Awesome tutorial. Thanks so much for showing this. If my outlines are too bright how would I control that, seems like they are brighter the further away from the camera?
@bigbasbeardegummiland275611 ай бұрын
This is pretty mind blowing 🤯
@pomeloyou Жыл бұрын
Hi, I follow step by step with this tutorial, but when I on the step 8:25, my material show whole black without depth, is it some setting I missing?
@Chaolice11 ай бұрын
You need to change the emissive_color to something else than black
@royportillo2 жыл бұрын
I’m trying to wrap my head over the outline section of the graph. Why do we need the 4 copies of our calculations and adding them together in the end? We multiple SceneTexelSize with 0,1 1,0 0,-1 and -1,0 and I don’t exactly know why that is or what it’s trying to achieve. I assume it’s to cancel something out in the end to create the outline, but I’m not sure how that is.
@PsyCoCinematics2 жыл бұрын
I might be wrong, but based on another outline tutorial, you can pull a similar effect (just the outline aspect) by only doing the opposite diagonals. So 2 instead of 4. Problem is the two missing diagonals, while the item still looks outlined, it is a bit 'off' or thin. By doing all four sides you completely 'wrap' the edges with an outline effect.
@Helgrind447 ай бұрын
On UE5, if you want to just add outlines to your scene and keep the original color, you can: - Clamp the final value between 0 and 1. This will avoid glow effects and give you a mask where white values are the outlines and black values everything else. - Use the clamp value to drive the alpha of a lerp. - You can put the Scene Color node in A to get the original color of the scene. - In B, you can add a constant 4 parameter for your edge color. - Plug the lerp to your emissive color and you'll have the desired effect.
@donfalcone7560 Жыл бұрын
Awesome tutorial! Tell me, is it possible to somehow make the back faces visible as well (as if the meshes themselves are invisible and only their frame is visible)?
@katmoviehd24410 ай бұрын
i want to dissolve my whole level by post process how can i do that? any tut?
@ozcanozteke2842 жыл бұрын
Hey! I tried this out as a material to outline items that can be picked up, it looks great thanks! I'm having a problem tho: when a light source is behind this material and bloom is enabled, it is extremely bright! Would you know how to fix that? Thanks!
@杨子凡-y3g Жыл бұрын
I also encountered the same problem.😮💨
@ozcanozteke284 Жыл бұрын
@@杨子凡-y3g Didn't find a solution for that problem unfortunately, I worked around it a bit, the problem is still there but players won't notice in my case
@srknAyn2 жыл бұрын
thanks , this tutorial gave me an idea,separating two overlapping maps with a post process like a portal
@Pikameleon Жыл бұрын
Hello! how would this node graph look if i wanted to mask out certain actors? The mask would just be the characters original color before post-processing
@SinaAfshariJewellsMuseum2 жыл бұрын
I need just round all hard edges this metode works for it?
@AYSMOKASHI2 жыл бұрын
how can i apply this to my camera and thankyou very much for this
@timelord8049 Жыл бұрын
is it possible to make different buildings different colors or will it all be the same?
@G3N0FX Жыл бұрын
Hey, i had the same idea, did it work?
@txetxu652 жыл бұрын
Hi Sir,very good job with this effect and i have a question is possibole a tutorial for make this effect in all proyect not only by sphere of other mesh ??.Congratulations of new
@danieltzriker Жыл бұрын
Just put the mesh in front of the player's camera
@RokPat2 жыл бұрын
This is an awesome effect! Thank You very much for this! Exactly what I needed for a project I'm working on. I just wanted to ask, is there any way to be able to put the camera within the spehere and the effect works? As not if You go inside, the effect disables?
@guilhermenaco2 жыл бұрын
Thank you!
@ventaidepc Жыл бұрын
Very good joob man, i nneed for system process dark ambiance , thanks you, you are a big pro, for explications and demonstration
@imaiven2 жыл бұрын
Amazing, this is so useful! But I have a problem, the skybox shows its geo when its seen through the PP, do you know how can i solve that?
@UpsideDownTutorials2 жыл бұрын
Thank you, regarding the issue I tough about it and one solution will be to put a distance limit using distance field parameter.
@vrai_2 жыл бұрын
@@UpsideDownTutorials I got it working but not a consistent result, can someone show the way?
@mkhizeart2 жыл бұрын
Thanks bro
@codenameXenos2 жыл бұрын
You're a legend! 🙏
@momo-PC9527 Жыл бұрын
i tried this on unreal 5, it is not working, is it because it dosent work on Ray tracing? or if there is any way could make it work on UE5? Thank you very much~!