The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial

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Game Dev Academy

Game Dev Academy

Күн бұрын

Do your textures look all tiled and crappy? Do you want to hide the tiling in your textures? Then this is the video for you. In this quick tutorial video, I'll share 4 pro tips to hide the tiling repetition in your textures in Unreal Engine. I'll cover choosing the right texture for the job, micro variation, macro variation and also using a macro distance blend. By using all of these techniques together, you have professional looking materials in no time!
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MORE TUTORIALS FROM ME
• QUICK TRICK to Realist... QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
• Amazing PHOTOREALISTIC... Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
• The Secret to make Unr... Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
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VIDEO CHAPTERS
Introduction 00:00
Use seamless textures 00:32
Add micro variation 01:37
Add macro variation (noise) 04:15
Add macro Distance Blend 05:52
Conclusion 09:16

Пікірлер: 356
@JoysticKnight
@JoysticKnight 11 ай бұрын
And my respect for the game development time increases 3 fold. If it takes this time for this amount of “node work” just for a simple texture, I can only imagine the time it takes to actually explore these different parameters and create something unique.
@Dr.W.Krueger
@Dr.W.Krueger 11 ай бұрын
Your "respect" should go to the developers writing the actual engine and renderer, not the monkeys dialing in parameters and connecting nodes. 😂
@John-cz7fo
@John-cz7fo 11 ай бұрын
@@Dr.W.Krueger What a goofy comment. So the artist is nothing compared to the person who made the paintbrush?
@turkym7md5
@turkym7md5 11 ай бұрын
@@John-cz7fo you compare making a big complicated out of the box game engine with editor support and a complex node system with makin a paintbrush !??!?!?!
@EmeraldEmsiron
@EmeraldEmsiron 11 ай бұрын
​@TURKYM7MD the point is that the creator of a piece of art or a skilled user of a tool isnt worthless compared to the creator of the tools. are racecar drivers not actually skilled because they couldnt build the car themselves? you could say the same about
@3seren
@3seren 8 ай бұрын
@@Dr.W.Krueger The respect goes to everyone working their ass off on their respective job fields. Now stfu
@CuT7yFlaM
@CuT7yFlaM 11 ай бұрын
Better tutorial about making a landscape texture than a lot of things free or paid. Straight to the point, easy to understand, and above all, super practical. Thanks a lot, keep them coming.
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Thanks dude. I'm glad you liked it.
@TheRealTroll420
@TheRealTroll420 11 ай бұрын
So by saying it’s better then free or payed, do you think it’s that Apple GET price???
@something4922
@something4922 11 ай бұрын
@@TheRealTroll420 specifically the GET selection of pre-2014.
@pugg9952
@pugg9952 11 ай бұрын
Perfectly said!
@veggiet2009
@veggiet2009 11 ай бұрын
Plus I feel it's understandable enough that I could take this method and apply to a different node system, like blender
@fishingwithcav8240
@fishingwithcav8240 11 ай бұрын
Excellent explanation. The hotkey goblin on my shoulder was going nuts watching the video. 1+Left Click = Constant Scalar 3+Left Click = Constant 3 for color / Right Click the node to convert to parameter S+Left Click = Scalar Parameter L+Left Click = LERP M+Left Click = Multiply U+Left Click = TextCoord Node Takes way less time than the right click menu for these common nodes. Not all nodes have hotkeys.
@thenetimp
@thenetimp Ай бұрын
The reason they do this, is those of us who are not familiar with the blue print parts it helps ingrain what something is by typing it, or seeing it written out, you don't know how many times I've watched a video, someone use hot keys and me get lost cause they have thick accent and I can't understand them.
@Animeke-san
@Animeke-san 12 күн бұрын
Oh, so you see it too? I'm glad I'm not insane.
@sionzeeofficial
@sionzeeofficial 11 ай бұрын
Fantastic! I initially thought that it wouldn't impress me, but modifying the texture depending on the distance of the camera is truly remarkable. What a brilliant concept!
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
I can't take credit for the concept but I agree is it very cool!
@Dr.W.Krueger
@Dr.W.Krueger 7 ай бұрын
almost 30 year old concept...in shaders for offline rendering at least.
@satibel
@satibel 11 ай бұрын
If you want to make a seamless texture, you can turn it inside out, by cutting it in 4 (tile it in 2x2 and crop to the size of 1 tile centerd, then you can relatively easily blend the center seams. (You can then tile and crop again but to like 1/3rd to fix the tilings of the seams at the borders) 2x2 is a guideline, you can also tile it more and add variation if the base texture is small.
