I love it even more. Can't wait for the next in the series 😁
@jaredelderstudios4468
@jaredelderstudios4468 Жыл бұрын
Having you do these helps us get more boundary breaks and that's always a win
@bigchickentime7391
@bigchickentime7391 Жыл бұрын
I have waited for this for soooo long such a great game
@andreworders7305
@andreworders7305 Жыл бұрын
The player model’s cutscene and environmental interaction animations are surprisingly detailed for not being able to see much of them.
@jasondomican1991
@jasondomican1991 Жыл бұрын
They used a ton of cool and interesting tricks to achieve this, I enjoyed watching this one alot!
@Chewbarta
@Chewbarta Жыл бұрын
17:02 Low key I really like this commentator’s vibe. Very relaxed and informative, providing the exact details that I would be curious of with every game. Keep up the good work you are amazing. 😊
@Indigofrost
@Indigofrost Жыл бұрын
This is fake, it's a bot that is trying to trick you
@Chewbarta
@Chewbarta Жыл бұрын
@@Indigofrost I thought this was OneyPlays and you were gaslighting me. Lol. Good looks thanks!
@Mike-IP
@Mike-IP Жыл бұрын
I got the whole Metro trilogy platinums, this game is awesome.
@_Devil
@_Devil Жыл бұрын
I literally JUST finished Exodus a few days ago so this was a huge cherry to see in my inbox lmao
@paulchilds1893
@paulchilds1893 Жыл бұрын
"Rendered all the way to the nipple" is a phrase I'm going to start using in every day life when someone puts in unnecessary effort or detail into something.
@kyoobqa
@kyoobqa Жыл бұрын
15:55 - it's actually very reproduceable! Speedrunners use that glitch to get out of bounds at a precise spot and skip like 5 minutes of gameplay.
@Liggliluff
@Liggliluff Жыл бұрын
I really appreciate that you've found your style, it's so much better now. You're more confident and it works so much better.
@Hyperion-5744
@Hyperion-5744 Жыл бұрын
In one of the train levels i seen some large white line that separates the map. Let's see a boundary break video of the 2006 prey and dead space 2 sometime.
@velzekt4598
@velzekt4598 Жыл бұрын
You might be unsure of yourself and doubt how well you make these episodes, but you are an amazing commenter and editor. Shesez has big shoes to fill but you're doing a great job, keep it up!
@Denten62
@Denten62 Жыл бұрын
For a little bit I actually held the Glitchless World record for this game, so happy to see it getting some attention.
@andyrodriguez8414
@andyrodriguez8414 Жыл бұрын
You did a great job, cant wait for more of your videos!
@TheVoidWanderer
@TheVoidWanderer Жыл бұрын
Man what a fantastic game, seriously, underrated.
@dinofreak01
@dinofreak01 Жыл бұрын
Just before 5:29 The gun scrunching is SUCH a CLEVER illusion!! Yet looks so natural in first person! No doubt saved some time not having to come up with full 3d models of the items.
@kendrxck2064
@kendrxck2064 Жыл бұрын
Awesome video, thanks for making it. Loved seeing all the little tricks and cheeses the devs used to make things work really well in-game.
@killerofcgi6259
@killerofcgi6259 Жыл бұрын
7:56 hey btw you are able to get to that exact spot using hardcore parkour, there is even a "pet" spider at the end that just hovers under you for the rest of that playthrough. Also 12:05 thx for letting me know
@TheLondonAnarchyPunx
@TheLondonAnarchyPunx Жыл бұрын
Thanks for doing this! Metro Series is my all time favourite, and this was a journey! Hope to see the other games too! Nice work 👍
@Lazlowzky
@Lazlowzky Жыл бұрын
This is great and interesting as hell! Thank you!
@christiancooper478
@christiancooper478 Жыл бұрын
Dont stress out about any pressure, i think your doing good man. I think you’ll find the perfect flow going through each scene of whatever games you present to us. I enjoyed seeing all those thing in metro exodus.
@redel1955
@redel1955 Жыл бұрын
Just discovered this channel and I must say... this is amazing ! Keep up the good work
@shamssyed8331
@shamssyed8331 Жыл бұрын
You're doing an amazing job Snipey! Keep it up, you're a great addition to the show!