@user-pn8nb9pp9k
@user-pn8nb9pp9k 2 ай бұрын
Great walkthrough, and such a clean design for solving this problem. Can't thank you enough for this.
@kit_horror
@kit_horror 7 ай бұрын
I'm brand new to game design and unreal engine, so im just happy that i even understand a decent amount if what you did. Even if i cant replicate it all yet lol
@perochialjoe
@perochialjoe 10 ай бұрын
This works extremely well. Thanks a lot for sharing!
@MrMeen
@MrMeen 6 ай бұрын
This is great man, all the tiling features you would need. Cheers!
@ronioclarenzo6137
@ronioclarenzo6137 11 ай бұрын
Excellent tutorial! Thanks a lot and keep them coming!
@Oziverse1610
@Oziverse1610 8 күн бұрын
Thanks a lot, appreciate it. I'm relatively new to all of this without any programming knowledge and it helped me very much. Keep it up :)
@rflores.g
@rflores.g Ай бұрын
I just started learning UE5. Found this extremely helpful!
@Dr.W.Krueger
@Dr.W.Krueger 7 ай бұрын
Really interesting seeing people using this for real time applications. We figured out most if this for offline rendering roughly 30 years ago. :)
@ntaa3556
@ntaa3556 9 ай бұрын
That's so great for beginners! Thanks a lot 🥰
@MegasVN69420
@MegasVN69420 11 ай бұрын
straight to the point quick and easy to understand Amazing :o
@peacefusion
@peacefusion 9 ай бұрын
This is really helpful. It's pretty long, but the blueprint will save a lot of non seamless textures.
@cristiantosoni249
@cristiantosoni249 3 ай бұрын
Very useful tutorial. Thanks a lot mate. The best!
@darkomen1078
@darkomen1078 8 ай бұрын
Thanks alot for a good and easy tutorial :D
@prometheus_beard
@prometheus_beard 5 ай бұрын
Helpful dude, thanks and subbed 👍
@ShadeAKAhayate
@ShadeAKAhayate 11 ай бұрын
Very nice node flow, you have my respect. The only gripe I have with this method is it being really calculation-intensive, which is a big factor in performance. Perhaps baking the result into something intermediary to skip large part of node operations would help with that.
@henrythejeditube
@henrythejeditube 2 ай бұрын
Thaks so much, removing titling especially on vast terrains and ladscapes was always a big issue
@prexen
@prexen 5 ай бұрын
This is pure gold. Ty
@jessik2637
@jessik2637 Жыл бұрын
Very clear and informative tutorial! I will definitely try this out. Thanks :)
@GameDevAcademy
@GameDevAcademy Жыл бұрын
Hope it works out well for you!
@Singularity-vp9xo
@Singularity-vp9xo 11 ай бұрын
Fantastic, thanks so much man. Makes the nightmare of getting fully repeating yet interesting textures in a modular kit really easy. Thanks man :) I'll be sure to post my final project here for you to see! thank you again man!
@RainingPhoenixGames
@RainingPhoenixGames 6 ай бұрын
Nice tutorial, it always bugs when you can see the tile lines, this technique is straight forward and looks great. Very clear presentation, thanks.
@TheGrrson
@TheGrrson 5 ай бұрын
Just what I needed. Thanks!
@metalvapes4660
@metalvapes4660 11 ай бұрын
Thanks a lot! I was really scratching my head to how to solve the tiling issue. Great tutorial!
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
You're welcome :)
@palvelusmusic
@palvelusmusic 6 ай бұрын
A tutorial that I didn't know I needed ❤
@mastermill79
@mastermill79 11 ай бұрын
Genius, subbed! Keep em coming!
@panfull
@panfull 11 ай бұрын
super simple love it. I also use a random rotation to slightly offset my tiles to break them up ontop of all of this :)
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Doesn't that ruin the seamless effect of seamless textures?
@panfull
@panfull 11 ай бұрын
@Game Dev Academy too an extent. Thing like grass and stone don't need it (it'll make clear lines you can see) but things like the Quixel bridge forest floor need it to displace the visible sticks and twigs. My rule of thumb is. If something stands out. Change it up.
@Crosszero1
@Crosszero1 Жыл бұрын
This is just what I needed. Thank you!
@GameDevAcademy
@GameDevAcademy Жыл бұрын
You are very welcome my dude!
@chronops4316
@chronops4316 26 күн бұрын
Fantastic Tutorial!