@henderbac2262
@henderbac2262 Жыл бұрын
Good to see more videos and talk about this masterpiece of a game, thanks you for your video man !
@BananaBrainsZEF
@BananaBrainsZEF Жыл бұрын
This was honestly the funniest episode of Boundary Break yet. 6:17 [press × to shovel eyeball]
@ariezon9085
@ariezon9085 Жыл бұрын
4:46 that's a new technique I never saw before. I thought the arms model would just move back like usual.
@deepakprajapati2635
@deepakprajapati2635 Жыл бұрын
great episode, makes me wanna play through the game once again
@JasonLihani
@JasonLihani Жыл бұрын
I love Snipey's videos and the games he covers. I play mostly FPS games and I'm really enjoying these.
@jacobwhite934
@jacobwhite934 Жыл бұрын
thanks for making this imma be playing this game soon and love being able to have things to look out for :D
@TomMcD71
@TomMcD71 Жыл бұрын
Great video Snipey
@Tapperje16
@Tapperje16 Жыл бұрын
All the Metro games are just amazing, i love all of them and thanks for showing this to us all, love the weird stuff the did to make this amazing game!
@CatsT.M
@CatsT.M Жыл бұрын
Have a good day too. Hearing the birds in the background at the end is great.
@anndedma5355
@anndedma5355 Жыл бұрын
so far man youre incredible! both of my 2 fav games of all time back to back... and you did halo as well!!! man i cant wait for more!
@YOEL_44
@YOEL_44 Жыл бұрын
Birds and rats, thank you, that's all I need.
@aaronskuse2207
@aaronskuse2207 Жыл бұрын
Exodus is one of my all time favorite games. I’ve 100% completed the game half a dozen time.
@shozebnaqvi2966
@shozebnaqvi2966 Жыл бұрын
been waiting for you to do a boundary break on this game thank u
@andreworders7305
@andreworders7305 Жыл бұрын
I was just wondering about this one. Good timing.
@jdottdeestv8149
@jdottdeestv8149 Жыл бұрын
Thanks for the BBs, this one was particularly wacky and interesting. Glad its working out for you guys too!
@TOMLEE64
@TOMLEE64 Жыл бұрын
This channel has gotten so much better since the new guys have come on to help.
@leviaaron500
@leviaaron500 Жыл бұрын
I can't remember if this guy has hosted before, but he's awesome! Thanks for another amazing video!
@luispieri640
@luispieri640 Жыл бұрын
Love that game, amazing video!
@banditondrugs3577
@banditondrugs3577 Жыл бұрын
Keep up the amazing work, love watching your content!
@takoshihitsamaru4675
@takoshihitsamaru4675 Жыл бұрын
Honestly, the physical model stretching, with the unique shadow stuff is really clever, good on them for solving a common problem in such a creative way.
@Indigofrost
@Indigofrost Жыл бұрын
Fake user. It's a bot
@takoshihitsamaru4675
@takoshihitsamaru4675 Жыл бұрын
@@Indigofrost No shit.
@apathtrampledbydeer8446
@apathtrampledbydeer8446 Жыл бұрын
5:07, well it is mighty cold outside.....
@porterschoen1510
@porterschoen1510 Жыл бұрын
That is the weirdest way of simulating depth of field and such in first person in a while. It's pretty cool.
@AkibaAvenue
@AkibaAvenue Жыл бұрын
You always have interesting video bro. Very cool.
@TheClone159
@TheClone159 Жыл бұрын
you are just as great of a host, so dont worry.
@twilightverdict
@twilightverdict Жыл бұрын
Ahh, good old CS stretch neck to aim spirit lives on!
@snwlvl634
@snwlvl634 Жыл бұрын
This game is so good, I’m so glad you made this video.
@NeilRoy
@NeilRoy Жыл бұрын
Halloween and a headless character... perfect if you want something "spooky"! 😆 You did an excellent job, well done.
@misterlazar
@misterlazar Жыл бұрын
Love the footage
@G.A.N.