@hearthunter8029
@hearthunter8029 9 ай бұрын
Thanks man, good video.
@seansopata5121
@seansopata5121 11 ай бұрын
And dont forget to repeat for the normals (though for far uvs, just use a 0,0,1 const). Also, I suggest passing the micro variation uvs through a swizzle.
@gameboyskully6638
@gameboyskully6638 11 ай бұрын
how do you pass it though a swizzle
@seansopata5121
@seansopata5121 11 ай бұрын
@@gameboyskully6638 use the swizzle node and pass your texcoord nodes into the xy input then use the xy output into your uv input on your texture sampler
@derekheisler2058
@derekheisler2058 7 ай бұрын
What did you do with the original Micro tin and variation tint? Is that what you replaced with a swizzle?
@arturochomyszyn5751
@arturochomyszyn5751 29 күн бұрын
finally someone explaining complex procedures fast and clear and in depth! thanks a lot
@GameDevAcademy
@GameDevAcademy 27 күн бұрын
You're welcome. I'm glad I could help.
@philharland9591
@philharland9591 7 ай бұрын
Finally, I can have a landscape that doesn't look like I crocheted it together! ;o) Thankyou!
@Obereg21
@Obereg21 11 ай бұрын
Thank you! Useful tutor!!!!
@MozEclex
@MozEclex 4 ай бұрын
Fantastic video thanks for your help.
@Idk_bro12340
@Idk_bro12340 11 ай бұрын
I really wanna thank you from the bottom of my heart for this
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
You're welcome dude. I'm glad you found it useful.
@tomhikon
@tomhikon 3 ай бұрын
I didn't know about the micro/macro. Really cool thank you 👍
@GameDevAcademy
@GameDevAcademy 3 ай бұрын
You're welcome
@otherknights
@otherknights 3 ай бұрын
GENIUS!!!! THANK YOU VERY MUCH !!!
@tidje10
@tidje10 11 ай бұрын
Love it ! Thanks !
@cesarbrito4996
@cesarbrito4996 Ай бұрын
Thank you very much!
@notfeedynotlazy
@notfeedynotlazy 11 ай бұрын
Interesting and well explained. Don't use UE myself, but the princiople can be adapted to what I do use. Thanks.
@user-fq7dj7ex2l
@user-fq7dj7ex2l 4 ай бұрын
awesome tutorial. instantly liked and subscribed. thank you!
@GameDevAcademy
@GameDevAcademy 4 ай бұрын
Thanks dude. I appreciate the sub.
@animationchronicles5444
@animationchronicles5444 9 ай бұрын
NICE WORK bro saved me
@immistreated
@immistreated 5 ай бұрын
Thank you! Very very usefull!
@user-fe7sw4cg2o
@user-fe7sw4cg2o 6 ай бұрын
Great video, so useful!🎉
@cyniktg
@cyniktg 11 ай бұрын
Great tutorial 👏
@iajhy
@iajhy 8 ай бұрын
Hey Shane!! Amazing explanation my friend 👏👏👏 Just one question if I may, can I use this method to props or modules for houses, roads and such? Thank you, have a great week 😉
@TheDesknight
@TheDesknight Жыл бұрын
Perfect timming as i was exactly doing that 👍
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I know I've been watching you...
@giovannimarini3730
@giovannimarini3730 9 ай бұрын
hey man, thanks a lot for this tutorial. this helped me for my exam project
@GameDevAcademy
@GameDevAcademy 9 ай бұрын
I'm really glad I could help you out. Hope you do/did well in the exam :)
@Aaws424
@Aaws424 Ай бұрын
Thanks man ❤
@aseem1708
@aseem1708 6 ай бұрын
thankyou so much
@_streimi_
@_streimi_ 11 ай бұрын
I'm not even subscribed to people I watch almost every day, but you managed to get a sub after 9:45. Keep it up!
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Wow! I must've done something right!
@jt-el8540
@jt-el8540 6 ай бұрын
Still the best video online on this topic. 👍
@rajmondkiss9696
@rajmondkiss9696 3 ай бұрын
I watched almost 5 tutorials, all of them was boring, slow, and I didnt learned anything. But this video is do exactly what i am looking for and Finally i can do it myself because I do understand now why and how does this work. Thank you!
@GameDevAcademy
@GameDevAcademy 3 ай бұрын
That's what, we do here at Game Dev Academy! I hope you'll check out more of my videos
@rajmondkiss9696
@rajmondkiss9696 3 ай бұрын
​@@GameDevAcademy ​@GameDevAcademy I would like to ask if is there a way to write a private message. I would like to ask for few suggestions & opinion of my latest work. I am beginner of a ue level designer but i would like to learn a lot more!👌 Thank you again!