@G.A.N. Жыл бұрын
i like Snipey. I was affraid i may not get used to some new host and just avod most of videos, but gladly it didnt happend. ( good example can be Did You Know Gaming channel, where they have so many guests that i do not like to watch every single video they post. Glad Snipey is such great host and i can follow up still watching everything on this channel! )
@davidt3563
@davidt3563 Жыл бұрын
YES!!! I just beat this game about 2 months ago and was hoping you would do one on this! Re-read all the books and re-played all the games.
@Mr.Pallanza
@Mr.Pallanza Жыл бұрын
What a take! All this, from a development team known to have experienced hardships, and even shift offices to continue development. Imagine the logistics, and the hours spent backing up builds and developed segments of the game, all ending up into masterpieces that is the Metro seried. We don't deserve 4A Games, but they sure as hell know what Metro fans deserve by making these masterpieces. Thanks for giving us a glimpse of this!
@stoic_rose
@stoic_rose Жыл бұрын
ive literally never heard of this game before watching this video, and even so this video is still crazy interesting, showing all of the animated stuff that you never see. so cool
@simondelacroix18
@simondelacroix18 Жыл бұрын
Play it. One of the best game I ever played, absolute master piece
@contentcreations6810
@contentcreations6810 Жыл бұрын
I love your fantastic content
@adamfleetwood3980
@adamfleetwood3980 Жыл бұрын
I'd love to see one of these videos focusing on Terminator: Resistance. Sure it might not be the best game ever made but it has some lovely, intricate environments
@DePhoegonIsle
@DePhoegonIsle Жыл бұрын
HEY. he goes on about shrinking weapons 5:12 ~ It's cold out there, lay off.
@mix_bm2884
@mix_bm2884 11 күн бұрын
I love this game... Thanks man!
@KairuHakubi
@KairuHakubi Жыл бұрын
Right. "Bats." Hey this was plenty spooky, the adventures of a headless man!
@Shift_Salt
@Shift_Salt Жыл бұрын
Glad to have another great narrator workin alongside Shesez
@totallyserioustutorials2041
@totallyserioustutorials2041 Жыл бұрын
one of the best ones till now
@EastCoastTaffer
@EastCoastTaffer Жыл бұрын
The metro series as a whole is so underrated. It deserves more recognition
@dogeramsey9154
@dogeramsey9154 Жыл бұрын
I like how they managed to save resources by tricking the player, honestly never noticed how many times that npc was cloned or how your gun can literally turn 2D.
@mob5613
@mob5613 Жыл бұрын
Awesome vid
@deaththekid3625
@deaththekid3625 Жыл бұрын
8:00 oh my dear sir, we got back there lol
@charlesdarwin7647
@charlesdarwin7647 Жыл бұрын
Now I realize that creating games is a complete mystery.
@milkycalcium3172
@milkycalcium3172 Жыл бұрын
I was waiting for this game!!!
@Giped
@Giped Жыл бұрын
Awesome video
@Zenlore6499
@Zenlore6499 Жыл бұрын
Oh cool! I love the Metro series!
@LeviathanRX
@LeviathanRX Жыл бұрын
Cool that this came out as I'm legit in the middle of re-playing this gem of a game.
@lordkite5505
@lordkite5505 Жыл бұрын
amazing!
@tigerofdoom
@tigerofdoom Жыл бұрын
Oooh, low-poly bats, nice! So many strange things in this one. Good finds!
@many_feet
@many_feet Жыл бұрын
The game coverage has been very different which is very interesting
@WafflesASAP
@WafflesASAP Жыл бұрын
The fact that in some scenarios your full body is animated and in others you essentially "float" in lieu of normal leg-driven locomotion makes me wonder if - at some point during development - there was ever an intention for the user to be able to see their player model in third-person in some capacity.
@shcdemolisher
@shcdemolisher Жыл бұрын
Would've been interesting! But we never got it.
@WafflesASAP
@WafflesASAP Жыл бұрын
@@shcdemolisher I think the game does just fine being first-person-only, and given the light horror/suspense elements, I think not being able to see your body and the space around you from a third-person perspective heightens the tension a little bit. That said, I just can’t think of any other reason why they’d spend the money and take the time to animate the player model so thoroughly if they knew from the outset of development that we’d never see those animations.
@user-zd2kl9yg4v
@user-zd2kl9yg4v Жыл бұрын
The original version of metro 2033 actually had out of body cut scenes, but they got replaced in remastered version. Maybe here they were not sure which path to take.
@Rob712
@Rob712 Жыл бұрын
It's common nowadays to animate first person cutscenes with motiom capture. The cutscenes where you see Artyom's body are mocapped and the camera is placed where his head is. Dying light 1 uses this same technique, the final fight is really detailed even in third person because of that. It's cheaper and faster than hand animating the animations.
@WafflesASAP
@WafflesASAP Жыл бұрын
@@Rob712 but you don’t see MANY of the *custom* animations that were done for Artyom’s body at any point in Exodus, right? How does that fit in?
@haydenflynn6962
@haydenflynn6962 Ай бұрын
I fell into water near the entrance to the giant fish lair during my Iron run on the first open world chapter and Artyom grabbed the dev square and climbed up it, I was so shocked and very annoyed that I had to do it all again.
@BewbsOP
@BewbsOP Жыл бұрын
The lights inside the cube might be for activating and deactivating lights. You can turn off lamps and stuff in game for stealth, so its possible those objects don't actually emit light. They might just have a light emitting blank object parented to them that exists in that cube ready to be put in any light emitting object when you get near them, and ready to be sent back if you turn the light on that object off. It's probably better for resources to have a couple lights always on somewhere than to have every light emitting object checking if you're near them so they can be activated.
@grabisen
@grabisen 21 күн бұрын
Really glad the rolling guy is ok
@l-l
@l-l Жыл бұрын
Wonderful voice over!
@DrakenGuardz
@DrakenGuardz Жыл бұрын
Great video - did you manage to see where the spiders come from when they walk across your face? I always get jumpscared when that happens
@VeritivX
@VeritivX 5 ай бұрын
You can also run around the rocks on the taiga level. And in taking a certain path you can actually get to the developer platform and obtain a secret helmet. There is a video on KZbin by Car Kidz on how to do it. You can also skip the spiders entirely and see the radiation ocean
@White_ops_arcade
@White_ops_arcade Жыл бұрын
1:29 we have been trying to reach you on your demons extended warranty
@DavidJCobb
@DavidJCobb Жыл бұрын
another good video from snipey. :) 1:43 im idly curious what would happen if head rendering were turned on for the player -- if we'd see the same face as in the ending, shown at 16:33. the way shadows usually work is that before you render the scene normally, you first render the scene "from the light's perspective." if the light can "see" an object, then it should be shining light on that object. if the light can't "see" something, it's because that object is behind another object or behind the light. things that the light can see should also be brighter if they're closer to the light, and darker if they're further away. so, you render an image -- "shadow map" -- which indicates what the light can see. then, when rendering the scene for real, we can take any given surface, on any given object, and use math to figure out where (as in what pixel) on the shadow map that surface would be, and how bright its pixel would be on the shadow map if nothing were in front of it. we can compare this to what's actually on the shadow map, and this allows us to know if the pixel at that spot on the shadow map is brighter than this surface would be -- that is, if there's something else in between the current surface and the light: something in front of the current surface from the light's perspective. if so, then that "something" should cast a shadow on the current surface, so we don't light the surface. which means that in order for the player's head to cast a shadow on the ground, _there must be a head_ in the scene. there's no major fakery here; there's a 3D model for the head; it's just that the game is choosing to render the head only in the shadow map. only the light can "see" the head, and there is a part of the ground that the light can't "see" because it's behind the player's head. and because we know there actually _is_ a head, it must be true that if someone knows how to tamper with the game in the right way, then the head could be made visible. of course, it might be that no one knows how to tamper with it in that way
@no_biggie_smalls
@no_biggie_smalls Жыл бұрын
Been playing Exodus for about a month. I really love the atmosphere of the game
@1r0zz
@1r0zz Жыл бұрын
My guess for why there is all that stuff out of bounds is because they “clone” all items where they are in gameplay, but everything is loaded a thus calculated once to save resources.
@dhelite8861
@dhelite8861 Жыл бұрын
It’s about dang time the metro series got son recognition🎉
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