@mattm7319
@mattm7319 10 күн бұрын
You're the champion!
@Freeflier
@Freeflier Жыл бұрын
This came out just when I needed it! Thanks for a great tutorial :)
@GameDevAcademy
@GameDevAcademy Жыл бұрын
You're welcome dude. I'm glad this video was able to help you out at the right time!
@FreeSpeechXtremist
@FreeSpeechXtremist 11 ай бұрын
Literally banging my head against a wall trying to work this out thanks soooo much... your one of the best unreal KZbinrs thanks for all your content!
@MrMcgrizz
@MrMcgrizz 2 ай бұрын
I don't uderstand anything about why we have to use the specific mathematic operations, but that really saved me!
@skd0074
@skd0074 11 ай бұрын
Amazing stuff
@karlblumstein8396
@karlblumstein8396 7 ай бұрын
Nice Job. thats what I need.
@GameDevAcademy
@GameDevAcademy 7 ай бұрын
Glad I could help
@jazenism
@jazenism 6 ай бұрын
Great Tutorial Shane! Keep up the good work!
@GameDevAcademy
@GameDevAcademy 6 ай бұрын
Hey! I know you!
@jazenism
@jazenism 6 ай бұрын
😄👍@@GameDevAcademy
@pahlevi5523
@pahlevi5523 Жыл бұрын
Very Help my landscapa, Thanks ❤
@GameDevAcademy
@GameDevAcademy Жыл бұрын
You're so welcome 👍
@eligijuspranskunas3509
@eligijuspranskunas3509 11 ай бұрын
great video, could you make video to blend normal maps aswell in this material?
@matteo241
@matteo241 Ай бұрын
very useful!
@Povilaz
@Povilaz 11 ай бұрын
Very interesting!
@revg9742
@revg9742 7 ай бұрын
by far this is the most complex material i made with unreal. 4 or 5 layer its super spaghetti lol previously bought already made auto layer for landscape but dont understand at all to customize. And ! this tutorial is an enlightment explaining how all these little node work. kudos!
@JesseBlair
@JesseBlair 3 ай бұрын
Brilliant!
@GameDevAcademy
@GameDevAcademy 3 ай бұрын
Thanks Jesse
@no_alias_for_me
@no_alias_for_me 2 ай бұрын
Thanks! What I miss on almost all UE5 tutorials is a short explanation what these nodes actually do. Multiply and Divide I obviously get but ScalarParameter etc. is so abstract for me that I have trouble following the process. Not because you explained it poorly, but rather because I need to know what each step does so it makes sense to me - which helps implementing certain nodes in other things. Video was nicely done tho!
@ChickenGoogleSoup
@ChickenGoogleSoup Ай бұрын
I actually make my own seamless textures from scratch in GIMP. I'm going to make a semi-toon/stylized game!! The micro-variations are a very helpful hint for me! It will be sure to give my landscapes more interesting looks
@alexbobyr8076
@alexbobyr8076 11 ай бұрын
Cool toturial. Thank You.
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
You're welcome
@BelfrostStudios
@BelfrostStudios 3 ай бұрын
This is amazing, a lot of stuff in this is 'vital' to UE5 Level design. I wonder if one day they would just create a simple parameter that is drag and drop and streamlines this process.
@michaelpease2103
@michaelpease2103 4 ай бұрын
I like the method provided here - I've been leaning from unreal sensei about Master materials. I could see how using these methods while making everything a parameter will make customizing ANY material super fast and convenient in real time. Do this work once and end up with 679 materials with beautiful blends.
@GameDevAcademy
@GameDevAcademy 4 ай бұрын
Exactly
@alekmoth
@alekmoth 11 ай бұрын
Brilliant tutorial. Not relevant to me at all, but I still enjoyed watching the entire thing. Makes me want to get into unreal 5 to follow this guys tutorials
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
UE5 is tons of fun. You should definitely check it out
@RV-bc9yi
@RV-bc9yi 10 ай бұрын
Hello, thanks for this cool tutorial ! Do we need the same thing for Normal and ORD ? Is it possible to create functions to simplify the graph? Best :)
@errington33
@errington33 11 ай бұрын
this worked perfect and was fast. could make a complaint if I tried!
@markecgazda3880
@markecgazda3880 8 ай бұрын
can I do like this for many layers using as brushes? Could I for example just connect it to landscape layer blend? If not how can I have seamless multiple layers
@NemesisTWarlock
@NemesisTWarlock 11 ай бұрын
Not bad. I feel it might be a little tougher on the GPU than stochastic texture sampling, but this is UE5 so I doubt this is for mobile. Also, remember, people, this is literally a single terrain layer, there would be more for Rocks, dirt, mud, water areas, etc, and then it would be further broken up with foliage. For the rare Unity Folk who clicked on the video, this is all possible in ShaderGraph/URP as well.
@Midz13
@Midz13 7 ай бұрын
I've seen some packs available on marketplace that can rotate and scale the UVs of the landscape to break up tiling. Can you show how this can be replicated?
@iCore7Gaming
@iCore7Gaming 11 ай бұрын
I don't even do game development but this is pretty cool to learn about
@konstantin.tyurin
@konstantin.tyurin 11 ай бұрын
Thanks for your job! I have seen a tech where tiles have 4 sides that stick together in all variations, and the tiles just rotate randomly before falling into position. I would like to see this technique in the video and compare the results and I didn’t like the last technique with different textures for different distances, you can see how the material changes with decreasing distance
@rickfuzzy
@rickfuzzy 11 ай бұрын
It's great an an example, but what I feel was missing was a bit of the "why". Previewing some of the nodes may have helped to understand their influence. I think if I was better at materials then I would have understood, but then, would I have needed this at all, I'm not sure.
@mossonthetree
@mossonthetree 7 ай бұрын
What's with taking the individual channels of the texture samples and multiplying them? The green/red channel are being used is some calculations, are those specifically chosen or could it be any channel?
@karthikmb2452
@karthikmb2452 Ай бұрын
Hey great video, will this also work for nanite tessellation displacement maps
@arky3000
@arky3000 11 ай бұрын
this is awesome! liked and subbed! :)
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Thanks dude
@inxendere
@inxendere 11 ай бұрын
brb, gonna recreate this in unity. thanks so much
@sarahlynn7807
@sarahlynn7807 11 ай бұрын
Awesome video.
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Thanks :) Awesome comment!
@ivanpetrov248
@ivanpetrov248 5 ай бұрын
Great tutorial sir! I have a question. Is this technique works with virtual textures too ? Cuz I have followed you video I have done everything but I have a problem with far and near distance. If I make the values as you have done in you video, for far distance are looking good but for near my textures are blurr. If I gonna modify the values and make it look better from near, I can see the textures repetition in far distance. I have played around with the options that I have but still nothing. Any suggestion to fix that problem ? Thank you soo much
@DanAndDax
@DanAndDax 11 ай бұрын
Excellent video. Super concise and to the point. Thank you for sharing your knowledge
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
Thanks dude. I appreciate the kind comment.
@dzezonja3558
@dzezonja3558 11 ай бұрын
This is by far the best tutorial for macro variation, thank you!
@MrLelopes
@MrLelopes 2 ай бұрын
I don`t even use UE5. Or do game developing.. but this is genious... I only use textures to archviz renders in twinmotion these days.
@arunlohidas6173
@arunlohidas6173 5 ай бұрын
Super 😍
@drakouzdrowiciel9237
@drakouzdrowiciel9237 25 күн бұрын
Thx
@Juno006
@Juno006 11 ай бұрын
I spanked the thumbs up and absolutely folded the red button...awesome tutorial.
@GameDevAcademy
@GameDevAcademy 11 ай бұрын
😂😂😂
@penguinista
@penguinista 11 ай бұрын
Wow! Great tutorial. I will be using that code right away and your explanation makes it clear what is going on, so I think I will be able to adapt it easily. Thank you
@chelo111
@chelo111 Жыл бұрын
dope 🙌
@GameDevAcademy
@GameDevAcademy Жыл бұрын
You are the one who is dope 👍
@richardp5920
@richardp5920 11 ай бұрын
Can you randomize the orientation of the tiling for greater variation?
@ordais1710
@ordais1710 Жыл бұрын
Nice work man, incredibly informative
@GameDevAcademy
@GameDevAcademy Жыл бұрын
I'm glad you like it :) Thanks for watching
@emersonalencarjunior8291
@emersonalencarjunior8291 10 ай бұрын
Amazing tutorial! But how will it work with a material with multiple textures, such as dirt, grass, sand, and stone? (Still a noob in shader nodes, but already managed to create a ready-made material for painting various textures for landscapes).
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